=============================================================================
 
Card Rulings Summary                                         Updated 09/18/96
 
=============================================================================
 
Rulings are collected from many sources.  See credits and disclaimer at the
end of the file for details. The most recent mtg-l digest used was
"17 Sept 1996".

NOTE: This will most likely be the final version using Fourth Edition rules.
 
These rulings are updated monthly.  The most recent version is available on
the web (WWW) as either of the following:

    http://www.activesw.com/~sdangelo/magic.html
    ftp://ftp.activesw.com/pub/sdangelo/magic/rule-cards.txt
    ftp://ftp.itis.com/pub/deckmaster/rules/rule-cards.txt

The above files are also available via FTP to "ftp.activesw.com" under
"pub/sdangelo/magic" or to "ftp.itis.com" under "/pub/deckmaster/rules" as
"rule-cards.txt".  If you have neither WWW nor FTP access, send e-mail to
"dangelo@netcom.com" requesting a copy of the current "rule-cards.txt".
 
A '+' is used to mark changes since the last released version on 08/22/96.
 
Thanx,
 
Stephen D'Angelo
dangelo@netcom.com
 
==============================================================================


Printing Information
------------------------------------------------------------------------------

Limited Edition Gathering:
  The Limited Edition was printed in two parts--the Alpha printing and Beta
    printing.  The entire Limited Edition was printed with black borders on
    the face of the cards.
  The Alpha printing used a different corner radius on the cards than all
    further printings.  The radius was about 2 mm instead of the 1 mm which
    has been standard since then.  The printing contained 295 unique cards.
    Approximately 2.6 million cards were printed.  Cards were available
    from late August 1993 through late September 1993.
  The Beta printing added one new picture for each of the five lands plus 2
    new cards to the set to raise the total to 302 cards.  Approximately
    7.8 million cards were printed.  Cards were available from mid October
    1993 until mid December 1993.
  In the Alpha printing, 23 cards had errors which were corrected in the
    Beta printing.  These cards are: Basalt Monolith, Birds of Paradise,
    Channel, Circle of Protection: Red, Cyclopean Tomb, Death Ward, Demonic
    Hordes, Drain Life, Elvish Archers, Force of Nature, Icy Manipulator,
    Island Sanctuary, Karma, Mana Short, Orcish Artillery, Orcish
    Oriflamme, Phantasmal Forces, Red Elemental Blast, Rock Hydra, Sedge
    Troll, Tropical Island, Twiddle and Unsummon.

Unlimited Edition Gathering:
  The Unlimited Edition cards were printed with white borders on the face
    of the cards.  In all other ways this edition matched the Beta printing
    of the Limited Edition.  Approximately 40 million cards were printed. 
    Cards were available from mid January 1994 through mid March 1994.

Revised Edition Gathering:
  The Revised Edition was released in order to clean up a number of rules
    problems that the Limited and Unlimited Edition rules had.  The cards 
    still had white borders, but the fake 3-D beveling was removed, and the 
    art was lightened up considerably.  Printing size is not known but is 
    estimated to exceed 750 million cards.  Cards were available from mid 
    April 1994 through mid April 1995.
  About half of the cards had text or formatting changes.  The list is too
    long to include here.  35 of the cards in the First Edition were
    retired, and 39 cards from the Arabian Nights and Antiquities
    expansions were added, bringing the total card count to 306 cards.

Fourth Edition Gathering:
  The Fourth Edition was released in order to rotate the contents of the
    basic set.  The rulebook was updated to include most of the rules from 
    the Legends expansion and to be much clearer on some points.  The cards
    still have white borders but the color was made much richer and 
    "copyright 1995" was added to the base of the cards.  Cards were
    available from May 1995 through the current date.
  50 cards were removed from the set and 122 cards were added bringing the
    set size up to 378 cards.  The extra 72 cards came from the fact that 
    lands were removed from the common and uncommon sheets and moved to a 
    separate sheet.  Basic lands appear in starter decks and not in
    booster packs.

Arabian Nights:
  The Arabian Nights expansion set was printed with black borders on the
    face of the cards.  Cards can be identified by the expansion symbol on
    the right hand side of the middle section of the card.  The
    expansion symbol is a Scimitar (a sword).  The set contained 78 unique
    cards, but 14 of these have two variants so collectors consider it a 92
    card set.  Approximately 5 million cards were printed.  Cards were
    available from late December 1993 until late January 1994.
  The Erg Raiders, Oubliette, Fishliver Oil, Giant Tortoise, Naf's Asp,
    Wyluli Wolf, Bird Maiden, Rukh Egg, Army of Allah, Moorish Cavalry,
    Piety, and War Elephant have versions with light and dark backgrounded
    colorless mana symbols.  The Hasran Ogress and Stone Throwing Devils
    have a variation with whitish versus orangish black mana symbols in the
    casting cost.
  Cards were written under the Limited/Unlimited Edition ruleset and so have
    a lot of unclear wordings.

Antiquities:
  The Antiquities expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is an
    Anvil.  The set contained 100 unique cards.  Approximately 15 million
    cards were printed.  Cards were available from mid March 1994 through
    late April 1994.
  Cards were written under the Limited/Unlimited Edition ruleset and so have
    a lot of unclear wordings.

Legends:
  The Legends expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is the
    top section of a greek column.  The set contained 310 unique cards.
    Approximately 35 million cards were printed.  Cards were available
    from mid June 1994 through late June 1994.

The Dark:
  The Dark expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a mostly
    eclipsed moon.  The set contained 119 unique cards.  Approximately
    75 million cards were printed.  Cards were available from mid
    August 1994 through mid November 1994.

Fallen Empires:
  The Fallen Empires expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is a Crown.
    The set contained 187 unique cards, although only 102 unique card names
    and descriptions.  The common cards came in 3 or 4 versions with
    different artwork.  The printing size is estimated to be between 350 and
    375 million cards.  Cards were available from mid November 1994 to the
    current date.  Although they stopped shipping in late January 1995, enough
    cards were printed to keep them on the shelves for many months afterward.

Ice Age:
  The Ice Age expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right hand
    side of the middle section.  The expansion symbol is a snowflake.  The
    set consists of 383 unique cards.  It was released in early June 1995
    and went out of print in February 1996, although it remained on the 
    shelves for a couple of additional months.
  Several of the common cards were released in magazines prior to the release
    of the set.  They were also given out to Duelist Convocation members.

Chronicles:
  This set is a collection of white border reprints of cards from the
    Arabian Nights, Antiquities, Legends, and The Dark expansion sets.  All
    the cards retain their original expansion symbols.  The set consists of
    125 unique cards.  It was released in early August 1995.
  Several of the cards were released in various Magic comic books prior to
    and after the release of the set.

Homelands:
  The Homelands expansion set was printed with black borders on the face of 
    the cards.  Cards can be identified by the expansion symbol on the right 
    hand side of the middle section.  The expansion symbol is a circle with
    three swirled white blotches on it (it is supposed to be a planet).  The
    set consists of 140 unique cards, although only 115 unique card names and
    descriptions.  It was released in mid October 1995.
  A few of the rare cards were released in the Homelands comic book prior to
    the release of the set.

Alliances:
  The Alliances expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right 
    hand side of the middle section.  The expansion symbol is a waving flag.  
    The set consists of 199 unique cards, although only 144 unique card names
    and descriptions.  It was released in early June 1996.

Promotional Cards:
  The Nalathni Dragon was first distributed to attendees of DragonCon in
    Atlanta during July 1994 (1 per person).  One card was also distributed
    in Duelist Magazine issue #3 in October 1994 and 3 copies were included
    in the Duelist Companion newsletter issue #4 in November 1994.  The card
    has a black border and the expansion symbol is a dragon's head which is
    displayed on the right side of the middle section of the card.
    Print size is estimated at 275,000.
  The Sewers of Estark and Arena were distributed to people who purchased the
    first Magic novel "Arena".  Some were also given out to Duelist
    Convocation members.  "Arena" was made available in September 1994.
    The cards have a black border and the expansion symbol is a pen which is
    displayed on the right side of the middle section of the card.  Print
    size is estimated at 165,000.
  Windseeker Centaur was distributed to people who purchased the second Magic
    novel "Whispering Woods".  Some were also given out to Duelist
    Convocation members.  "Whispering Woods" was made available in
    January 1995.  The card has a black border and the expansion symbol is
    a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Giant Badger was distributed to people who purchased the third Magic
    novel "Shattered Chains".  Some were also given out to Duelist
    Convocation members.  "Shattered Chains" was made available in
    late February 1995.  The card has a black border and the expansion symbol
    is a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Mana Crypt was distributed to people who purchased the fourth Magic
    novel "Final Sacrifice".  "Final Sacrifice" was made available in April
    1995.  The card has a black border and the expansion symbol is a pen 
    which is displayed on the right side of the middle section of the card.  
    Print size is not known.
  A set of five basic lands with new artwork are being made available to
    people that join the new Arena League sponsored by Wizards of the Coast.
    Also, a new Disenchant and Fireball are going to be made available as
    prizes in the league.
  New artwork versions of Counterspell and Incinerate have been given out
    to members of the Duelist Convocation (at Legend level of membership).


Card Rulings
------------------------------------------------------------------------------

      -      -     *     -     *     - A -     *     -     *     -     - 

Abbey Matron:
  Info: Color=White     Type=Summon Cleric         Cost=2W              HL(C4)
  Text(HL): 1/3; {W,Tap}: +0/+3 until end of turn
  The ability is typically used in response to a damaging effect such as a
    Lightning Bolt.  It can also be used after declaring this card as a
    blocker but before damage dealing.  This makes it a 1/6 creature but
    because it is tapped it will not deal damage but can still receive it.
  The ability can only be used on herself.  It cannot be used on other
    creatures.

Abomination:
  Info: Color=Black     Type=Summon Abomination    Cost=3BB       LG(U1)/4(U1)
  Text(RV): 2/6; At the end of combat, destroy all green and white creatures
    blocking or blocked by Abomination.
  Text(LG): 2/6; All green or white creatures blocking or blocked by
    Abomination are destroyed at the end of combat.
  A green or white blocking or blocked creature is marked for destruction
    when it is assigned as a blocker or this card is assigned to block it.
    A mark is added to a creature which becomes a blocker by any means,
    including being part of a band which is blocked or by being moved into
    blocking or being blocked by an effect such as General Jarkeld.  This mark 
    stays even if the creature is removed from the blocking situation by an 
    effect like General Jarkeld. [WotC Rules Team 09/22/95]
  The color of the blocking/blocked creature is checked only at declaration
    of the block.  If the creature is indeed green or white at that time,
    it will be destroyed at the end of the combat even if it changes color
    before the combat ends. [WotC Rules Team 07/27/94]
  Being destroyed at "end of combat" happens after damage resolution for 
    normal damage dealing.  This can result in a regenerating creature having 
    to regenerate twice... once for damage dealing and once at "end of combat".
    [Aahz 01/19/95]  
 
Abu Ja'far:
  Info: Color=White     Type=Summon Leper          Cost=W        AN(U3)/CH(U3)
  Text(CH): 0/1 ; If Abu Ja'far is put into the graveyard from play during
    combat, bury all creatures blocking or blocked by Abu Ja'far.
  Text(AN): 0/1 ; If Abu dies without regenerating while participating in an
    attack or defense, all creatures Abu is blocking or being blocked by are
    also killed and may not regenerate.
  As a clarification, the card works as if it read "If Abu Ja'far is put into
    the graveyard during combat, bury all creatures that are blocking or
    blocked by Abu Ja'far." [WotC Rules Team 09/22/95]
  Protection from White will not keep a creature from being destroyed by
    Abu's power because combat abilities are not considered to be targeted.
    [Page 63]
  If Abu is killed, all creatures currently blocking or blocked by Abu are
    buried.  If he is killed prior to damage dealing, then those creatures
    are immediately buried as well. Note that if the blockers are switched
    with an effect like General Jarkeld, whichever blockers are currently
    assigned when Abu goes to the graveyard are affected.
    [Duelist Magazine #8, Page 47]

Acid Rain:
  Info: Color=Blue      Type=Sorcery               Cost=3U              LG(R1)

Active Volcano:
  Info: Color=Red       Type=Instant               Cost=R        LG(C2)/CH(C3)
  Text(CH/LG): Destroy target blue permanent or return target island to
    owner's hand.  Enchantments on target land are destroyed.
  The decision to destroy a permanent or unsummon an Island is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of 
    the selected type are valid. [WotC Rules Team 09/22/95]
  The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

The Abyss:
  Info: Color=Black     Type=Enchant World         Cost=3B              LG(R1)
  Text(LG): All players bury one target non-artifact creature under their 
    control, if they have any, during their upkeep.
  This is a targeted effect.  The Abyss targets one creature each upkeep.
    For this reason, it ignores creatures with Protection from Black.
    [Aahz 07/13/94]
+ If the target becomes invalid after being chosen but before resolution,
    you have to choose another target. [WotC Rules Team 09/30/94]  This 
    ruling is not a general rule.  It is more like an errata to the card.
  The player who is acting is counted as the one choosing their target for
    things like Autumn Willow that care who is targeting rather than what is
    targeting it. [Aahz 10/24/95]
  A player cannot choose to use the destroy creature effect when there are no
    targets.  The rule is that a player can end upkeep without dealing with it
    if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [Duelist Magazine #7, Page 98]

Abyssal Specter:
  Info: Color=Black     Type=Summon Specter        Cost=2BB             IA(U1)
  Text(IA): 2/3, Flying; Whenever Abyssal Specter damages any player, that 
    player chooses and discards a card from his or her hand.  Ignore this 
    ability if the player has no cards in hand.

Adun Oakenshield:
  Info: Color=Multi     Type=Summon Legend         Cost=GRB             LG(R1)
  Text(LG): {GRB,Tap}: Select one creature from your graveyard and place it in
    your hand.
  See "Creature in the Graveyard" in the General Rulings for more information.

Adventurers' Guildhouse:
  Info: Color=Land      Type=Land                                       LG(U1)
  The ability works even if it is tapped.  Only non-creature artifacts are
    disabled when tapped.  Nothing else is. [bethmo 06/20/94]

Aeolipile:
  Info: Color=Artifact  Type=Artifact              Cost=2               FE(U1)
 
AErathi Berserker:
  Info: Color=Red       Type=Summon Berserker      Cost=2RRR            LG(U1)
  There is a typographical error in the title of the card so that the "AE"
    does not appear. [Duelist Magazine #2, Page 7]

AEther Storm:
  Info: Color=Blue      Type=Enchantment           Cost=3U              HL(U3)
  Text(HL): No summon spells may be cast. ; Any player may pay 4 life to bury
    AEther Storm. Effects that prevent or redirect damage cannot be used to
    counter this loss of life.
  Only affects summon spells and not artifact creatures. [D'Angelo 11/25/95]
  Summon spells cannot even be announced while this is in play.  Duelist 
    Magazine #9, Page 60 mistakenly implies that this card counters summon
    spells as they are announced.
  The option to destroy it by paying 4 life is a normal instant speed effect.
    This means that if it is removed from play (with Boomerang for example)
    prior to the effect resolving, then you paid 4 life but the effect fails.
    [D'Angelo 04/22/96]

Air Elemental:
  Info: Color=Blue      Type=Summon Elemental      Cost=3UU          ABUR4(U1)

Aisling Leprechaun:
  Info: Color=Green     Type=Summon Faerie         Cost=G               LG(C1)
  As a clarification, the card works as if it read "If Aisling Leprechaun 
    blocks or is blocked by a creature, change that creature's color to 
    green." [WotC Rules Team 09/22/95]
  Creatures change color the moment the block is declared.
    [Duelist Magazine #2, Page 7]
  A creature blocking or blocked by this card is changed to green when it is 
    assigned as a blocker or this card is assigned to block it.  A creature is
    also changed if it is blocked or becomes a blocker by any means, including
    being part of a band which is blocked or by being moved into blocking or
    being blocked by an effect such as General Jarkeld.  The effect is not
    removed if the creature is removed from the blocking situation by an 
    effect like General Jarkeld. [WotC Rules Team 09/22/95]
  A Leprechaun with Protection from Green can be blocked by a creature
    (since it is not green at that time) but will not take damage from the
    creature (since it is green at the time of damage dealing).
    [Duelist Magazine #2, Page 7]
  The change to green does not wear off even if the Leprechaun leaves play.
    [Aahz 06/16/94]
 
Akron Legionnaire:
  Info: Color=White     Type=Summon Legionnaire    Cost=6WW      LG(R1)/CH(U1)
  Text(CH/LG+Errata): 8/4 ; None of your non-artifact creatures may attack
    except for Akron Legionnaires.
  Text(CH/LG): 8/4 ; None of your non-artifact creatures may attack except
    Akron Legionnaire.
  As errata, the last part should be "...except Akron Legionnaires."
    [Duelist Magazine #3, Page 79]  If you have two ore more Legionnaires,
    they can all attack.
  Will prevent Evil Eyes of Orms-By-Gore from attacking.  [Aahz 10/21/94]

Al-abara's Carpet: 
  Info: Color=Artifact  Type=Artifact              Cost=5               LG(R1)

Alabaster Potion:
  Info: Color=White     Type=Instant               Cost=XWW       LG(C2)/4(C1)

Aladdin:
  Info: Color=Red       Type=Summon Aladdin        Cost=2RR      AN(U2)/CH(U1)
  Text(CH): 1/1 ; {1RR,Tap}: Gain control of target artifact. Lose control of
    target artifact if Aladdin leaves play or if you lose control of Aladdin.
  Text(AN): 1/1 ; {1RR} and tap to take control of an artifact from opponent.
    Artifact is returned when Aladdin is removed from play or when game ends.
  He can hold onto more than one artifact at a time.  He need not drop one
    in order to pick up another.  Note that you must pay and tap the card
    for each use, however.  [Arab FAQ 01/05/94]
  Any artifact can be taken.  This includes artifact creatures which are
    represented by tokens (e.g. Wasps, Djinn from Bottle of Suleiman).
  Aladdin loses control of artifacts if it leaves play for any reason.
    [bethmo 05/09/94]
  Aladdin does not lose control if the target becomes invalid.  If the
    target stops being an artifact, he keeps control.  He only checks the
    validity of the target on declaration and resolution of his effect.
    [WotC Rules Team 02/09/95]
  The Arabian Nights version can only target an artifact controlled by another
    player.  It also lets you keep control of artifacts if you lose control of
    Aladdin.  Your opponent can use the Aladdin to take them back but you
    don't automatically lose them.  The Chronicles version has the ability as
    an activation cost, can target any artifact (including your own) but loses
    control of the artifact if you lose control of Aladdin.
    [Duelist Magazine #7, Page 100]

Aladdin's Lamp:
  Info: Color=Artifact  Type=Artifact              Cost=10       AN(U2)/R4(R1)
  Text(4th): {X,Tap}: Instead of drawing a card from the top of your library,
    draw X cards but choose only one to put into your hand.  Shuffle the
    leftover cards and put them at the bottom of your library.  X cannot be 0.
  Text(RV/AN+Errata): {X,Tap}: Instead of drawing a card from the top of your
    library, draw X cards but choose only one to put in your hand.  You must
    shuffle the leftover cards and put them at the bottom of your library.
    X cannot be 0.
  Text(RV/AN): {X,Tap}: Instead of drawing a card from the top of your
    library, draw X cards but choose only one to put in your hand.  You must
    shuffle the leftover cards and put them at the bottom of your library.
  This is not a triggered effect, but it is similar in that you can only
    use interrupts which generate mana during the timing bubble in which it
    is used. [Aahz 11/11/95]
  Whenever you are to draw a card, you can decline to draw a card.  By making
    this 'payment' of not drawing, you must also spend mana to power the Lamp.
    [Aahz 05/10/95]  It can even be used during the middle of the resolution
    of a different effect.
  This can be used any time you draw a card from the library.  This
    includes Sindbad, Ancestral Recall, and several other spells.  It
    affects only one of the cards drawn this way, though. [bethmo]
  As official errata to the Arabian and Revised Edition versions of this 
    card, add the text "X cannot be zero." [Duelist Magazine #4, Page 136]
  The Arabian Nights version had 2 casting cost circles with "5" and "5" in
    them to indicate "10" because they could not fit it into one circle.
    This is not a typo. [Arab FAQ 01/05/94]
  If you have more than one Lamp, you can use a second one on a card being
    drawn from the first one. [Aahz 07/05/95]
  This card modifies a draw and happens prior to any triggered effects that
    would happen because of the draw, such as Zur's Weirding. [Aahz 03/02/96]

Aladdin's Ring:
  Info: Color=Artifact  Type=Artifact              Cost=8        AN(U2)/R4(R1)

Alchor's Tomb:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
  The change is permanent.  Whenever something says to use counters to mark
    an effect and does not specify how to remove them, consider the effect
    permanent. [bethmo 06/21/94]
 
Ali Baba:
  Info: Color=Red       Type=Summon Ali Baba       Cost=R         AN(U3)/4(U1)
  May be used to tap more than one wall per turn if you have enough mana.
    [Arab FAQ 01/05/94]
  May tap walls even when Ali Baba is tapped. [Arab FAQ 01/05/94]  May be
    used on the turn summoned.  This is because creature abilities which do
    not require tapping can be used at any time. [Page 30]
 
Ali from Cairo:
  Info: Color=Red       Type=Summon Ali from Cairo Cost=2RR             AN(U2)
  This card does indeed make you immune to damage that would take you below
    1 life point (which is almost immunity to death). You can still be
    affected by things which reduce your life without doing damage.  
    [Arab FAQ 01/05/94]
  The protection ability is applied at the end of the first step of damage 
    prevention and happens automatically.  This is not a fast effect which
    can be used at any time during damage prevention.
    [WotC Rules Team 06/15/95]
  It does not prevent direct loss of life from spells like Lich, Channel, etc.
    [bethmo]
  Even works when he is tapped. [Arab FAQ 01/05/94]
  The protection ability works up until Ali enters the graveyard, so
    simultaneous damage with Ali's death is prevented, but damage that occurs
    after he goes to the graveyard (i.e. Creature Bond) is not prevented.
    [bethmo]
  Prevents just enough damage at the end of the damage prevention step to
    prevent you from going below 1 life.  You choose which damage points are
    prevented, so you can choose to prevent Hypnotic Specter damage and leave
    some other damage. [Duelist Magazine #12, Page 26]
  Does not affect damage if you are already at zero or negative life.  You
    still take it all. [WotC Rules Team 06/27/96]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 04/01/96.

All Hallow's Eve:
  Info: Color=Black     Type=Sorcery(Enchantment)  Cost=2BB             LG(R1)
  Text(LG): Put two counters on this card. Remove a counter during your
    upkeep.  When you remove the last counter from All Hallow's Eve, all
    players take all creatures from their graveyards and put them directly
    into play.  Treat these creatures as though they were just summoned. You
    choose what order they come into play.
  This card is misprinted.  As official errata, it is an Enchantment and not
    a Sorcery. [Duelist Magazine #2, Page 7]
  See "Creature in the Graveyard" in the General Rulings for more information.
  Creatures enter play in the order in which they are put into play.  So if
    one player puts a Legend into play, their opponent's Legend of the same
    name will be buried immediately after it is put into play.
    [Aahz 06/28/94]
  Since the creatures enter play during upkeep, their upkeep costs (if any)
    need to be paid. [Aahz 06/15/94]
  A Clone or Doppelganger must choose a creature in play to copy.  If there
    is no such creature, then it cannot leave the graveyard. [bethmo 06/16/94]
  If a creature, such as a Clone, fails to be able to enter play when chosen
    (i.e. no other creature to Clone), then it stays in the graveyard and may
    not be chosen again by this All Hallow's Eve. [WotC Rules Team 09/15/95]
  Once all the counters are gone, it just sits there as an inert enchantment.
    [bethmo 06/17/94]
  Since you can do your upkeep actions in any order, it is legal to sacrifice
    creatures using some spell or effect prior to removing the final counter
    from All Hallow's Eve. [Aahz 07/27/94]
  This is not a targeted spell, and in any case the creatures in the graveyard
    do not get to use Protection from Color abilities.  [Aahz 11/30/94]

Amnesia:
  Info: Color=Blue      Type=Sorcery               Cost=3UUU            DK(U2)

Amrou Kithkin:
  Info: Color=White     Type=Summon Kithkin        Cost=WW        LG(C2)/4(C1)

Amulet of Kroog:
  Info: Color=Artifact  Type=Artifact              Cost=2         AQ(C4)/4(C1)
  The Fourth Edition version targets only the damage while the Antiquities
    version targets the player or creature as well. 
    [Duelist Magazine #5, Page 10]
 
Amulet of Quoz:
  Info: Color=XXX       Type=XXX                   Cost=X               XX(XX)
  Ignore the last sentence about loss of life.  It's an error in the card
    text and has nothing to do with the card. [Aahz 06/08/95]

Anaba Bodyguard: 
  Info: Color=XXX       Type=XXX                   Cost=X               XX(XX)
  This is not a Minotaur and cannot be brought into play with Didgeridoo.
    [Duelist Magazine #9, Page 36]

Ancestral Recall:
  Info: Color=Blue      Type=Instant               Cost=U              ABU(R1)
  As errata, the card should read "Target player draws 3 cards".
    [Duelist Magazine #4, Page 64]
  When used on a person when it is not their turn, they may keep all the
    cards until the discard phase of their next turn when they must discard
    as normal.
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.  

Angelic Voices:
  Info: Color=White     Type=Enchantment           Cost=2WW      LG(R1)/CH(U1)
  Text(CH/LG): As long as the only creatures you control are white or artifact
    creatures all your creatures gain +1/+1.
  You get the bonus if all of your creatures are at least part white or
    part artifact.  So, if your only creature is a Lord Magnus (a white and
    green Legend), you would get the bonus.  So would a red artifact
    creature. [Aahz 07/13/94]
 
Angry Mob:
  Info: Color=White     Type=Summon Mob            Cost=2WW             DK(U2)
  Counts up Swamps controlled by all of your opponents. [Aahz 12/25/94]

Angus Mackenzie:
  Info: Color=Multi     Type=Summon Legend         Cost=WUG             LG(R1)
  As errata, the effect should only last until the end of the turn.
    [WotC Rules Team 09/22/95]

Animate Artifact:
  Info: Color=Blue      Type=Enchant Artifact      Cost=3U           ABUR4(U1)
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Artifact becomes an Artifact-Creature.  It follows all the rules of
    creatures while still being an artifact.
  Animated artifacts cannot attack or use any special ability which
    requires it to be tapped until it begins its controller's turn in play.
    [Page 30]  If it was in play on your side before you animated it, you may
    use it immediately.
  The Limited and Unlimited Edition cards cannot be cast on
    artifact-creatures. The Revised one can be cast on them but has no
    effect. [Card Text]  Note that the Limited/Unlimited Edition card does
    not cause itself to be removed from play once the creature is Animated.
    [Aahz]
  The Limited and Unlimited Edition cards say that it destroys zero-cost
    artifacts.  This was meant to restate the obvious, a zero toughness
    creature dies, but the card text did not account for things like Castle
    which give +2 toughness when untapped.  So, the artifact is not
    destroyed just because its casting cost was zero, it is destroyed when
    its toughness reaches zero. [Snark]

Animate Dead:
  Info: Color=Black     Type=Enchant Dead Creature Cost=1B           ABUR4(U1)
  Text(4th): Take target creature from any graveyard and put it directly into
    play under your control with -1/-0.  Treat this creature as though it were
    just summoned.  If Animate Dead is removed, bury the creature in its
    owner's graveyard.
  Text(RV): Any creature in any graveyard comes into play on your side with -1
    to its original power.  At end of game, or if this enchantment is
    discarded without removing target creature from play, target creature is
    returned to its owner's graveyard.  Target creature may be killed as
    normal.
  Text(ABU): Any creature in either player's graveyard comes into play on your
    side with -1 to its original power.  If this enchantment is removed, or at
    end of game, target creature is returned to its owner's graveyard.  Target
    creature may be killed as normal.
  See "Creature in the Graveyard" in the General Rulings for more information.
  In general, an animated creature comes out as if it was just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [PPG Page 92]
  You can Animate a creature which was discarded from a hand and therefore
    was never in play.
  Animate Dead is an "Enchant Creature" spell and so it does activate the
    Rabid Wombat and trigger other cards which use creature enchantments.
    [Duelist Magazine #6, Page 131]
  Animated creature cannot attack until it begins its controller's turn in
    play. [Page 30]
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [Snark]
  This is a targeted effect.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the effect resolves. [WotC Rules Team 05/10/95]
  When Animate Dead is being destroyed, the creature it is on is not "on its
    way to the graveyard" so you can sacrifice the creature at this time.
    [WotC Rules Team 05/10/95]
  When Animate Dead leaves play, the creature it is on is put in the
    graveyard without a damage prevention step.  A death event is still
    generated. [WotC Rules Team 05/10/95]  This happens even if there is
    another Animate Dead or Dance of the Dead on the creature since if even
    one is removed, the creature is buried immediately.
    [Duelist Magazine #8, Page 51]
  Cannot be cast on dead creatures which are in play because of another
    Animate Dead or Dance of the Dead spell, but can be moved using
    Enchantment Alteration from one animated creature to another.  If so,
    you gain control of that creature since your animate is more recent than
    the other one. [WotC Rules Team 11/16/94]
  If more than one Animate Dead ends up on a creature, each contributes a
    -1/-0. [Aahz 01/12/95]
  The caster of Animate Dead is not considered the "caster" of the creature
    that is brought back into play.  The "caster" is always the "owner.
    [Duelist Magazine #5, Page 123]

Animate Wall:
  Info: Color=White     Type=Enchant Wall          Cost=W            ABUR4(R1)

Ankh of Mishra:
  Info: Color=Artifact  Type=Artifact              Cost=2            ABUR4(R1)

Anti-Magic Aura:
  Info: Color=Blue      Type=Enchant Creature      Cost=2U              LG(C1)
  Will not prevent use of interrupts or non-targeted effects.  This includes
    spells like Red Elemental Blast, Pestilence and Wrath of God.
    [Duelist Magazine #2, Page 7]
  Will not prevent use of effects due to cards in play.  Only prevents spells
    of type instant, sorcery or enchantment from targeting the creature.
    [D'Angelo 04/19/95]

An-Zerrin Ruins:
  Info: Color=Red       Type=Enchantment           Cost=2RR             HL(U1)
  Text(HL): Choose a creature type. Creatures of that type do not untap
    during their controller's untap phase.
  See the "Creature Type" entry in the General Rulings for more information.
  Cannot choose something such as Artifact Creature or Land Creature which are
    not creature types. [Duelist Magazine #9, Page 36]

Apocalypse Chime:
  Info: Color=Artifact  Type=Artifact              Cost=2               HL(U1)
  Text(HL): {2,Tap}: Sacrifice Apocalypse Chime to bury all cards from the
    Homelands expansion.
  Changing a land's type will not remove the expansion symbol on it, so this
    still affects Homelands lands which have been changed to another type by
    a spell like Phantasmal Terrain. [Aahz 10/23/95]

Apprentice Wizard:
  Info: Color=Blue      Type=Summon Wizard         Cost=1UU             DK(U1)

Arboria:
  Info: Color=Green     Type=Enchant World         Cost=2GG             LG(U1)
  If a Nether Shadow enters play during your upkeep, it will invalidate the
    protection of Arboria. [WotC Rules Team 09/15/94]
  Removing Arboria from play will not cancel its benefit.  If currently in
    effect, the effect will end normally. [Aahz 10/21/94]

Arcades Sabboth:
  Info: Color=Multi     Type=Summon Elder D Legend Cost=2WWGGUU  LG(R1)/CH(U1)
  Text(CH/LG): 7/7, Flying ; {W}: +0/+1 until end of turn. Your untapped
    creatures gain +0/+2. Attacking creatures do not get this bonus. ;  Pay
    {WGU} during your upkeep or Arcades Sabboth is buried.
  Does give himself a bonus. [Duelist Magazine #2, Page 7]
 
Arcane Denial:
  Info: Color=XXX       Type=XXX                   Cost=XX              XX(XX)
 
Arcum's Sleigh:
  Info: Color=XXX       Type=XXX                   Cost=XX              XX(XX)
  As errata, the second sentence should read "Ignore this effect if the
    defending player controls no snow-covered lands."  This errata is needed
    since you use the effect before attacking and at that time there is
    no defending player. [Duelist Magazine #7, Page 99]

Arcum's Weathervane:
  Info: Color=XXX       Type=XXX                   Cost=XX              XX(XX)
  See the "Snow-Covered Lands" entry in the General Rulings for more 
    information.
  Gives an "is Snow-Covered" or "removes Snow-Covered" counter to a land.  It
    is possible to have Snow-Covered non-basic lands. [D'Angelo 06/08/95]
  Cannot be used on a multiland to add Snow-Coveredness even if it 
    "counts as a" normal land.  You can use it on any land to remove
    Snow-Coveredness. [Duelist Magazine #6, Page 132]

Arcum's Whistle:
  Info: Color=XXX       Type=XXX                   Cost=XX              XX(XX)
  As errata, the effect only requires the creature to attack this turn and 
    then wears off.  It is not a permanent effect. [WotC Rules Team 06/27/96]
  The mana payment for this is made just after the effect is announced and
    prior to other interrupts even being allowed. 
    [Duelist Magazine #9, Page 60]

Arena:
  Info: Color=Land      Type=Land                                       PR(Ar)
  Either of both creatures can be tapped and it still works. [bethmo 08/24/95]
    (This is a REVERSAL based on a rules team ruling on 05/10/95)
  Walls can fight in the Arena. [Aahz 12/02/94]
  Attack abilities like the Basilisk's do not take affect. [Peterson 11/15/94]
  Creatures are chosen when the effect is used, but they don't become tapped
    until the effect resolves. [Aahz 12/21/94]
  The power of the creatures when the effect resolves is used to determine
    how much damage is done. [Aahz 03/07/95]
  In multiplayer games, you can choose a different opposing player each time 
    it is used. [Duelist Magazine #4, Page 64]
 
Arena of the Ancients:
  Info: Color=Artifact  Type=Artifact              Cost=3        LG(R1)/CH(U1)
  Text(CH/LG): All legends become tapped when Arena comes into play. Legends
    do not untap as normal during the untap phase.
  Only taps Legends which are in play before the Arena is put into play.
    Legends which enter play later are not tapped immediately, but when they
    are tapped they are prevented from untapping by the Arena. [Aahz 06/14/94]
  Does not affect Legendary Lands. [Aahz 06/14/94]

Arenson's Aura:
  Info: Color=XXX       Type=XXX                   Cost=XX              XX(XX)
  Counters an enchantment spell as it is being cast.  It does not counter the
    effect of an enchantment. [Aahz 06/13/95]
  As errata, add "This ability is played as an interrupt" to the last ability
    on the card. [D'Angelo 06/27/95]
 

Argivian Archaeologist:
  Info: Color=White     Type=Summon Archaeologist  Cost=1WW             AQ(U1)

Argivian Blacksmith:
  Info: Color=White     Type=Summon Smith          Cost=1WW             AQ(C4)

Argothian Pixies:
  Info: Color=Green     Type=Summon Faeries        Cost=1G       AQ(C4)/CH(C3)
  Text(CH/LG): 2/1 ; Cannot be blocked by artifact creatures. Any damage
    Argothian Pixies take from artifact creatures is reduced to 0.

Argothian Treefolk:
  Info: Color=Green     Type=Summon Treefolk       Cost=3GG             AQ(C4)
 
Armageddon:
  Info: Color=White     Type=Sorcery               Cost=3W           ABUR4(R1)
  The destruction can be prevented normally, such as with Consecrated Land,
    Pyramids, or regeneration if the land is animated. [Aahz]

Armageddon Clock:
  Info: Color=Artifact  Type=Artifact              Cost=6        AQ(U2)/R4(R1)
  During your upkeep, add a counter, then allow people to remove counters, 
    then deal the damage from the clock at the end of upkeep. 
    [Duelist Magazine #2, Page 15]
  Other players may remove counters during their upkeeps as well.
    [Duelist Magazine #2, Page 15]
  Removing a counter is not an ability with an activation cost.  It is just
    an ability. [D'Angelo 06/20/95]

Armor Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=2B              FE(C4)
  Text(FE): 1/3; {Tap}: Sacrifice Armor Thrull to put a +1/+2 counter on a 
    target creature.

Army of Allah:
  Info: Color=White     Type=Instant               Cost=1WW             AN(C4)

Artifact Blast:
  Info: Color=Red       Type=Interrupt             Cost=R               AQ(C4)

Artifact Possession:
  Info: Color=Black     Type=Enchant Artifact      Cost=2B              AQ(C4)
  Text(AQ): Artifact Possession does 2 damage to target artifact's controller 
    each time target artifact is tapped or its activation cost is paid.  Has
    no effect if cast on a continuous artifact.
  It does damage whenever the target artifact's activation cost is paid, or
    when it becomes tapped for any other reason.  It does not do double
    damage if the activation cost requires tapping. [Aahz 06/06/94]
 
Artifact Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W               AQ(C4)
  Note that this is not exactly like Protection from Color abilities. It
    does not prevent artifacts from targeting the creature, it just
    prevents the effects of such targeting, damage from artifacts, and being
    blocked by artifacts.  [Card Text]
  Does not protect against non-damaging or non-targeted artifacts such as
    Nevinyrral's Disk. [bethmo]
 
Ashen Ghoul:
  Info: Color=Black     Type=Summon Ghoul          Cost=3B              IA(U1)
  Text(IA): 3/1; Ashen Ghoul can attack the turn it comes into play. ;
    {B}: Return Ashen Ghoul to play under your control.  Use this ability
    only at the end of your upkeep and only if Ashen Ghoul is in your
    graveyard with at least three creature cards above it.

Ashes to Ashes:
  Info: Color=Black     Type=Sorcery               Cost=1BB       DK(C3)/4(U1)
  Text(4th): Ashes to Ashes removes two target non-artifact creatures from the
    game and deals 5 damage to you.
  Text(DK): Ashes to Ashes removes two target non-artifact creatures from the
    game and does 5 damage to you.
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by regeneration.  [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [bethmo 09/15/94]  You take the damage if at 
    least one target is destroyed. [D'Angelo 05/17/95]

Ashnod's Altar:
  Info: Color=Artifact  Type=Artifact              Cost=3        AQ(U2)/CH(C2)
  Text(CH/AQ): {0}: Sacrifice one of your creatures to add 2 colorless mana to
    your mana pool. This effect is played as an interrupt. You may not
    sacrifice a creature that is already on its way to the graveyard.

Ashnod's Battle Gear:
  Info: Color=Artifact  Type=Artifact              Cost=2         AQ(U2)/4(U1)
  See the "Tap and Hold Effects" entry in the General Rulings.
 
Ashnod's Cylix:
  Info: Color=Artifact  Type=Artifact              Cost=2               AL(R2)
+ If the player has less than 3 cards in their graveyard, look at as many as
    they have, put one back and remove the others. 
    [Duelist Magazine #12, Page 32]

Ashnod's Transmogrant:
  Info: Color=Artifact  Type=Artifact              Cost=1        AQ(U3)/CH(C2)
  Text(CH): {Tap}: Sacrifice Ashnod's Transmogrant to put a +1/+1 counter on
    target non-artifact creature. That creature becomes an artifact creature,
    although it retains its color.
  Text(AQ+Errata): Type=Mono Artifact ; {Tap}: Target non-artifact creature
    gains +1/+1 and is now considered an artifact creature, though it retains
    its original color.  The +1/+1 and artifact status are represented by a
    counter.  Discard Ashnod's Transmogrant after it is used.
  Text(AQ): Type=Mono Artifact ; {Tap}: Target non-artifact creature gains
    +1/+1 and is now considered an artifact creature, though it retains its
    original color.  Discard Ashnod's Transmogrant after it is used.
  As errata to the Antiquities version of this card, add the text "The +1/+1
    and artifact status are represented by a counter".
    [Duelist Magazine #4, Page 137]  This is meant to show that the change is
    permanent.
  The counter on the Fourth Edition version also carries the artifact nature
    of the effect (although this isn't clear).  The artifact nature will not
    be copied by a Clone since it is inherent in the counter and not an
    interrupt effect like a xxxxlace. [D'Angelo 01/13/96]
  Taps when being used, so it does trigger effects like Powerleech. [Aahz]
  The counter converts permanents to have Artifact nature.  It works even if
    the card stops being a creature, but the +1/+1 bonus only applies when
    it is a creature.  [Duelist Magazine #5, Page 123]
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 100]

Aspect of Wolf:
  Info: Color=Green     Type=Enchant Creature      Cost=1G           ABUR4(R1)
  The bonus is recalculated every time the number of Forests you have in
    play changes.  It is not a one-time bonus.  [bethmo]
  The "you" on the card means the controller of the enchantment and not the
    controller of the creature.  The enchantment controller's forests are
    used to figure the bonus. [D'Angelo 06/09/95]

Atog:
  Info: Color=Red       Type=Summon Atog           Cost=1R        AQ(C4)/R(C1)
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  As with all fast effects, the bonus wears off at the end of the turn.
  The "place in the graveyard" statement on the Antiquities card is actually a 
    "sacrifice" and is a cost which cannot be prevented. 
    [Duelist Magazine #2, Page 14]

Aurochs:
  Info: Color=Green     Type=Summon Aurochs        Cost=3G              IA(C1)
  The bonus expires at the end of the attack, and not at the end of the
    turn. [Aahz 06/10/95]

Autumn Willow:
  Info: Color=Green     Type=Summon Legen          Cost=4GG             HL(U1)
  Text(HL): 4/4; Cannot be the target of spells or effects. ; {G}: Target
    player may target Autumn Willow with spells or effects until end of turn.
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #9, Page 37]
  This card cares about who is targeting it rather than who controls the
    effect that is targeting it.  So if a card you control lets the opponent
    choose the target (Preacher for example), the opponent is considered to 
    be the one targeting it.  [Duelist Magazine #9, Page 61]
  Can be countered.  The ability does not work until it enters play.
    [D'Angelo 11/15/95]

Avoid Fate:
  Info: Color=Green     Type=Interrupt             Cost=G               LG(C1)
  Whether the target is an interrupt or enchantment is not set on 
    announcement, so if the spell were Deflected it could target either.
    [D'Angelo 10/04/95]

Axelrod Gunnarson:
  Info: Color=Multi     Type=Summon Legend         Cost=4BBRR    LG(R1)/CH(U1)
  Text(CH): 5/5, Trample ; Whenever a creature is damaged by Axelrod Gunnarson
    and put into the graveyard, you gain 1 life and Axelrod deals 1 damage to
    target player.
  Text(LG): 5/5, Trample ; Each time a creature is placed in the graveyard
    during a turn in which Axelrod damaged it, you gain 1 life and Axelrod
    does 1 damage to target player.
  The Chronicles version only triggers the ability if Axelrod is the one that
    kills the creature.  The Legends version triggers even if the creature is
    killed later in the turn. [Duelist Magazine #7, Page 100]

Ayesha Tanaka:
  Info: Color=Multi     Type=Summon Legend         Cost=UUWW     LG(R1)/CH(U1)
  Text(CH): 2/2, Banding ; {Tap}: ounter target artifact effect requiring an
    activation cost, unless the artifact's controller pays {W}. Play this
    ability as an interrupt.
  Text(LG): 2/2, Banding ; {Tap}: Artifact effect which requires an activation
    cost is countered unless its controller spends {W}. This ability is played
    as an interrupt.
  The Chronicles version has the artifact's controller pay to prevent
    countering.  The Legends version has the effect's controller pay to
    prevent countering. [Duelist Magazine #7, Page 100] This only matters if
    the artifact's controller changes and this is very rare during an
    interrupt step but it is possible.

Aysen Bureaucrats:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Checks the power of the creature on announcement and on resolution.
    [Duelist Magazine #9, Page 37]

Azure Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=3U              LG(U1)

      -      -     *     -     *     - B -     *     -     *     -     -

Backdraft:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used even if the spell does no damage. [bethmo 07/01/94]

Backfire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Badlands:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Revised Edition multilands differ from the Limited and Unlimited
    Edition ones in that they say that if "one land type is altered, the
    other is unaffected".  This applies only to spells like Conversion
    which alter a land type.  It does not mean that Phantasmal Terrain or
    any other spell which changes a land card to a different type only
    changes half of a multiland. [PPG Page 223]

Bad Moon:
  Info: Color=Black     Type=Enchantment           Cost=1B           ABUR4(R1)
  Text(4th): All black creatures get +1/+1.
  Text(ABUR): All black creatures gain +1/+1.

Balance:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The way this works, is that you look at the table and find the smallest
    number of lands and balance those first.  Then you balance to the smallest
    number of cards in hand.  Finally, you balance number of creatures.
    [Card Text] 
  It is considered errata to the card that the final sentence "Creatures lost
    in this manner are considered buried" should be read as "All lands, cards,
    and creatures lost in this way are considered sacrificed".
    [Duelist Magazine #4, Page 130]  Actually, the cards in hand are simple
    discards and not sacrifices. [WotC Rules Team 05/10/95]
  All cards destroyed or discarded are considered to go simultaneously.
  Creatures with Protection from White are not ignored by Balance.  This
    is not considered a targeted effect so they are both counted and valid
    choices for being destroyed.  [Aahz 12/02/94]  
  Consecrate Land and Pyramids do not protect a land from being sacrificed, 
    and Balance is considered to be a sacrificing effect. [Aahz 01/07/95] 
  Animated lands are considered both as lands and as creatures.  Just
    remove whatever you have to in order to achieve "balance".  And yes,
    this does mean that they get double-counted :-(  This double counting
    may result in you having less creatures (since creatures are balanced
    last).
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  The word "discarded" on the Limited/Unlimited version of the card should 
    be read as "destroyed" [PPG Page 113]
  Has been on the Duelists' Convocation restricted list (only one allowed in
    a deck) for tournaments since 04/19/95.

Balduvian Barbarians:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Balduvian Trading Post:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Mana Flare will let you make an extra Red or Colorless mana of your choice.
    [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  If you let it be buried, there is a chance during the
    damage prevention step to tap it for mana.  This way you can effectively
    play the land for mana without losing any other lands. [bethmo 07/02/96]
    This trick is especially nasty with Storm Cauldron, since the Cauldron
    will unsummon the land instead of letting it be buried. [bethmo 07/02/96]

Ball Lightning:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the The Dark card, it should read "Bury Ball Lightning at end 
    of any turn." [Duelist Magazine #4, Page 138]  The creature is buried at
    the end of any turn in which it is in play.

Balm of Restoration:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Banshee:
  Info: Color=Black     Type=Summon Banshee        Cost=2BB      DK(U2)/CH(U3)
  Text(CH): 0/1 ; {X,Tap}: Banshee deals X damage, half (rounded up) to you
    and half (rounded down) to target creature or player.
  Text(DK): 0/1 ; {X,Tap}: Banshee does X damage--half (rounded up) to you and
    half (rounded down) to any one target.

Barbarian Guides:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can give Snow-Covered landwalk for basic or non-basic types, but it must
    be for a specific type.  Examples include, MountainWalk, Maze of Ith-Walk,
    and Tolaria-Walk.  Entire classes of landwalk are not supported.
    [Duelist Magazine #7, Page 99]

Barbary Apes:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Barbed Sextant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card on the upkeep of the turn after you use the effect.
    [Aahz 06/08/95]

Barktooth Warbeard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Barl's Cage:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not prevent a creature from untapping during upkeep phase.  It just
    stops the "normal" untap during the untap phase. [Aahz 12/02/94]

Baron Sengir:
  Info: Color=Black     Type=Summon Legend         Cost=5BBB            HL(U1)
  Text(HL): 5/5, Flying ; Whenever a creature is put into the graveyard the
    same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. ;
    {Tap}: Regenerate target Vampire.
  Vampire Bats are not Vampires, they are Bats, so they cannot be regenerated.
    [Aahz 10/25/95]

Bartel Runeaxe:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read "Bartel Runeaxe cannot be the target of creature 
    enchantments. Attacking does not cause Bartel Runeaxe to tap."
    [Duelist Magazine #12, Page 27 + WotC Rules Team 05/26/96]  This errata 
    gets rid of the word "spells", so the cannot be targeted effect applies 
    to any way to target him with an enchantment, including spells and ways 
    to move enchantments onto him.
  Cannot be targeted by enchant creature spells while in play, and will 
    remove one if you somehow get one there (like using Animate Dead).  
    [Duelist Magazine #6, Page 131]
  Can be targeted by abilities of enchantments. 
    [Duelist Magazine #12, Page 26]

Basal Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=BB              FE(C4)
  Text(FE): 1/2; {Tap}: Sacrifice Basal Thrull to add <BB> to your mana pool. 
    Play this ability as an interrupt.
 
Basalt Monolith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, this card untaps at the end of the phase in which you pay to
    untap it.  It does not untap immediately. [WotC Rules Team 11/10/95]
  Untapping this card is a fast effect and can be done at any time fast
    effects can be done. [Snark]
  The untapping of a Monolith is not an activation cost. [D'Angelo 02/01/95]
  The Basalt Monolith cannot be untapped with mana from a Basalt Monolith.
    [WotC Rules Team 06/15/95]  This is a relaxing of the rule which used to
    also disallow untapping a Monolith with a Mana Vault or untapping a
    Mana Vault with a Monolith.  This is a REVERSAL of page 79 of Duelist
    Magazine #3.
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.

Battering Ram:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A wall blocking this card is marked for destruction when it is assigned as 
    a blocker.  A mark is added to a wall which becomes a blocker by any 
    means, including being moved into being a blocker by an effect such as 
    General Jarkeld.  This mark stays even if the wall is removed from the 
    blocking situation by an effect like General Jarkeld. 
    [WotC Rules Team 09/22/95]
  The Fourth Edition version of this card destroys the walls at end of
    combat while the Antiquities version destroys the walls during normal
    damage dealing. [Duelist Magazine #5, Page 10]

Bayou:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Bazaar of Baghdad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is all one effect.  You draw 2 and return 3 cards all as one
    indivisible action.  No spells or effects can be announced in between.
    Even triggered effects or things that happen because of a draw wait until
    after it is done before doing their thing. [D'Angelo 07/11/95]  Aladdin's
    Lamp is an exception.  It can be used on one of the draws.
  This will count as 2 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]
  These are draws even though the text just says "take 2 cards".
    [D'Angelo 04/10/95]  
  You can use the Library of Leng ability to put the discarded cards back
    on top of your library. [Aahz 07/25/94]

Beasts of Bogardan:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Benalish Hero:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Berserk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Berserk has errata changing the "target creature's current power doubles"
    to "target creature gains +X/+0 where X is the creature's current power"
    when Berserk resolves.  This makes it a one time bonus and not something
    that recalculates. [WotC Rules Team 06/15/95]  This errata is a REVERSAL
    of how Berserk used to work.
  The creature can regenerate from dying due to attacking under Berserk.
  The creature only dies if it attacks, not if it defends.
  A Berserked creature is not considered to be "on its way to the
    graveyard" until the end of the turn is reached.  This means that it
    maybe sacrificed before that time.
  If the card stops being a creature before the end of the turn, it is
    still destroyed.  This happens with Jade Statue, and can happen with
    other animated cards. [WotC Rules Team 02/09/95]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Bestial Fury:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Bird Maiden:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Birds of Paradise:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Text changed between Alpha and Beta printings to explicitly say "one mana
    of any color" instead of just "one mana".

Black Carriage:
  Info: Color=Black     Type=Summon Carriage       Cost=3BB             HL(U1)
  Text(HL): 4/4, Trample ; Does not untap during your untap phase. ; 
    {0}: Sacrifice a creature to untap Black Carriage. Use this ability only 
    during your upkeep.

Black Knight:
  Info: Color=Black     Type=Summon Knight         Cost=BB           ABUR4(U1)
  Text(ABUR4): 2/2, Protection from white, first strike

Black Lotus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The card text should be read as "Tap: Sacrifice Black Lotus to add 3 mana
    of any single color to your mana pool.  This ability is played as an
    interrupt."  This is considered official errata. 
    [Duelist Magazine #4, Page 131]
  Treat the word "discarded" as "destroyed" on the card. [PPG Page 113]
  An Animated Lotus cannot benefit from Regeneration because sacrificed
    cards cannot be regenerated.  [Page 62]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Black Mana Battery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You may not remove mana counters from the Battery except at the time when
    you tap it for the one other mana.  The effect is pretty much that you
    tap for X+1 mana where X is the number of counters removed.
    [Duelist Magazine #2, Page 8]  X can be zero. [D'Angelo 02/03/95]
  Removing counters is part of the cost, so Rust will cause the effect to
    be countered and cost to be lost. [WotC Rules Team 09/15/94]
  Can be tapped even if it has no counters. [D'Angelo 05/12/95]
 
Black Vise:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  Amount of damage is determined in when the effect is resolved and not when
    it is announced. [D'Angelo 10/05/95]
  If you take control of a Vise that targets you, you continue to take damage
    from it.  The "target opponent" check is only made when it is cast and is
    not checked by the effect again after it is in play. [D'Angelo 01/07/96]
  The Fourth Edition version does damage at the end of upkeep.  The Limited,
    Unlimited and Revised Edition versions do damage at a time of your choice
    during upkeep. [Duelist Magazine #5, Page 10]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type II tournaments since 02/01/96.  Was on the restricted list for
    Type I tournaments from 02/01/96 to 04/01/96.

Black Ward:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot cause itself to be removed.  This is considered errata to the 
    Limited, Unlimited and Revised Edition versions of this card.
    [Duelist Magazine #3, Page 79]  The Fourth Edition card is correctly
    worded.

Blaze of Glory:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the ability lasts only until the end of the turn.
    [Duelist Magazine #8, Page 50] [WotC Rules Team 09/22/95]
  The text "controller of target creature may distribute damage among
    attackers as desired" is a restatement of the combat rules and does not
    override the attacker's right to distribute damage when attacking with
    a banded group. [bethmo]
  Does not allow a tapped creature to block, or allow a creature to block
    any creatures it would not normally be able to block. If a Goblin War
    Drums is in effect and no other creature chooses to block, then this
    creature could not block. [WotC Rules Team 12/15/94]
  A "defending" creature should be read as a "a creature controlled by the
    defending player" creature under the current rules. [Aahz 07/05/95]

Blazing Effigy:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If it dies and there are no creatures in play to target, then the effect
    does nothing. [Aahz 05/16/95]
  The controller when it dies gets to use the effect. [D'Angelo 08/09/95]
  The damage happens as a triggered effect of the Effigy going to the
    graveyard.  This damage is resovled immediately in a damage prevention
    step.  It does not wait until the end of the current spell stack and get
    resolved with other damage in that stack. [D'Angelo 01/06/96]

Blessed Wine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Blessing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]

Blight:
  Info: Color=Black     Type=Enchant Land          Cost=BB        LG(U1)/4(U1)
  Text(4th): If target land becomes tapped, destroy it at end of turn.
  Text(LG): If target land becomes tapped, it is destroyed at the end of the 
    turn.
  If a land somehow has both Blight and Kudzu on it, they will both attempt
    to destroy the land.  The Kudzu will move on to another land.  The land
    only needs to be saved once (and not once for each). [Aahz 07/25/94]
 
Blood Lust:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The text "target creatures gain..." should say "target creature gains" since
    (as the next sentence shows) the spell only targets one creature.
    [Duelist Magazine #2, Page 7]
  The +4/-4 is applied when the spell resolves and will not lower the
    toughness below 1.  So, if a 1/1 creature has Blood Lust cast on it, it
    becomes a 5/1 creature.  Later spells to modify toughness modify from
    this base, so a Giant Growth would make it an 8/4 creature.
    [WotC Rules Team 02/09/95]
  If the toughness was below one before Blood Lust took effect, it will not
    raise the toughness up to one.  It just applies a -4, so a creature which
    was 2/-2 when Blood Lust resolves becomes 6/-6.
    [Duelist Magazine #7, Page 100]

Blood Moon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does affect multilands and all other special lands.
    [Duelist Magazine #3, Page 6]
  Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  It immediately changes a non-basic land entering play into a Mountin,
    but it does so only after effects that trigger on the original entering 
    play happen.  For example, if a land is played which requires a sacrifice
    when it enters play, you must do the sacrifice at that time.
    [Bethmo 07/10/96]

Blood of the Martyr:
  Info: Color=White     Type=Instant               Cost=WWW      DK(U2)/CH(U3)
  Text(CH): Until end of turn, you may redirect to yourself all damage dealt
    to any number of creatures. The source of the damage does not change.
  Text(DK): For the remainder of the turn, you may redirect damage done to any
    number of creatures to yourself instead.
  The Chronicles version forces you to redirect all the damage to you or to
    redirect none of it.  The Dark version lets you do partial redirections.
    [Duelist Magazine #7, Page 100]
  This is not a damage prevention effect so it cannot be used during damage
    prevention.  It is used before damage prevention in order to allow its
    use later in the turn. [Aahz 07/23/96]

Blue Elemental Blast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [Duelist Magazine #8, Page 50]
  The Limited, Unlimited, and Revised Edition versions only can target blue
    cards or spells while the Fourth Edition on can target any blue
    permanent (including tokens) or spells. [Duelist Magazine #5, Page 10]

Blue Mana Battery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Mana Battery for rulings.
 
Blue Ward:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Ward for rulings.

Bog Imp:
  Info: Color=Black     Type=Summon Imp            Cost=1B        DK(C3)/4(C1)
  Text(DK/4th): 1/1, Flying

Bog Rats:
  Info: Color=Black     Type=Summon Rats           Cost=B        DK(C3)/CH(C3)
  Text(CH/DK): 1/1; Cannot be blocked by walls.
  No, these do not affect Plague Rat totals. [Aahz 08/09/94]

Bog Wraith:
  Info: Color=Black     Type=Summon Wraith         Cost=3B           ABUR4(U1)
  Text(ABUR4): 3/3, Swampwalk

Bone Flute:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Bone Shaman:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the ability should read "B: Until end of turn, no creature
    assigned damage from Bone Shaman may regenerate this turn."
    [Duelist Magazine #6, Page 22]
  The text "Any creature damaged by Bone Shaman this turn cannot regenerate 
    until end of turn" means that the creature cannot use any regeneration
    ability or effect during this turn.  You cannot and do not just wait
    until the end of the turn with the creature partly dead and then use
    regeneration. [D'Angelo 06/14/95]
  The "cannot regenerate" ability works even if damage to the creature is
    prevented.  It is a side effect of assigning damage to the creature and
    not of the damage. [Duelist Magazine #6, Page 22]

Book of Rass:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You cannot spend yourself to below zero life.  You cannot spend life you
    don't have. [Duelist Magazine #9, Page 35]

Boomerang:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Boris Devilboon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.
 
Bottle of Suleiman:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As official errata to the Arabian and Revised Edition versions of this 
    card, it should begin "1: Sacrifice Bottle of Suleiman.". 
    [Duelist Magazine #4, Page 136]  Sacrificing the card is part of the 
    activation cost.
  The Djinn is an artifact creature. [Card Text]
  The Djinn is not a card, it is a token.  (See the "Token Creatures" section
    in the General Rulings for more information.)
  The coin is flipped on resolution and not on declaration of the effect.
    [Aahz 12/21/94]
  It cannot be used to attack in the turn in which it is "created" by
    paying the artifact's cost.  It must be in play at the beginning of
    your turn in order to be used.  Note that you can pay the costs during
    an opponent's turn in order to use it when your turn comes around.
  In multiplayer games you can choose a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
  The Arabian version of the card required tapping to use it.  This is
    somewhat redundant since an artifact's ability cannot be used when it
    is tapped anyway. [Aahz 07/29/94]
  In the Arabian version, the word "discarded" should be read as "destroyed".
    [PPG Page 113]

Bottomless Vault:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Gets a counter if it starts the untap phase tapped and stays tapped
    throughout it. [Duelist Magazine #4, Page 7] 
  Does not get a counter if Stasis in in play, but does get one if you don't
    untap it due to Winter Orb.  [WotC Rules Team 11/16/94]  This is because
    Stasis causes the untap phase to be skipped and thereby no chance to get a
    counter, and Winter Orb just makes the choice of keeping it tapped easier.
  Can be tapped for zero mana. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and Wild
    Growth even if you choose to take zero mana from it.
    [WotC Rules Team 12/15/94]
  Mana Short will not draw any of the counters out of the land.  It just taps
    the land. [Aahz 12/06/94]
  Power Sink and Drain Power both draw mana from lands if they are untapped
    and will draw from the counters on the land... but if you want, you can
    interrupt either of these spells to tap the land for zero mana and then
    it won't be drained. [Aahz 12/06/94]  In friendly play, you can assume
    you are smart enough to defeat this and just assume it taps for zero,
    but watch out for picky people in tournament play.
  It taps for mana at Interrupt speed.  [WotC Rules Team 12/15/94]
  Enters play tapped even if an immediate effect like Blood Moon immediately
    changes it to something else. [WotC Rules Team 12/15/94]
  Counters are not lost if the land is changed to another land type.  They
    wait around for the land to change back. [Aahz 03/06/95]
 
Bounty of the Hunt:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Pitch Spells" in the General Rulings for more information.
  Note that the +1/+1 goes away "at end of turn" which happens prior to the
    damage being removed during the Heal Creatures phase (See the General
    Rulings on Turn Order for more info).  This means that the creature may
    die during the "End Turn" phase if it was damaged.

Braingeyser:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  When used on a person when it is not their turn, they may keep all the
    cards until the discard phase of their next turn when they must discard
    as normal.
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Brainstorm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is all one effect.  You draw 3 and return 2 cards all as one
    indivisible action.  No spells or effects can be announced in between.
    Even triggered effects or things that happen because of a draw wait until
    after it is done before doing their thing. [D'Angelo 07/11/95] Aladdin's
    Lamp is an exception.  It can be used on one of the draws.
  This will count as 3 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]

Brainwash:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This effect is paid for during the Declare Attackers step of the attack
    phase.  This is special since effects cannot normally be paid at that
    time.  You are given special allowance to tap for mana to pay for this
    effect, but no other effects of any sort are allowed. [Aahz 01/27/95]

Brassclaw Orcs:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Brass Man:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition version has the untapping listed as an activation cost
    while the Arabian Nights and Revised Edition versions had it as an
    ability. [Duelist Magazine #5, Page 10]

Breeding Pit:
  Info: Color=Black     Type=Enchantment           Cost=3B              FE(U3)
  Text(FE): During your upkeep, pay {BB} or bury Breeding Pit. At the end of 
    your turn, put a Thrull token into play. Treat this token as a 0/1 black
    creature.
  Must actually be in play at the end of turn in order for you to get a
    Thrull.  The getting of the Thrull is not part of paying the upkeep, it
    is part of having the card in play. [D'Angelo 04/12/95]
  See the "Token Creatures" entry in the General Rulings for more information.
 
Brine Hag:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Effect is permanent. [bethmo 06/16/94]
  The effect works on a creature even if the damage was redirected from
    another target to the Hag. [WotC Rules Team 09/15/94]

Brine Shaman:
  Info: Color=Black     Type=Summon Cleric         Cost=1B              IA(C1)
  Text(IA+Errata): 1/1; {Tap}: Sacrifice a creature to give target 
    creature +2/+2 until end of turn. ; {1UU}: Sacrifice a creature to counter
    target summon spell.  Play this ability as an interrupt.
  Text(IA): 1/1; {Tap}: Sacrifice a creature to give target creature +2/+2 
    until end of turn. ; {1UU}: Sacrifice a creature to counter target summon 
    spell.
  As errata, add "Play this ability as an interrupt" to the last ability
    on the card. [WotC Rules Team]
 
Broken Visage:
  Info: Color=Black     Type=Instant               Cost=4B              HL(U1)
  Text(HL): Bury target non-artifact attacking creature and put a Shadow token
    into play.  Treat this token as a black creature with power and toughness
    equal to the power and toughness of that attacking creature. Bury Shadow
    token at end of turn.
  The Shadow token creature gets a fixed power/toughness equal to the
    power/toughness of the target creature when Broken Visage resolves.  This
    includes the effects of any enchantments or other effects on the target
    creature.  The Shadow token never gets a variable power/toughness.
    [D'Angelo 10/29/95]
  The token creature comes under your control regardless of who controlled the
    target creature. [Duelist Magazine #9, Page 36]

Bronze Horse:
  Info: Color=Artifact  Type=Artifact Creature     Cost=7        LG(R1)/CH(U1)
  Text(CH): 4/4, Trample ; As long as you control any other creatures, damage
    dealt to Bronze Horse by spells that target it is reduced to 0.
  Text(LG): 4/4, Trample ; Damage done to Bronze Horse by spells which target
    it is reduced to zero as long as you control another creature.
  The Chronicles version reduces damage at the start of damage prevention.
    The Legends version lets you redirect or prevent damage prior to having it
    reduce the damage to zero. [Duelist Magazine #7, Page 101]  I'm not sure
    how this was acquired from the card text.

Bronze Tablet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only cards in play can be targeted.  Not any one your opponent owns.
    [Duelist Magazine #5, Page 10]
  Cannot choose to lose 10 life if you have less than 10 life, but you may
    choose to give up the game immediately.  This has roughly the same
    effect.
  The loss of life cannot be prevented by any spell or effect, including
    the Conservator. [bethmo]
  If the card being targeted by the Bronze Tablet is removed before Tablet
    takes effect, then the Tablet fails to work and remains tapped.
  If using a Copy Artifact on the Tablet, you must trade the Copy Artifact
    card to your opponent just like you would have traded the Tablet.
    [bethmo]
  You can take control of your opponent's Tablet and in the trade you only
    have to give them back their Tablet. [Duelist Magazine #2, Page 15]
  As errata, it should be read as saying "any opponent".
    [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 05/02/94 because it is only used in games for Ante.

Brothers of Fire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Brown Ouphe:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Read "counter target artifact ability" as "counter target artifact effect"
    to make it clearer. [WotC Rules Team 06/15/95]
  Only counters an effect generated by a single activation of the artifact. 
    [WotC Rules Team 06/15/95]
  Attacking is not an activation and cannot be countered. [D'Angelo 07/24/95]

Browse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If used with less than 5 cards in your library, you put one in your hand and
    remove the others from the game.  This is not an immediate loss of the
    game. [Bethmo 07/16/96]

The Brute:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Burnt Offering:
  Info: Color=Black     Type=Interrupt             Cost=B               IA(C1)
  Text(IA): Sacrifice a creature to add that creature's casting cost in any
    combination of red and/or black mana to your mana pool.

Burrowing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

      -      -     *     -     *     - C -     *     -     *     -     - 

Call to Arms:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot choose "colorless" as a color. [Aahz 06/08/95]
  Only buried if opponent controls less or exactly the same number of cards 
    of the chosen color than of any other single color.  Thus, if you chose 
    red and they had 5 red cards, 4 blue ones, and 3 white ones, it would 
    not be buried.  [WotC Rules Team 07/19/95]
  Only counts cards in play. [Duelist Magazine #10, Page 44]

Camel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does offer Desert protection to itself when alone. 
    [WotC Rules Team 11/16/94]
 
Camouflage:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be cast when you have no creatures in play since it does not say it
    needs to be played during an attack. [bethmo]
  Face down creatures do not have their enchantments turned face down as well.
    [Duelist Magazine #11, Page 56]
  See the "Face-Down Cards" entry in the General Rulings for more 
    information.

Candelabra of Tawnos:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Note that this is not interrupt speed.  It is an instant speed fast effect 
    and it will resolve along with other effects in this spell stack in 
    last-in first-out order like all instants.  The lands untap during
    resolution. [bethmo]
  You may untap your opponent's lands if desired. [Aahz 05/03/94]  This can
    be useful if Power Surge is in play.
  Can target an untapped land. [Duelist Magazine #5, Page 22]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 05/02/94.

Caribou Range: 
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Enchant Land" entry in the General Rulings for more information.
  As of 06/01/96, the land is tapped during announcement and as a cost 
    instead of being tapped during resolution. [Duelist Magazine #11, Page 56]
  Ignore the first sentence of this card up to the comma.
    [Duelist Magazine #6, Page 130]
  It is buried if you lose control of the target land. 
    [WotC Rules Team 06/15/95]

Carnivorous Plant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is a wall even though the name does not have "Wall" in it.  The card
    is of type "Summon Wall".  [Duelist Magazine #3, Page 6]

Carrion Ants:
  Info: Color=Black     Type=Summon Ants           Cost=2BB       LG(R1)/4(U1)
  Text(LG/4th): 0/1; {1}: +1/+1 until end of turn.

Castle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Note that attackers do not get the benefits of Castle.  Even though the
    Serra Angel does not tap when attacking it does not get the benefits
    during the attack, but if it does not die in the attack it gets back
    the benefit afterwards (since it will no longer be "attacking").
    [bethmo]
  Tapping a creature removes the +2 toughness from the creature and may
    kill it if it has already taken damage.

Cathedral of Serra:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Adventurers' Guildhouse for rulings.
 
Cat Warriors:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Cave People:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The +1/-2 lasts until end of turn if they attack.
    [Duelist Magazine #9, Page 61]

Caverns of Despair:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have more than two creatures which are required to attack, you can
    pick which two do so.  For example, if you had 3 Juggernauts in play,
    only two of your choice will attack.  There is no penalty for these
    creatures not attacking unless the penalty is assigned from outside
    with effects such as Siren's Call and Nettling Imp. [bethmo 07/02/94]
  Even though you have a choice, if a creature is forced to attack or defend,
    it must do so before you choose any creatures which were not forced.
    For example, if you had a Juggernaut and 2 other creatures, you cannot
    declare the two creatures. You must declare the Juggernaut and can declare
    one other.  Same goes for blocking under the effects of Lure.
    [WotC Rules Team 09/15/94]

Celestial Prism:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Cemetary Gate:
  Info: Color=Black     Type=Summon Wall           Cost=2B              HL(C4)
  Text(HL): 0/5, Protection from black
 
Chain Lightning:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The chaining effects (after the first one) are not considered "spells" and
    cannot be countered.  Only the original spell can be countered.
    [Aahz 06/15/95]
  You can only chain to another target if at least one damage is not 
    prevented on the current target. [bethmo 06/15/94]  This is because it is
    in the nature of the damage that during damage resolution a new target 
    can be picked.
  Each time Chain Lightning deals damage it is considered to be a different
    packet of damage. [Aahz 06/16/94]
  Once the Chain Lightning is resolved, a series of damage prevention steps
    is entered.  Only spells allowed during damage prevention can be used
    until the Chain is done.  This means no casting of Giant Growth or other
    non-prevention spells.  [Aahz 06/16/94]
  Paying to make Chain Lightning continue is done during Step B of damage
    prevention.  See "Damage Prevention" in the General Rulings for more
    information.
  Your opponent is counted as the one choosing any targets they choose for
    things like Autumn Willow that care who is targeting rather than what is
    targeting it. [Aahz 10/24/95]

Chains of Mephistopheles:
  Info: Color=Black     Type=Enchantment           Cost=1B              LG(R1)
  Text(LG): Every time a player draws a card, that player must first discard a
    card from his or her hand. If there are no cards in player's hand, take 
    top card from library and place it in the graveyard instead of drawing.
    This enchantment does not apply to the first card drawn by a player during
    the draw phase.
  If you cast a spell to draw extra cards (such as Ancestral Recall or
    Wheel of Fortune) at some time outside the draw phase, this affects all
    the cards drawn.  During the draw phase, the first card drawn is not
    affected. [bethmo 06/15/94]
  Only affects the drawing of cards.  It does not affect spells like Demonic
    Tutor, Millstone, or Petra Sphinx which affect the library but do not
    say "draw" a card. [bethmo 06/22/94]
  Each player is exempted from one draw each turn, so your opponent can use
    a Jayemdae Tome or other effect to draw during your turn's draw phase
    without being affected.  [Aahz 10/17/94]  Basically this says that the
    text "does not apply to the first card drawn by a player" should be read
    as "each player".
  Effect is cumulative.  If you have two of these out, a player must
    discard twice for each card drawn (past the first one). [Aahz 01/08/95]
  If a player cannot discard, the placement of the top card from the library
    into the graveyard is not considered a discard.  It just happens.
    [Aahz 02/09/95]
  Brainstorm is considered to be 3 cards drawn even though 2 are put back.
    [D'Angelo 01/13/96]
  This is a specialized effect that can happen during the middle of the 
    resolution of another effect.  The requirement to discard just prior to
    drawing is the text that causes the overriding of the normal rules.
    [D'Angelo 08/19/96]
 
Chain Stasis:
  Info: Color=Blue      Type=Instant               Cost=U               HL(U1)
  Text(HL): Tap or untap target creature. Whenever any player uses Chain
    Stasis to tap or untap a creature, that creature's  controller may pay
    {2U} to use Chain Stasis to tap or untap any target creature.
  The decision to tap or untap is made on announcement (of the spell or
    of each triggered use) before target is selected.  This decision cannot
    be changed if the spell is Forked or redirected. [WotC Rules Team 09/22/95]
    You do get to choose a different tap or untap each time it is used
    during a chain.
  You can choose the same creature over and over if you want.  You are not
    forced to pick a different one each time.  Note that this is different
    than Fireball since you are picking the targets one at a time and not
    all at once. [Duelist Magazine #9, Page 60]
  Each time Chain Stasis resolves, it causes a new triggered effect timing
    bubble in which it can be used by the controller of the target.
    [D'Angelo 10/25/95]  Only interrupts which directly generate mana can be
    used during this timing bubble.  See the "Triggered Effects" entry in the
    "Timing" section of the General Rulings for more information.

Channel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not damage, it is loss of life.  It cannot be prevented by any
    spell or effect. [PPG Page 113]
  The amount of life converted into mana is not a decision as part of the
    casting of Channel. [WotC Rules Team]  You first cast Channel then you 
    can convert life to mana for the rest of the turn.  You do not convert
    it during casting.
  You cannot convert life points you don't have.  In other words, you cannot
    Channel yourself below zero life. [D'Angelo 08/10/95]
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.
  Has been on the Duelist Convocation banned list (not allowed in decks)
    since 11/01/95.  It was on the Convocation restricted list (only 1 per 
    deck) for tournaments from 03/23/94 to 11/01/95.

Chaos Lord:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it checks during each player's upkeep and not just the 
    controller's upkeep. [Duelist Magazine #12, Page 27]
  The Lord's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Chaos Lord won't guarantee that you keep it.
    [WotC Rules Team 07/19/95] 
  You announce during upkeep the handling of the "counting" as an instant
    speed effect.  He counts the permanents during the resolution of the
    effect and not on announcement. [Aahz 07/12/95]

Chaos Moon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You announce during upkeep the handling of the "counting" as an instant
    speed effect.  Chaos Moon counts the permanents during the resolution of 
    the effect and not on announcement. [Aahz 07/12/95]

Chaos Orb:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can arrange your cards any time before the Orb is put into play, but
    not after. [Snark]  In general, you should not stack cards or put them
    in places where your opponent cannot read the names of all of them or
    count them.  This is recommended good gaming practice.  [Aahz 12/03/94]
  You cannot interfere in any physical way with the playing of this card.
    [PPG Page 221]
  It must flip 360 degrees (that's what "flip entirely" means). [FAQ]
    And this flip must be in the air and not in your hand.
  "Cards it touches" refers to cards it touches once it stops moving. [Snark]  
  If the Orb does not touch a card because a pente stone or other token is
    between them, the Orb counts as not touching the card. [bethmo]  Same
    goes if there are cards stacked up.  If the card is not touched, it
    is not destroyed.  Note that only counters and tokens placed in play
    because of the game count for this.  "Tapping" stones and any other 
    markers you have in play should be taken out of the way before using the
    Orb. [Aahz 02/09/95]
  If you have sleeves on cards, they count as the cards. [bethmo]
  Can only affect cards that are in play.  Cards that are in the game but
    not in play (such as the Library and Graveyard) or cards that are held
    out of play by such effects as Oubliette and Tawnos's Coffin cannot be
    affected.
  The Chaos Orb is not a sacrifice.  It stays in play until it resolves.
    Once the effect has resolved, the Orb will go to the graveyard no matter
    what, but if the Orb is not still in play when it resolves (because it 
    was Disenchanted or something), then the effect will not go off.
    [Duelist Magazine #6, Page 131]  This is a REVERSAL of the long-standing
    ruling that Chaos Orb sacrificed itself.  It is effectively like it
    sacrifices itself on resolution instead of as a cost.
  The Chaos Orb is a "Do A to do B" effect where A is removing the Orb from
    play and B is flipping it then putting it into the graveyard.  If the
    Orb is not in play when the effect resolves, nothing happens.  Once the
    Orb has been flipped, it is put into the graveyard and this may not be
    prevented, much like a sacrifice. [Duelist Magazine #6, Page 131]
  This is a not a targeted effect.  Creatures with Artifact Ward or other
    means of preventing being targeted by artifacts are destroyed by the
    Orb.  [bethmo]
  Even if your hand is face up on the table due to an effect like Revelation,
    cards in the hand are not considered "in play" and will not be affected
    by the Orb. [Aahz 04/17/95]
  Ripping the Chaos Orb into confetti and then scattering it (as each piece
    flops 360 degrees) across your opponent's cards was ruled legal at one
    time, but it was suggested that this strategy not be allowed in the final 
    round of a tournament. [bethmo]  This ruling is mostly humorous in value.
    You are very unlikely to get WotC or a NetRep to back this one, but I'm
    listing it because it is funny.  Also, note that if you remove a card
    from your deck during a tournament then you are disqualified.  You cannot
    remove or shred one of your opponent's cards.
  The word "discarded" should be read as "destroyed".  [PPG Page 113]
  Has been on the Duelist Convocation banned list (not allowed in decks)
    since 11/01/95.  It was on the Convocation restricted list (only 1 per 
    deck) for tournaments from 08/01/94 to 11/01/95.

Chaoslace:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Limited, Unlimited, and Revised Edition versions only can target 
    cards or spells while the Fourth Edition on can target any permanent 
    (including tokens) or spells. [Duelist Magazine #5, Page 10]

Chromium:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The colorless mana circle around the "2" in "Ramgage:2" is a misprint.
    Ignore it. [Aahz 06/15/94]

Chub Toad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Circle of Protection: Artifacts:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Circle of Protection: Black:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Circle of Protection: Blue" for rulings.
  Was not in the Alpha printing of the Limited Edition.

Circle of Protection: Blue:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only be used during a damage prevention step in which there is damage
    to prevent. [Duelist Magazine #7, Page 36]
  Can be used more than once on the same damage if you want to sink extra
    mana into it, but all of this mana has to be spent in the same spell
    stack.  Once one of the effects resolves and prevents the damage all the
    rest will fail and do nothing. [Duelist Magazine #7, Page 36]

Circle of Protection: Green:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Circle of Protection: Blue" for rulings.

Circle of Protection: Red:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Circle of Protection: Blue" for rulings.

Circle of Protection: White:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Circle of Protection: Blue" for rulings.

Citanul Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It becomes useless but stays in play if the target
    player leaves play. [Duelist Magazine #4, Page 64]
 
City in a Bottle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Removes all Arabian Nights cards from play and prevents any player from
    casting any more of them until the City is removed.
    [Duelist Magazine #2, Page 15]
  If creatures are regenerated, they are immediately destroyed again, so it
    is not worth doing. [Duelist Magazine #2, Page 15]
  If tapped by some means, this card does not function in any way. Once
    untapped, all Arabian Nights cards are removed from play and no further
    spells can be cast.  [Duelist Magazine #2, Page 15] The rule book says
    that continuous artifacts do not function when tapped.  This card does
    not override any rules.
  Oubliette does not save a creature from being destroyed.  In one moment,
    the creature is freed, and the next it is destroyed.  This is faster
    than an interrupt. [Arab FAQ 01/05/94]
  Arabian Nights tokens or counters are not removed. [bethmo]
  Only affects cards with the Arabian Nights scimitar symbol on them.  It
    does not affect Gathering cards which came from the Arabian Nights
    expansion.  [bethmo 06/04/94]
  It does affect cards from Chronicles with the scimitar symbol.
    [Duelist Magazine #7, Page 98]
  The term "discarded" from play now means "destroyed".  [PPG Page 113]

City of Brass:
  Info: Color=Lan       Type=Land                  Cost=         AN(U3)/CH(U1)
  Text(CH): Whenever City of Brass becomes tapped, it deals 1 damage to you. ;
    {Tap}: Add one mana of any color to your mana pool.
  Text(AN): Tap to add 1 mana of any color to your mana pool.  You suffer 1
    damage whenever City of Brass becomes tapped.
  Damage is done if the card is tapped by Twiddle or Icy Manipulator
    because the text on the card specifically detects the card becoming
    tapped. [Arab FAQ 01/05/94]  It is a triggered effect and not one you
    pay for.
  The Chronicles version has an activation cost and the Arabian Nights version
    does not. [Duelist Magazine #7, Page 100]

City of Shadows:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The counters do not go away when it is used.  [bethmo 08/15/94]
  Can be tapped for zero mana. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and Wild
    Growth even if it has zero counters on it.  [WotC Rules Team 12/15/94]

Clairvoyance:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Cleanse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Cleansing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Consecrate Land will prevent this effect. [Duelist Magazine #3, Page 6]
 
Clergy of the Holy Nimbus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If the Clergy are reduced to below one toughness (by such as Weakness),
    then they get stuck in a permanent loop of dying, going toward the
    graveyard, and then regenerating.  The net effect is that until the
    effect is removed or until your opponent spends one mana to let them
    die, they remain in play in a tapped state.  [Duelist Magazine #2, Page 7]
    They do untap briefly during the Untap phase like normal, but then 
    become tapped immediately thereafter. [Aahz 01/30/96]
  In multiplayer games you can choose a different opposing player each time it
    dies. [Duelist Magazine #4, Page 64]

Cloak of Confusion:
  Info: Color=Black     Type=Enchant Creature      Cost=1B              IA(R1)
  Text(IA): If target creature you control attacks and is not blocked, you may
    choose to have it deal no damage to defending player this turn.  If you do
    so, that player discards a card at random from his or her hand.  Ignore
    this ability if that player has no cards in hand.
  See the "Is Not Blocked" entry in the General Rulings for more information.
  It is buried if you lose control of the target. [WotC Rules Team 06/15/95]

Clockwork Avian:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The effect of losing a counter at the end of combat is activated when it
    attacks or is assigned to block a creature. [WotC Rules Team 09/22/95]
    See the "Blocking" entry in the General Rulings for more information.
  The counter is not removed until the end of the combat. 
    [Duelist Magazine #3, Page 22]  The Fourth Edition card says this clearly.
  Can attack or block even if it has no counters. [Aahz 05/15/95]
  Loses a counter even if it is affected by Fog or a Fog-like effect which
    prevents it from dealing damage. [WotC Rules Team 04/26/95]
  Resurrection, Animate Dead, copy cards, and other ways to bring one of these
    into play makes it come into play with all its counters.  Note that
    Animate Dead also applies a -1 to power. [WotC Rules Team 02/07/94]
  The Fourth Edition version uses an activation cost to replace counters 
    while the Antiquities version just had it as an ability.
    [Duelist Magazine #5, Page 10]
 
Clockwork Beast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The effect of losing a counter at the end of combat is activated when it
    attacks or is assigned to block a creature. [WotC Rules Team 09/22/95]
    See the "Blocking" entry in the General Rulings for more information.
  The counter is not removed until the end of the combat. 
    [Duelist Magazine #3, Page 22]  The Fourth Edition card says this clearly.
  Can attack or block even if it has no counters.  [Aahz 05/15/95]
  Loses a counter even if it is affected by Fog or a Fog-like effect which
    prevents it from dealing damage. [WotC Rules Team 04/26/95]
  Resurrection, Animate Dead, copy cards, and other ways to bring one of these
    into play makes it come into play with all its counters.  Note that
    Animate Dead also applies a -1 to power. [WotC Rules Team 02/07/94]
  The Fourth Edition version uses an activation cost to replace counters 
    while the Limited, Unlimited and Revised Edition versions just had it as 
    an ability.  [Duelist Magazine #5, Page 10]

Clone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  There are a lot of rulings dealing with copy cards in the "Copy Cards"
    entry in the General Rulings.  Go read those first.
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [WotC Rules Team 02/07/94]
  The Clone of an artifact creature can be Shattered or Disenchanted
    because it is an artifact creature too. [Aahz]
  Can be used to copy a base Doppelganger.  You get a Doppelganger which is
    always blue, and the Clone is mimicking the same creature the
    Doppelganger was until the next upkeep. [PPG Page 223]
  The Clone is the same color as the creature it copies.  It is no longer
    blue (even if the card looks blue) unless the creature it copied was
    blue too. [bethmo]
  The decision of what to Clone is part of the casting decisions. [bethmo]
  This spell is targeted, so a creature with Protection from Blue cannot be
    Cloned. [WotC Rules Team]
  The Clone is targeted and checks its target when declared and when
    resolving.  If the target is not valid when the spell resolves, then the
    Clone fizzles.  [WotC Rules Team 02/09/95]
  The Clone is not treated as a Summon Clone card in addition to the type
    of its target.  [Duelist Magazine #10, Page 43] 
  If it is copying an artifact creature, it is not considered to be a summon 
    card and cannot be copied with Dance of Many. 
    [Duelist Magazine #10, Page 43]
  The Limited and Unlimited Edition cards said "all normal characteristics"
    instead of "all characteristics".  In either case, this means that you
    treat the Clone as having the exact same text on it as the original
    card had.  This includes name, casting cost, power/toughness, etc.  It
    does not gain any benefits the original creature may have had
    temporarily through instants like Giant Growth or through Enchantments.
    [bethmo]

Coal Golem:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Cockatrice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In all ways, the Cockatrice is like the Thicket Basilisk.  Look there for
    rulings.

Cocoon:
  Info: Color=Green     Type=Enchant Creature      Cost=G        LG(U1)/CH(U3)
  Text(CH): Tap target creature you control and put three change counters on
    Cocoon. If there are any change counters on Cocoon, that creature does not
    untap during your untap phase. During your upkeep, remove one change
    counter. During the upkeep after the one in which the last change counter
    was removed, put a +1/+1 counter on the creature, the creature gains
    flying, and bury Cocoon.
  Text(LG): Tap target creature you control and put three counters on it.
    Target creature does not untap as normal while it has one or more of these
    counters on it. Remove one counter during your upkeep. During the upkeep
    phase after the one in which the last counter was removed, Cocoon is
    destroyed and target creature gains a +1/+1 counter and flying ability.
  As errata to the Legends version of the card, it should read "Tap target
    creature you control and put 3 counters on Cocoon."
    [Duelist Magazine #4, Page 138]  Even though it said to put the counters
    on the creature, they go away if the enchantment is removed. It should say
    that they go on the enchantment.
  Can be used on a tapped creature. [Duelist Magazine #5, Page 22]
  If you also have Instill Energy on the creature, it may be untapped
    without affecting the Cocoon. [Aahz 06/24/94]
  After the last counter is removed, the creature gains its bonus during the
    next upkeep.  This will usually be your opponent's upkeep.
    [Duelist Magazine #2, Page 7]  It does not get the counter if it is
    removed from that creature before you use it during the upkeep following
    the last counter being removed. [Duelist Magazine #11, Page 57]
  If the enchantment is moved with Enchantment Alteration, the number of
    counters is set to 3 and not just increased by 3.
    [WotC Rules Team 09/22/95] (This is a REVERSAL)

Cold Snap:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]

Colossus of Sardia:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition card has its untap cost as an activation cost and is
    therefore affected by Power Artifact and other such effects.  The 
    Antiquities version was not an activation cost and did not get the 
    benefit. [Duelist Magazine #5, Page 10]

Combat Medic:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Conch Horn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Concordant Crossroads:
  Info: Color=Green     Type=Enchant World         Cost=G        LG(R1)/CH(U1)
  Text(CH): Creatures can attack or use abilities that include {Tap} in the
    activation cost as soon as they come into play on their controller's side.
  Text(LG): Creatures may attack or use abilities that include the {Tap}
    symbol during the turn they are brought into play.
  As errata, this card should read that it removes summoning sickness 
    entirely rather than just ignoring it on the turn creatures enter play.
    [Duelist Magazine #6, Page 131]  This is a REVERSAL which said that the
    sickness applied but was just ignored during the turn the creature
    entered play.
  Works on Limited and Unlimited Edition creatures which say "Tap to do ..."
    just as if the creature said "Tap: ...". [Duelist Magazine #2, Page 8]
 
Conquer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Consecrate Land:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ As errata, Consecrate Land cannot prevent an effect from destroying or
    burying a land if the land itself is the source of the effect.
    [Duelist Magazine #7, Page 99]
  Not paying upkeep costs on a land is considered to have the land as the
    source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    a land, the land is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99]  Cumulative upkeep is just a kind of
    upkeep for this purpose.
  Does prevent enchantment spells from even targeting the land.
    [Duelist Magazine #7, Page 99]  Indirect effect by enchantments such as
    Conversion, Living Lands, Kormus Bell, and Mana Flare are not prevented
    and the land can still be targeted by Gaea's Liege, Cyclopean Tomb, and
    other non-enchantment effects. [Snark]
  The land can be targeted by land destroying spells and the spell will
    resolve successfully, but the destroy the effect will be prevented from 
    happening. [Duelist Magazine #5, Page 22]
  Does not prevent "remove from game" effects which do not destroy the card.
    This includes Swords to Plowshares (if the land is animated) or
    Dust to Dust (if the land is an artifact as well). [Aahz 12/21/94]
  Does not prevent a land from sending itself to the graveyard, as the
    Strip Mine can do.  Cards which send themselves to the graveyard are
    considered to be sacrifices. [bethmo 05/18/94]  Disintegrate is also
    not prevented since the creature never goes to the graveyard.
    [WotC Rules Team 09/15/94]
  If it ever takes enough damage to be killed, it automatically is
    treated as if it regenerated and this does not cause the land to become
    tapped as normal regeneration would. [WotC Rules Team 02/07/94]
  Does prevent "bury" effects just like any other destroy effect.  The
    Consecrate effect is like regeneration but it is not regeneration and it 
    does work to prevent "buries". 
  If its toughness is reduced to below zero by some effect, the land gets 
    stuck in an infinite loop of dying and being treated as if it 
    regenerated.  Because this is not normal regeneration and does not cause
    the land to tap, however, no effect will be noticed.  The land stays 
    alive until the Consecration is removed.
  This power works similarly for immunity to the Basilisk ability,
    Fireball, and anything else that would kill it. [bethmo]
  Disintegrate can cause it to be removed from the game, because the land is
    still damaged by the Disintegrate and Disintegrate only requires fatal
    damage to be on the land in order to remove it from the game.
    [WotC Rules Team 09/22/95]  Of course this only applies if the land is
    animated and it only applies to the Fourth Edition Disintegrate.  The
    other versions require the land to die first which cannot happen.
  Note that Trample damage beyond the Land's toughness would still come
    through to the player. [Aahz]
  The Assembly Worker formed from Mishra's Factory follows all the rules
    for any other living land with Consecrate Land on it. 
  Consecrate Land will not override a Legendary Land being buried if the land
    is the second one into play. [Wotc Rules Team 07/27/94]
  Consecrate Land will not remove itself.  It prevents other Enchantments.

Conservator:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can prevent zero, one or two points of damage to the player. 
    [WotC Rules Team]  This makes it a good way to use up extra mana.
  The Limited, Unlimited and Revised Edition versions of this card should be 
    read as "prevents up to 2 damage to any player".  This is official errata 
    to the card.  [Duelist Magazine #2, Page 68]  Note that the Fourth 
    Edition version only prevents damage to you.
  Note that the loss of life caused by Channel, Lich, death of a Personal
    Incarnation, Shahrazad, and Bronze Tablet cannot be prevented so the
    Conservator is not useful against those. [PPG Page 113]

Contagion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Pitch Spells" in the General Rulings for more information.

Contract from Below:
  Info: Color=Black     Type=Sorcery               Cost=B             ABUR(R1)
  Text(ABUR): Discard your current hand and draw eight new cards, adding the 
    first drawn to your ante.  Remove this card from your deck before playing 
    if you are not playing for ante.
  The artist's name, Shuler was misspelled on the Limited and Unlimited 
    Edition versions of this card.
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Control Magic:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Revised card, the first sentence should read "You control
    target creature until Control Magic is removed or game ends". 
    [Duelist Magazine #4, Page 131]  The Fourth Edition version is worded
    differently but means the same thing.  It just says "Gain control of 
    target creature" and this effect (like all enchantments) wears off if
    it leaves play or the game ends.
  Steals ownership of a creature, but enchantments on the creature are
    still controlled by the caster. [Snark]
  Note that the controlled creature cannot be tapped or used for an attack
    until you begin a turn with the creature in play. [Page 30]
  Control Magic is buried if its target ever stops being a creature.
  The last sentence refers to the creature being destroyed and not the
    enchantment. [D'Angelo 03/14/95]
  The word "discarded" should read "until enchantment is removed". 
    [WotC Rules Team]

Conversion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Once in play, Mountains produce white mana and this white mana is
    acceptable for paying the upkeep cost.
  Mountains are not protected by the Consecrate Land enchantment. [Snark]
  Affects only the Mountain half of a Revised Edition multiland.  The other
    half of the multiland remains unchanged.  It changes the entire land for
    Limited/Unlimited Edition multilands. [WotC Rules Team 09/15/94]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  As errata to the Limited, Unlimited and Revised versions of this card, the 
    last sentence should read "Pay WW during upkeep or destroy Conversion." 
    [Duelist Magazine #4, Page 131]

Copper Tablet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Copy Artifact:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  There are many rules covered in the "Copy Cards" entry in the General 
    Rulings.  Go read those first. 
  The copy of the artifact is still blue.  [bethmo]
  The copy is both an artifact and an enchantment, so it is a blue 
    artifact-enchantment. [Card Text]
  It can be tapped like an artifact and is the only exception to the rule
    that enchantments are never tapped.  [WotC Rules Team]
  The decision of what to copy is part of the casting decisions. [bethmo]
  This spell is targeted and checks its target on declaration and on
    resolution.  If the target becomes invalid before the spell resolves
    then it fizzles. [WotC Rules Team 02/09/95] 
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Coral Helm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]
  The Fourth Edition version can be used if you have no cards but does 
    nothing.  The Antiquities version could not be used.
    [Duelist Magazine #5, Page 10]

Coral Reef:
  Info: Color=Blue      Type=Enchantment           Cost=UU              HL(C1)
  Text(HL): When Coral Reef comes into play, put four polyp counters on it.
    {0}: Sacrifice an island to put two polyp counters on Coral Reef.
    {U}: Tap target blue creature you control and remove a polyp counter from
    Coral Reef to put a +0/+1 counter on any target creature.
  The removal of the counter in the second ability is a cost done on
    announcement along with the payment of one blue mana.  The rest of the
    effect is a "Do A to do B" effect where A is tapping a blue creature you
    control and B is giving any creature a +0/+1 counter. [D'Angelo 10/23/95]
  The blue creature that is tapped cannot be the one that gets the counter.  
    You cannot target the same creature with different parts of the same 
    effect. [Aahz 06/13/96]

Cosmic Horror:
  Info: Color=Black     Type=Summon Horror         Cost=3BBB      LG(R1)/4(R1)
  Text(4th): 7/7, First strike; During your upkeep, pay {3BBB} or destroy 
    Cosmic Horror.  If you destroy Cosmic Horror in this way, it deals 7 
    damage to you.
  Text(LG): 7/7, First strike; Pay {3BBB} during your upkeep or Cosmic Horror
    does 7 damage to you and is destroyed.
+ As errata, the Fourth Edition version should deal daamge to you if the 
    upkeep is not paid.  [Aahz 09/11/96]  This makes it identical to the
    Legends version in action.  The Fourth Edition version could have been
    read not to damage you if you regenerated it.

Counterspell:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Craw Giant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Craw Wurm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Creature Bond:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You do not lose life if Swords to Plowshares is used on the creature.
    Swords to Plowshares causes the card to leave the game, not to be
    destroyed. [Snark]
  Creatures "discarded from play" to the graveyard still cause damage
    because "discarded" means the same as "destroyed". [WotC Rules Team] 
    This means that City in a Bottle and other effects which cause
    discarding do trigger this spell.

Crevasse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Crimson Kobolds:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The casting cost is not a mistake.
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as Doppelganger.
    [Duelist Magazine #3, Page 22]
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]
  Is considered to be red card even while in your hand. 
    [WotC Rules Team 05/08/96]  Or in your graveyard.
 
Crimson Manticore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does damage at the speed of an instant and may kill the creature before 
    damage dealing. [Aahz 06/17/94]
 
Crookshank Kobolds:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Crimson Kobolds for rulings.

Crown of the Ages:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Moving Enchantments" entry in the General Rulings for more
    information.
  Can move any enchantment on a creature to another valid creature target.
    Mostly this refers to enchant creature cards, but enchant artifact cards
    on an artifact creature or enchant land cards on a land creature could
    also be moved. [D'Angelo 06/23/95]
  Only targets the enchantment and not either creature. [Aahz 07/09/95]

Crumble:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If the target artifact becomes illegal before resolution, the player does 
    not gain any life. [Duelist Magazine #5, Page 23]

Crusade:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Crystal Rod:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Cuombajj Witches:
  Info: Color=Black     Type=Summon Witches        Cost=BB       AN(C4)/CH(C3)
  Text(CH): 1/3 ; {Tap}: Cuombajj Witches deals 1 damage to target creature or
    player. Cuombajj Witches also deals 1 damage to target creature or player
    of target opponent's choice. Choose your target first.
  Text(AN): 1/3 ; Tap to do 1 damage to any target; opponent may also do 1
    damage to any target.  You choose your target before opponent does, but
    damage is inflicted simultaneously.
  The Witches deal the damage, not the players (as the wording may lead you
    to believe). [Aahz 05/23/95]
  Both targets are chosen on announcement, but you choose your target before
    the opponent chooses. [WotC Rules Team 08/17/95]
  Your opponent is counted as the one choosing their target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  If either target becomes invalid, the other one is still affected.
    [Aahz 05/23/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  You also don't have to choose the
    same player that you targeted with the effect (or whose creature you
    targeted).
  The Arabian Nights version does not target the opponent and gives the
    opponent the chance to not choose a target if they don't want to.  The
    Chronicles version does target the opponent and requires them to choose.
    [Duelist Magazine #7, Page 101]

Curse Artifact:
  Info: Color=Black     Type=Enchant Artifact      Cost=2BB             DK(U2)
  Text(DK): During his or her upkeep, controller of target artifact may choose
    to bury target artifact. If controller chooses not to bury target
    artifact, Curse Artifact does 2 damage to him or her.

Cursed Land:
  Info: Color=Black     Type=Enchant Land          Cost=2BB          ABUR4(U1)
  Text(4th): Cursed Land deals 1 damage to target land's controller during his
    or her upkeep.
  Text(RV): Cursed Land does 1 damage to target land's controller during his
    or her upkeep.
  Text(ABU): Cursed Land does 1 damage to target land's controller during each
    upkeep.

Cursed Rack:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  If the Limited or Unlimited Edition Library of Leng is also in play, you
    must still discard down to four cards, but you may discard to the top
    of your library.  The Revised and Fourth Edition Library of Leng skips
    the discard phase entirely and thereby avoids the effects of this spell.

Curse of Merit Lage:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Cyclone:
  Info: Color=Green     Type=Enchantment           Cost=2GG      AN(U3)/CH(U1)
  Text(CH): At the beginning of your upkeep, put a wind counter on Cyclone.
    During your upkeep, pay {G} for each wind counter on Cyclone or bury
    Cyclone. If you pay, Cyclone deals 1 damage to each player and each
    creature for each wind counter on it.
  Text(AN): Put one chip on cyclone each round during your upkeep, then pay
    {G} for each chip or discard Cyclone.  If not discarded, Cyclone
    immediately does 1 damage per chip to each player and each creature in
    play.
  As errata to the Arabian Nights version of this card, the word "discarded"
    should read "destroyed". [Duelist Magazine #4, Page 136]
  The Chronicles version adds the counter at the beginning of upkeep while the
    Arabian Nights version adds the counter just before you deal with the
    upkeep. [Duelist Magazine #7, Page 101]
  This is not a targeted effect.

Cyclopean Mummy:
  Info: Color=Black     Type=Summon Mummy          Cost=1B        LG(C2)/4(C1)
  Text(4th): 2/1; If Mummy is put into the graveyard from play, remove it from
    the game.
  Text(LG): 2/1; If Mummy is placed in the graveyard from play, remove it from
    the game.
  The Mummy does go to the graveyard and trigger effects (such as Soul Net)
    which watch for something going to the graveyard.  It then leaves the
    game. [bethmo 06/22/94]
  It does not leave the game if it goes to the graveyard from someplace other
    than "in play".  This includes discarding from your hand or if the spell
    is countered. [bethmo 06/27/94]
 
Cyclopean Tomb:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The lands so changed are not considered "Enchanted" and so Consecrate
    Land will not protect them. [Snark]
  Cannot change Swamps (or multilands which are part Swamp) into Swamps.
    [Card Text]
  Can be used to change any non-swamp land (not just basic lands) into a
    swamp. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Page 60]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  As errata to the card, the last sentence should read "If Cyclopean Tomb
    leaves play, remove one counter..." [Duelist Magazine #3, Page 79]
    If by any chance more than one counter is on the same land, you can 
    remove older ones before newer ones.  For example Mountain changed to 
    Swamp by the Tomb, then someone Phantasmal Terrains the land to Island, 
    then you Swamp it again.  Removing the newest counter reverts the land to 
    an Island. Removing the oldest one leaves the newer one in effect. 
    [bethmo 05/09/94]
  No casting cost was listed in the Alpha printing of the Limited Edition. 
    This was corrected in the Beta printing to show a cost of 4 colorless
    mana. [Duelist Magazine #2, Page 68]

      -      -     *     -     *     - D -     *     -     *     -     - 

Dakkon Blackblade:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Damping Field:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not prevent artifacts (such as Colossus) from untapping during upkeep.
  Artifact creatures are artifacts.  When this in play, they untap as
    artifacts and not as creatures, so only one may untap.

Dance of Many:
  Info: Color=Blue      Type=Enchantment           Cost=UU       DK(U1)/CH(U1)
  Text(CH): When Dance of Many comes into play, choose a target summon card in
    play. Put a token creature into play and treat it as though an exact copy
    of that summon card were just summoned. If Dance of Many leaves play,
    remove that token creature from game. If the token creature leaves play,
    bury Dance of Many. ; During your upkeep, pay {UU} or bury Dance of Many.
  Text(DK): When Dance of Many is brought into play, choose a target summon
    cardin play. Then put a token creature in play and treat it as if you have
    just brought an exact copy of target summon card into play. If Dance of
    Many leaves play, remove token creature from game. If token creature
    leaves play, destroy Dance of Many. ; If you do not pay {UU} during your
    upkeep, Dance of Many is destroyed.
  See the "Copy Cards" entry in the General Rulings for more information.
  See the "Token Creatures" entry in the General Rulings for more information.
  As errata, the target is chosen when it is played and not when it comes
    into play. [WotC Rules Team 07/29/96]
  Treat the token as a just-summoned creature of the appropriate type.  If
    that creature normally gets counters upon being cast, the token creature
    gets counters. [bethmo 08/10/94]
  Can be used on any creature which is a Summon card, even if the creature
    is in play only because of Animate Dead.  In the case of Animate Dead,
    the copy does not have the -1 power penalty. [WotC Rules Team 09/30/94]
  Destroying the creature which was copied will not cause the token creature
    to be destroyed as well. [Aahz 10/21/94]
  This spell is targeted and checks the validity of the target when declared
    and when resolving.  If the creature is not still there when the copy
    resolves, the spell fizzles. [WotC Rules Team 02/09/95]
  The casting cost is copied.  This makes Dance of Many the only exception to
    the rule that token creatures have a casting cost of zero.
    [Aahz 11/13/95]
  The creature is still considered a token creature, so if you happen to copy
    a Drudge Skeleton, the Skeleton token would still be succeptible to
    Drudge Spell. [Aahz 03/02/96]

Dance of the Dead:
  Info: Color=Black     Type=Enchant Dead Creature Cost=1B              IA(U1)
  Text(IA): Take target creature from any graveyard and put it directly into
    play under your control, tapped, with +1/+1.  Treat that creature as
    though it were just summoned.  The creature does not untap during its
    controller's untap phase.  At the end of his or her upkeep, its controller
    may pay an additional {1B} to untap it.  If Dance of the Dead is removed,
    bury the creature in its owner's graveyard.
  See "Creature in the Graveyard" in the General Rulings for more information.
  In general, an animated creature comes out as if it was just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [PPG Page 92]
  You can Animate a creature which was discarded from a hand and therefore
    was never in play.
  Dance of the Dead is an "Enchant Creature" spell and so it does activate the
    Rabid Wombat and trigger other cards which use creature enchantments.
    [Duelist Magazine #6, Page 131] (Based on Animate Dead ruling)
  Animated creature cannot attack until it begins its controller's turn in
    play. [Page 30]
  Animating a dead Clone gets all the Clone's abilities but mimics at +1/+1.
    [D'Angelo 09/25/95]
  This is a targeted effect.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the effect resolves. [WotC Rules Team 05/10/95]
    (Based on Animate Dead ruling)
  When Dance of the Dead is being destroyed, the creature it is on is not
    "on its way to the graveyard" so you can sacrifice the creature at this
    time.  [WotC Rules Team 05/10/95] (Based on Animate Dead ruling)
  When Dance of the Dead leaves play, the creature it is on is put in the
    graveyard without a damage prevention step.  A death event is still
    generated. [WotC Rules Team 05/10/95]  This happens even if there is
    another Animate Dead or Dance of the Dead on the creature since if even
    one is removed, the buried immediately. [Duelist Magazine #8, Page 51]
  Cannot be cast on dead creatures which are in play because of another
    Animate Dead or Dance of the Dead spell, but can be moved using
    Enchantment Alteration from one animated creature to another.  If so, you
    gain control of that creature since your animate is more recent than the
    other one. [WotC Rules Team 11/16/94] (Based on Animate Dead ruling)
  If more than one Dance of the Dead ends up on a creature, each contributes a
    +1/+1 and an additional 1B to the untap cost. [D'Angelo 09/25/95]
  The caster of Dance of the Dead is not considered the "caster" of the
    creature that is brought back into play.  The "caster" is always the
    "owner. [Duelist Magazine #5, Page 123] (Based on Animate Dead ruling)

Dancing Scimitar:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Dandan:
  Info: Color=Blue      Type=Summon Dandan         Cost=UU       AN(C4)/CH(C3)
  Text(CH): 4/1 ; Cannot attack if defending player controls no islands. If at
    any time you control no islands, bury Dandan.
  Text(AN): 4/1 ; Dandan cannot attack unless opponent has islands in play.
    Dandan is destroyed immediately if at any time you have no islands in
    play.
  As errata to the Arabian Nights version of this card, it should say
    "defending player" instead of "opponent". [Duelist Magazine #4, Page 64]
  The Chronicles version is buried if you have no Islands, the Arabian Nights
    version is just destroyed. [Duelist Magazine #7, Page 101]

Dark Banishing:
  Info: Color=Black     Type=Instant               Cost=2B              IA(C1)
  Text(IA): Bury target non-black creature.

Dark Heart of the Wood:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind.  [Duelist Magazine #3, Page 22]
  This card can have its color changed by a lace spell but not by
    Sleight of Mind.  This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Darkness:
  Info: Color=Black     Type=Instant               Cost=B               LG(C1)
  Text(LG): Creatures attack and block as normal, but none deal any damage.
    All attacking creatures are still tapped. Play any time before attack
    damage is assigned.
  See the "Fog Effects" entry in the General Rulings for more information.
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]

Darkpact:
  Info: Color=Black     Type=Sorcery               Cost=B             ABUR(R1)
  Text(RV): Swap top card of your library with either card of the ante; this 
    swap is permanent.  You must have a card in your library to cast this 
    spell.  Remove this card from your deck before playing if you are not 
    playing for ante.
  Text(ABU): Without looking at it first, swap top card of your library with 
    either card of the ante; this swap is permanent.  You must have a card in 
    your library to cast this spell.  Remove this card from your deck before 
    playing if you are not playing for ante.
  If you use some spell or effect (like Natural Selection) which allows you
    to peek at cards in the library, you can still use Darkpact.
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Dark Ritual:
  Info: Color=Black     Type=Interrupt             Cost=B     ABUR4(C1)/IA(C1)
  Text(R4/IA): Add {BBB} to your mana pool.
  Text(ABU): Add 3 black mana to your mana pool.
  Changed to use mana symbols instead of the word black mana between the
    Limited/Unlimited Edition and the Revised Edition versions of the card.
    The Revised and Fourth Edition cards can not be affected by Sleight of
    Mind. 

Dark Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multiple Dark Spheres multiply in effect.  So two of them will result in
    1/4 damage, not zero damage. [Duelist Magazine #3, Page 7]
 
D'Avenant Archer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Deadfall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Deathgrip:
  Info: Color=Black     Type=Enchantment           Cost=BB           ABUR4(U1)
  Text(4th): {BB}: Counter target green spell.  Play this ability as an 
    interrupt.
  Text(RV): {BB}: Counter a green spell as it is being cast.  This ability is 
    played as an interrupt, and does not affect green cards already in play.
  Text(ABU): {BB}: Destroy a green spell as it is being cast.  This action may
    be played as an interrupt, and does not affect green cards already in 
    play.
  The Limited/Unlimited Edition version of the card says "destroys a green
    spell as it is being cast" but should be read as "counters a green
    spell". [bethmo]

Deathlace:
  Info: Color=Black     Type=Interrupt             Cost=B            ABUR4(R1)
  Text(4th): Change the color of target spell or target permanent to black.  
    Costs to cast, tap, maintain, or use a special ability of target remain
    unchanged.
  Text(ABUR): Changes the color of one card either being played or already in 
    play to black.  Cost to cast, tap, maintain, or use a special ability of
    target card remains entirely unchanged.
  See Chaoslace for rulings.

Death Ward:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Deep Spawn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The two cards put into the graveyard are not discards from your hand and so
    Library of Leng does not apply. [Aahz 11/30/94]
  Does not cause enchantments on it to be removed when the effect is 
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #4, Page 7]
  Does not prevent enchantments already on it from being used.
    [Duelist Magazine #5, Page 122]
 
Deep Water:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  All affected lands produce just one blue mana regardless of how many it
    might normally generate. [Duelist Magazine #3, Page 7]  So a storage land
    produces one blue even if you remove zero or three counters.  Other lands
    which produce more than one mana are similarly restricted.
  Mana Flare will make the lands provide one extra blue mana.
    [Duelist Magazine #3, Page 7]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the blue mana from a
    Mishra's Workshop can be used for any purpose.

Deflection:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only targets the spell being Deflected and not the original or new target
    of the spell it is affecting. [Aahz 07/09/95]
  You cannot choose an invalid target for the new spell.  You have to pick
    a valid target on announcement.  If the target of the spell being
    Deflected is not valid on resolution, then Deflection fails.
    [WotC Rules Team 09/22/95]
  Deflection targets a spell with a single target.  If the spell being
    Deflected is not a single target spell when Deflection resolves, then
    Deflection fizzles. [D'Angelo 09/28/95]  Note that this only happens
    if someone redirects a Deflection.
  Cannot deflect any spell to the Deflection itself since when you are
    announcing it (and choosing its targets), it is not yet a spell.  It 
    becomes a spell once all the costs and targets are successfully chosen.  
    [Duelist Magazine #7, Page 9]
  If you create an infinite loop with a circle of interrupts targeting each
    other, then they are all just placed in the graveyard with no effect.
    They are, however, considered 'successfully cast'.
    [Duelist Magazine #10, Page 44]  No effect, means no effect.  If one of 
    them was a Power Sink, then the player would not have to tap lands for 
    mana.  This situation is possible with say Counterspell at a summoning,
    Red Elemental Blast at the Counterspell, then Deflection on the
    Counterspell to have it target the Red Elemental Blast.  Now neither
    could legally resolve because an interrupt cannot resolve until all
    interrupts targeting it resolve.  This ruling is a simple patch.
  Can deflect a counterspell to target itself, but the counterspell will
    fall under the infinite loop rule and although 'successfully cast' it
    just fizzles. [Duelist Magazine #10, Page 44]
  You can deflect a Deflection to any other target spell.  This will not
    change the choice for that Deflection's target change and may cause that
    Deflection to fail if the new target spell is not a "spell which has
    a single target".  [Duelist Magazine #9, Page 61]

Delif's Cone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
 
Delif's Cube:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used at any point up until damage is dealt as long as the creature
    is not blocked. [Aahz 12/02/94]
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]

Demonic Attorney:
  Info: Color=Black     Type=Sorcery               Cost=1BB           ABUR(R1)
  Text(ABUR): If opponent doesn't concede the game immediately, each player 
    must ante an additional card from the top of his or her library.  Remove 
    this card from your deck before playing if you are not playing for ante.
  You choose one target player.  That player can either concede or you and 
    he both ante an additional card.  It does not affect all players. 
    [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Demonic Consultation:
  Info: Color=Black     Type=Instant               Cost=B               IA(U1)
  Text(IA): Name a card.  Remove the top six cards of your library from the
    game and reveal the next card to all players.  If it is the card named,
    put it into your hand.  If not, remove that card from the game and
    continue revealing the top card of your library and removing it from the
    game until the named card appears.
  The spell fails if you do not find the card before your library is empty.
    You do not lose the game at that point.  You lose on the next time you
    have to draw. [Aahz 06/08/95]
  Because choosing the card to draw for is a casting decision, you cannot
    change this decision when you Fork this spell.  You must dig for the
    same card. [Aahz 09/05/95]
  You must name a card that actually exists in the game. [Aahz 10/07/95]
  There is no way to make this card affect your opponent.  It affects "you",
    and "you" means the caster. [Duelist Magazine #7, Page 9]

Demonic Hordes:
  Info: Color=Black     Type=Summon Demons         Cost=3BBB          ABUR(R1)
  Text(RV): 5/5; {Tap}: Destroy 1 land.  Pay {BBB} during your upkeep or the 
    Hordes become tapped and you lose a land of opponent's choice.
  Text(BU): 5/5; Tap to destroy 1 land.  Pay {BBB} during your upkeep or the
    Hordes become tapped and you lose a land of opponent's choice.
  Text(A): 5/5; Tap to destroy 1 land.  Pay BBB during your upkeep or the
    Hordes become tapped and you lose a land of opponent's choice.
  May not use its ability until its upkeep is paid for that turn.  [bethmo]
  Paying the Hordes is optional.  You may choose not to pay them but then
    you take the consequences.  [bethmo]
  The lands destroyed by not paying the Hordes are considered to be
    sacrificed. [WotC Rules Team 09/22/95]
  In multiplayer games, you can choose a different player each time a land is
    to be destroyed due to not paying upkeep. [Duelist Magazine #4, Page 64]
  The Alpha printing version of this card had 'B's where the black mana
    symbols are in later printings.

Demonic Torment:
  Info: Color=Black     Type=Enchant Creature      Cost=2B              LG(U1)
  Text(LG): Target creature deals no damage during combat. Creature cannot 
    attack.

Demonic Tutor:
  Info: Color=Black     Type=Sorcery               Cost=1B            ABUR(U1)
  Text(RV): Search your library for one card and take it into your hand.
    Reshuffle your library afterwards.
  Text(ABU): You may search your library for one card and take it into your 
    hand.  Reshuffle your library afterwards.
  This is not a draw and may not be used with Aladdin's Lamp. 
    [D'Angelo 02/27/95]
  You do not show the card you pick out of your library to your opponent.
    [bethmo]
  This is not a targeted spell.  You pick a card on resolution.
    [D'Angelo 07/21/95]  Because you pick on resolution, this spell can be
    Forked so that the Fork's caster can pick a different card.
    [Aahz 09/05/95]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Derelor:
  Info: Color=Black     Type=Summon Thrull         Cost=3B              FE(U1)
  Text(FE): 4/4; Your black spells cost an additional <B> to cast.

Desert:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  No, this is not a basic land type. [Snark]
  As errata to the card, it should be read as "Tap: Add 1 to your mana pool.
    Tap: Target attacking creature takes 1 damage at the end of combat.  Play
    the ability before damage is dealt." [Duelist Magazine #4, Page 136]
  You have to choose a target creature when tapping the desert.
  Does not do damage to a creature if that creature is retroactively removed
    from the combat after the Desert targets it.  One way a creature may be
    removed includes the Arabian Nights version of Ebony Horse.  If the
    creature is just removed from the attack by some other means, it will
    still be damaged. [Aahz 07/05/95]
  Can be used on any player's attacking creatures.  This includes your own
    and creatures in an attack you are not involved in (multiplayer games).
    [bethmo]
  Multiple deserts can be used to damage the same attacker. [bethmo]
  Will do damage even if Fog is played since Fog only prevents creatures from
    damaging each other.  There is still a damage dealing step and Desert
    does damage at that time. [Aahz 03/08/95] 
  If the Desert leaves play before the end of the attack, the creature still
    gets damaged. [D'Angelo 04/12/95]
  Can still target a creature in a Banding group.  Banding only distributes
    combat damage.

Desert Nomads:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Desert Twister:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Arabian Nights and Revised Edition versions only can target cards while
    the Fourth Edition on can target any permanent (including tokens). 
    [Duelist Magazine #5, Page 10]

Detonate:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The damage is from Detonate, and therefore is a red source. [bethmo]
  If the artifact becomes an illegal target before resolution, then no
    damage is done. [Duelist Magazine #5, Page 23]
  X is the artifact's casting cost. [Card Text]  You cannot choose to pay
    anything other than this value when targeting an artifact.

Devouring Deep:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Diabolic Machine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Diamond Valley:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The sacrifice puts the creature in the graveyard and all effects triggered
    by sending a creature to the graveyard work (i.e. Soul Net, Rukh Egg).
    [bethmo]
  A sacrifice cannot be prevented by either player. [Page 62]
  Can only use this ability when fast effects are allowed.  Note that fast
    effects are not allowed during the damage dealing portion of the attack
    phase and during damage prevention steps. [bethmo]
 
Didgeridoo:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Bringing a Minotaur into play is a normal instant speed effect and it can be
    used at any time instants are allowed. [D'Angelo 04/12/96]

Diminishing Returns:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You (and the other players) decide upon announcement how many cards to draw. 
    [Duelist Magazine #12, Page 27]
  You can choose any number from 0 to 7. [Aahz 05/21/96]  You are not forced 
    to draw 7 cards.

Dingus Egg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If multiple lands are destroyed at once, each land causes the Egg to do 2
    points of damage.  These are all from the same source but come in
    separate packets. [bethmo]
  Triggers by any effect which puts a land into the graveyard from play.
    [WotC Rules Team 12/15/94] 
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 05/01/94.  It was removed once 
    Antiquities and Revised Edition made it easier to destroy artifacts.

Dire Wolves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Disenchant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Regenerating artifacts can regenerate from destroy effects like this one.
  The Limited and Unlimited Edition versions said "discard" and they should
    be read as destroy. [PPG Page 113]

Disharmony:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If the attacking creature was under the effects of Siren's Call, Nettling
    Imp or similar effect, it will die at the end of the turn because this
    spell makes the creature as if it never attacked. [bethmo 06/22/94]
  Works even if the attacker was not tapped to attack.  [Aahz 12/13/94]
  Can work on creatures you control. [Aahz 06/13/96] (REVERSAL)
  You get them untapped regardless of the original tap state of the creature.
    [Aahz 12/13/94]
  The artist is actually Byron Wackwitz, not Phil Foglio.
    [Duelist Magazine #2, Page 7]
 
Disintegrate:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If creature is not killed by the Disintegrate but is later in the turn
    given enough damage to kill it, it may not regenerate.  This is true
    even if all damage from the Disintegrate is prevented or if zero damage
    is done in the first place (X=0). [WotC Rules Team 02/07/94]
  Creatures killed with Disintegrate cannot regenerate during this turn.  The
    "cannot regenerate" is an effect of Disintegrate targeting the creature
    and not an effect of the damage.  So it works even if the damage is
    prevented or redirected away.  If redirected, the damage does not take
    this effect with it. [WotC Rules Team 02/07/94]
  Disintegrated creatures do not go to the graveyard at all before
    leaving the game.  They do not trigger effects which happen due to 
    a creature going to the graveyard. [WotC Rules Team 09/15/94]
  As always "a target" means any creature or player.
  As errata, add "and cannot be regenerated" to the Revised Edition version
    of this card. [Duelist Magazine #3, Page 79]
  The Limited, Unlimited and Revised Edition versions of this card do not
    allow the creature to regenerate during this turn (even if all the damage
    is prevented or redirected) and if the creature is destroyed by any 
    means, it leaves the game instead of going to the graveyard. 
    [Duelist Magazine #2, Page 68]  The Fourth Edition version only removes
    the creature from the game if it dies due to lethal damage.  Any other
    destroy effect will send it to the graveyard as normal.
    [Duelist Magazine #5, Page 10]

Disrupting Scepter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Forces discard from a player's hand and not from cards in play.
  Can only be used during your turn. [Card Text]
  As errata to the Limited, Unlimited and Revised Edition versions of this 
    card, it should read "target player" instead of "opponent".  This means
    you can use it on yourself.  In multiplayer games this allows you to
    choose a different player each time it is used. 
    [Duelist Magazine #4, Page 64]  The Fourth Edition is worded correctly.
  Can be used on a player with no cards with no effect.
    [Duelist Magazine #5, Page 23]

Divine Intervention:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 08/01/94 because it forces a tie and this messes
    up tournaments.
 
Divine Offering:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not a sacrifice.  You may regenerate the creature without losing
    the life bonus. [Duelist Magazine #2, Page 8]
  It can be used on your opponent's artifacts. [bethmo 09/05/94]
  If the target artifact becomes illegal before resolution, you do not gain 
    any life. [Duelist Magazine #5, Page 23]

Divine Transformation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Draconian Cylix:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Drafna's Restoration:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Dragon Engine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version of this card should have "until end
    of turn" added to the ability. [WotC Rules Team 09/22/95]
  You cannot pump for more than one use in a single activation.  It must be
    in separate activations. [Duelist Magazine #12, Page 26] (REVERSAL)

Dragon Whelp:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]
  Can spend up to RRR each turn without it dying.  It does not remember
    between turns as to how much was spent on it. [Chris Page]

Drain Life:
  Info: Color=Black     Type=Sorcery               Cost=1B           ABUR4(C1)
  Text(4th): Drain Life deals 1 damage to a target creature or player for each
    {B} you pay in addition to the casting cost.  You then gain 1 life for 
    each 1 damage dealt.  You cannot gain more life than the toughness of the
    creature or the total life of the player Drain Life damages.
  Text(ABUR+Errata): Drain Life does 1 damage to a single target for each {B}
    spent in addition to the casting cost.  Caster gains 1 life for each 
    damage inflicted.  If you drain life from a creature, you cannot gain more
    life than the creature's current toughness.  If you drain life from a 
    player, you cannot gain more life than that player's life total.
  Text(RV): Drain Life does 1 damage to a single target for each {B} spent in 
    addition to the casting cost.  Caster gains 1 life for each damage 
    inflicted.  If you drain life from a creature, you cannot gain more life 
    than the creature's current toughness.
  Text(BU): Drain Life does 1 damage to a single target for each {B} spent in 
    addition to the casting cost.  Caster gains 1 life for each damage 
    inflicted.  If you drain life from a creature, you cannot gain more life
    than the creature's toughness.
  Text(A): Drain Life does 1 damage to a single target for each B spent in 
    addition to the casting cost.  Caster gains 1 life for each damage 
    inflicted.  If you drain life from a creature, you cannot gain more life 
    than the creature's toughness.
  As errata to the card, the following text should be added: "If you drain
    life from a player, you cannot gain more life than that player's life
    total." [Duelist Magazine #4, Page 131]
  You can put as much Black mana as you want into this spell, but you
    cannot drain more life than the creature's toughness.  You may gain up
    to the total toughness of the creature even if it was already damaged.
    [PPG Page 70]
  The amount of mana put into the spell is determined at time of casting,
    and is spent at that time but is not considered part of the casting cost. 
    [bethmo]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.
  The Alpha printing version of this card had a 'B' where the black mana
    symbol is in later printings.

Drain Power:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since this is a sorcery, your opponent may use instants and interrupts in
    response to this spell before you get the mana from their mana pool and
    lands.
  If a land can draw more than one color of mana (by choice) then the
    target player (not the caster of this spell) chooses which colors are
    drawn. [bethmo]
  If a land has different amounts of mana that can be drawn, the maximum will
    be drawn from the land.  This may cause the land to sacrifice itself (in
    the case of some lands) or to remove counters in the case of other lands.
    [D'Angelo 02/15/95]  Note that such lands can be tapped by your opponent
    at interrupt speeds for the lesser amount of mana prior to Drain Power
    resolving.  If this happens, all you get is what is in their pool.
  As errata to the card, it should read "target player" instead of "opponent".
    This means you can use it on yourself.  [Duelist Magazine #4, Page 64]
  The Limited/Unlimited Edition versions of this card required tapping of all
    lands, not just mana producing ones. [Aahz 07/29/94]  The Revised and 
    Fourth Edition versions only tap lands for mana. 

Dread Wight:
  Info: Color=Black     Type=Summon Wight          Cost=3BB             IA(R1)
  Text(IA): 3/4; At end of combat, put a paralyzation counter on any creature
    blocking or blocked by Dread Wight and tap that creature.  As long as the
    creature has a paralyzation counter on it, it does not untap during its
    controller's untap phase.  As a non-interrupt fast effect, the creature's
    controller may pay {4} to remove a paralyzation counter.

Dream Coat:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The color change can be used once per turn (either player's turn) and lasts
    only until the end of that turn. [Duelist Magazine #11, Page 56]  Note 
    that it's common to just assume a player is every turn declaring the 
    creature to be of the last color declared instead of forcing them to do 
    so constantly, but if a timing question comes up, this might be important.
  The color change is not part of the enchantment and so it will not go away
    if the enchantment does. It will still last until the end of the turn.
    [Duelist Magazine #11, Page 56]
  Even though it works at the speed of an interrupt, its effects are not
    permanent. [Duelist Magazine #2, Page 8]
  Setting the color is not a casting decision. [Aahz 07/25/94]
  Since this effect is not permanent, it will not be copied by a Clone.
    [D'Angelo 05/19/95]

Dreams of the Dead:
  Info: Color=Blue      Type=Enchantment           Cost=3U              IA(U1)
  Text(IA): {1U}: Take target white or black creature from your graveyard and
    put it directly into play as though it were just summoned.  That creature
    now requires an additional Cumulative Upkeep: {2}.  If the creature leaves
    play, remove it from the game.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Removes the creature from the game no matter how it leaves play, including
    Unsummoning or being killed. [D'Angelo 11/15/95]
  If it is removed from the game by Safe Haven, then this effect will take
    place and will remove it from the game instead of sending it to the
    Haven. [Aahz 06/13/96] (REVERSAL)

Drift of the Dead:
  Info: Color=Black     Type=Summon Wall           Cost=3B              IA(U1)
  Text(IA): */*; Drift of the Dead has power and toughness each equal to the
    number of snow-covered lands you control.

Drop of Honey:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Ignore creatures with Protection from Green in choosing which creature it
    destroys. [WotC Rules Team]  Actually ignores any creature it cannot
    target, like Autumn Willow. [D'Angelo 05/03/96]
  Creatures with Protection from Green count in determining if Drop of
    Honey stays in play. [WotC Rules Team]  Actually, any creature which 
    could not be targeted by Drop of Honey, like Autumn Willow, is still 
    counted. [D'Angelo 05/03/96]
  If the target becomes invalid after declaration of target, you must choose
    another target.  [WotC Rules Team 09/30/94]
  You cannot choose to use the destroy creature effect when there are no
    targets.  The rule is that you can end upkeep without dealing with it
    if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [WotC Rules Team 07/19/95]
  The word "discarded" should read "destroyed". [PPG Page 113]

Drought:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You have to sacrifice a Swamp for each black mana in the activation cost.
    If you use Pestilence with BBBB, that's 4 activations with B each so you
    sacrifice 4 Swamps. [D'Angelo 06/28/96] (REVERSAL based on Duelist 
    Magazine #12, Page 26)  Before, you could multiply pump an effect and 
    sacrifice only one activation's worth of Swamps.
  The sacrifice is technically made just prior to the announcement (that's 
    what the "before" on the text means) but this works out the same as
    "during the announcement" cases except death effects can take place prior
    to the actual announcement. [Aahz 06/13/96]

Drowned:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Drudge Skeletons:
  Info: Color=Black     Type=Summon Skeletons      Cost=1B           ABUR4(C1)
  Text(4th): 1/1; {B}: Regenerate
  Text(ABUR): 1/1; {B}: Regenerates

Drudge Spell:
  Info: Color=Black     Type=Enchantment           Cost=BB              HL(U3)
  Text(HL): \man{B}: Remove from the game two target creatures in your
    graveyard to put a Skeleton token into play. Treat this token as a 1/1
    black creature with ``\mana{B}: Regenerate''.  If Drudge Spell leaves
    play, bury all Skeleton tokens.
  Buries all Skeleton tokens from all sources if it leaves play.  It does not
    just bury ones generated by this Drudge Spell or just ones you control.
    [Duelist Magazine #9, Page 37]
  As of 06/01/96, the creatures in the graveyard are removed from the game 
    during announcement and as a cost instead of being removed on resolution.  
    [Duelist Magazine #11, Page 56]
  The fact that Skeleton tokens are buried is an aspect of the enchantment 
    and not of the tokens.  Thus, only Skeleton tokens which are in play when
    it leaves play are buried.  Ones which are going to appear due to use
    of the effect but which have not yet appeared are safe.
    [Duelist Magazine #10, Page 44]

Dry Spell:
  Info: Color=Black     Type=Sorcery               Cost=1B              HL(C4)
  Text(HL): Dry Spell deals 1 damage to each creature and player.

Durkwood Boars:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Dust to Dust:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by Guardian Beast or any form of regeneration.
    [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [Aahz 08/12/94]

Dwarven Armorer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Dwarven Armory:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used during your opponent's upkeep as well as your own.
    [Duelist Magazine #7, Page 100]  The upkeep restriction is there to avoid
    its use during combat.

Dwarven Catapult:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Count the number of creatures on resolution of the spell and divide X by
    that number at that time. [WotC Rules Team 12/15/94]  If the number of
    creatures changes before resolution, the damage done may be different
    than what you expected.
  Targets one opposing player. [Duelist Magazine #4, Page 64]
 
Dwarven Demolition Team:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Dwarven Hold:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Bottomless Vault for rulings.

Dwarven Lieutenant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Dwarven Ruins:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  When Drain Power or Power Sink are resolve and you are forced to
    "draw all mana" from your lands, you must sacrifice this land if it
    is untapped.  [D'Angelo 02/15/95]  Note that you can tap the land for
    one mana in response to the Power Sink or Drain Power before they
    resolve and keep the land.

Dwarven Soldier:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  An Orc blocking or blocked by this card by any means, including being part
    of a band which is blocked or by being moved into blocking or being 
    blocked by an effect such as General Jarkeld, will immediately give the
    +0/+2 bonus to this card.  The bonus is not removed if the Orc is removed
    from the blocking situation by an effect like General Jarkeld. 
    [WotC Rules Team 09/22/95]

Dwarven Song:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Dwarven Warriors:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be tapped at any time to make a creature unblockable.  For example,
    if you had Orcish Oriflamme in play, you could tap the Dwarves to make
    a 2/2 creature unblockable before you declare an attack.  Once the
    attack is declared, the creature is 3/2 because the Oriflamme.
    [bethmo]
  Can enhance the creature any way you want after the Dwarves make it
    unblockable without losing the effect. [bethmo/Revised Card Text]
  Can be used after a creature is blocked but has no effect.  Once a
    creature is blocked, it cannot be unblocked by anything other than
    False Orders. [bethmo]

Dwarven Weaponsmith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Antiquities version cannot use the ability unless you have an artifact 
    to sacrifice.  It is part of the cost. [Aahz]
  The "place in the graveyard" statement on the Antiquities version is 
    actually a "sacrifice" and is a cost which cannot be prevented. 
    [Duelist Magazine #2, Page 14]

      -      -     *     -     *     - E -     *     -     *     -     - 

Earthbind:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to all versions of this card, it should read "When Earthbind
    comes into play, it deals 2 damage to target creature is enchants if that
    creature has flying.  That creature loses flying."
    [WotC Rules Team 06/15/95]
  The two damage happens only once, and just like other damage it goes away
    at the end of the turn. [PPG Page 222]
  If Flight is cast on an Earthbound creature, it gains flying again.  In
    general, if two enchantments contradict each other, the most recently
    cast wins. [Page 45]
  The damage is done after it enters play and not as part of the casting of
    the spell.  It is something the permanent does while in play.  This means
    the damage is not subject to Justice.  [Aahz 01/03/96]
  The Limited and Unlimited Editions of this card were only castable on
    flying creatures.  The Revised Edition card can be cast on any creature
    but has no effect on non-flying creatures.  Note that the Limited and 
    Unlimited versions of this spell do not remove themselves once the 
    creature is not flying.

Earth Elemental:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Earthlink:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Triggers even if the creature doesn't stay in the graveyard because of 
    Enduring Renewal or some other triggered effect. [bethmo 01/19/96]

Earthlore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Enchant Land" entry in the General Rulings for more information.
  As of 06/01/96, the land is tapped during announcement and as a cost 
    instead of being tapped during resolution. [Duelist Magazine #11, Page 56]
  Ignore the first sentence of this card up to the comma.
    [Duelist Magazine #6, Page 130]
  It is buried if you lose control of the target land. 
    [WotC Rules Team 06/15/95]

Earthquake:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not a targeted spell, so it may be cast when there are no
    creatures in play. [bethmo]
  Whether or not a creature is not Flying is only checked on resolution. 
    [D'Angelo 10/05/95]

Eater of the Dead:
  Info: Color=Black     Type=Summon Eater          Cost=4B              DK(U2)
  Text(DK+errata): 3/4; {0}: Remove a creature card in any graveyard from the 
    game to untap Eater of the Dead. Use this ability only while Eater of the 
    Dead is tapped.
  Text(DK): 3/4; {0}: Take one creature from any graveyard and remove it from
    the game.  Untap Eater of the Dead.
  As errata, the card should read "0: Remove a creature card in any graveyard 
    from the game to untap Eater of the Dead. Use this ability only while 
    Eater of the Dead is tapped." [WotC Rules Team 06/27/96]  There was
    previous errata that had it untap as a cost and allowed an infinite loop
    with Krovikan Plague.
  See "Creature in the Graveyard" in the General Rulings for more information.
  The card in the graveyard is removed from the game during announcement and
    as a cost. 
  It untaps during the resolution of its effect.  This makes it possible to
    empty a graveyard of creatures by using this effect repeatedly in one
    batch of spells. [WotC Rules Team 06/27/96]
  It still untaps as normal during untap unless otherwise prevented.  The 
    ability is not inhibited by other effects that prevent normal untapping 
    such as Meekstone, Paralyze, Smoke, etc.  [Aahz 08/10/94]

Ebon Praetor:
  Info: Color=Black     Type=Summon Avatar         Cost=4BB             FE(U1)
  Text(FE): 5/5, Trample, first strike; During your upkeep, put a -2/-2 
    counter on Ebon Praetor. You may sacrifice a creature during your upkeep 
    to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed 
    was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature 
    may be sacrificed in this manner each turn.

Ebon Stronghold:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Dwarven Ruins for rulings.
 
Ebony Horse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Arabian Nights and Revised Edition versions of this card made the
    creature treated as if it never attacked.  The creature is not considered 
    to have attacked for purposes of "attack or die" effects like Siren's
    Call. [WotC Rules Team 12/15/94] 
  With the Arabian version, the Clockwork Beast did not last until the end 
    of combat so it does not lose a counter. [bethmo 08/08/94]
  The Fourth Edition version of this card only untaps the creature and makes
    it neither take nor deal damage.  It is still attacking, however.
    [Duelist Magazine #5, Page 10]

Elder Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The decision to tap or untap is made on announcement before target is
    selected.  This decision cannot be changed if the effect is redirected. 
    [D'Angelo 10/04/95]
  The choice of target gives free range of lands, creatures and artifacts.
    You do not lock in on one type as a casting decision.  If the effect is
    redirected, the type is not fixed. [D'Angelo 10/04/95]

Elder Land Wurm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It becomes free to attack once it has been assigned as a blocker once.
    [WotC Rules Team 09/22/95]
  Since it cannot attack until it has blocked at least once, it can be
    effectively killed by a Nettling Imp or Siren's Call effect.
    [Aahz 06/24/94]

Elder Spawn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Electric Eel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the +2/+0 lasts until end of turn. [WotC Rules Team 09/22/95]

Elephant Graveyard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
El-Hajjaj:
  Info: Color=Black     Type=Summon El-Hajjaj      Cost=1BB      AN(U2)/R4(R1)
  Text(4th): 1/1; Gain 1 life for every 1 damage El-Hajjaj deals.  You cannot 
    gain more life in this way than the toughness of the creature or the total
    life of the player that El-Hajjaj damages.
  Text(AN/RV): 1/1; You gain 1 life for every point of damage El-Hajjaj 
    inflicts.
  The Arabian and Revised Edition versions give you life for the total 
    amount of unprevented damage inflicted regardless of the toughness of the
    target.  For example, if an El-Hajjaj with Unholy Strength is blocked by
    a 1/1 Goblin, you get 3 life, but if a Samite Healer prevents one point,
    you get 2 life.  The Fourth Edition version only gives you life up to a 
    maximum of the creature's toughness or player's life total.
    [Duelist Magazine #5, Page 10]

Elkin Bottle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not considered to be drawing a card. [Aahz 06/12/95]
  If the Bottle leaves play or your control, the spell remains waiting until
    used or until your next upkeep. [Aahz 06/13/96] (REVERSAL)  The card is
    not considered to be on the Bottle.  It's waiting around as part of the
    effect.
  The card is not part of your hand in any way.  You cannot be forced to
    discard it due to a discard from hand effect.  When you play it, it is
    played following rules as if it were being played from your hand (e.g. a
    Sorcery is played as such and is not played as an instant).  
    [Duelist Magazine #11, Page 56]
  You cannot play a card from the Elkin Bottle onto an Ice Cauldron.
    [Duelist Magazine #11, Page 57]  (See the Ice Cauldron for more info)
  Word of Command cannot be used to force a player to play a spell off the
    Bottle. [Aahz 12/18/95]  (This is a REVERSAL of a previous ruling.)
  You can get a creature card onto the Bottle when Enduring Renewal is in
    play. [D'Angelo 12/04/95]
  The card is removed at the beginning of upkeep (not during or at the end)
    if it isn't played. [Duelist Magazine #10, Page 44]

Elven Fortress:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Elven Lyre:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Elven Riders:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Elves of Deep Shadow:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Elvish Archers:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Alpha printing version of this card was a 1/2 creature.  All further
    printings were corrected to make it a 2/1 creature.

Elvish Farmer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.

Elvish Healer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose on announcement whether you are preventing 2 damage to a green
    creature or are preventing 1 damage to something else. [Aahz 06/13/96]
    (REVERSAL)

Elvish Hunter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Elvish Scout:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can prevent damage from being dealt but does not prevent special abilities
    like the Basilisk stoning. [Aahz 12/02/94]
  See the "Fog Effects" entry in the General Rulings for more information.

Emerald Dragonfly:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Enchanted Being:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Enchantment Alteration:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Moving Enchantments" entry in the General Rulings for more
    information.
  Cannot move an enchantment to an illegal target. [Card Text]
  Only targets the enchantment and not either of the things the enchantment
    may be on. [Aahz 07/09/95]
  You can move a Blue Ward since it offers protection to the creature and not
    to itself. [bethmo 09/14/94]
  If it is Deflected, you cannot change the choice of destination.  You can
    only change the enchantment which will be moved to that destination.
    [D'Angelo 10/31/95]
 
Enduring Renewal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Token creatures are removed from the game if they end up in the graveyard
    or your hand, so this effect will not let you get them in your hand.
    [D'Angelo 06/08/95]
  The creature discarding effect is a triggered effect and as such will not
    do anything until after the draw effect completely resolves.  Thus, if
    you play Brainstorm, you can draw a creature and put it back onto the
    library before the triggered effect happens... and thereby not have to
    discard it at this time. [Duelist Magazine #11, Page 57]
  You can use Resurrection or Safe Haven to get creatures into play.
    [D'Angelo 06/14/95]  This is because the creatures come to your hand in
    some way that is not considered a "draw".  Enduring Renewal only affects
    creatures that are "drawn".
  If you Animate Dead a creature then the Animate is removed, the creature
    goes to your hand. [D'Angelo 06/14/95]
  If the creature is only a creature due to an effect, it still comes to your
    hand. [Duelist Magazine #7, Page 9]  This includes Mishra's Factory,
    Titania's Song and any other way to animate a card.

Energy Arc:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used on untapped creatures as well.  They won't deal damage either.
    [D'Angelo 07/10/96]  The trick is that it says to untap any number of
    target creatures and the other part of the effect works even if the card
    is already untapped.

Energy Flux:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should give all artifacts in play "Pay {2} during your
    upkeep or bury this artifact", and thereby give all artifacts an upkeep
    cost.  It should not be read as an upkeep effect that destroys artifacts
    and has a prevention cost. [Duelist Magazine #8, Page 51]  (This is a 
    REVERSAL to the common reading of the Fourth Edition version of the card)
  Read the word "discarded" on the Antiquities version as meaning "destroyed".  
    This is official errata to the card. [Duelist Magazine #4, Page 137]
  There is an upkeep cost imposed on the artifacts.  They cannot have their
    abilities used until this upkeep is dealt with.  See the "Upkeep" entry
    in the "Turn Order" section of the General Rulings for more information.
  The Fourth Edition version differed from the Antiquities and Revised 
    Edtion versions in that it implied a destroy at once effect with a cost
    to prevent destruction rather than an upkeep cost.  Errata has been
    issued to make all the cards act alike.

Energy Tap:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Fourth Edition card should say "Tap target untapped creature
    you control..." because it should not target a tapped creature under 
    Fourth Edition rules. [Duelist Magazine #5, Page 10]

Equinox:
  Info: Color=White     Type=Enchantment           Cost=W               LG(C1)
  Text(LG+Errata): Choose target land you control. {0}: Tap land Equinox
    enchants to counter target spell that will send one or more lands you
    control to the graveyard. Play this ability as an interrupt.
  Text(LG): Tap land enchanted with Equinox to counter a spell that destroys
    one or more of your lands. This ability is played as an interrupt.
  As errata, this card should read "Choose target land you control.  {0}:
    Tap land Equinox enchants to counter target spell that will send one
    or more lands you control to the graveyard.  Play this ability as
    an interrupt." [WotC Rules Team 06/15/95]
  See the "Enchant Land" entry in the General Rulings for more information.
  Can be used to counter any spell which would result in the destruction
    of one or more of your lands.  For example a Shatter cast on an
    Assembly Worker or even a Lightning Bolt at an animated land.
    [WotC Rules Team 06/15/95]
  Cannot be used to counter non-spell effects such as Demonic Hordes or
    others which destroy lands. [bethmo 06/14/94]
  Cannot be used to counter a spell like Demonic Hordes which creates a
    possibility of a land being destroyed at a later time. [bethmo 06/15/94]
  Cannot be used to counter a spell which would indirectly cause destruction
    of one of your lands.  For example, casting Resurrection on a Mold
    Demon or casting Terror on a creature while Earthlink is in play.
    [Aahz 11/21/95]
  Cannot be used to counter a spell which has a random chance of destroying
    a land, such as Falling Star or Chaos Orb. [Aahz 04/16/96]
  Can be used to counter a spell which requires sacrificing when it enters
    play such as Mold Daemon or Wood Elemental. [WotC Rules Team 12/15/94]
    But not one that requires sacrificing as part of the casting cost.
    [Aahz 12/17/94]  Mana Vortex was accidentally listed in the ruling
    but cannot be countered by Equinox since it sacrifices as a cost.
    [Aahz 12/17/94]
  Balance can be countered only if you have more lands than someone else in
    play when Equinox is announced and resolved. [Aahz 11/11/95]
  Does not stop the sending of the land from play into its owner's hand.
    [Aahz 06/16/94]
  As of 06/01/96, the land is tapped during announcement and as a cost 
    instead of being tapped on resolution.  [Duelist Magazine #11, Page 56]
  Before 06/01/96, this effect taps the land on resolution and not on 
    activation.  If it cannot successfully tap the land at that time it will 
    not counter the spell.  Note that the use cost is really zero mana so you 
    can declare this more than once if you want to. [D'Angelo 07/06/95]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]

Erg Raiders:
  Info: Color=Black     Type=Summon Raiders        Cost=1B       AN(C5)/R4(C1)
  Text(4th): If you do not attack with Erg Raiders during your turn, it deals 
    2 damage to you at end of turn.  Erg Raiders deals no damage to you the
    turn it comes into play on your side.
  Text(RV): If you do not attack with Raiders, they do 2 damage to you at end 
    of turn.  Raiders do no damage to you during the turn in which they are 
    summoned.
  Text(AN): If you do not attack with Raiders, they do 2 damage to you at end 
    of turn.  Raiders do no damage to you during the turn in which they were 
    summoned.
  If tapped and unable to attack, they still do 2 damage to the controller
    of this card. [Snark]
  The Arabian Nights version of this card has two versions, one with a small
    dark circle behind the "1" in the casting cost (rarity C3) and one with
    a normal mana circle behind the cost (rarity C1).

Erhnam Djinn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You cannot choose to use the "give ForestWalk" effect when there are no
    legal targets.  The rule is that you can end upkeep without dealing with 
    it if there are no legal targets at that time, but if there is a legal 
    target at that time then you must deal with it. 
    [Duelist Magazine #7, Page 98]
  In multiplayer games you can choose a different player's creature each time 
    it is used. [Duelist Magazine #4, Page 64]  You are forced to pick 
    a creature that some opponent controls if there is at least one creature
    in play that is a legal target. [Aahz 06/13/96]
 
Erosion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The payment is an upkeep cost on the enchantment and not on the land itself.
    [Duelist Magazine #11, Page 56]  (This is a REVERSAL of a previous ruling 
    I had here)

Essence Flare:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It's effect is not an upkeep cost, it's just an upkeep effect. 
    [Aahz 02/12/96]
 
Eternal Flame:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Targets one opposing player. [Duelist Magazine #4, Page 64]

Eternal Warrior:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Eureka:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The cards played during Eureka all enter play one at a time.  This means
    that if two of the same Legend are put into play as the result of this
    spell that the second one is buried, not both of them.  [Aahz 06/22/94]
  You keep putting cards out until both/all players say they are done.  It is
    not until one player says they are done.  You alternate simply to stop
    one player from putting out too many cards in a row when the other player
    wants to play some.  Another way to think of this is to go around the
    table.  Each player may play a card or pass.  Eureka ends once an entire
    pass around the table is made where everyone passes.
    [Duelist Magazine #2, Page 8]
  The cards are just put into play.  They are not cast, and so they cannot be
    countered, will not trigger "gain 1 life when" or other effects (such as
    the Verduran Enchantress) that can only be used when a spell is cast.
    [Aahz 09/02/94]  Simlarly, they can be played on creatures, like Autumn
    Willow, that cannot be targeted by spells and effects... since these are
    considered to be neither at the time. [bethmo 02/23/96]
  Any effects that trigger due to these cards coming into play do not actually
    resolve until after the entire Eureka effect is done resolving. 
    [Aahz 10/25/95]
  Continuous effects of cards put into play happen immediately.
    [Aahz 12/18/95]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]

Evaporate:
  Info: Color=Red       Type=Sorcery               Cost=2RW             HL(U3)
  Text(HL): Evaporate deals 1 damage to each blue creature and white creature.
  A creature which is both blue and white only takes one damage.
    [Duelist Magazine #9, Page 60]  The card just creates a list of affected
    creatures and the list cannot have a single creature more than once.

Evil Eye of Orms-By-Gore:
  Info: Color=Black     Type=Summon Evil Eye       Cost=4B              LG(U1)
  Text(LG): 3/6; None of your creatures can attack except for Evil Eyes. Evil
    Eye can only be blocked by walls.
  Will prevent Akron Legionnaires from attacking. [Aahz 10/21/94]
 
Evil Presence:
  Info: Color=Black     Type=Enchant Land          Cost=B            ABUR4(U1)
  Text(4th): Target land becomes a basic swamp.
  Text(RV): Target land is now a basic swamp.
  Text(ABU): Target land is not a swamp.
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Page 60]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Exorcist:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Eye for an Eye:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ Can be used for damage from creatures, spells and the effects of spells or
    permanents, but not from mana burn. [Card Text]  The Arabian version was
    not usable on damage from non creature permanents. 
  Cannot be used on effects that cause loss of life.  This includes
    Shahrazad, Channel, and death of a Personal Incarnation.  It can only
    be used on damage. [bethmo]
  Since it does allow you to reduce damage, you may use a Circle of
    Protection or other form of damage prevention to reduce the damage and
    still do full damage to your opponent. [bethmo]
  Can be used during damage prevention even though it is not a damage
    prevention or redirection effect.  It's an exception. [Aahz 06/12/95]
  Can only be used during a damage prevention in which the player is
    damaged.  It cannot be used retroactively like Reverse Damage and
    Simulacrum can. [Aahz 06/06/94]
  Does white damage to your opponent.
  Targets the damage, so it can be Deflected from one packet of damage on you
    to a different packet of damage. [Duelist Magazine #11, Page 57]

      -      -     *     -     *     - F -     *     -     *     -     - 

The Fallen:
  Info: Color=Black     Type=Summon Fallen         Cost=1BBB     DK(U2)/CH(U3)
  Text(CH): 2/3 ; During your upkeep, The Fallen deals 1 damage to each
    opponent it has previously damaged.
  Text(DK): 2/3 ; During its controller's upkeep, The Fallen does 1 damage to
    each opponent it has previously damaged.
  Will not damage the controller, only opponents of the controller.  So, if
    you managed to take control of someone else's The Fallen after being
    damaged by it, you will not be damaged. [Aahz 02/08/95]  Unlike Black
    Vice which targets only when it is cast, this card actually chooses 
    players each upkeep and will not choose an illegal player.
  The effect is not cumulative.  If a player is hit more than once, they 
    still only take one damage from The Fallen each turn.
  This card is not targeted and so it cannot be redirected. [Aahz 08/15/95]
  It stops damaging players and forgets which players it damaged when it 
    leaves play. [Duelist Magazine #9, Page 35]
  If put into an Oubliette or Tawnos's Coffin it will not forget which players
    it damaged. [Duelist Magazine #11, Page 57]
 
Fallen Angel:
  Info: Color=Black     Type=Summon Angel          Cost=3BB      CH(U3)/LG(U1)
  Text(CH): 3/3, Flying ; {0}: Sacrifice a creature to give Fallen Angel +2/+1
    until end of turn.
  Text(LG): 3/3, Flying ; Sacrifice a creature to give Fallen Angel +2/+1
    until end of turn.
  You can sacrifice as many creatures as you want to the Angel at any time
    that fast effects are allowed. [Aahz 06/14/94]
  Can sacrifice itself. [Duelist Magazine #5, Page 123]
  The two versions to not operate differently. [D'Angelo 06/28/96]  (REVERSAL
    due to Duelist Magazine #12, Page 26)  Before, it was possible to multiply 
    pump the Chronicles version.

Falling Star:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It must flip like a coin and not like a frisbee. [Aahz 06/16/94]
  Only cards touched when it stops moving are affected.  Not ones touched
    while it is moving. [Aahz 06/16/94]
  Has been on the Duelist Convocation banned list (not allowed in decks)
    since 11/01/95.  It was on the Convocation restricted list (only 1 per 
    deck) for tournaments from 08/01/94 to 11/01/95.
 
False Demise:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since False Demise's effect follows the standard timing rules for triggered 
    effects, if both players have False Demise on the same creature, then the 
    player whose turn it is when the creature goes to the graveyard will get 
    it.  The other False Demise effect will fizzle. 
    [Duelist Magazine #12, Page 32]
  Token creatures are removed from the game prior to False Demise's triggered
    effect resolving.  [Duelist Magazine #12, Page 32] The continuous effect 
    of removing tokens is "faster" than triggered effects.
 
False Orders:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, this spell is used during the "Declare Blockers" step of the
    attack and not during the fast-effects step that follows.  It is used
    after all blocker assignments are made but before any effects due to
    assignment of blockers take place.  This is considered a change to the
    blocking assignment. [Duelist Magazine #8, Page 47]
  "defending creature" should be read as "a creature the defending player
    controls." [D'Angelo 08/11/95]
  Can only give legal orders to a creature.  If your opponent could not
    make the choice on their own, False Orders cannot make them do it.
    [bethmo]
  You cannot use this spell to make a creature not block a Lured creature
    because that is not a legal action. [bethmo]
  You cannot use this spell to add a creature to block or to remove a creature
    from blocking when Goblin War Drums is in effect, unless the resulting
    block is still legal. [Aahz 01/27/95]
  If a creature is removed from being a blocker of a given attacker, any
    effects on the creatures that would have happened because it was declared
    as a blocker do not happen. [Duelist Magazine #8, Page 47] (This is a
    REVERSAL)
  If a creature is added as a blocker to a given attacker, any effects on
    the creatures that would happen due to this, do happen.
    [Duelist Magazine #8, Page 47]

Farmstead:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only one life per turn can be gained from this card.  This is errata to
    the card. [WotC Rules Team 06/15/95]  Some people have read the card to 
    say that it can be used multiple times during a turn, but this is 
    incorrect.
  Payment is not an activation cost, so it is not affected by the Revised
    Gloom card. [Aahz 06/06/94]
  Note that the controller of the enchantment is the only one that can pay
    the cost, but the controller of the land is the one that gets the life
    point. [WotC Rules Team 10/12/94]
  It is used on the controller of Farmstead's upkeep and not the controller
    of the land's upkeep unless they are the same person. 
    [WotC Rules Team 06/15/95]

Farrelite Priest:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Mana which "changes color" as it goes through the Priest forgets its
    original source because the old mana gets used up and new mana gets 
    generated. [Aahz 01/24/95]
 
Farrel's Mantle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Is Not Blocked" entry in the General Rulings for more information.
  As errata to the card "opponent" should be read as "defending player".
    Thus, when the ability is used, it does no damage to the defending player.
    [Duelist Magazine #6, Page 131]
  This enchantment gives the creature the ability to deal damage, and
    therefore the damage is considered to come from the creature and not from
    the enchantment. [Aahz 12/02/94]  Creatures like Sengir Vampire that get
    credit for damaging a creature get credit when using the Mantle.
    [D'Angelo 01/18/95]
  The creature's controller (not the enchantment's controller) gets to use
    the ability.  If put on an opponent's creature, you don't make decisions
    about it.  [WotC Rules Team 12/15/94]
  Because this card gives the ability to the creature and not to the 
    enchantment's controller, having more than one of these on a creature has
    no additional effect (much like giving a creature First Strike twice does
    not have any additional effect).  So two or more Mantles acts just like
    you had one Mantle on the creature. [Aahz 06/12/96]

Farrel's Zealot:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Is Not Blocked" entry in the General Rulings for more information.
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
  In a multiplayer game, the target creature does not need to be one of the
    ones controlled by the player you actually attacked.

Fastbond:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can only play land cards when it would otherwise be legal to play a
    land.  This means only on your turn during your main phase.
    [WotC Rules Team 09/15/94]
  Playing a land is not a fast effect, so they must be played out one at a
    time.  Only the restriction to one land per turn was removed.  Lands are
    still played the same way they normally are. [Aahz 12/21/94]
  You take damage whether you play a land using Fastbond's effect or using
    any other effect like Gaea's Touch or Eureka. [bethmo 09/20/94]
    Also, Storm Cauldron and Thawing Glaciers. [bethmo 06/20/96]
  If you have two in play, you take 2 damage per land played. 
    [bethmo 04/11/96]

Fasting:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Phase Skipping" in the General Rulings.
  This effect requires a payment of skipping your draw phase.  You cannot
    use multiple effects that require such a payment, so you cannot use two
    Fastings in the same turn. [WotC Rules Team 10/18/95]
  Can only be used during upkeep.  You cannot use it during your draw phase 
    to skip the rest of it. [WotC Rules Team 10/18/95]  Can be used at any
    time during upkeep. [Aahz 01/16/96]
  Note that using this spell causes you to skip your draw phase entirely,
    so it cannot be used in combination with draw phase effects like
    Island Sanctuary or Howling Mine. [bethmo 08/10/94]
  It can be used with Necropotence since this is used before the draw phase
    and Necropotence happens right as the draw phase would start. 
    [WotC Rules Team 07/29/96]

Fatal Lore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You pick the up to two target creatures before the opponent chooses which 
    of the two effects will happen. [Duelist Magazine #12, Page 32]

Fear:
  Info: Color=Black     Type=Enchant Creature      Cost=BB    ABUR4(C1)/IA(C1)
  Text(IA): Target creature cannot be blocked except by artifact creatures or 
    black creatures.
  Text(4th): Target creature cannot be blocked except by black creatures and 
    artifact creatures.
  Text(RV): Target creature cannot be blocked by any creatures except by black 
    creatures and artifact creatures.
  Text(ABU): Target creature cannot be blocked by any creatures other than
    artifact creatures and black creatures.

Feast of the Unicorn:
  Info: Color=Black     Type=Enchant Creature      Cost=3B              HL(C4)
  Text(HL): Target creature gets +4/+0.

Feedback:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Feint:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings for more information.
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]

Feldon's Cane:
  Info: Color=Artifact  Type=Artifact              Cost=1        AQ(C1)/CH(C2)
  Text(CH): {Tap}: Reshuffle your graveyard into your library. Remove Feldon's
    Cane from the game.
  Text(AQ): {0,Tap}: Reshuffle your graveyard into your library.  If Feldon's
    Cane is used, remove it from the game, returning it to its owner's deck
    only when the game is over.
  As errata to all versions of this card, it should read "{Tap}: Sacrifice
    Feldon's Cane, but remove it from the game instead of putting it into
    the graveyard.  Shuffle your graveyard into your library."
    [Duelist Magazine #10, Page 44] (This REVERSES the prior ruling that the
    Chronicles version was not removed from the game until it resolved.)
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 05/02/94.  Was on the restricted list for
    Type II tournaments from 05/02/94 through 04/01/96.

Fellwar Stone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot be tapped for mana if opponent has no mana producing lands.
    [bethmo 09/26/94]
  As errata, it should be read as saying "any opponent".
    [Duelist Magazine #4, Page 64]
  The generated mana is of the color the land would produce if tapped for
    mana after applying any effects on that land (such as Phantasmal Terrain
    or Reality Twist). [Aahz 07/11/95]
  It only produces one mana even if the land can produce more than one.
    [D'Angelo 08/02/95]
  Can generate any of the colors the land can produce, even if the land is
    one of the Homelands lands which has a cost in addition to tapping in
    order to generate that mana. [Duelist Magazine #9, Page 37]
  The Dark version of this card can only generate colored mana.  It cannot
    generate colorless mana if an opponent controls a land that generates
    colorless mana. [Duelist Magazine #5, Page 10] (This is a REVERSAL).
    Does not carry any restrictions on the use of the mana that the original
    land might have had. [Aahz 08/01/95]
  The Fourth Edition version of the card can generate colorless mana if
    the opponent has a land that does so. [Duelist Magazine #5, Page 10]
    The generated mana has any restrictions that the land's mana would have
    had.  For example, if they have a Mishra's Workshop you could generate
    colorless mana only usable for casting artifacts. [Aahz 08/01/95]

Feral Thallid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Festival:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since this stops your opponent from declaring an attack, it can be very
    effectively used with Siren's Call to kill all your opponent's creatures.
    [bethmo 08/10/94]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  Cannot be retargeted since it can only be played during its target's upkeep.
    [Aahz 07/06/95]
 
Field of Dreams:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you get to draw more than one card from the library at a time (such as
    with Ancestral Recall), after drawing each card you turn the next one 
    face up.  This means that all cards drawn are seen by all players. 
    [bethmo 06/18/94]  This is in line with all other rulings which say that 
    each draw is really a separate action, but that they are done in sequence.

Fiery Justice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]

Fire and Brimstone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fireball:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If split for multiple targets, each target can receive only one of the
    splits.  You may not multiply target something. [bethmo]
  If the damage to creatures is redirected to the player (via Jade Monolith
    or other effect), each split of the fireball is a separate damage
    packet for purposes of Circle of Protection. [WotC Rules Team 01/24/94]
  The mana spent for extra targets is not part of the casting cost for
    Spell Blast or other reasons. [Peterson 10/14/94]
  As always "a target" means any creature or player.

Firebreathing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fire Covenant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fire Drake:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fire Elemental:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fire Sprites:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Firestorm Phoenix:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  No matter how it goes to the graveyard from play, it returns to its owner's
    hand. [Aahz 06/16/94]
  The Phoenix power works even for Clones or Doppelgangers of a Phoenix.
    The Clone or Doppelganger goes to your hand immediately after going to
    the graveyard. [WotC Rules Team 09/15/94]
  As errata to the card, treat the word "instead" as being "after".  The
    Phoenix does go to the graveyard and trigger effects (such as Soul Net)
    which watch for something going to the graveyard.  It then jumps into the
    player's hand. [Duelist Magazine #2, Page 8]
  Does not return if Disintegrated because Disintegrated creatures do not go
    to the graveyard first. [WotC Rules Team 09/15/94]
  Does return if a Runesword is used on it and it is destroyed.
    [WotC Rules Team 10/12/94]  The Runesword sends creatures to the graveyard
    first.

Fishliver Oil:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fissure:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Whether the target is a land or creature is not set on announcement, so if 
    the spell were Deflected it could target either.  [D'Angelo 10/04/95]

Flare:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Flash Counter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Flashfires:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Flash Flood:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The decision to destroy a permanent or unsummon a Mountain is a decision
    made on announcement before a target of the proper type is selected.  If 
    the spell is redirected, this mode cannot be changed, so only targets of 
    the selected type are valid. [WotC Rules Team 09/22/95]

Flight:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Flood:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Artist's name is spelled incorrectly.
 
Floral Spuzzem:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Is Not Blocked" entry in the General Rulings for more information.
  As errata, the ability only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]
  The artifact may be regenerated if it is an artifact creature.
    [bethmo 06/16/94]
 
Flow of Maggots:
  Info: Color=Black     Type=Summon Insects        Cost=2B              IA(R1)
  Text(IA): 2/2; Cumulative Upkeep: {1} ; Cannot be blocked by non-wall 
    creatures.

Flying Carpet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Destroyed if creature using it is goes to the graveyard.  It is not 
    destroyed if the creature regenerates.  [Arab FAQ 01/05/94]  It is not
    destroyed if the creature is removed from the game (unless it goes to the
    graveyard first). [Aahz 06/13/96]

Flying Man:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fog:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings for more information.
  The Revised Edition version does stop blocking abilities, but does not undo 
    any that have already occurred.  For example, it will prevent the Thicket
    Basilisk's destroy ability if used before damage dealing, but it will not
    undo the Aisling Leprechaun's ability once it has taken effect. 
    [Aahz 03/17/95]
  Can be played before an attack, or during an attack before damage is
    dealt. [bethmo]
  The Revised Edition version of this card prevents special abilities due
    to blocking in addition to the normal prevention of creatures dealing 
    damage.  The Limited, Unlimited and Fourth Edition versions only prevent
    the dealing of damage.  The Fourth Edition version is the only version
    usable after combat (to waste the card). [Duelist Magazine #5, Page 10]

Forbidden Lore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Enchant Land" entry in the General Rulings for more information.
  As errata, the first sentence of the card should read "Choose a target
    land you control." [Duelist Magazine #6, Page 132]
  As of 06/01/96, the land is tapped during announcement and as a cost 
    instead of being tapped during resolution. [Duelist Magazine #11, Page 56]

Forcefield:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In the Fourth Edition rules, the Forcefield removes all but one point of
    damage from an unblocked creature.  The remaining point of damage
    retains its color and may be prevented or redirected as per normal
    means (including the Veteran Bodyguard).  [PPG Page 113]
  Treat this card as saying "(1): Prevents all but one damage to you from
    an unblocked attacking creature". This is official errata to the
    card.  [Duelist Magazine #3, Page 79]
  The "Errata" article in Duelist Magazine #2 incorrectly lists the cost of
    Forcefield as "(T,3)".  Ignore this typo.  [Duelist Companion #2, Page 3]
  Cannot be used to prevent damage caused by a blocked creature with
    Trample ability. [bethmo]
  Only usable on damage from unblocked attacking creatures that is dealt due
    to the attack.  Any damage from effects (even while it is attacking and
    is unblocked) is not valid. [Duelist Magazine #7, Page 99]

Force of Nature:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is not mandatory to pay the upkeep cost.  You may choose not to pay
    and to take the damage. [Duelist Magazine #3, Page 15]
  COP:Green can be used to prevent damage due to not paying upkeep.
    [Snark]
  The Limited, Unlimited and Revised Edition printings all say you "must" pay
    the upkeep while the Fourth Edition leaves it as optional.  Still, with
    the pre-Fourth edition versions the upkeep payment does not specify what
    mana source(s) to use and so if you do not have GGGG in your mana pool 
    when you announce that you are dealing with the upkeep cost, you can
    effectively make it optional.
  The Alpha printing version of this card had 'G's where the green mana
    symbols are in all further printings.

Force of Will:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Pitch Spells" in the General Rulings for more information.

Force Spike:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The payment is optional. [Aahz 09/02/94]

Force Void:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Forest:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Forethought Amulet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Forgotten Lore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can keep paying until you're happy with the card choice or run out of
    green mana.  This isn't particularly clear from the card text, however.
    [Aahz 06/08/95]
  The opponent gets to choose and you get to pay the mana during the 
    announcement of the spell, even before interrupts can be used against it.
    If you make the payment they choose another target, still being done
    prior to allowing interrupts.  Note that this card is not yet in the 
    graveyard so it cannot be selected. [Duelist Magazine #9, Page 60]
  This is not a triggered effect, but it is a specialized timing effect.
    The opponent gets a chance to use interrupts for mana to pay for this
    effect during the timing bubble.  They can only use such interrupts,
    however, if they actually pay to make the other player choose again.
    [WotC Rules Team 07/19/95]  See the "Specialized Timing Effects" entry in
    the Timing section of the General Rulings.

Fork:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ As errata, this spell should be read as "Fork becomes a copy of target
    spell, acquiring all characteristics, except color, of that spell.  Once
    the spell is copied, choose its new target(s); the copied spell has the
    same number of targets as the original."  [Duelist Magazine #9, Page 61]
    Note that if you change the color of the Fork from red that the resulting 
    spell will not be red.  The errata is a bit extreme.  If the number of 
    targets is not fixed due to some value in the casting costs that the 
    number of targets can be decided as with any other casting decisions. 
    [D'Angelo 09/10/96]
  You need not (and may not) pay any additional mana or other costs (like
    sacrifices) to use the spell which is Forked. You get control over a
    complete copy. [Duelist Magazine #11, Page 57]
  If mana or other costs need to be spent at resolution of the spell, the
    caster of Fork would still be responsible for paying that cost.
    [bethmo 07/18/94]
  Extra costs which are in the spell text but not in the cost at the top of
    the card still count as part of the cost and do not need to be paid by
    the player casting Fork.  This includes extra mana in Drain Life, Soul
    Burn, etc. [Duelist Magazine #11, Page 57]
  You maintain full control over the copy of the spell regardless of who
    cast the original. [Snark]
  The text "just cast" should read as "being cast".  This is official errata
    to the card.  [Duelist Magazine #3, Page 79]
  For spells like Fireball that allow mana to be used for damage or for
    additional targets, the controller of the copy must use the same
    number of targets the original spell did. [Duelist Magazine #3, Page 22]
  Forking a spell with an X in the cost like Detonate requires you to use
    the same X value.  In the case of Detonate, you must find an artifact
    with exactly the cost X. [WotC Rules Team 09/30/94]
  Once a Fork is completed, the new copy is placed on top of the current
    stack.  The copy will resolve before the original. [bethmo 05/03/94]
    The copy isn't put onto the stack until after the original is either
    countered or becomes successfully cast.
  The Fork card itself acts as the copy once Fork resolves.  The Fork becomes
    the spell and will not go to the graveyard until the copy resolves.
  If something happens to the spell card being copied, the Fork will act
    completely as that card.  For example,  Recall removes itself from the
    game, so a Fork of Recall will remove the Fork card. [Aahz 02/17/95]
  Note that the copy created by the Fork is itself never actually cast and
    so it cannot be the target of interrupts.  It is just the result of the
    casting of Fork. [Aahz 12/14/94]
  When Forking Shahrazad and you lose both sub-games, you lose half of your
    life, and then half of what is left. [WotC Rules Team]
  Will copy changes made by interrupts to the spell prior to the use of Fork,
    such as Sleight of Mind or Magical Hack. [WotC Rules Team 09/15/94]
  Timing can get complicated if other interrupts are used.  See the "Spell
    and Effect Timing" section in the General Rulings for more information.
  Has been on the Duelists' Convocation restricted list (only one allowed in
    a deck) for tournaments since 04/19/95.

Formation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Fortified Area:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Foul Familiar:
  Info: Color=Black     Type=Summon Spirit         Cost=2B              IA(C1)
  Text(IA): 3/1; Cannot be declared as a blocking creature. ; {B}: Pay 1 life
    to return Foul Familiar to owner's hand.  Effects that prevent or redirect
    damage cannot be used to counter this loss of life.
  Ability cannot be used while this card is in the graveyard.
    [Duelist Magazine #7, Page 9]

Fountain of Youth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Foxfire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Frankenstein's Monster:
  Info: Color=Black     Type=Summon Monster        Cost=XBB             DK(U1)
  Text(DK+errata): When Frankenstein's Monster comes into play, remove X
    target creatures in your graveyard from the game or bury Frankenstein's
    Monster.  For each creature removed from your graveyard in this way, you
    may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or
    +0/+2.
  Text(DK): When Frankenstein's Monster is brought into play, if you do not
    take X creatures from your graveyard and remove them from the game,
    Frankenstein's Monster is countered. For each creature removed from your
    graveyard in this way, you may choose to give Frankenstein's Monster a
    permanent +2/+0, +1/+1, or +0/+2.
  As errata, it should read "Choose X target creatures in your graveyard.
    When Frankenstein's Monster comes into play, remove those cards from the
    game or bury Frankenstein's Monster." [Duelist Magazine #10, Page 43]
  You declare X when the spell is cast and chose X creatures from the
    graveyard.  If on resolution any of the targets are not there, the Monster
    is buried.  If only some of the targets are there, you do not have to
    remove them. [Duelist Magazine #10, Page 43]  In other words, it is an 
    all or nothing effect and doesn't do anything partially.
  X can be any number and it does not have to match the total contents of
    your graveyard. [bethmo 09/09/94]
  See "Creature in the Graveyard" in the General Rulings for more information.

Freyalise's Charm:
  Info: Color=Green     Type=Enchantment           Cost=GG              IA(U1)
  Text(IA): {GG}: When any opponent successfully casts a black spell, draw a
    card. Use this ability only once each time a black spell is cast. ; {GG}:
    Return Freyalise's Charm to owner's hand.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.

Freyalise's Winds:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The effect is inherent in the wind counters and not the enchantment, so
    if the enchantment leaves play the wind counters will continue to work
    until they are removed during the next untap. 
    [Duelist Magazine #10, Page 44] 
  Does not remove counters from Cyclone.  This is because the enchantment does
    not seek out wind counters.  The wind counters from the enchantment 
    remove themselves at the proper time. [Duelist Magazine #10, Page 44]

Frost Giant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Frozen Shade:
  Info: Color=Black     Type=Summon Shade          Cost=2B           ABUR4(C1)
  Text(4th): 0/1; {B}: +1/+1 until end of turn.
  Text(ABUR): 0/1; {B}: +1/+1.
  As errata, the Limited, Unlimited and Revised edition versions should have
    "until end of turn" added to the ability. [WotC Rules Team 09/22/95]
  The artist's name, Shuler, was misspelled on the Limited/Unlimied Edition
    versions of this card.

Funeral March:
  Info: Color=Black     Type=Enchant Creature      Cost=1BB             HL(C1)
  Text(HL): When target creature leaves play, that creature's controller 
    sacrifices a creature he or she controls. Ignore this effect if that 
    player controls no creatures.

Fungal Bloom:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Fungusaur:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Regeneration prevents death, so even if it would have died, it took
    damage and lived so it gets its +1/+1. [bethmo]
  The Limited and Unlimited versions of this card gain +1/+1 every time it
    is damaged and not killed.  This can occur more than once in a turn. 
    The Revised and Fourth Edition cards only gain one counter at the end of 
    any turn in which it is damaged.

Fylgja:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age.

Fyndhorn Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The ability works if it was blocked this turn, no matter how that block
    came about. [bethmo 06/28/96]

      -      -     *     -     *     - G -     *     -     *     -     -

Gabriel Angelfire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Gaea's Avenger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]
 
Gaea's Liege:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have 5 Forests and your opponent has 10 Forests and the Liege
    takes 7 damage during an attack, that once the attack is over, the
    Liege is no longer attacking and will be killed. [bethmo]
  The "change to forest" effect cannot be prevented by Consecrate Land or
    removed by Tranquility because it is not an enchantment. [Snark]
  This can change any land (not just basic lands) into a Forest. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Page 60]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  The Limited and Unlimited Edition versions of this card define conditions
    for "attacking" and "defending" when it should say "attacking" and
    "not-attacking". [Duelist Magazine #3, Page 79]

Gaea's Touch:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ Cannot put out multilands which generate green mana because they are not
    basic Forests.  They do count as part Forest but not _basic_ forests.
    [Duelist Magazine #10, Page 44]
  You have to say when you put the land out that it is the one you get because
    of Gaea's Touch. [Duelist Magazine #6, Page 131]  Thus, you cannot put out
    a Forest, play Gaea's Touch, then play another land claiming that the
    first one was under Gaea's Touch.
  Can get a Snow-Covered Forest. [Duelist Magazine #6, Page 132]

Gangrenous Zombies:
  Info: Color=Black     Type=Summon Zombies        Cost=1BB             IA(C1)
  Text(IA): 2/2; {T}: Sacrifice Gangrenous Zombies to have it deal 1 damage to
    each creature and player.  If you control any snow-covered swamps,
    Gangrenous Zombies instead deals 2 damage to each creature and player.
  Whether it does 1 or 2 damage is set on announcement depending on whether
    you have any Snow-Covered Swamps at that time and it is not changed if
    you gain or lose such Swamps afterwards. [Duelist Magazine #8, Page 50]

Gaseous Form:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Legends version reduced damage dealt to the creature in combat to zero.
    The Fourth Edition version acts like a single creature Fog effect.  
    [Duelist Magazine #5, Page 10]  See the "Fog Effects" entry in the 
    General Rulings.

Gate to Phyrexia:
  Info: Color=Black     Type=Enchantment           Cost=BB              AQ(U3)
  Text(AQ): Sacrifice one of your creatures during your upkeep to destroy any
    one artifact.  You may not sacrifice a creature that is already on its way
    to the graveyard.
 
Gauntlet of Might:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multilands which have Mountain as one of their types produce an extra red
    mana when tapped for either color. [bethmo]
  Mountains do not produce two mana when Conversion is in play because all
    the Mountains are now Plains instead. [Snark]
  If a Mountain is tapped using Twiddle or Icy Manipulator while the
    Gauntlet is in play, the owner of the Mountain gets one red mana added
    to their pool.  The Gauntlet says that if the land gets tapped, an
    additional red mana gets generated. [bethmo]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 05/01/94.  It was removed once
    Antiquities and Revised Edition made it easier to destroy artifacts.

Gauntlets of Chaos:
  Info: Color=Artifact  Type=Artifact              Cost=5        LG(R1)/CH(U1)
  Text(CH): {5}: Sacrifice Gauntlets of Chaos. Choose a target artifact,
    creature, or land opponent controls and a target permanent you control of
    the same type.  Exchange control of these permanents. Bury any
    enchantments played on these permanents.
  Text(LG): {5}: Sacrifice Gauntlets of Chaos. Take control of target land,
    creature, or artifact. Then give the former controller of that permanent
    control of a target permanent of the same type under your control. You
    each control these permanents until game ends. Gauntlets of Chaos does not
    tap or untap these permanents. Enchantments on traded permanents are
    destroyed.
  Creatures with Artifact Ward on them may be selected, but this will cause
    the effect to fail and nothing will change hands. [Aahz 07/13/94]
  For the Legends version of this card.  Only the one creature/land/artifact 
    of your opponent's is selected when you declare this effect.  On 
    resolution of the spell, you first take control of that target, then 
    select a target from your cards.  If you had no other cards to swap, then 
    you must give back the one you took.  If the first target became invalid 
    then the effect fizzles and no swap is made. [Duelist Magazine #2, Page 8]
  The Chronicles version of this card targets both cards and swaps them 
    during resolution. [Bethmo 02/28/96]  If one of the cards in a swap is
    not legal on resolution, then that swap fails. [Aahz 03/02/96]

Gaze of Pain:
  Info: Color=Black     Type=Sorcery               Cost=1B              IA(C1)
  Text(IA): For each creature you control that attacks and is not blocked, you
    may choose to have it deal no damage to defending player this turn.  If
    you do so, it instead deals damage equal to its power to any target
    creature.
  Does not target the creatures.  You can choose at any time after blockers
    are declared and before damage dealing to just have a creature use the
    ability. [Aahz 07/19/96]
 
General Jarkeld:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If a creature is removed from being a blocker of a specific creature, the
    effects that would have happened because it was declared as a blocker
    may or may not happen depending on the creature's blocking effect.
    [WotC Rules Team 09/22/95]  If the card text said that creatures
    "assigned to block" or "blocks" then the effect is not removed by
    removing the blocker.  If the card text said "blocking", then the effect
    probably does not happen.  See individual cards for rulings.
  If a creature is added as a blocker to a specific creature, the blocking
    effect of that creature may or may not happen depending on the creature's
    blocking effect. [WotC Rules Team 09/22/95]  If the card text said that
    creatures "blocking" then the effect happens.  If the card text said
    "assigned to block" or "blocks", then the effect probably does not happen.
    See individual cards for rulings.
  Can target any two attacking creatures but only works if both of them have
    at least one blocker when it resolves and when you are done choosing new
    blockers. [Duelist Magazine #7, Page 99]

Ghazban Ogre:
  Info: Color=Green     Type=Summon Ogre           Cost=G        AN(C4)/CH(C3)
  Text(CH): 2/2 ; During your upkeep, the player with the most life gains
    control of Ghazban Ogre. If the highest life total is shared by more than
    one player, the player currently controlling Ghazban Ogre retains control
    of it.
  Text(AN+Errata): 2/2 ; During its current controller's upkeep, the player
    with the highest life total takes control of Ghazban Ogre.  If you
    are tied for highest life total, Ghazban Ogre does not change controller.
    If other players are tied for highest life total and you are not, choose
    randomly which player gets control of Ghazban Ogre.
  Text(AN): 2/2 ; During its current controller's upkeep, the player with the
    highest life total takes control of Ghazban Ogre.
  As errata to the Arabian Nights version of the card, add the text "If you
    are tied for highest life total, Ghazban Ogre does not change controller.
    If other players are tied for highest life total and you are not, choose
    randomly which player gets control of Ghazban Ogre."
    [Duelist Magazine #4, Page 136]
  It is up to the current controller as to when during upkeep that the Ogre
    looks for a new master.  This can be before or after any other upkeep
    steps are resolved or spells used. [bethmo]
  The Ogre's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Ghazban Ogre won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98] (This is a REVERSAL)

Ghost Hounds:
  Info: Color=Black     Type=Summon Hounds         Cost=1B              HL(U3)
  Text(HL): 1/1, Attacking does not cause Ghost Hounds to tap. ; If assigned 
    to block any white creatures or any white creatures are assigned to block
    it, Ghost Hounds gains first strike until end of turn.

Ghostly Flame:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not make red and black spells and permanents colorless.  They still
    have color.  A red spell cannot target a creature with Protection from Red
    due to this.  The spells just act like colorless sources when dealing
    damage. [D'Angelo 06/09/95]  
  If the source has more than one color but at least one is red or black,
    then the damage is colorless and all the other colors are forgotten.
    [D'Angelo 06/21/95]
  It does not change the color of the source, so that things that trigger on
    a red spell doing damage (such as Justice) will still trigger.
    [bethmo 04/18/96]  The damage itself thinks it came from a colorless 
    source, however.

Ghost Ship:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ghosts of the Damned:
  Info: Color=Black     Type=Summon Ghosts         Cost=1BB             LG(C2)
  Text(LG): 0/2; {Tap}: Target creature gets -1/-0 until end of turn.

Giant Albatross:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Text(HL): 1/1, Flying ; {1U}: Bury all creatures that damaged Giant
    Albatross this turn.  The controller of any of those creatures may pay 2
    life to prevent that creature from being buried.  Effects that prevent or
    redirect damage cannot be used to counter this loss of life. Use this
    ability only when Giant Albatross is put into the graveyard from play.
  The ability is a triggered effect and can only be activated once just after
    this card goes to the graveyard. [Duelist Magazine #9, Page 37]  The  
    activation cannot include more than one payment of the cost.
  The ability works no matter how it goes to the graveyard.  It seeks out all
    creatures that damaged it during the turn and buries them. [Aahz 10/25/95]
  The ability works even if the damage is redirected to the Albatross.
    [D'Angelo 01/06/96]

Giant Badger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Giant Growth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Giant Shark:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should say "If Giant Shark is assigned to block or a
    blocker is assigned that has taken damage this turn, ..."
    [Duelist Magazine #11, Page 57]
  The result of the errata is that if a creature enters a blocking situation
    with the Giant Shark due to being part of a banded group of attackers or
    by an effect such as General Jarkeld, that the Shark will not get the
    bonus if that creature is damaged.  The bonus happens when the Shark is
    assigned to a specific creature which is damaged and the bonus is not
    removed if that creature is removed from the blocking situation by any
    means. [Duelist Magazine #11, Page 57]
  Only gains its bonus if the blocking creature was damaged before blocking
    was declared.  Damaging the creature later will not give the Shark the
    bonus. [Duelist Magazine #3, Page 7]
  Only gets the bonus once, regardless of the number of blockers or their
    condition. [Aahz 10/21/94]
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
 
Giant Slug:
  Info: Color=Black     Type=Summon Slug           Cost=1B       LG(C2)/CH(C3)
  Text(CH): 1/1 ; {5}: During your next upkeep, choose a basic landwalk
    ability. Giant Slug gains that landwalk ability until end of turn.
  Text(LG): 1/1 ; {5}: During controller's next upkeep Giant Slug gains
    landwalk ability of controller's choice until end of turn. The type of
    landwalk chosen must correspond with one of the five basic land types.
  The choice of landwalk ability is made during upkeep and not at the time
    the mana is spent.  [Duelist Magazine #2, Page 8]
  If the Slug changes controllers after the mana is spent, the player who
    activates this ability selects a landwalk during their next upkeep even
    if they don't control it at the time. [Aahz 06/13/96]

Giant Spider:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Giant Strength:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Giant Tortoise:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Giant Trap Door Spider:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Yes, it does remove itself from the game when used. [D'Angelo 08/02/95]
  If removed from play before his effect resolves, the target will still be
    removed from the game. [D'Angelo 06/21/95]

Giant Turtle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It only cares if it attacked on _your_ last turn, and not your opponent's.
    This makes a difference if you take control of the Turtle during your
    opponent's turn after it attacks.  You can use it on your turn because
    it began your turn in play and because you did not attack with it last
    turn. [bethmo 06/15/94]
 
Gift of the Woods:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Glacial Chasm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If there are no lands in play when this enters play, you have to sacrifice 
    this card. [WotC Rules Team 06/15/95]
  It requires a land to be sacrificed as a triggered effect just after it
    enters play.  It is not paid on announcement. [D'Angelo 10/27/95]
  Consecrate Land will not prevent it from being buried due to not paying
    the upkeep. [WotC Rules Team 07/24/95]  (See errata to Consecrate Land)
  If put into play when an Ankh of Mishra is in play, it will prevent the 
    damage since the Ankh's effect triggers just after the land enters play.
    [D'Angelo 10/12/95]
 
Glasses of Urza:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Limited, Unlimited, and Revised versions of this card, it 
    should read "target player" instead of "opponent".  This means you can
    use it on yourself.  In multiplayer games this allows you to choose a 
    different player each time it is used. [Duelist Magazine #4, Page 64]
    The Fourth Edition version of this card says this.

Gloom:
  Info: Color=Black     Type=Enchantment           Cost=2B           ABUR4(U1)
  Text(4th): White spells cost an additional {3} to cast.  White enchantments
    with activation costs require an additional {3} to use.
  Text(RV): White spells cost 3 more mana to cast.  White enchantments with
    activation costs require 3 more mana to use.
  Text(ABU): White spells cost 3 more mana to cast.  Circles of Protection
    cost require 3 more mana to use.
  There is effectively errata against Gloom to change the word "use" to
    "activate" due to the rulings below.  Although no such errata has been
    formally issued, the rulings are unchanging at the moment and they make
    more sense if this errata is applied.
  The additional 3 mana cost is colorless. [bethmo]
  The additional mana is paid at the same time the effect is announced.
    [bethmo 06/20/96]
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only require the original casting cost as X in order to
    counter the spell. [Aahz 09/02/94]
  The extra mana is not considered part of the activation cost.  It is a
    separate cost.  [Aahz 09/02/94]  If an artifact enchantment (Copy Artifact)
    with an activation cost were Purelaced, Power Artifact could be used to
    reduce the base cost, but not the Gloom cost. [Aahz 12/13/94]
  The cost applies to each activation.  Since you can no longer multiply pump
    effects, it applies to teach an every use.  For example, if Holy Armor 
    were used 5 times, you'd have to pay Gloom 5 times. [D'Angelo 06/28/96]
    (REVERSAL due to Duelist Magazine #12, Page 26)
  Farmstead's cost is not an activation cost and so it is not affected by
    the Revised Gloom.
  The Limited and Unlimited versions of this card only affected the casting
    of white spells and the use of Circles of Protection.  The Revised
    and Fourth Edition cards affect any white spells and the use of white 
    enchantments with activation costs.  Players with Holy Armor and such 
    are in for a surprise.  Note that this does not include upkeep costs, 
    and that the Revised and Fourth Edition cards will not affect Circles 
    which are xxxxlaced to another color.

Glyph of Delusion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be played at any time after the wall blocked a creature and can affect
    any creature that the wall was assigned to block or that was blocked by
    the wall due to being in a band or by being switched into or out of the
    block by an effect like General Jarkeld. [WotC Rules Team 09/22/95]

Glyph of Destruction:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "Target blocking wall you control gets
    +10/+0 until end of turn.  Until end of turn, any damage dealt to that
    wall is reduced to 0.  Destroy the wall at end of turn".
    [Duelist Magazine #5, Page 23]
  Can only be played on a blocking wall. [Duelist Magazine #5, Page 23]
 
Glyph of Doom:
  Info: Color=Black     Type=Instant               Cost=B               LG(C2)
  Text(LG): All creatures blocked by target wall are destroyed at the end of 
    combat.
  All creatures blocked by the wall at the time this spell resolves are marked
    for destruction.  This mark stays even if the creature is removed from 
    being blocked later. [Duelist Magazine #12, Page 26]
  Being destroyed at "end of combat" happens after damage resolution for
    normal damage dealing.  This can result in a regenerating creature having
    to regenerate twice... once for damage dealing and once at "end of
    combat".  [Aahz 01/19/95]

Glyph of Life:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Yes, you can play this on your opponent's walls to good effect.
    [bethmo 06/14/94]
  This is not redirection of damage.  The wall still takes the damage.
    [Duelist Magazine #2, Page 8]

Glyph of Reincarnation:
  Info: Color=Green     Type=Instant               Cost=G               LG(C1)
  Text(LG): Play after combat is over. All surviving creatures blocked by
    target wall this turn are buried. For each creature buried in this manner,
    choose one creature from attacker's graveyard and return it to play under
    attacker's control. Treat these creatures as if they were just summoned.
    If there are not enough creatures in attacker's graveyard, all creatures
    in attacker's graveyard are returned to play.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Can be played at any time after combat is over and affects all creatures
    that the wall was assigned to block or that were blocked by the wall due
    to being in a band or by being switched into or out of the block by an
    effect like General Jarkeld. [WotC Rules Team 09/22/95]
  First place all the surviving creatures in the graveyard, then choose the
    appropriate number of creatures from the attacker's graveyard and
    put them into play.  Some or all of them may be the same creatures
    which were just buried. [bethmo 06/15/94]
  Yes, you can play this on your opponent's Walls to good effect.
    [bethmo 06/14/94]
  The phrase "after combat is over" means "after the attack phase ends".
    [D'Angelo 12/31/95]

Goblin Artisans:
  Info: Color=Red       Type=Summon Goblins        Cost=R        AQ(C4)/CH(U3)
  Text(CH): 1/1 ; {Tap}: Use this ability only when you cast a target artifact
    spell; play this ability as an interrupt. Flip a coin; target opponent
    calls heads or tails while coin is in the air. If the flip ends up in your
    favor, draw a card.  Otherwise, counter your artifact spell. More than one
    Goblin Artisans ability cannot target the same artifact spell.
  Text(AQ): 1/1 ; You may tap Goblin Artisans as you cast an artifact.  Then
    flip a coin; opponent calls heads or tails while coin is in the air.  If
    the flip ends up in opponent's favor, your artifact is countered.
    Otherwise,  draw another card from your library.  You can only use this
    ability once for each time you cast an artifact.
  As errata to the Anqituities version of this card, the ability is treated as
    an interrupt because it can counter a spell.
    [Duelist Magazine #3, Page 79]
  In multiplayer games you can choose a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
  The Chronicles version has an activation cost and the Antiquities version
    did not.  Also, the Chronicles version only lets one Artisan try, while
    the Antiquities version lets each try once.
    [Duelist Magazine #7, Page 101]

Goblin Balloon Brigade:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not grant flying to all goblins, just this one card. [PPG Page 225]
  Can power it up repeatedly during a turn.  This generally has no additional
    effect, but can use up a red mana each time. [Aahz]

Goblin Caves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multilands which are part Mountain are not Basic Mountains.  [Aahz 08/10/94]
  Works even if placed on one of your opponent's Mountains. 
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]
 
Goblin Chirurgeon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can sacrifice itself. [Duelist Magazine #5, Page 123]

Goblin Digging Team:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Goblin Flotilla:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As a clarifiaction, the card works as if it read "At the beginning of the 
    attack, pay R or If Goblin Flotilla blocks or is blocked by a creature, 
    that creature gains first strike until end of turn." 
    [WotC Rules Team 09/22/95]
  A creature gains first strike if the creature was assigned to block or 
    was blocked by the Flotilla or was made to block or was blocked due to 
    being in a band or by being switched into the block by an effect like 
    General Jarkeld.  The first strike is not lost if the creature is removed
    from the blocking situation by an effect such as General Jarkeld.
    [WotC Rules Team 09/22/95]
 
Goblin Grenade:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You cannot sacrifice more than one Goblin to get a greater effect.
    [Aahz 11/15/94]
  When Forked, you do not need to sacrifice another Goblin.  The Goblin was
    part of the cost and need not be repaid when using Fork.
    [Duelist Magazine #4, Page 6]

Goblin Hero:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Goblin King:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Grants the abilities to all cards which say "Summon Goblin(s)" and not
    itself. [PPG Page 225]
  The abilities begin once the King is in play and immediately cease if it
    leaves play.
  Grants these abilities to Goblins owned by all players. [Snark]
  The Revised and Fourth Edition cards are "Summon Lord" while the Limited
    and Unlimited Edition ones are "Summon Goblin King".  This currently has
    no effect on play, however. [Aahz 10/06/94]  Actually, the An-Zerrin
    Ruins can be affected by this difference.

Goblin Kites:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In multiplayer games can choose a different opposing player each time it is
    used. [Duelist Magazine #4, Page 64]

Goblin Rock Sled:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Is not a Goblin so it does not get Goblin bonuses. [Aahz 08/09/94]
  As errata, The Dark version should say "defending player" instead of 
    "opponent".  [Duelist Magazine #4, Page 64]

Goblin Sappers:
  Info: Color=Red       Type=Summon Goblins        Cost=1R              IA(C1)
  Text(IA): 1/1 ; {RR,Tap}: Target creature you control cannot be blocked this
    turn.  At end of combat, destroy that creature and Goblin Sappers. ;
    {RRRR,Tap}: Target creature you control cannot be blocked this turn.  At
    end of combat, destroy that creature.
  If there is no attack declared this turn or the ability is used after the
    attack, the creature is not destroyed. [Aahz 11/08/95]

Goblin Shrine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multilands which are part Mountain are not Basic Mountains.  [Aahz 08/10/94]
  Works even if placed on one of your opponent's Mountains.
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]

Goblin Ski Patrol:
  Info: Color=Red       Type=Summon Goblins        Cost=1R              IA(C1)
  Text(IA): {1R}: Flying and +2/+0.  At end of turn, bury Goblin Ski Patrol.
    Use this ability only once and only if you control any snow-covered
    mountains.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "Use this...only once" means.
+ As errata, it should read "{1}{R}: Flying and +2/+0 until end of turn.  At 
    end of turn, bury Goblin Ski Patrol.  Use this ability only once and only 
    if you control any snow-covered mountains." [bethmo 09/18/96]
  If you activate the ability, then stick this card into a Tawnos's Coffin or
    Oubliette before the end of the turn, the Flying and +2/+0 will stay
    since it does not have a duration. [bethmo 02/28/96]
  The ability can only be used once during the card's existance, however, 
    since it says "use only once" and not once each turn. [bethmo 02/28/96]

Goblin Snowman:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since they cannot be assigned damage, if it is the only creature blocking
    a trampling creature, all the damage goes through to the defender.
    [Aahz 06/09/95]  This is similar to a built in Fog effect, so see the
    "Fog Effects" entry in the General Rulings for more information.
 
Goblins of the Flarg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Goblin War Drums:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multiple War Drums are not cumulative.  They are just redundant.
    [Aahz 12/032/94]
  This card can be simply interpreted as saying that a creature cannot be
    blocked by exactly one blocker.
  If a banded group is used, one member of the band must be blocked by at
    least 2 creatures at once.  You do not need 2 creatures for each member
    of the band and you cannot use 1 creature each on 2 different members of
    a band. [WotC Rules Team 12/15/94]
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
 
Goblin Warrens:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Yes, the token Goblins can be fed back to the Warrens to generate new
    Goblins.  They are Goblin creatures in every way.
    [Duelist Magazine #4, Page 7]  Basically, you are paying R2
    for each Goblin. But, this removes enchantments from existing Goblins
    and now all 3 of the new ones entered play this turn and cannot be used
    until next turn.
  See the "Token Creatures" entry in the General Rulings for more information.

Goblin Wizard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Golgothian Sylex:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only affects cards with the Antiquities anvil symbol on them.  It does
    not affect cards that came from the Antiquities expansion into the main
    set. [bethmo 06/04/94]
  It does affect cards from Chronicles with the anvil symbol.
    [Duelist Magazine #7, Page 98]  This does not include the Wall of Shadows
    from Chronicles with an anvil symbol on it.  That card has errata to
    replace that symbol with a Legends symbol. [Duelist Magazine #7, Page 98]
  Creatures may regenerate from being destroyed this way. [Aahz]
  Guardian Beast will prevent Antiquities artifacts from being destroyed,
    but will not stop the Sylex from destroying itself.
  As errata, read the word "discarded" as meaning "destroyed". [PPG Page 113]

Gosta Dirk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Allows any creature controlled by any player to block IslandWalking
    creatures as if they did not have this ability.  It is not limited to 
    just Gosta.  [Aahz 06/17/94]

Grandmother Sengir:
  Info: Color=Black     Type=Summon Legend         Cost=4B              HL(U1)
  Text(HL): 3/3 ; {1B,Tap}: Target creature gets -1/-1 until end of turn.

Granite Gargoyle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version of this card should have "until end
    of turn" added to the ability. [WotC Rules Team 09/22/95]

Grapeshot Catapult:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition version has an activation cost while the Antiquities
    version just had an ability to deal damage. [Duelist Magazine #5, Page 10]

Gravebind:
  Info: Color=Black     Type=Instant               Cost=B               IA(R1)
  Text(IA): Target creature cannot regenerate this turn.  Draw a card at the 
    beginning of the next turn's upkeep.
  See the "Cantrip" entry in the General Rulings for more information.

Grave Robbers:
  Info: Color=Black     Type=Summon Robbers        Cost=1BB             DK(U1)
  Text(DK): 1/1; {B,Tap}: Take one artifact from any graveyard and remove it
    from the game. Gain 2 life.
 
Gravity Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It removes Flying from all creatures in play when it enters play and from
    each creature as that creature enters play.  It does not prevent Flying
    ability being given to the creature _after_ the Sphere is in play.
    [Duelist Magazine #2, Page 8]  See the "Existing Effects" entry in the
    Timing section of the General Rulings for more information.

Gray Ogre:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Great Defender:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Greater Realm of Preservation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Greater Werewolf:
  Info: Color=Black     Type=Summon Lycanthrope    Cost=4B              HL(C1)
  Text(HL): At the end of combat, put a -0/-2 counter on all creatures 
    blocking or blocked by Greater Werewolf.
+ This effect is triggered at end of combat so it only works if it is still
    alive at that time. [Aahz 09/11/96]

Great Wall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Greed:
  Info: Color=Black     Type=Enchantment           Cost=3B        LG(R1)/4(R1)
  Text(4th/LG+errata): {B}: Pay 2 life to draw a card.  Effects that prevent 
    or redirect damage cannot be used to counter this loss of life.
  Text(LG): <B>: Draw a card and lose 2 life.  Effects that prevent or 
    redirect damage may not be used to counter this loss of life.
  As errata, the Legends version of this card should read "B: Pay 2 life to 
    draw a card.  Effects that prevent or redirect damage may not be used to 
    counter this loss of life." [Duelist Magazine #5, Page 23]
  The loss of life is a payment. [Aahz 02/21/95]
  You cannot spend more life on Greed than you have.
    [Duelist Magazine #3, Page 22]
 
Green Mana Battery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Mana Battery for rulings.
 
Green Ward: 
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Ward for rulings.

Grizzled Wolverine:
  Info: Color=Red       Type=Summon Wolverine      Cost=1RR             IA(C1)
  Text(IA): 2/2 ; {R}: +2/+0 until end of turn.  Use this ability only when a
    creature is assigned to block Grizzled Wolverine and only once each turn.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each turn" means.
  The ability has nothing to do with the number of blockers.
  You cannot even pay for more than one use if you want to as a way to sink
    extra mana. [D'Angelo 06/12/95]

Grizzly Bears:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Guardian Angel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Unlike most damage prevention effects, this spell targets the creature or
    player in addition to targeting the damage.  This means it cannot be used
    on a creature with Protection from White.  Other damage prevention effects
    normally only target the damage. [Aahz 01/17/95]

Guardian Beast:
  Info: Color=Black     Type=Summon Guardian       Cost=3B              AN(U2)
  Text(AN): As long as guardian Beast is untapped, your non-creature artifacts
    cannot be further enchanted, destroyed, or taken under someone else's
    control.  If something occurs that would destroy the Guardian Beast and 
    artifacts simultaneously, the Guardian Beast is destroyed but your 
    artifacts are not.  If an artifact is enchanted or stolen while Guardian 
    Beast is tapped, it remains so when Guardian Beast becomes untapped.
+ As errata, Guardian Beast cannot prevent an effect from destroying or 
    burying an artifact if the artifact itself is the source of the effect.
    [Duelist Magazine #7, Page 99]
  Not paying upkeep costs on an artifact is considered to have the artifact as
    the source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    an artifact, the artifact is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99]  Cumulative upkeep is just a kind of
    upkeep.
  Will not prevent cards which say "destroy at end of turn" (such as the
    Rocket Launcher) from being destroyed. [WotC Rules Team 07/24/95]
    (This is a REVERSAL due to the errata)
  The terms "discarded" or "discard from play" were used in Arabian Nights,
    Antiquities and the Limited and Unlimited Editions to mean "destroyed"
    and so can be prevented. [WotC Rules Team 01/29/94]
  The term "placed in the graveyard" was used in Antiquities to mean
    "sacrifice", such effects cannot be prevented by the Beast. [Aahz]
  Does prevent enchantment spells from even targeting one of your artifacts.
    [Duelist Magazine #7, Page 99]
  Does not prevent removal from the game as from Dust to Dust.
    [WotC Rules Team 10/12/94]
  Does not prevent you from giving back artifacts that were stolen by
    Aladdin or Steal Artifact when Aladdin or Steal Artifact are removed.
    [bethmo]
  Does not protect artifact creatures. [Card Text]  This includes Animated
    artifacts.  Note that it also prevents Animate Artifact from being cast
    on a protected artifact.  [bethmo]
  Does not prevent non-targeted enchantment effects like Titania's Song, or
    targeted effects which are not enchantments like Xenic Poltergeist.
    These are particularly useful since they make the artifact into a creature
    which the Beast will not protect. [Duelist Magazine #2, Page 14]

Gwendlyn Di Corci:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
      -      -     *     -     *     - H -     *     -     *     -     - 

Halfdane:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Copies the current power/toughness of the creature into the text on his
    lower right hand corner.  You then add any effects upon Halfdane himself.
    [Aahz 01/04/96]

Hammerheim:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used on a creature without landwalking but has no effect. 
    [Duelist Magazine #5, Page 23]

Hand of Justice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the creatures are tapped during announcement and as a cost 
    instead of being tapped on resolution.  [Duelist Magazine #11, Page 56]
  Before 06/01/96, the creatures tap as part of the spell resolution. 
    [Aahz 02/02/95]
  Before 06/01/96, if one of the white creatures to be tapped becomes illegal 
    before resolution, the other ones are still tapped but you do not get to 
    destroy the target. [D'Angelo 08/09/95]  This is because a "Do A to do B"
    effect only does B if all targets in part A succeed.
  Before 06/01/96, if the target to be destroyed becomes illegal before 
    resolution, you still have to tap the white creatures but get to destroy 
    nothing. [D'Angelo 08/09/95]  This is because a spell only fizzles 
    entirely if all of its targets are illegal.
  "Summoning sickness" does not prevent creatures from being tapped by this
    spell. [WotC Rules Team 12/15/94]

Hasran Ogress:
  Info: Color=Black     Type=Summon Ogre           Cost=BB       AN(C5)/CH(C3)
  Text(CH): 3/2 ; If you declare Hasran Ogress as an attacker, pay {2} or
    Hasran Ogress deals 3 damage to you.
  Text(AN): 3/2 ; Unless you pay {2} each time Hasran Ogress attacks, Hasran
    Ogress does 3 damage to you.
  The Arabian Nights version of this card has two versions, one with a small
    dark circle behind the "2" in the payment cost (rarity C3) and one with
    a normal mana circle behind the cost (rarity C2).
 
Haunting Wind:
  Info: Color=Black     Type=Enchantment           Cost=3B              AQ(U3)
  Text(AQ): Each time an artifact in play is tapped or its activation cost is
    paid, Haunting Wind does 1 damage to that artifact's controller.  Is not 
    triggered by continuous artifacts.
  It does damage whenever the target artifact's activation cost is paid, or
    when it becomes tapped for any other reason.  It does not do double
    damage if the activation cost requires tapping. [Aahz 06/06/94]
  Does not do damage due to a continuous artifact, even if it becomes tapped.
    The "Is not triggered by continuous artifacts" is absolute.
    [D'Angelo 04/28/95]
 
Havenwood Battleground:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Dwarven Ruins for rulings.
 
Hazduhr the Abbot:
  Info: Color=White     Type=Summon Legend         Cost=3WW             HL(U1)
  Text(HL): 2/5; {X,Tap}: Redirect to Hazduhr the Abbot X damage dealt to 
    any white creature you control.
  Targets damage on a single white creature.  It does not target the creature.
    It cannot take damage from multiple creatures at once. [D'Angelo 10/18/95]

Hazezon Tamar:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Sand Warriors leave play if Hazezon is placed in an Oubliette or
    Tawnos's Coffin, and they do not come back on the turn after Hazezon
    re-enters play. [WotC Rules Team 09/15/94]  
  The Sand Warriors come into play on a player's side if that player controls
    Hazezon during the player's first upkeep after Hazezon enters play.
    It is possible for no player or all players to get Sand Warriors if
    control of Hazezon changes. [WotC Rules Team 05/10/95]
  The Sand Warriors do not change control after they enter play even if
    Hazezon changes control. [bethmo 07/14/94]
  See the "Token Creatures" entry in the General Rulings for more information.

Headless Horseman:
  Info: Color=Black     Type=Summon Horseman       Cost=2B              LG(C1)
  Text(LG): 2/2
 
Headstone:
  Info: Color=Black     Type=Instant               Cost=1B              HL(C1)
  Text(HL): Remove from the game target card in any graveyard.  Draw a card at
    the beginning of the next turn's upkeep.

Heal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Healing Salve:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not target the creature or player.  It only targets the damage on the
    creature or player.  Treat this as errata. [Duelist Magazine #7, Page 36]
  The Limited, Unlimited and Revised Edition versions allowed you to gain 3
    life or prevent 3 damage to a creature or player.  The Fourth Edition
    version also allows you to give 3 life to another player if you choose.
    [Duelist Magazine #5, Page 10]

Heart of Yavimaya:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  If you let it be buried, there is a chance during the
    damage prevention step to tap it for mana.  This way you can effectively
    play the land for mana without losing any other lands. [bethmo 07/02/96]
    This trick is especially nasty with Storm Cauldron, since the Cauldron
    will unsummon the land instead of letting it be buried. [bethmo 07/02/96]

Heaven's Gate:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Hecatomb:
  Info: Color=Black     Type=Enchantment           Cost=1BB             IA(R1)
  Text(IA+errata): When Hecatomb comes into play, sacrifice four creatures or
    bury Hecatomb. ; {0}: Tap target swamp you control to have Hecatomb deal 1
    damage to target creature or player.
  Text(IA): When Hecatomb comes into play, sacrifice four creatures. ;
    {0}: Tap target swamp you control to have Hecatomb deal 1 damage to target
    creature or player.
  As errata, the first sentence should read "When Hecatomb comes into play,
    sacrifice four creatures or bury Hecatomb."
    [Duelist Magazine #6, Page 131]
  As of 06/01/96, the swamp is tapped during announcement of the effect and 
    as a cost instead of being tapped during resolution.  
    [Duelist Magazine #11, Page 56]
  The sacrifice is done as a triggered effect just after it enters play.  It
    is not done on announcement. [D'Angelo 10/27/95]
  If you have less than 4 creatures, you do not partially sacrifice.  You pay 
    4 creatures or none. [WotC Rules Team 06/15/95]

Hellfire:
  Info: Color=Black     Type=Sorcery               Cost=2BBB            LG(R1)
  Text(LG): All non-black creatures are destroyed. Hellfire does X + 3 damage
    to you; X is the number of creatures placed in the graveyard.

Hell's Caretaker:
  Info: Color=Black     Type=Summon Hell's Caretaker Cost=3B     LG(R1)/CH(U1)
  Text(CH): 1/1 ; {Tap}: Sacrifice a creature to take target creature from
    your graveyard and put it directly into play as though it were just
    summoned. Use this ability only during your upkeep.
  Text(LG): 1/1 ; {Tap}: During your upkeep sacrifice a creature and take a
    creature from your graveyard and put it directly into play. Treat this
    creature as though it were just summoned.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Pick a creature in the graveyard on announcement.  This creature is targeted
    and the spell will fizzle if it is not there on resolution.
    [Aahz 07/05/95] (This is a REVERSAL)
  You can't sacrifice creatures you don't control. [Page 62]
  Can sacrifice itself. [Duelist Magazine #5, Page 123]

Hell Swarm:
  Info: Color=Black     Type=Instant               Cost=B               LG(C1)
  Text(LG): All creatures get -1/-0 until end of turn.

Helm of Chatzuk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is a targeted effect so it must have a target in order to be used.
    [Aahz 07/29/94]

Helm of Obedience:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is buried as part of the effect.  If it is not still in play at that time
    because you Boomerang it back to your hand, then that part of the effect
    fails. [bethmo 06/24/96]
  If when using the effect you pick a Clone or Doppelganger, and there are no
    legal targets for the creature, you simply don't get the creature but 
    still bury the helm. [bethmo 07/10/96]

Hematite Talisman:
  Info: Color=Artifact  Type=Artifact              Cost=2               IA(U1)
  Text(IA): {3}: Untap target permanent.  Use this ability only when a red
    spell is successfully cast and only once for each red spell cast.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once for each" means.

Heroism:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The cost to avoid the penalty must be paid when the spell resolves.  You
    cannot wait until later to do so. [Aahz 11/30/94]
  Paying the Heroism cost to allow a creature to deal damage does not
    prevent other effects from preventing it from dealing damage.  Paying
    the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]

Hidden Path:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
High Tide:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Multilands which are part Island produce an extra blue mana in addition to
    whatever you tap it for. [Aahz 12/03/94]
  Non lands or lands which do not say they count as Islands do not produce
    extra mana. [Duelist Magazine #4, Page 6]

Hill Giant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

The Hive:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Wasps created by the Hive are artifact creatures. [Card Text]
  See the "Token Creatures" entry in the General Rulings for more information.

Hoar Shade:
  Info: Color=Black     Type=Summon Shade          Cost=3B              IA(C1)
  Text(IA): 1/2; {B}: +1/+1 until end of turn

Hollow Trees:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Bottomless Vault for rulings.

Holy Armor:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should have "until end of turn"
    added to the ability. [WotC Rules Team 09/22/95]
 
Holy Day:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings for more information.
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]

Holy Light:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Holy Strength:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Homarid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  When it gets 4 counters, only the counters are removed. [Aahz 12/02/94]

Homarid Shaman:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Homarid Spawning Bed:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.
 
Homarid Warrior:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The ability to make itself not be targeted is a fast effect and can be used
    in response to being targeted.  Since effects resolve in last-to-first
    order, the Warrior becomes untargetable before the targeted effect happens
    and causes the targeted effect to fizzle.  Note that if you use this
    ability before being targeted, that a targeted effect used in the same
    batch will resolve first.  [Aahz 12/01/94]  Note that the ability can
    be activated more than once in a single spell stack if you need it to be.
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #4, Page 7]
  It taps when the effect resolves if it was not already tapped.  It may be
    used even if it is already tapped. [Aahz 12/02/94]

Horn of Deafening:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Hornet Cobra:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Horror of Horrors:
  Info: Color=Black     Type=Enchantment           Cost=3BB             LG(U1)
  Text(LG): Allows caster to sacrifice a swamp to regenerate a target black
    creature.
  You can't sacrifice lands you don't control. [Page 62]
  You can use this as many times as you want during a given turn.
    [bethmo 06/15/94]

Hot Springs:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Enchant Land" entry in the General Rulings for more information.
  As of 06/01/96, the land is tapped during announcement of and as a cost 
    instead of being tapped during resolution. [Duelist Magazine #11, Page 56]
  Ignore the first sentence of this card up to the comma.
    [Duelist Magazine #6, Page 130]
  It is buried if you lose control of the target. [WotC Rules Team 06/15/95]

Howl from Beyond:
  Info: Color=Black     Type=Instant               Cost=XB    ABUR4(C1)/IA(C1)
  Text(4th/IA): Target creature gets +X/+0 until end of turn.
  Text(ABUR): Target creature gains +X/+0 until end of turn.
 
Howling Mine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The two draws are separate and are not done at once.  You can draw one,
    do something, then draw the other. [WotC Rules Team 10/12/94]
  In general, drawing a card during the draw phase is an instant speed 
    effect just like any other.  [WotC Rules Team 10/12/94]  

Hunding Gjornersen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Hurkyl's Recall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Retrieves all artifacts owned by the target player regardless of who
    controls them.  Ignores artifacts owned by other players even if target
    player has control of them.
  Read the word "discarded" on the Antiquities and Revised Edition versions
    as meaning "destroyed"  This is official errata to the card. 
    [Duelist Magazine #4, Page 138]

Hurloon Minotaur:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Hurricane:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not a targeted spell, and so it may be cast when there are no
    creatures in play. [bethmo]
  Whether or not a creature is Flying is only checked on resolution. 
    [D'Angelo 10/05/95]

Hurr Jackal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Jackal's power is not usable during damage prevention.  You must use
    it prior to the damage prevention step.  [bethmo]
  Note that it must be used before fatal damage occurs and that it prevents
    regeneration for the rest of the turn.  You may not use it at the time
    when someone tries to regenerate it because this ability is a fast effect
    that is not allowed at that step of damage prevention.

Hurricane:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Hyalopterous Lemure:
  Info: Color=Black     Type=Summon Lemure         Cost=4B              IA(U1)
  Text(IA): 4/3; {0}: Flying and -1/-0 until end of turn.

Hydroblast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can target any spell or permanent, it need not be red.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]

Hymn of Rebirth:
  Info: Color=Multi     Type=Sorcery               Cost=3WG             IA(U1)
  Text(IA): Take target creature from any graveyard and put it directly into
    play under your control as though it were just summoned.
  See "Creature in the Graveyard" in the General Rulings for more information.

Hymn to Tourach:
  Info: Color=Black     Type=Sorcery               Cost=BB              FE(C4)
  Text(FE): Target player discards two cards at random from his or her hand.
    If target player does not have enough cards, his or her entire hand is
    discarded.
 
Hyperion Blacksmith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You declare whether you are tapping or untapping the artifact when you
    tap this card.  If the card changes state before this effect happens,
    it does nothing.  It does not toggle the card state. [bethmo 06/19/94]
  As errata, it should be read as saying "any opponent". 
    [Duelist Magazine #4, Page 64]
 
Hypnotic Specter:
  Info: Color=Black     Type=Summon Specter        Cost=1BB          ABUR4(C1)
  Text(4th): An opponent damaged by Specter discards a card at random from his
    or her hand.  Ignore this effect if opponent has no cards in hand.
  Text(ABUR): An opponent damaged by Specter must discard a card at random 
    from his or her hand.  Ignore this effect if opponent has no cards left in
    hand.
  Must do at least 1 point of damage to cause opponent to discard because
    the effect is a property of the damage. [WotC Rules Team 02/07/94]
  If damage is redirected to opponent by some spell or effect and is not
    prevented, opponent must discard a card as if they were attacked
    directly. Equally, if damage is redirected away from the player, no
    card needs to be discarded.  [WotC Rules Team 02/07/94]
  If a player discards due to the Specter and later that turn retroactively
    removes the damage (Simulacrum or other effect), the player does not
    get the card back.  [WotC Rules Team 02/07/94]
  The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition
    versions of this card.

      -      -     *     -     *     - I -     *     -     *     -     - 

Icatian Infantry:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Javelineers:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Lieutenant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Moneychanger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player
    to take damage and the Moneychanger to get counters when the copy card 
    itself is cast.  A later Doppelganger change to a Moneychanger results in 
    zero counters and zero damage. [Aahz 11/16/94]
  Yes, the damage is preventable and it does not reduce the number of 
    counters.  [Aahz 12/01/94]

Icatian Phalanx:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Priest:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Scout:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Skirmishers:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icatian Store:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Bottomless Vault for rulings.

Icatian Town:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.
 
Ice Cauldron:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the effect should say that you put a card from your hand onto the
    Cauldron. [Duelist Magazine #11, Page 56]  This means that cards which are
    not actually in your hand, such as ones on an Elkin Bottle, cannot be
    played onto the Ice Cauldron. [Duelist Magazine #11, Page 57]
  The card on the Cauldron is not "in play". [Aahz 06/08/95]
  The mana put in the Cauldron can only be used to cast the given spell, but
    you can add additional mana to a spell.  [D'Angelo 06/08/95]  This means
    you can pay part of the cost on one turn and the rest of it on the next
    turn.
  The mana cannot be used to pay for penalty costs from things like Gloom.
    [Duelist Magazine #9, Page 61]
  The mana can be used for additional costs outlined in the spell, such as
    the black mana for Drain Life. [Duelist Magazine #9, Page 61]
  Tapping the Cauldron for the mana is not an interrupt.  It is an instant.
    So you don't get the mana back until the entire stack resolves.  You can
    then use this mana on the spell during the following spell stack.
    [Duelist Magazine #7, Page 9]
  X can be zero.  This places a zero mana counter on the Cauldron.
    [Duelist Magazine #7, Page 9]
  You do not have to use any mana from the Cauldron when casting the spell
    if you don't want to.  You don't even have to tap the Cauldron and draw
    the mana, you can just cast the spell.  [D'Angelo 06/12/95]
  You can cast the spell at any time as if it were in your hand.  The
    Cauldron does not have to be untapped for you to do this.  You can cast
    it as a result of the original effect and not as a continuous effect of
    the Cauldron. [Duelist Magazine #7, Page 9]
  You can only cast the spell when you could legally cast it normally.  So no
    casting a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9]
  When you cast the spell and it resolves, it either becomes a permanent or
    goes to the graveyard just like normal.  It does not stay on the
    Cauldron. [D'Angelo 08/01/95]
  As errata, if the Cauldron leaves play, bury all spells stored on it.
    [Duelist Magazine #7, Page 9]
  If the Cauldron leaves your control, the spell stays on it.  The controller
    of the Cauldron is the only one that can tap to get the mana out of it.
    The player who put the spell on the Cauldron is the only one that can
    cast the spell on the Cauldron and they can do so even if they are not
    in control of the Cauldron. [Duelist Magazine #7, Page 9]
  It is possible to have more than one spell on the Cauldron.  You can tap
    the Cauldron to remove the charge counter and whatever mana is on it but
    leave the spell there.  Later, you can tap it and put in mana and a
    charge counter to add another spell. [Duelist Magazine #7, Page 9]
  If multiple spells are on the Cauldron, any one of them can be cast.  The
    language of "the spell on top of the Ice Cauldron" means "any spell on
    top of the Ice Cauldron". [Duelist Magazine #7, Page 9]
  If multiple spells are on the Cauldron, the mana can only be used for the
    spell that was put on the Cauldron along with the charge counter.
    [Aahz 06/29/95]
  Since tapping the Cauldron is an instant speed effect, it is possible for
    the Cauldron to be destroyed by a Disenchant in the same spell stack.
    The result is that you get the mana during the spell stack resolution,
    but the Cauldron (and any spells on it) are gone!  You're gonna take
    mana burn. [bethmo 06/22/95]  Note that if the spell on the Cauldron
    is a fast effect, you can still use mana from other sources to quickly
    get the spell on the Cauldron off.  You still get mana burn but won't
    lose the spell.
  If the act of putting the spell on the Cauldron is countered, you do not
    lose the spell since the spell would go on the Cauldron during resolution.
    [Duelist Magazine #7, Page 9]
  You cannot store mana that is to be used for a special purpose into the
    Cauldron, such as Mishra's Workshop. [Aahz 07/04/95]
  If you use mana from a Soldevi Machinist to charge the Cauldron, you cannot
    use the mana to cast anything and so it's just mana burn waiting to
    happen.  This is because the Ice Cauldron remembers everything about how 
    the mana can be used and generates mana with the same restrictions.
    [Duelist Magazine #10, Page 44]
  Power Artifact will reduce the cost of placing a charge counter on it by 2,
    but the Cauldron will count only mana spent on it and will not store
    extra mana because of the Power Artifact's effect.  Thus, if you spent
    RR2 by declaring an RR4 cost, you get RR2 later and not RR4.
    [WotC Rules Team 09/22/95]
  Power Artifact will force a minimum expenditure of 1 on the Cauldron.
    [WotC Rules Team 09/22/95]

Ice Floe:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Tap and Hold Effects" entry in the General Rulings.
  Can be used on an already tapped attacker. [Duelist Magazine #7, Page 8]
  A creature on the Ice Floe will not be freed even if it gains Flying later.
    It is only freed when the Floe untaps.  [D'Angelo 07/05/95]
  The attacking creature is not removed from the attack and still deals
    damage as normal. [Duelist Magazine #7, Page 8]
  Cannot be used on a creature before it is declared to be attacking since
    it only targets attacking creatures.  By the time the creature is 
    attacking, it is too late to stop it from continuing forward and dealing
    damage. [D'Angelo 08/22/95]
  Does not prevent a creature from untapping during upkeep or during any time
    other than the untap phase. [bethmo 07/24/95]

Ice Storm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icequake:
  Info: Color=Black     Type=Sorcery               Cost=1BB             IA(U1)
  Text(IA): Destroy target land.  If that land is a snow-covered land, 
    Icequake deals 1 damage to the land's controller.
  The snow-covered nature of the land is checked only on resolution.
    [Aahz 06/13/96] (REVERSAL)

Ichneumon Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Icy Manipulator:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Opponent gets a chance to use the card being Manipulated during the same
    instant if they so wish.  The "no effect" text on the Limited and 
    Unlimited Edition versions of this card can be easily misread.  It means 
    that your tapping has no effect, not that your opponent cannot respond by
    using the card to some effect (if that would be a legal action).
  Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the 
    effect will still happen.  The "no effect" text on the Icy only means
    that this tapping will not activate the card.  [D'Angelo 04/12/95]
  Can target a tapped card, but tapping a tapped card does nothing useful.
    [Duelist Magazine #5, Page 23]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to include the "no effect" statement.
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 03/23/94.  It was removed once 
    Antiquities made it easier to destroy artifacts.

Icy Prison:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Enchantments and counters on creatures are destroyed when they are sent to
    the Prison.  [Aahz 06/30/95]

Ifh-Biff Efreet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can pay the Efreet more than once a turn, even more than once in a
    given spell stack. [Arab FAQ 01/05/94]
  Each payment counts as a separate activation and therefore a separate
    packet of damage (because the notation is not "G:Effect" it is 
    "spend G for effect"). [bethmo]
  The Efreet does indeed damage itself (unless it is no longer flying).
    [Chris Page]
 
Ihsan's Shade:
  Info: Color=Black     Type=Summon Legend         Cost=3BBB            HL(U3)
  Text(HL): 5/5, Protection from white

Illusionary Mask:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Face Down Cards" entry in the General Rulings for more information.
  This card does not affect in any way the original spell casting cost
    (amounts or colors).  It just allows you to spend X additional mana of
    any color to disguise what the real cost was.  [Card Text]
  X can be zero.
  If the Mask is destroyed, the creatures still remain face-down until one
    of the conditions of turning it over are met.  [bethmo]
  Only usable on summoned creatures, not on artifact creatures or animated
    lands. [bethmo]  Similarly, it can't be used for Resurrected or
    Animated creatures.
  The true casting cost of the spell can be masked.  If your opponent wants
    to Spell Blast the creature, they need to guess at the casting cost of
    the creature exactly.  Overspending or underspending on Spell Blast will 
    cause it to fizzle. [Aahz 06/24/94]

Illusionary Presence:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can give a basic land landwalk, a specific type of snow-covered landwalk,
    legendary landwalk (all legendary lands), or a specific non-basic landwalk
    (like Maze of Ith-Walk).  You cannot choose all snow-covered lands or
    all non-snow-covered lands. [Duelist Magazine #7, Page 99]

Illusionary Terrain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read as "All lands of a basic land type become basic
    lands of a different type of your choice". [Duelist Magazine #11, Page 56]
    This errata makes the card work on lands which "count as" a basic land
    type, such as the multilands which say "counts as a forest".
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Immolation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Implements of Sacrifice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Imprison:
  Info: Color=Black     Type=Enchant Creature      Cost=B               LG(R1)
  Text(LG): Pay {1} each time target creature attempts to attack, block, or 
    tap.  That action is prevented and the creature becomes tapped. Destroy
    enchantment if mana is not paid.
  This effect triggers when the creature is tapped, is declared as an
    attacker, or is assigned to block. [WotC Rules Team 09/22/95]  Note that
    you don't pay twice when it taps to attack.
  There is a typo on this card.  The gray circle for the colorless mana
    cost accidentally appears one line above the "1" it should be behind it.
 
Incinerate:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read "Incinerate deals 3 damage to target creature or
    player.  That creature cannot regenerate this turn."
    [Duelist Magazine #6, Page 22]
  The "cannot regenerate" ability works even if damage to the creature is
    prevented.  It is a side effect of assigning damage to the creature and
    not of the damage. [Duelist Magazine #6, Page 22]

Indestructible Aura:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If this is cast in in the same spell stack as a damage causing effect it 
    will take effect before the damage and thereby prevent it.  This is 
    because all damage is assigned after the resolution of the effects in 
    the spell stack.  Note that whether you cast this before or after the 
    damage dealing effect in the batch, it still works. 
    [Duelist Magazine #2, Page 8]
  Despite the name, this card only prevents damage and not destroy effects.
    [bethmo 08/30/94]
 
Infernal Darkness:
  Info: Color=Black     Type=Enchantment           Cost=2BB             IA(R1)
  Text(IA): Cumulative Upkeep: {B} and 1 life ; All mana-producing lands 
    produce {B} instead of their normal mana.
  All affected lands produce just one black mana regardless of how many it
    might normally generate. [Duelist Magazine #6, Page 131]  So a storage
    land produces one black even if you remove zero or three counters.
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the black mana from a
    Mishra's Workshop can be used for any purpose.

Infernal Denizen:
  Info: Color=Black     Type=Summon Infernal Denizen  Cost=7B           IA(R1)
  Text(IA): 5/7 ; During your upkeep, sacrifice two swamps.  If you cannot, 
    tap Infernal Denizen, and target opponent may gain control of target 
    creature of his or her choice you control.  The opponent loses control of 
    that creature if Infernal Denizen leaves play. ; {T}: Gain control of 
    target creature.  Lose control of that creature if Infernal Denizen leaves
    play.
  You must sacrifice the Swamps if you can.  You cannot choose not to pay
    if you have them. [Aahz 06/22/95]
  You should always have one creature for your opponent to take (i.e the
    Denizen).  If by chance you have no creature for your opponent to take,
    then they don't get one.  Remember that taking a creature is optional so
    your opponent is not forced to take the Denizen.  [D'Angelo 08/02/95]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]

Infernal Medusa:
  Info: Color=Black     Type=Summon Medusa         Cost=3BB             LG(U1)
  Text(LG): 2/4 ; All non-wall creatures blocking Medusa are destroyed at the
    end of combat, as are all creatures blocked by Medusa.
  A non-wall creature blocking or any creature blocked by this card is marked
    for destruction when it is assigned as a blocker or this card is assigned
    to block it.  A mark is added to a creature which becomes a blocker by
    any means, including being part of a band which is blocked or by being
    moved into blocking or being blocked by an effect such as General Jarkeld.
    This mark stays even if the creature is removed from the blocking
    situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  Being destroyed at "end of combat" happens after damage resolution for
    normal damage dealing.  This can result in a regenerating creature having
    to regenerate twice... once for damage dealing and once at "end of
    combat". [Aahz 01/19/95]

Inferno:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Infinite Authority:
  Info: Color=White     Type=Enchant Creature      Cost=WWW             LG(R1)
  Text(LG): All creatures with toughness 3 or less blocking target creature or
    blocked by target creature are destroyed at end of combat. At the end of
    the turn put a +1/+1 counter on the target creature for each creaeture
    destroyed in this manner during the turn. Counters remain on creature even
    if enchantment leaves play.
  There is a typo on this card. "creaeture" should be "creature".
  A creature of toughness 3 or less blocking or blocked this card is marked
    for destruction when it is assigned as a blocker or this card is assigned
    to block it.  A mark is added to a creature which becomes a blocker by
    any means, including being part of a band which is blocked or by being
    moved into blocking or being blocked by an effect such as General Jarkeld.
    This mark stays even if the creature is removed from the blocking
    situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  All creatures with Infinite Authority gain a +1/+1 counter when a creature
    is destroyed by an Infinite Authority in play.
    [Duelist Magazine #2, Page 8]
  Being destroyed at "end of combat" happens after damage resolution for
    normal damage dealing.  This can result in a regenerating creature having
    to regenerate twice... once for damage dealing and once at "end of
    combat". [Aahz 01/19/95]

Infinite Hourglass:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Removing a counter is not an ability with an activation cost.  It is just
    an ability. [D'Angelo 06/20/95]

Infuse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Initiates of the Ebon Hand:
  Info: Color=Black     Type=Summon Clerics        Cost=B               FE(C3)
  Text(FE): 1/1 ; {1}: Add {B} to your mana pool. Play this ability as an 
    interrupt. If more than {3} is spent in this way during one turn, bury 
    Initiates of the Ebon Hand at end of turn.
  Mana which "changes color" as it goes through the Hand forgets its original
    source because the old mana gets used up and new mana gets generated. 
    [Aahz 01/24/95]

Inquisition:
  Info: Color=Black     Type=Sorcery               Cost=2B              DK(C3)
  Text(DK): Look at target player's hand.  Inquisition does 1 damage to target 
    player for each white card in his or her hand.

Insidious Bookworms:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ Can only be used once when it goes to the graveyard. 
    [Duelist Magazine #12, Page 32]

Instill Energy:
  Info: Color=Green     Type=Enchant Creature      Cost=G            ABUR4(XX)
  Text(4th): Target creature can attack the turn it comes into play on your
    side. ; {0}: During your turn, untap target creature Instill Energy
    enchants.  Use this ability only once each turn.
  Text(RV): You may untap target creature one additional time during your
    turn. Target creature may also attack the turn it comes into play.
  Text(ABU): You may untap target creature both during your untap phase and
    one additional time during your turn. Target creature may also attack the
    turn it comes into play.
  Remember that Instill Energy is an instant speed effect, so it will not
    resolve (untap the creature) until the spell stack resolves.  This means
    the creature cannot be tapped, untapped, and then tapped again all in 
    the same spell stack.  It may be tapped for some effect, and then 
    untapped by the Instill Energy on one spell stack. [bethmo]
  Any enchantments (or other effects) which are on the creature that would
    cause it to not be untapped (or have a cost to be untapped) during
    untap phase do not in any way hinder or imply a cost to use the
    ability to untap once during the turn. [bethmo]
  If cast on a creature the same turn it is summoned, the creature may
    attack that turn. [Card Text]  It may not be tapped for special
    abilities because the card does not say that it can. [bethmo]
  If played on an opponent's creature, the creature will be untapped during
    the controller of the creature's untap phase (unless prevented) and can
    be untapped during the controller of the enchantment's turn. [bethmo]
  Note that even though the card says "summoned", it applies to any way you
    can get a creature into play on your side. [Aahz 03/30/95]
  If there is something preventing the creature from attacking at all, 
    Instill Energy will not override it.  Thus, Walls are normally prevented,
    Sea Serpent cannot attack unless your opponent has Islands, and so on.
    [D'Angelo 05/26/95]

In the Eye of Chaos:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This effect triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]

Invisibility:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Invoke Prejudice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have no creatures in play then by definition your opponent's summon
    spell cannot be of the same color as a creature you have in play.  In
    this case they will always have to pay the extra mana. [bethmo 06/29/94]
  Note that artifact creatures are not "summoned" and therefore are not
    affected by this spell. [Aahz 06/27/94]
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  This effect triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]
  Only checks the colors of your creatures at announcement (read the word
    "casts" as "announces").  If your creatures change after that (even as 
    an interrupt), it will not cause this effect to trigger.
    [D'Angelo 10/06/95]

Irini Sengir:
  Info: Color=Black     Type=Summon Legend         Cost=2BB             HL(U1)
  Text(HL): 2/2 ; White enchantments and green enchantments each cost an
    additional {2} to cast.
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only requires the original casting cost as X in order to
    counter the spell. [Duelist Magazine #9, Page 36]

Ironclaw Orcs:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ironroot Treefolk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Iron Star:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Island:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Island Fish Jasconius:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Arabian Nights and Revised Edition versions of this card
    should say "Does not untap during your untap phase". [Aahz 12/08/94]
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
  The Fourth Edition version of this card has an activation cost to untap and
    is buried if no Islands are controlled.  The Revised and Arabian Nights 
    versions just had an ability and were destroyed if no Islands were 
    controlled.  [Duelist Magazine #5, Page 11]

Island of Wak-Wak:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]  The effect holds even if Wak-Wak is destroyed
    before then. [Duelist Magazine #2, Page 15]
  This is not considered an Island and cannot be used as a target or an
    enabler for spells which require Islands. [Arab FAQ 01/05/94]
  Changes creature's current power to zero but does not prevent raising it
    after Wak-Wak has been used on it. [Arab FAQ 01/05/94]  The full effect
    is to apply a -P/-0 to the creature where P=power of creature when
    Wak-Wak is used. [Aahz]

Island Sanctuary:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only skip drawing one of your cards on a given turn to get the Sanctuary.
    [bethmo 05/30/94] If Howling Mine is in play, you only get to forego one
    of the draws, and you can look at the first card before deciding
    to skip the second.  [Aahz 12/13/94]
  Declining a draw should be thought of as a payment.  Declining one draw
    cannot be used to activate more than one Sanctuary (or other effect).
    If you have multiple Sanctuaries, you need to decline a draw for each
    one you want to use. [D'Angelo 09/27/95]
  Does not count as an Island for any spell which expects Islands.
    [bethmo]
  Once activated, the effect will continue until your next turn even if this
    card leaves play. [D'Angelo 10/27/95]
  The Alpha printing of the Limited Edition version of this card only
    prevented damage from creatures that are not flying or IslandWalking.
    All other printings prevent such creatures from even being used to
    attack.  The distinction is subtle, but with the non-Alpha versions you
    can use the Nettling Imp or Siren's Call to kill off creatures since
    they cannot attack you. [bethmo]

Ivory Cup:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Ivory Gargoyle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Phase Skipping" in the General Rulings for more information.
  If more than one of these dies in a turn, the loss of draw phases adds up.
    You do not get to skip just one draw phase to pay off more than one
    Gargoyle death. [WotC Rules Team 07/29/96]
  A Clone or Doppelganger of this card which leaves play does get returned to
    play at the end of the turn just like a normal Gargoyle would.  This is
    because it was a Gargoyle when it left play and the effect triggered.
    If there are no creatures in play to copy at the time it enters play, 
    the effect of returning to play fizzles. [Aahz 05/21/96]
  If a player other than the owner controls it at the time it goes to the
    graveyard, the that controller is the one who loses a draw phase; not the
    owner. [Duelist Magazine #12, Page 32]
+ The effect that brings it back into play is considered controlled by the
    player who controlled the Gargoyle when it went to the graveyard.  
    Therefore, the Gargoyle is considered to be put into play by the 
    controller at the time it died, even though it gets put into play under 
    the control of the Gargoyle's owner. [Aahz 06/18/96]  This matters only
    if someone steals the Gargoyle and has an effect which triggers when they
    bring a creature into play.
  If it goes to the graveyard during the Heal Creatures phase (this is when
    "until end of turn" effects wear off) or as an "at end of turn" effect,
    then it will not come back into play. [Duelist Magazine #12, Page 26]  
    (See General Rulings on the Heal Creatures phase)

Ivory Guardians:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Because the card says it gives +1/+1 to all Guardians if opponent has red
    cards in play, this bonus also applies to the Guardian Beast (from
    Arabian Nights) which says Summon Guardian.  Not intentional, but true.
    [Aahz 06/24/94]
  Only gets the bonus once even if more than one other player has red cards.
    [D'Angelo 04/14/95]
 
Ivory Tower:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition version of this card gives life at the beginning of
    upkeep.  The Antiquities and Revised Edition versions of this card let
    you choose a time during upkeep to get the benefit.
    [Duelist Magazine #5, Page 11]
  Amount of life is determined when effect is resolved and not when it is 
    announced. [D'Angelo 10/05/95]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 05/02/94.

      -      -     *     -     *     - J -     *     -     *     -     - 

Jacques le Vert:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does indeed give the +0/+2 bonus to itself since it is partially green.
    [Duelist Magazine #2, Page 7]

Jade Monolith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is used when damage is done to a creature.  It is not used retroactively.
    [D'Angelo 05/31/95]
 
Jade Statue:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  It can only be a creature during attack phases and therefore can only
    have instants and interrupts cast upon it.  Enchantments cannot be used
    at that time, and so no Enchant Creature spells are usable on the
    Statue. [PPG Page 223]
  Paying mana to use it for defense does not tap it. [bethmo]
  It is legal to power it up even if it is already a creature.  This will
    set its power and toughness to 3/6. [Aahz 06/13/96]
  It cannot be used for attack the turn in which it is created.
    [WotC Rules Team]  The Pocket Player's Guide FAQ incorrectly says that you
    can.  Ignore it.  [Duelists' Supplement, 5/94]
  The statue is destroyed at the end of the turn if it attacks when
    Berserked. [Snark]  Similarly for any other effect which kills it at
    the end of the turn, even though it is not a creature then. [bethmo]
  If Animate Artifact is used on it, you get a 4/4 artifact creature which
    becomes a 3/6 artifact creature during an attack phase if 2 mana are
    spent. [bethmo]  While animated, it can have enchantments placed on
    it.  Once the Animate Artifact is removed, all Enchant Creatures will
    be removed because they no longer apply. 
  The effect can be paid for during the Declare Attackers or Declare Defenders
    steps of the attack phase.  This is one of the only effects which can do
    this.  [WotC Rules Team 06/15/95]

Jalum Tome:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Jandor's Ring:
  Info: Color=Artifact  Type=Artifact              Cost=6         AN(U2)/R(R1)
  Text(AN/RV): {2,Tap}: Discard a card you just drew from your library, and
    draw another card to replace it.
  When used with Howling Mine, Ancestral Recall, etc. you must draw one
    card at a time and decide with each card if you want to use the Ring.
    You do not draw all the cards then decide to use the Ring on one of
    them. [Snark]
  This is not really a triggered effect.  It can be used during the resolution
    of an effect. [Aahz 10/25/95]  This means that it happens before triggered
    effects like Zur's Weirding. [Aahz 03/02/96]

Jandor's Saddlebags:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Jasmine Boreal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Jayemdae Tome:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It can be used to draw a card during your upkeep phase.  This may give
    you one chance to get a card to prevent damage caused during upkeep.
    [Snark]
  Can only be used once a turn because tapping is part of the cost of using
    it. [Card Text]
  In the Limited and Unlimited Edition, the term "Mono Artifact" was used
    to indicate that tapping was part of the use cost.

Jedit Ojanen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Jerrard of the Closed Fist:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Jeweled Bird:
  Info: Color=Artifact  Type=Artifact              Cost=1        AN(U3)/CH(U1)
  Text(CH): Remove Jeweled Bird from your deck before playing if not playing
    for ante. ; {Tap}: Draw a card. Put your contribution to the ante into
    your graveyard and replace it with Jeweled Bird.
  Text(AN): {Tap}: Draw a card, and exchange Jeweled Bird for your
    contribution to the ante.  Your former contribution goes to your
    graveyard.  Remove this card from your deck before playing if you are not
    playing for ante.
  Yes, it does intend for you to make the Bird into your ante.  Your old
    ante goes to your graveyard, and you get to draw a new card to replace
    the bird.
  Note that the card is exchanged for your entire contribution to the ante.
    This means that it replaces all the cards if you have more than one
    already contributed! [Duelist Magazine #2, Page 15]
  This is a mono artifact which means tapping is part of its activation
    cost. It may be tapped immediately after entering play.
  The Chronicles version has an activation cost and the Arabian Nights version
    does not. [Duelist Magazine #7, Page 101]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Jihad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only the basic colors can be used. [Arab FAQ 01/05/94]  Note that lands and
    artifacts have no color.
  As errata, the word "discarded" should read "destroyed". [PPG Page 113]
  You choose one opposing player on casting and it only looks at that one 
    player for the color of their cards.  If that player leaves play, they 
    will have no cards of the appropriate color in play so Jihad will be 
    destroyed. [Duelist Magazine #4, Page 64]
 
Johan:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The text "any of your creatures" means as many as you want.
    [Duelist Magazine #2, Page 8]
 
Jovial Evil:
  Info: Color=Black     Type=Sorcery               Cost=2B              LG(R1)
  Text(LG+errata): Jovial Evil does 2 damage to target player for each white 
    creature he or she controls.
  Text(LG): Jovial Evil does 2 damage to opponent for each white creature he 
    or she controls.
  As errata to the card, it should read "target player" instead of "opponent".  
    This means you can use it on yourself. [Duelist Magazine #4, Page 64]
 
Juggernaut:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Must Attack" entry in the General Rulings for more information.
  Invisibility can make the Juggernaut unblockable.  The "can only be
    blocked by walls" of Invisibility does not override the text on the
    Juggernaut which says it cannot be blocked by walls. [bethmo]
  There is no penalty if for some reason the Juggernaut cannot attack, but
    if it can attack you must do so. [bethmo 08/05/94]

Jump:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot be used after a blocker is assigned in order to avoid being
    blocked.  See the "Attack Phase Rules and Rulings" section of the 
    General Rulings for more information.

Junun Efreet:
  Info: Color=Black     Type=Summon Efreet         Cost=1BB       AN(U2)/4(U1)
  Text(4th): 3/3, Flying ; During your upkeep, pay {BB} or bury Junun Efreet.
  Text(AN): 3/3, Flying ; You must pay {BB} during your upkeep or Junun Efreet
    is destroyed and may not regenerate.

Justice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The damage done by Justice is done immediately after any red spell which
    does damage resolves or creature deals damage.  The damage is handled
    in the same damage prevention step as the damage from the original spell.
    [Aahz 07/25/95]
  Remember that Justice only works on red spell and creature sources.  It does
    not do anything for non-creature permanents, so using Chaoslace on Justice
    will not cause an infinite loop. [Duelist Magazine #7, Page 9]
  If a single source does damage to multiple targets at once, Justice will
    add up all the damage done and deal damage to the source's controller in
    one packet (not multiple packets). [Duelist Magazine #7, Page 100]

Juxtapose:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Must trade creatures and artifacts if possible, but can trade just one
    kind or neither kind if none are available to trade. [Aahz 06/16/94]
  Spell can choose creatures with Protection from Blue when making the
    choice of highest cost creatures. [Aahz 10/24/95] (This is a REVERSAL)
  Does not target either creature. [Aahz 10/24/95]

Juzam Djinn:
  Info: Color=Black     Type=Summon Djinn          Cost=2BB             AN(U2)
  Text(AN): 5/5 ; Juzam Djinn does 1 damage to you during your upkeep.

      -      -     *     -     *     - K -     *     -     *     -     -

Karakas:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Karma:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Is considered one source of white damage and the damage comes in one
    packet. [Aahz 07/29/94]
  Amount of damage is locked in when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Karplusan Giant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the land is tapped during announcement of and as a cost 
    instead of being tapped during resolution.  
    [Duelist Magazine #11, Page 56]

Karplusan Yeti:
  Info: Color=Red       Type=Summon Yeti           Cost=3RR             IA(U1)
  Text(IA): 3/3; {T}: Karplusan Yeti deals an amount of damage equal to its
    power to target creature.  That creature deals an amount of damage equal
    to its power to Karplusan Yeti.
  He can target himself. [D'Angelo 12/15/95]

Kasimir the Lone Wolf:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Keeper of Tresserhorn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The loss of life happens as a triggered effect that triggers when defense is
    chosen and resolves as soon as blocking choices are done.  It triggers if
    it has no blockers at that time. [Aahz 06/24/96]

Keepers of the Faith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Kei Takahashi:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Keldon Warlord:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The power/toughness adjusts itself as a continuous effect that is 
    recalculated after each effect resolves or anything happens which might
    change it.

Khabal Ghoul:
  Info: Color=Black     Type=Summon Ghoul          Cost=2B              AN(U3)
  Text(AN): 1/1 ; At the end of each turn, put a +1/+1 counter on Khabal Ghoul
    for each other creature that died during the turn and was not regenerated.
  Can collect counters for creatures that died during the turn in which it
    enters play, even if it enters play after they die. [bethmo]

Killer Bees:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
King Suleiman:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can destroy any Djinn or Efreet, including the one in the main set, or
    any Clone or Doppelganger of one. [bethmo]
 
Kird Ape:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Kismet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cards enter play tapped.  They do not come into play untapped and then
    immediately tap,  therefore they do not trigger any effects due to
    tapping. [Aahz 06/28/94]  Face-down creatures due to Illusionary Mask will
    come into play tapped and face-down.
  You choose one player on casting and it only affects that one player.  This
    target is not changed even if this card changes controllers.  It becomes 
    useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  As errata to the Legends version of the card, it should read "target player"
    instead of "opponent".  This means you can use it on yourself. 
    [Duelist Magazine #4, Page 64] The Fourth Edition version says this.
  The Legends version only affects lands, creatures and artifacts played from
    your hand.  The Fourth Edition version affects generated token creatures,
    creatures brought into play by Animate Dead, and any other way to get
    a permanent into play. [bethmo 01/23/96]

Kjeldoran Dead:
  Info: Color=Black     Type=Summon Dead           Cost=B               IA(C1)
  Text(IA): 3/1, {B}: Regenerate ; When Kjeldoran Dead comes into play, 
    sacrifice a creature.
  If there are no creatures in play when he enters play, you have to sacrifice
    this card. [Duelist Magazine #6, Page 132]

Kjeldoran Elite Guard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Guard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Home Guard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The effect does not trigger when declared as attacking or blocking.  It
    is checked later. [Aahz 05/21/96]

Kjeldoran Outpost:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  If you let it be buried, there is a chance during the
    damage prevention step to tap it for mana.  This way you can effectively
    play the land for mana without losing any other lands. 
    [WotC Rules Team 07/30/96] This trick is especially nasty with Storm 
    Cauldron, since the Cauldron will unsummon the land instead of letting it 
    be buried. [bethmo 07/02/96]

Kjeldoran Pride:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not target the creature it is moving itself to. [bethmo 07/20/96]

Kjeldoran Royal Guard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only usable on damage from unblocked attacking creatures that is dealt due
    to the attack.  Any damage from effects (even while it is attacking and
    is unblocked) is not valid. [Duelist Magazine #7, Page 99]

Knight of Stromgald:
  Info: Color=Black     Type=Summon Knight         Cost=BB              IA(U1)
  Text(IA): 2/1, Protection from white ; {BB}: +1/+0 until end of turn ;
    {B}: First strike until end of turn
 
Knights of the Thorn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Knowledge Vault:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, it should read "If Knowledge Vault leaves play or
    your control, put all cards under it in your graveyard."
    [Duelist Magazine #4, Page 138]
  Taking a card from the library and placing it under the Vault does not
    count as drawing a card. [Aahz 08/11/94]
  The cost to retrieve the cards is "0: Sacrifice Knowledge Vault".  The
    "2,Tap" cost only applies to putting a card under the Vault.
    [D'Angelo 04/15/94]

Kobold Drill Sergeant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
 
Kobold Overlord:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
 
Kobolds of Kher Keep:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Crimson Kobolds for rulings.
 
Kobold Taskmaster:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
 
Kormus Bell:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Fourth Edition version of this card should not say "black".
    The created creatures are colorless. [Duelist Magazine #5, Page 11]
  See the "Animated Lands and Artifacts" entry in the General Rulings for
    more information.
  The lands are both lands and creatures at the same time.
  This does mean lands owned by any and all players.
  Wrath of God will destroy them without possibility of regeneration.
  Nevinyrral's Disk and Armageddon will destroy them.
  With Balance, consider them both as lands and as creatures.  Just remove
    whatever you have to in order to achieve "balance".  And yes, this does
    mean that they get double-counted :-(
  Animated Swamps are affected by Smoke and Winter Orb. [bethmo]
  Consecrate Land does not protect the land from being affected by the Bell.
    [bethmo]

Koskun Falls:
  Info: Color=Black     Type=Enchant World         Cost=2BB             HL(U1)
  Text(HL): During your upkeep, tap target untapped creature you control or 
    bury Koskun Falls. No creature can attack you unless its controller pays 
    an additional {2} whenever that creature attacks.

Krovikan Elementalist:
  Info: Color=Black     Type=Summon Wizard         Cost=BB              IA(U1)
  Text(IA): 1/1 ; {2R}: Target creature gets +1/+0 until end of turn. ;
    {UU}: Target creature you control gains flying until end of turn.  At end 
    of turn, bury that creature.

Krovikan Fetish:
  Info: Color=Black     Type=Enchant Creature      Cost=2B              IA(C1)
  Text(IA): Draw a card at the beginning of the upkeep of the turn after  
    Krovikan Fetish comes into play.  Target creature gets +1/+1.
  See the "Cantrip" entry in the General Rulings for more information.
  If it is moved to a new creature by something that moves enchantments,
    the controller of the Fetish get to draw another card.
    [Duelist Magazine #6, Page 132]
  You do not get a card if the target becomes illegal before it resolves.
    [D'Angelo 06/20/95]

Krovikan Plague:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is played on a non-wall creature you control.  This is considered to
    be a targeting restriction.  The enchantment will bury itself if you lose
    control of the creature. [Duelist Magazine #11, Page 54]

Krovikan Sorcerer:
  Info: Color=Blue      Type=Summon Wizard         Cost=2U              IA(C1)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Krovikan Vampire:
  Info: Color=Black     Type=Summon Vampire        Cost=3BB             IA(U1)
  Text(IA): 3/3 ; At the end of a turn in which any creature is damaged by
    Krovikan Vampire and put into any graveyard, put that creature directly
    into play under your control.  Treat the creature as though it were just
    summoned.  If you lose control of Krovikan Vampire or Krovikan Vampire
    leaves play, bury the creature.
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]
  If the creature goes to the graveyard, then leaves the graveyard by some
    means, then the Vampire effect loses track of it.  It will not give you
    control of the creature even if the creature goes back to the graveyard
    before the end of the turn. [Aahz 11/21/95]
  You do get the permanent back if the card that went to the graveyard is
    no longer a creature. [Aahz 07/12/95]
  Works no matter how he damages the creature: in combat, in the Arena, or
    by some other effect. [D'Angelo 08/01/95]
  The Krovikan Vampire effect remembers who was controlling it when it damaged
    the creature.  At the end of the turn, the creature will come under that
    player's control.  If at that time, the player does not also control the
    Vampire, the creature is immediately buried again (as per the Vampire's
    text that you bury the creature if you lose control of the Vampire).
    [Aahz 11/08/95]

Kry Shield:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Using the Shield does not undo any damage already dealt this turn.
    [Aahz 10/21/94]
  Can be used during upkeep to prevent damage due to not paying a creature's
    upkeep. [D'Angelo 05/12/95]
 
Kudzu:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Read this card as "If target land becomes tapped, target land's controller
    moves Kudzu to another land in play and destroys the previous target.
    Destroy Kudzu if it has no valid target."  This is official errata to
    the card. [Duelist Magazine #3, Page 79]
  If the land with Kudzu on it is destroyed by some spell or effect (rather
    than tapping) Kudzu is placed in the graveyard. [Snark]
  If a land somehow has both Blight and Kudzu on it, they will both attempt
    to destroy the land.  The Kudzu will move on to another land.  The land
    only needs to be saved once (and not once for each). [Aahz 07/25/94]
  Yes, you can move it to any other player's land whenever you get to move
    it.  [Card text]
  Leaves play once there are no lands which it can be placed on. Consecrated 
    lands are protected. [bethmo]
  Although the person making choices with this spell changes regularly, the
    "controller" of the enchantment does not change.  It is always the caster
    who is the controller.
  If it is on a Strip Mine which is used, the Kudzu ability is triggered at
    the same time the Mine is sacrificed.  You have to move the Kudzu to
    a new land.  You do not get to simply bury it. [WotC Rules Team 09/22/95]

      -      -     *     -     *     - L -     *     -     *     -     - 

Lady Caleria:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Lady Evangela:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

The Lady of the Mountain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Lady Orca:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Lake of the Dead:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  If you let it be buried, there is a chance during the
    damage prevention step to tap it for mana.  This way you can effectively
    play the land for mana without losing any other lands, or you can tap
    and sacrifice a Swamp for BBBB. [WotC Rules Team 07/30/96] This trick is 
    especially nasty with Storm Cauldron, since the Cauldron will unsummon 
    the Lake of the Dead instead of letting Lake of the Dead be buried. 
    [bethmo 07/02/96]
  The tap and sacrifice counts as tapping the land for mana for purposes of
    Manabarbs. [D'Angelo 07/17/96]

Lance:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Playing this on a creature which already has First Strike has no effect.
    There is no such thing as double First Strike. [Aahz]

Land Equilibrium:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You sacrifice a land after you put one into play and not before.
    [D'Angelo 01/18/95]
  Land is sacrificed at faster than interrupt speed, so it cannot be tapped
    for mana before it goes. [WotC Rules Team 12/15/94]  You can tap a land
    for mana before you play a land and then choose to sacrifice the tapped
    one, however.
  The effect is cumulative.  If you have 2 of them, the other player must
    sacrifice two lands for each one put into play.
  As errata, it should be read as saying "any opponent". 
    [Duelist Magazine #4, Page 64]

Land Leeches:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Land's Edge:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The damage done when you discard a land only applies to lands which are
    discarded by choice using the Land's Edge ability.  It does not work
    on forced discards of any type. [Duelist Magazine #2, Page 8]
  You cannot use the Library of Leng ability to place a discarded card on
    top of your library when using the Land's Edge ability to discard when
    you want to because this is a discard by choice. [Aahz 07/25/94]
  The effect is a non-interrupt fast effect (often called an "instant").
    It works much like it said "0: discard a land to have Land's Edge 
    deal 2 damage to target player.  This ability can be used by any player 
    and not just the controller of Land's Edge."
  The discard is part of the effect and not part of the cost.
    [Aahz 02/13/96]

Land Tax:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "During your upkeep, if any opponent
    controls more land than you, you may search your library and remove up
    to three basic land cards.  Show any cards removed in this way to all
    players and then put those cards into your hand.  Reshuffle your library
    afterwards." [Duelist Magazine #4, Page 64] [Duelist Magazine #8, Page 51] 
  This is a fast effect used during your upkeep.  If you have two of them,
    you can use each of them once each turn. [bethmo 07/26/94]
  Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]
  Only counts lands when announced and will not fail if you no longer have
    fewer lands when it resolves. [Duelist Magazine #7, Page 100]
  A common strategy is to use Strip Mine if both players have the same
    amount of land.  Use a Strip Mine to destroy an opponent's land, then use 
    Land Tax in response.  At that time your Strip Mine is gone, but the
    opponent's land is not destroyed yet. [Bethmo 05/22/96]

Lapis Lazuli Talisman:
  Info: Color=Artifact  Type=Artifact              Cost=2               IA(U1)
  Text(IA): {3}: Untap target permanent.  Use this ability only when a blue
    spell is successfully cast and only once for each blue spell cast.
  See Hematite Talisman for rulings.

Lava Burst:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only creatures cannot have this damage prevented or redirected.  Players
    can prevent or redirect the damage normally.
    [Duelist Magazine #7, Page 8]
  Effects which reduce damage to zero are not considered the same as spells
    and effects that prevent damage, so these effects still work when Lava
    Burst is used. [Duelist Magazine #7, Page 9]  Regeneration effects also
    work. [D'Angelo 06/29/95]

Legions of Lim-Dul:
  Info: Color=Black     Type=Summon Zombies        Cost=1BB             IA(C1)
  Text(IA): 2/3, Snow-covered swampwalk

Leshrac's Rite:
  Info: Color=Black     Type=Enchant Creature      Cost=B               IA(U1)
  Text(IA): Target creature gains swampwalk.

Leshrac's Sigil:
  Info: Color=Black     Type=Enchantment           Cost=BB              IA(U1)
  Text(IA): {BB}: When any opponent successfully casts a green spell, look at
    that player's hand and choose a card; he or she then discards that card.
    Use this ability only once each time a green spell is cast. ; {BB}: Return
    Leshrac's Sigil to owner's hand.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.

Lesser Werewolf:
  Info: Color=Black     Type=Summon Lycanthrope    Cost=3B              LG(U1)
  Text(LG): 2/4 ; {B}: Lesser Werewolf gets -1/-0 until end of turn. Put 
    a -0/-1 counter on target creature that blocks or is blocked by the 
    Werewolf.  Use this ability after defense is chosen but before damage is 
    dealt.  You may not use this ability to reduce the Lesser Werewolf's power
    below 0.

Leviathan:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Don't have to pay the untap cost if it is untapped outside the upkeep
    phase. [Duelist Magazine #3, Page 7]

Ley Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Lhurgoyf:
  Info: Color=Green     Type=Summon Lhurgoyf       Cost=2GG             IA(R1)
  Text(IA): */1+* ; Lhurgoyf has power equal to the total number of creatures
    in all graveyards, and toughness equal to 1 plus the total number of
    creatures in all graveyards.
  See "Creature in the Graveyard" in the General Rulings for more information.

Library of Alexandria:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can tap this card before you draw for a turn, and still draw as
    normal. [Arab FAQ 01/05/94]
  You may tap at any other time in which fast effects are valid, and for
    which you meet the card's requirements. [bethmo]
  You may tap multiples of these in the same instant because the
    requirement for 7 cards is checked only at the time of tapping and not
    at the time of drawing.  Only targeted effects are checked at both
    declaration and resolution.  [Aahz 06/22/94]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 05/02/94.
 
Library of Leng:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you are forced to discard from your hand you may discard to the top of
    your library.  This cannot be done with a discard of a card in play.
    [bethmo]
  You can discard to the top of the library when using Bazaar of Baghdad,
    Sindbad or Wheel of Fortune because they are forcing you to discard.
    [Aahz 07/26/94]
  You cannot discard to the top of the library when using Land's Edge because
    this is a voluntary rather than forced discard. [Aahz 07/25/94]
  A card put on top of your library still counts as discarded for effects 
    such as Psychic Purge. [WotC Rules Team 05/10/95]
  Your opponent does not get to see the card you put on top of your library.
    [WotC Rules Team 05/10/95]
  The Library of Leng only has an effect if it is in play and untapped when
    your discard phase would start.  It will not do anything if it becomes
    active during that phase. [WotC Rules Team 10/18/95]
  If more than one card is discarded due to a single effect, you get to
    decide whether or not to use the Library on each of the cards in the
    discard.  It is not an all-or-nothing effect.  If the discard is chosen, 
    the order of discarding is chosen by the player who is discarding.  If the
    discard is random, then randomly choose one at a time. [Aahz 06/11/96]
  The Limited and Unlimited versions of this card would not allow you to
    discard during discard phase even if you had more than 7 cards in your
    hand.  The Revised version of this card causes you to skip the discard
    phase entirely.  This distinction is very subtle, but the Revised card
    allows you to avoid spells such as Cursed Rack.
  If the Limited or Unlimited Edition Library of Leng is destroyed during
    the discard phase, then you must discard down to 7 cards as per
    normal.

Lich:
  Info: Color=Black     Type=Enchantment           Cost=BBBB           ABU(R1)
  Text(ABU+errata): You lose all life.  If you gain life later in the game, 
    instead draw one card from your library for each life.  For each point of
    damage you suffer, you must sacrifice one of your cards in play.  
    Creatures destroyed in this way cannot be regenerated.  You lose if Lich
    leaves play for any reason or if you suffer a point of damage without 
    sacrificing a card.
  Text(ABU): You lose all life.  If you gain life later in the game, instead 
    draw one card from your library for each life.  For each point of damage 
    you suffer, you must destroy one of your cards in play.  Creatures 
    destroyed in this way cannot be regenerated.  You lose if this enchantment
    is destroyed or if you suffer a point of damage without sending a card to
    the graveyard.
  As errata to the card, it should say "If Lich leaves play for any reason,
    you lose the game" and "Cards lost in this way are considered sacrificed".
    [Duelist Magazine #4, Page 133]
  This can only be played on yourself, not on opponents. [PPG Page 221]
  You cannot destroy a creature which has lethal damage on it if you take
    damage at the same time. [bethmo]
  Cards destroyed by taking damage generate death events and in all ways are
    similar to normal sacrifice actions. [Aahz 07/05/95]
  Cards are destroyed or discarded during step B of damage prevention (which
    is the same time Hypnotic Spectre would make you discard).
    [D'Angelo 12/04/95]
  Cards are destroyed by the player and not by the Lich.  So Protection
    from Black has no effect. [bethmo]
  The phrase "You lose if this enchantment is destroyed" is an absolute
    statement.  Casting a Healing Salve or using a "lucky charm" after the
    destruction will not save you. [WotC Rules Team 01/29/94]
  Note that because a Lich has no life points, "loss of life" effects do
    nothing to a Lich.  They also cannot pay life for anything.  This means
    that Channel cannot be used, Personal Incarnation death and losing in a
    Shahrazad game do not harm the Lich, and Ali from Cairo cannot help
    because the Lich does not lose life. [Aahz 06/06/94]  Loss of life from
    the Legends version of Sylvan Library also has no effect on a Lich.  The
    Fourth Edition version of Sylvan Library requires you to pay life and
    cannot be used by a Lich at all. [Aahz 07/05/95]
  The loss of life from Greed is a payment, so Greed cannot be used by a Lich
    (since a Lich has no life to pay). [Aahz 02/21/95]
  If you play Simulacrum after destroying some cards, you do not get them
    back. [bethmo]
  If you have multiple Lich cards in play, you must destroy 1 card for each
    damage done to you for each Lich.  Similarly, you draw 1 card for
    each life gained for each Lich.
  If you take more than one damage at a time, sacrifice the cards for that
    damage simultaneously. [WotC Rules Team 06/15/95]  This allows you to
    sacrifice both a creature and the Animate Dead that is on it all at once.
  If you are at negative life points, Lich will not raise you back up to
    zero life.  It only lowers you to zero if you have a positive life total.
    [WotC Rules Team 09/22/95]

Lifeblood:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]
 
Life Chisel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can't sacrifice creatures you don't control. [Page 62]
  Tapping is not part of the cost, so you can use this as many times as
    desired during upkeep. [Duelist Magazine #2, Page 8]
  You are not forced to sacrifice anything.  It's an option. [bethmo 06/17/94]

Lifeforce:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Limited/Unlimited Edition version of the card says "destroys a black
    spell as it is being cast" but should be read as "counters a black
    spell". [bethmo]

Lifelace:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Chaoslace for rulings.

Life Matrix:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Once the counter is placed on the creature, the counter is used by the
    player who put the counter on the creature.  This might not be the same
    as the player who is the creature's controller or the Matrix's controller.
    [Wotc Rules Team 02/09/95]
  The counters can be used even if the Matrix leaves play.
    [WotC Rules Team 02/09/95]
 
Lifetap:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This card gives one life for each and every Forest tapped. [bethmo]
  Since it detects a Forest becoming tapped, it even works if the Forest is
    tapped with Twiddle or Icy Manipulator.
  It also works if the land being tapped is only part Forest or "counts as
    a Forest" regardless of what mana type it is tapped for. [Aahz 07/28/94]
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]

Lightning Blow:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Lightning Bolt:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Lim-Dul's Cohort:
  Info: Color=Black     Type=Summon Zombies        Cost=1BB             IA(C1)
  Text(IA): 2/3 ; Creatures blocking or blocked by Lim-Dul's Cohort cannot 
    regenerate this turn.

Lim-Dul's Hex:
  Info: Color=Black     Type=Enchantment           Cost=1B              IA(U1)
  Text(IA): During your upkeep, Lim-Dul's Hex deals 1 damage to each player.
    Each player may pay {B} or {3} to prevent the damage to himself or 
    herself.

Lim-Dul's Paladin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The bonus happens when creatures are assigned to block the Paladin; no bonus
    is gained if something else in the band is blocked.  The second part of 
    his ability is like the Keeper: it activates automatically after blocking 
    assignment is finished if nothing is currently blocking him.  So if he 
    attacks as part of a band and one of the other members is blocked, he'
    s just a plain old 0/3. [bethmo 06/28/96]

Living Armor:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Living Artifact:
  Info: Color=Green     Type=Enchant Artifact      Cost=G            ABUR4(R1)
  Text(4th): Put a vitality counter on Living Artifact for each damage dealt
    to you. ; {0}: During your upkeep, remove a vitality counter to gain 1
    life.  Remove only one vitality counter during each of your upkeeps.
  Text(RV+Errata): Put a counter on Living Artifact for each life you lose. ;
    During your upkeep you may trade one counter for one life, but you can
    only trade in one counter during each of your upkeeps.
  Text(RV): Put a counter on target artifact for each life you lose. ;
    During your upkeep you may trade one counter for one life, but you can
    only trade in one counter during each of your upkeeps.
  Text(ABU+Errata): Put a counter on target artifact for each life you lose. ;
    During upkeep you may trade one counter for one life, but you can only
    trade in one counter each turn.
  Text(ABU): Put a counter on target artifact for each life you lose. ;
    During upkeep you may trade one counter for one life, but you can only
    trade in one counter each turn.
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, change "on target artifact" to "on Living Artifact".  Tokens are
    associated with the Living Artifact card so, counters go away if the
    enchantment is removed. [Duelist Magazine #2, Page 68]
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, change "for each life you lose" to "for each point of damage you
    take". [PPG Page 133]  Duelist Magazine #5, Page 11 points out the
    difference in card text but does not override this errata to make the
    pre-Fourth Edition version not get counters for loss of life.
  If you have two or more in play, you may trade in one counter from each.
    [WotC Rules Team 02/07/94]
  If you have two or more in play on the same artifact, they cannot use
    each other's counters.  [Aahz]
  You can play it on your opponent's artifacts.  The controller of the
    enchantment (not the controller of the artifact) uses the Living
    Artifact ability. [bethmo]

Living Lands:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Living Lands is identical in effect to the Kormus Bell (except it
    animates Forests instead of Swamps), so see its entry for rulings.

Living Plane:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Animated Lands and Artifacts" section in the General Rulings for
    more information.
  Even affects Mishra's Factory by turning it into a 1/1 creature.  The
    Factory can still use its ability to become an Assembly Worker.  Any
    Assembly Workers already activated when Living Plane is cast become 1/1
    creatures. [Duelist Magazine #2, Page 8]
 
Living Wall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The card says "Counts as a wall" and it means that it is a Wall in all
    ways. [bethmo 05/03/94]

Livonya Silone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Llanowar Elves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A green mana symbol was put in place of the words "green mana" between the
    Limited/Unlimited and Revised Editions of this card.  The Revised and
    Fourth Edition cards cannot be affected by Sleight of Mind. 
    [Aahz 07/29/94]

Lord Magnus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The statement that creatures with PlainsWalk or ForestWalk can be blocked
    applies to all creatures in play blocking them, and not just to Lord
    Magnus. [Duelist Magazine #2, Page 9]
 
Lord of Atlantis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Lord is in play and immediately cease if it
    leaves play.
  Grants the abilities to all Merfolk controlled by all players. [Snark]
  The Revised and Fourth Edition cards are "Summon Lord" while the Limited and
    Unlimited Edition ones are "Summon Lord of Atlantis".  This currently has 
    no effect on play, however. [Aahz 10/06/94]  Actually, the An-Zerrin
    Ruins can be affected by this difference.

Lord of the Pit:
  Info: Color=Black     Type=Summon Demon          Cost=4BBB         ABUR4(R1)
  Text(4th): 7/7, Flying, trample ; During your upkeep, sacrifice a creature. 
    If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you.
    You cannot sacrifice Lord of the Pit to itself.
  Text(RV/ABU+errata): 7/7, Flying, trample ; You must sacrifice one of your 
    own creatures during your upkeep or Lord of the Pit does 7 damage to you.
    You may still attack with Lord of the Pit even if you failed to sacrifice 
    a creature.  Lord of the Pit may not be sacrificed to itself.
  Text(ABU): 7/7, Flying, trample ; You must sacrifice one of your own 
    creatures during upkeep or Lord of the Pit does 7 damage to you.  You may 
    still attack with Lord of the Pit even if you failed to sacrifice a 
    creature.  
  If you have a creature, you must sacrifice it.  The "or take 7 damage"
    option can only be taken if no creature can be sacrificed.  
    [Duelist Magazine #3, Page 15]
  You can sacrifice a Lord of the Pit to a different Lord of the Pit, but
    you cannot simultaneously sacrifice them to each other.  [Aahz 09/14/94]
  A sacrifice of a creature cannot be prevented by either player. [Page 62]
  Can select creatures with Protection from Black to be sacrificed. [Aahz]
  COP:Black can be used to avoid damage from being unable to pay the upkeep.
    [Snark]
  The Revised and Fourth Edition versions of this card say that it cannot be
    sacrificed to itself while the Limited and Unlimited Editions do not say
    this.  It seems like errata to the pre-Revised cards will be issued, but
    it has not yet.

Lord of Tresserhorn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "lose 2 life" instead of "pay 2 life".  Your life
    total can be reduced below zero by this. [WotC Rules Team 06/27/96]
  If he enters play, you do as much of the "when he enters play" text as 
    possible.  If you have less than 2 creatures in play, he must be one of
    the ones sacrificed. [Duelist Magazine #12, Page 32]

Lost Soul:
  Info: Color=Black     Type=Summon Lost Soul      Cost=1BB       LG(C2)/4(C1)
  Text(LG/4th): 2/1, Swampwalk

Lure:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Opponent does not have to power special effects in an attempt to make all
    creatures block the Lured creature.  For example, you do not need to
    power a Goblin Balloon Brigade to block a flying creature with Lure,
    but if you do power it, the Brigade must block. [bethmo]
  If a Lured creature is in a band, only blockers able to block the Lured
    creature are affected by the Lure. [bethmo]

Lurker:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As a clarification, replace "declared" with "assigned".
    [WotC Rules Team 09/22/95]

      -      -     *     -     *     - M -     *     -     *     -     -

Magical Hack:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Alters all occurrences of a land word on the given card.  These words
    must occur in the text box on the card. [WotC Rules Team]
  Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
  Cannot change a land word to the same land word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius.
    [WotC Rules Team]
  The card forgets the change if it goes to the graveyard or is Unsummoned.
    [Chris Page]  In a multiplayer game, this means it persists even after
    the player who cast the Magical Hack leaves the game.
  Cannot add or remove the words "Snow-Covered".
    [Duelist Magazine #6, Page 132]
  The Limited, Unlimited, and Revised Edition versions only can target
    cards or spells while the Fourth Edition on can target any permanent
    (including tokens) or spells. [Duelist Magazine #5, Page 11]

Magnetic Mountain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Magus of the Unseen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the artifact only taps when you lose control of it at the end of
    the turn.  It will not tap due to any other control changes.
    [WotC Rules Team 06/27/96]
  Can be used on an untapped artifact.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  The artifact taps after returning to the opponent (if it is not already
    tapped), so any effects triggered off it tapping happen at that time.
    [Aahz 07/05/95]

Mahamoti Djinn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Malachite Talisman:
  Info: Color=Artifact  Type=Artifact              Cost=2               IA(U1)
  Text(IA): {3}: Untap target permanent.  Use this ability only when a green
    spell is successfully cast and only once for each green spell cast.
  See Hematite Talisman for rulings.

Manabarbs:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Each land tapped acts a new instance of damage, but all damage is from
    the same source. [bethmo]
  The Limited and Unlimited Edition versions did damage whenever a land was
    tapped.  The Revised and Fourth Edition versions only do damage when the
    land is tapped for mana.

Mana Clash:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  All the damage from the coin flips is saved up and happens when the spell
    is done resolving, but each point of damage is done as a separate packet
    of damage.  [Wotc Rules Team 04/26/95]  Thus you need to power a Circle of
    Protection: Red once for each point of damage.
  Always affects the caster and targets another player.  The Dark versions
    can be affected by Reflecting Mirror so that both coin flips are done
    by the caster.  Either version can be redirected to a third player.
    [WotC Rules Team 02/09/95]
  The Fourth Edition version of this card cannot target the caster, while The
    Dark version could. [Duelist Magazine #5, Page 11]

Mana Crypt:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The coin flip is an upkeep effect and not an upkeep cost.  You can use the
    Crypt before dealing with the upkeep effect and thus avoid the coin
    flip entirely.  This works because if it is tapped at the end of upkeep,
    it is turned "off" like all artifacts are when tapped.
    [Duelist Magazine #10, Page 44]

Mana Drain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Gives you colorless mana. [Aahz 12/06/94]

Mana Flare:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  When used with multilands produces 2 of one color, not one of each.
    [bethmo 05/12/94]
  When used with Urza's lands (and other colorless producing lands) they
    produce one extra colorless mana each. [bethmo 05/12/94]
  Only produces extra mana when land is tapped for mana, not when tapped by
    Twiddle or for some other effect. [bethmo]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Mana Flare adds one of whatever color the land produces after applying any
    land type or color changing effects. [Duelist Magazine #6, Page 130]
  If the land produces more than one color or type of mana at a single time,
    such as with Balduvian Trading Post, you choose which kind of mana the
    Mana Flare actually provides. [Duelist Magazine #12, Page 26]
  The mana is provided when the land's mana producing effect resolves even
    though the Mana Flare is triggered when the land's effect is announced.
    What this means is that you still get the extra mana even if the Mana
    Flare is destroyed between announcing the tapping of a land for mana and
    the resolution. [Duelist Magazine #9, Page 61]

Mana Matrix:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only reduces the colorless mana portion of a spell's cost.  If the spell
    does not accept colorless mana or accepts less than 2, you get a reduced
    or null effect from this card. [Duelist Magazine #2, Page 9]
  Only affects its controller, not all players. [bethmo 06/15/94]
  Only works on instants, interrupts and enchantments.  It does not work on
    sorceries, or other spell types.  So, you can't use it on a Fireball.
    [bethmo 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount.
    [Duelist Magazine #2, Page 9] Just think of the Matrix as contributing
    2 to the cost, not reducing it.
  Multiple Matrices do add up.  Two will contribute up to 4 toward the cost,
    and so on. [bethmo 06/29/94]
 
Mana Short:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since this is an instant, your opponent may use any fast effects in
    response to the casting of this spell.  Note that such effects will be
    resolved before the mana pool is emptied by the Mana Short. [bethmo]
    This makes it useless as a countermeasure for spells.  To use it
    effectively, you need to use it during Upkeep and even then it will not
    prevent the use of instants and other fast effects.
  Taps all lands, even if they do not normally produce mana.
    [D'Angelo 07/17/95]
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, it should read "target player" instead of "opponent".  This means 
    you can use it on yourself.  [Duelist Magazine #4, Page 64]  The Fourth
    Edition version says this.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Mana Vault:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, Mana Vault untaps at the end of the upkeep phase in which its
    cost is paid.  It does not immediately untap. 
    [Duelist Magazine #9, Page 61]
  Does one damage if it ends your upkeep in the tapped state regardless of
    whether it was untapped at some point during that upkeep. [Aahz 06/06/94]
  You can untap a Mana Vault with a Mana Vault or Basalt Monolith and you
    can untap a Basalt Monolith with a Mana Vault. [WotC Rules Team 06/15/95]
    This is a REVERSAL of a ruling made on page 79 of Duelist Magazine #3.
  The untap ability can be used even when it is tapped.  See the "Artifacts"
    entry in the General Rulings for more information.
  The Limited and Unlimited Edition versions of this card do not require the
    untap cost to be paid during upkeep as the Revised Edition version does.
    You can pay to untap it at any time. [bethmo]
  The Fourth Edition version of this card has a normal activation ability
    which can be affected by things like Power Artifact. [Aahz 08/15/95]

Mana Vortex:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Consecrate Land cannot be used to prevent a sacrifice.
    [Duelist Magazine #3, Page 7]

Marble Priest:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Marhault Elsdragon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Marsh Goblins:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as Vesuvan
    Doppelganger.  [Duelist Magazine #3, Page 22]
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Marsh Gas:
  Info: Color=Black     Type=Instant               Cost=B         DK(C3)/4(C1)
  Text(DK/4th): All creatures get -2/-0 until end of turn.

Marsh Goblins:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Marsh Viper:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Your opponent does not get poison counters if all the damage done to them by
    the Viper is prevented.  The poison is added only if damage gets through
    because it is a side-effect of the damage.  [Aahz 08/11/94]
  See the "Poison" entry in the General Rulings for more information.
  The Fourth Edition version will give a poison counter to its controller if
    its damage gets redirected there, while The Dark version could only give
    one to an opponent. [Duelist Magazine #5, Page 11]

Marton Stromgald:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The bonus is calculated when attackers are declared and does not change
    if attackers are later killed off or removed from the attack.
    [Aahz 08/16/95]  Inquest Magazine incorrectly said that the bonus would
    change.

Martyrdom:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is not considered a damage prevention or redirection spell at the time
    it is cast, so it cannot be played during damage prevention steps.  
    [Aahz 06/30/96]  It allows redirection to be done at a later time.
  If the target stops being a creature, you cannot redirect damage to it 
    until/unless it becomes a creature again. [Bethmo 08/06/96]

Martyr's Cry:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only affects creatures in play, not ones in hands or discard piles.
    [Duelist Magazine #3, Page 7]
 
Martyrs of Korlis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only one bodyguard can take damage for you during a turn.  Whichever
    bodyguard triggers first will win for that turn.  If the first damage
    which would qualify for either comes from an unblocked artifact creature,
    you have the option of which one takes the damage. [Aahz 10/21/94]
  The redirection takes place automatically at the end of the first step of 
    damage prevention.  This is not a fast effect used during damage
    prevention but you can use other prevention effects before this one
    kicks in.  If there is more than one automatic effect, the person
    damaged can choose which order to apply them.  This damage will result
    in a second damage prevention step to follow this one.
    [WotC Rules Team 06/15/95]
  If a Limited or Unlimited Edition Veteran Bodyguard is available as well,
    unblocked artifact creature damage must go to a Martyr because its text
    overrides the Veteran Bodyguard.  All other unblocked creature damage
    can and will be taken by your Limited or Unlimited Veteran Bodyguard. 
    [Aahz]
  If a Revised Edition Veteran Bodyguard is available, only one of your
    Bodyguards can take damage even if one of the other Bodyguards is a
    Limited or Unlimited Edition one.  This means that you may choose among
    your various Bodyguards which one takes creature damage (with Martyrs
    usable for artifact creature damage).  Note that if a Martyr takes some
    artifact damage (creature or not) then none of the other Revised
    Bodyguards may take damage for you, even if the damage is not artifact
    damage.
 
Master of the Hunt:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Since tapping is not part of the cost, you can use this more than once
    a turn. [Duelist Magazine #2, Page 9]
  See the "Token Creatures" entry in the General Rulings for more information.
 
Maze of Ith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings.
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]
  The creature is still considered to have attacked, and is even still part
    of the attack.  It just deals and receives no damage.  Don't infer
    something from the fact that it becomes untapped.
  Can target a non-tapped attacking creature such as the Serra Angel.  
    Both parts of the effect will happen even if one part fails.  So if it
    fails to untap the card, it will still make the creature unable to deal
    or receive damage. [Duelist Magazine #5, Page 22]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 10/10/94.
 
Meekstone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Creatures with power>2 do not untap normally once they become tapped
    [Card Text]  Since creatures do not tap when blocking, creatures with
    power>2 are still useful for defense as long as they are untapped.
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo]
 
Melee:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Declaring a blocker cannot be interrupted or responded to.  The player who 
    cast Melee can make all of the blocking assignments before the defending 
    player would be able to make any responses, including tapping of a 
    Kjeldoran Guard. [bethmo 08/20/96]

Merchant Ship:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
  The ability is triggered at the end of the Declare Blockers step if no
    creatures were assigned to block it. [WotC Rules Team 09/22/95]  Note that
    you do not have to wait until the end of combat. 
 
Merfolk Assassin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used on a creature with Snow-Covered Islandwalk.
    [Duelist Magazine #8, Page 51]
  Artist's name is spelled incorrectly.

Merfolk of the Pearl Trident:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Merieke Ri Berit:
  Info: Color=Multi     Type=Summon Legend         Cost=WUB             IA(R1)
  Text(IA): 1/1 ; Does not untap during your untap phase.  {Tap}: Gain control
    of target creature.  Lose control of that creature if you lose control of
    Merieke Ri Berit.  If Merieke Ri Berit leaves play or becomes untapped,
    bury the creature.
  See the "Tap and Hold Effects" entry in the General Rulings for more
    information.
  If you lose control of a creature controlled by Merieke, the creature can
    still be buried according to Merieke's ability. [Aahz 11/06/95]

Merseine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  When the last counter is removed, Merseine stays in play but does nothing.
    [WotC Rules Team 12/15/94]
  The cost that needs to be paid is in mana of any color, not the actual cost
    and color of the creature. [Duelist Magazine #4, Page 7]
  Can remove as many counters per turn as you want to and this can be done
    at any time fast effects are legal. [D'Angelo 03/23/95]

Mesa Pegasus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Mesmeric Trance:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]  It used to be as an effect.

Metamorphosis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The mana generated by this spell must be used to summon creatures or you
    take mana-burn damage.  You can however split it up among multiple
    summonings or add to it from other mana sources.  [Arab FAQ 01/05/94]
  You cannot spend any of the mana to pay penalty costs from effects like
    Gloom, Nether Void, etc. [Duelist Magazine #8, Page 51]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't a
    creature, but that's the idea). [Duelist Magazine #9, Page 61]
  Since this is a "sacrifice", you may choose creatures with Protection from
    Green. [Aahz]

Meteor Shower:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The "RXX" casting cost is not a misprint.  It means to spend one red plus
    two times X of any color to cast the spell.  Choose X based on how much
    damage you want to do. [Duelist Magazine #7, Page 8]
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]

Mightstone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The +1/+0 applies to attacking creatures from all players. [Aahz]

Mijae Djinn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If Nettling Imp, Siren's Call or similar effect is used on the Djinn and
    the coin toss fails, then it does not attack and will be killed at the
    end of the turn. [bethmo]
+ The coin toss is done at the end of the declare attackers step.  You cannot
    add or remove creatures from the attack once you flip the coin.
    [D'Angelo 04/04/95]  
+ Any effects that trigger when it attacks will not trigger if the attack 
    fails to happen.  If there was a cost to declare it as an attacker and
    the declaration fails, you do not get the cost back.  If there was a
    limitation imposed when you declared it as an attacker (as with Errantry)
    you do not get to go back and redo things after the attack fails.
    [D'Angelo 09/09/96]
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]
  The Arabian Nights version should be read as "Tap Mijae Djinn and it does
    not attack" instead of "Mijae Djinn is tapped but does not attack". 
    [WotC Rules Team 02/09/95]

Millstone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Library of Leng has no effect on the Millstone because cards are moved to
    the graveyard.  They are not "discarded". [bethmo]
  Can be used on a player with less than 2 cards in their library.  It will
    remove 0 or 1 cards if that is all that is available. 
    [Duelist Magazine #6, Page 130]
  It is not a draw effect so it will not cause a player with less than 2 cards
    in their library to lose. [Duelist Magazine #6, Page 130]

Mind Bomb:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
+ This is not a forced discard.  The player is choosing to discard instead of
    taking damage.  Thus, Library of Leng cannot be used.  
    [Duelist Magazine #12, Page 26]  (This is a REVERSAL)

Mind Ravel:
  Info: Color=Black     Type=Sorcery               Cost=2B              IA(C1)
  Text(IA): Target player chooses and discards a card from his or her hand.  
    Ignore this ability if that player has no cards in hand.  Draw a card at 
    the beginning of the next turn's upkeep.
  See the "Cantrip" entry in the General Rulings for more information.
  You still draw a card if opponent had no cards in hand.
    [WotC Rules Team 06/15/95]

Mindstab Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=1BB             FE(C3)
  Text(FE): 2/2 ; If Mindstab Thrull attacks and is not blocked, you may 
    sacrifice it to force the player it attacked to discard three cards. If 
    you do so, it deals no damage during combat this turn. If that player does
    not have enough cards, his or her entire hand is discarded.
  See the "Is Not Blocked" entry in the General Rulings for more information.
  Target player gets to choose which cards they discard.
    [Duelist Magazine #4, Page 7]
 
Mind Twist:
  Info: Color=Black     Type=Sorcery               Cost=XB           ABUR4(R1)
  Text(4th): Target player discards X cards at random from his or her hand.  
    If that player does not have enough cards, his or her entire hand is 
    discarded.
  Text(ABUR+errata): Target player must discard X cards at random from hand.  
    If that player doesn't have enough cards in hand, entire hand is 
    discarded.  
  Text(ABUR): Opponent must discard X cards at random from hand.  If opponent 
    doesn't have enough cards in hand, entire hand is discarded.  
  As errata to the Limited, Unlimited and Revised Edition versions of this 
    card, it should read "target player" instead of "opponent".  This means 
    you can use it on yourself.  [Duelist Magazine #4, Page 64] The Fourth 
    Edition version says this.
  Has been on the Duelist Convocation banned list (not allowed in decks)
    since 02/01/96.  It was on the Convocation restricted list (only 1 per 
    deck) for tournaments from 08/01/94 to 02/01/96.

Mind Warp:
  Info: Color=Black     Type=Sorcery               Cost=X3B             IA(U1)
  Text(IA): Look at target player's hand and choose X cards; that player then
    discards those cards.  If the player does not have enough cards in hand,
    his or her entire hand is discarded.

Mind Whip:
  Info: Color=Black     Type=Enchant Creature      Cost=2BB             IA(R1)
  Text(IA): During target creature's controller's upkeep, he or she pays {3} 
    or Mind Whip deals 2 damage to him or her.  If Mind Whip deals damage in 
    this way, tap that creature.
  The payment is considered an upkeep cost on the enchantment and not an 
    upkeep cost on the creature. [Duelist Magazine #11, Page 56]

Minion of Leshrac:
  Info: Color=Black     Type=Summon Demon          Cost=4BBB            IA(R1)
  Text(IA): 5/5, Protection from black ; During your upkeep, sacrifice a 
    creature or Minion of Leshrac deals 5 damage to you.  If Minion of Leshrac
    deals damage to you in this way, tap it.  You cannot sacrifice Minion of 
    Leshrac to itself. ; {Tap}: Destroy target creature or land.
  Paying the upkeep is optional. [Aahz 06/19/95]
  Can be read as saying that if you prevent the damage then it does not 
    become tapped, but the card should be played as becoming tapped if you
    don't pay the upkeep regardless of what you do about the damage.
    [Aahz 06/27/95]

Minion of Tevesh Szat:
  Info: Color=Black     Type=Summon Demon          Cost=4BBB            IA(R1)
  Text(IA): 4/4 ; During your upkeep, pay {BB} or Minion of Tevesh Szat deals 
    2 damage to you. ; {Tap}: Target creature gets +3/-2 until end of turn.

Miracle Worker:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only target "Enchant Something" cards and not general enchantments such
    as Oubliette or Pestilence.  [Aahz 10/21/94]
 
Mirror Universe:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If one player is a Lich, they are considered to be gaining life from this
    effect and instead draw cards.  The other player is in deep trouble if
    they cannot raise their life points from zero. [Aahz 06/16/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]
  If a player has a negative life total, that total is swapped just as normal.
    There are no special rules for negative life. [Aahz 09/23/95]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 08/01/94.

Mishra's Factory:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Animated Artifacts and Lands" entry in the General Rulings for
    more information.
  When it is an Assembly Worker, it is still a land and retains all of its
    other abilities. [Duelist Magazine #2, Page 14]
  Assembly Worker only lasts until the end of the turn, and then any Enchant
    Creature or Enchant Artifact spells on it are destroyed.
    [Duelist Magazine #2, Page 15]
  Can attack on the turn an Assembly Worker is created, but it may not attack
    on the turn the land itself is brought into play.
    [Duelist Magazine #2, Page 15]
  Any counters on the Assembly Worker remain even if the counters stop being
    meaningful when it de-animates. 
  Can only give +1/+1 to one Assembly Worker.  Not all of them.
  Tapping a land for something other than mana is an instant speed (not
    interrupt speed) effect. [bethmo]
  An Assembly Worker is considered to have a zero casting cost.
    [Duelist Magazine #5, Page 14]
  Because turning it into an Assembly Worker is an effect, it is possible
    to power it many times during an instant.  When the instant is resolved,
    the Factory will turn into an Assembly Worker.  
    [Duelist Magazine #2, Page 14]
  The ability to turn it into an Assembly Worker can be used while it is
    an Assembly Worker and will reset the power/toughness to 2/2 if it had
    been changed by something like a Sorceress Queen or such. 
    [Duelist Magazine #12, Page 26] (REVERSAL)
  When it is an Assembly Worker, it is an Artifact and can therefore be
    stolen by Aladdin.  It is also a creature and can be stolen.  If stolen
    by use of a fast effect, it will not return to you even when it reverts
    to being a land.  Once a card is stolen, it only goes back to its
    original controller according to the terms on the stealing card.
    Note that enchantments which steal cards (such as Control Magic and
    Steal Artifact) do leave their target if the target is no longer valid.
    [WotC Rules Team 02/09/95]
  An Assembly Worker with Consecrate Land on it follows the rulings outlined
    for Consecrate Land.
  If an Assembly Worker is changed into another kind of land by something like
    Phantasmal Terrain, it will stay a 2/2 creature (until end of turn) but 
    will not still be called an Assembly Worker. 
    [Duelist Magazine #9, Page 60]
  When its animation ability it used, it is of creature type Assembly Worker.
    [D'Angelo 08/01/96]
  The Fourth Edition version uses activation costs to generate mana or give
    +1/+1 to an Assembly Worker.  The Antiquities version just had an ability.
    [Duelist Magazine #5, Page 11]

Mishra's War Machine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You may choose to take damage or to discard. You cannot avoid taking
    damage if you have no cards to discard. [bethmo]
  Can be read as saying that if you prevent the damage then it does not 
    become tapped, but the card should be played as becoming tapped if you
    don't pay the upkeep regardless of what you do about the damage.
    [Aahz 06/27/95]

Mishra's Workshop:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Mana from this can only be used for the artifact's casting cost and cannot
    be applied to pay penalties like Power Sink, Nether Void, etc.
    [WotC Rules Team 10/18/95]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't an
    artifact, but that's the idea). [WotC Rules Team 11/10/95]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 06/13/94.

Mistfolk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, add "Play this ability as an interrupt." to the card text.
    [WotC Rules Team]

Moat:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Yes this really does affect all players. [bethmo 06/20/94]
 
Mold Demon:
  Info: Color=Black     Type=Summon Mold Demon     Cost=5BB             LG(R1)
  Text(LG): 6/6 ; When Mold Demon is brought into play, controller must 
    sacrifice two swamps or Mold Demon is buried.
  You must sacrifice two Swamps whenever the creature is brought into play.
    This includes Clone, Doppelganger, Animate Dead, or Resurrection.  In all
    these cases Swamps need to be sacrificed. [bethmo 06/25/94]
  A creature leaving Oubliette or Tawnos's Coffin does not cause "comes
    into play" effects to happen again so it will not require a sacrifice
    in those cases. [Aahz 07/05/95]
  A Doppelganger switching forms to a Mold Demon will not require a sacrifice.
    [Aahz 07/05/95]
  The sacrifice is done as a triggered effect just after it enters play.  It
    is not paid on announcement. [D'Angelo 10/27/95]

Mole Worms:
  Info: Color=Black     Type=Summon Worms          Cost=2B              IA(U1)
  Text(IA): 1/1 ; You may choose not to untap Mole Worms during your untap 
    phase. ; {Tap}: Tap target land.  As long as Mole Worms remains tapped, 
    that land does not untap during its controller's untap phase.
  See the "Tap and Hold Effects" entry in the General Rulings.

Mons's Goblin Raiders:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Monsoon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The damage is done in a separate packet for each Island tapped by the
    effect.  It is not done all at once. [Aahz 06/08/95]
  Does one damage for each untapped Island. [D'Angelo 12/21/95]

Moor Fiend:
  Info: Color=Black     Type=Summon Fiend          Cost=3B              IA(C1)
  Text(IA): 3/3, Swampwalk

Moorish Cavalry:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Morale:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Moss Monster:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Mountain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Mountain Stronghold:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Adventurers' Guildhouse for rulings.

Mountain Titan:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you spend RR1 more than once, you can get more than one counter per
    black spell cast. [Aahz 06/25/95]
  The counters do not wear off at the end of the turn.  They stick around.
    The ability to put more counters on wears off at the end of the turn.
    [D'Angelo 08/02/95]
 
Mountain Yeti:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Mox Emerald:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Mox Jet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Mox Emerald for rulings.

Mox Pearl:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Mox Emerald for rulings.

Mox Ruby:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Mox Emerald for rulings.

Mox Sapphire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Mox Emerald for rulings.

Murk Dwellers:
  Info: Color=Black     Type=Summon Murk Dwellers  Cost=3B      DK(C3)/4th(C1)
  Text(4th+errata): 2/2 ; When attacking and not blocked, Murk Dwellers 
    gets +2/+0.
  Text(4th): 2/2 ; When attacking and not blocked, Murk Dwellers gets +2/+0 
    until end of turn.
  Text(DK): 2/2 ; When attacking, Murk Dwellers gain +2/+0 if not blocked.
  As errata, all versions of Murk Dwellers only get the bonus during the 
    attack and not until end of turn. [Duelist Magazine #9, Page 61]

Musician:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The cost is an upkeep cost and will prevent the creature from using
    abilities before the cost is paid. [Aahz 06/08/95]  See the "Upkeep"
    entry in the "Turn Phases" section of the General Rulings for more
    information.
  The upkeep imposed on a creature by the music counters is considered to be
    inherent to the creature.  If not paid, the creature is considered to be
    destroying itself. [Duelist Magazine #11, Page 57]

Mystic Might:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Enchant Land" entry in the General Rulings for more information.
  As of 06/01/96, the land is tapped during announcement of and as a cost 
    instead of being tapped during resolution.  
    [Duelist Magazine #11, Page 56]
  Ignore the first sentence of this card up to the comma.
    [Duelist Magazine #6, Page 130]
  It is buried if you lose control of the target land. 
    [WotC Rules Team 06/15/95]

Mystic Remora:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A "non-creature spell" is any spell other than a Summon or Artifact Creature
    spell. [Aahz 06/08/95]

      -      -     *     -     *     - N -     *     -     *     -     - 

Nacre Talisman:
  Info: Color=Artifact  Type=Artifact              Cost=2               IA(U1)
  Text(IA): {3}: Untap target permanent.  Use this ability only when a white
    spell is successfully cast and only once for each white spell cast.
  See Hematite Talisman for rulings.

Nafs Asp:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can pay the 1 mana at any time after damage is done before the draw phase
    of that player's turn.  This means that you can pay up until the end of
    upkeep.  [Card Text]
  Does not damage the player if the Asp is not still in play during the next
    draw phase. [Duelist Magazine #6, Page 21]
  If it damages a player during their draw phase and they do not prevent it
    by paying 1, then this counts as activating the Asp's ability again and it
    will damage that player again during their next draw phase.
    [Duelist Magazine #6, Page 21]
  As errata, it should be read as saying "any opponent". 
    [Duelist Magazine #4, Page 64]
  The Arabian Nights version causes loss of 1 life while the Fourth Edition
    version does 1 damage.
  The Fourth Edition version will do extra damage to its controller if its 
    damage gets redirected there, while the Arabian Nights version could only 
    damage an opponent. [Duelist Magazine #5, Page 11]

Naked Singularity:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it 
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]
 
Nalathni Dragon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Nameless Race:
  Info: Color=Black     Type=Summon Nameless Race  Cost=3B              DK(U1)
  Text(DK): */*, Trample ; Pay * life when bringing Nameless Race into play. 
    Effects that prevent or redirect damage may not be used to counter this 
    loss of life. When Nameless Race is brought into play, * may not be 
    greater than the total number of white cards all opponents have in play 
    and in their graveyards.
  Life payment is paid during a triggered effect that happens just after it
    enters play.  It is not paid during announcement. [D'Angelo 10/27/95]
 
Natural Selection:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Nature's Blessing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The abilities granted are permanent.  They are not just until the end of the
    turn. [Aahz 06/14/96]

Nature's Chosen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [D'Angelo 06/17/96]

Nature's Lore:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Basic forests and multilands that say "counts as a Forest" can be drawn.
    [Duelist Magazine #7, Page 8]
  Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]

Nature's Wrath:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If something causes you to put a blue or black permanent into play, you
    are the one that gets affected, not your opponent. [Aahz 06/18/96]
  If to are in play, a player sacrifices two things for each one put into
    play. [Aahz 06/18/96]

Nebuchadnezzar:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Your opponent only discards cards that you name and which are shown to you.
    They do not have to discard a card if it is in their hand but was not
    shown.  [Aahz 06/28/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Necrite:
  Info: Color=Black     Type=Summon Thrull         Cost=1BB             FE(C3)
  Text(FE): 2/2 ; If Necrite attacks and is not blocked, you may sacrifice it 
    to bury a target creature controlled by the player Necrite attacked this 
    turn. If you do so, Necrite deals no damage during combat this turn.
  See the "Is Not Blocked" entry in the General Rulings for more information.
  The ability is targeted. [Aahz 12/02/94]

Necropolis:
  Info: Color=Artifact  Type=Artifact Creature     Cost=5               DK(U2)
  Text(DK): 0/1, Counts as a wall. ; {0}: Take a creature in your graveyard
    and remove it from the game. Put X +0/+1 counters on Necropolis, where X
    is the removed creature's casting cost.
  See "Creature in the Graveyard" in the General Rulings for more information.
  As with all counters, the +0/+1 counters are permanent. [Aahz 08/10/94]

Necropotence:
  Info: Color=Black     Type=Enchantment           Cost=BBB             IA(R1)
  Text(IA): Skip your draw phase.  If you discard a card from your hand, 
    remove that card from the game. ; {0}: Pay 1 life to set aside the top 
    card of your library.  At the beginning of your next discard phase, put 
    that card into your hand.  Effects that prevent or redirect damage cannot 
    be used to counter this loss of life.
  See "Phase Skipping" in the General Rulings for more information.
  If used with Library of Leng (Revised or Fourth Edition versions), you do
    not get the cards since you do not get a discard phase.  The cards do
    wait around, however, and will end up in your hand if the Library is
    ever destroyed or tapped and you do get a discard phase.
    [D'Angelo 07/05/95]
  Triggers on a discard and after the card goes wherever it is doing, 
    Necropotence removes it from game.  So you can use a Library of Leng 
    ability during a discard but the card still leaves the game.
    [Aahz 04/23/96]
  Cards are placed face-down under Necropotence.
    [Duelist Magazine #7, Page 100]  The point of this ruling is that you do
    not get to look at the cards until they are drawn.  The cards are not 
    actually associated with the Necropotence permanent. [Aahz 02/10/96]
  Removing Necropotence from play will not cause the cards under it to be
    buried.  They are considered as being held by the original effect and
    are just put under the Necropotence for convenience. [Aahz 01/15/96]
  Only has the effect of making you skip your draw phase if it is in play
    when your draw phase would normally start. [WotC Rules Team 10/18/95]
  The acquired cards are not considered draws.  They will not cause damage
    with Underworld Dreams or have Enduring Renewal detect creatures.
    [D'Angelo 12/08/95]
  Can be used with Fasting.  The reason is that Necropotence does not force
    you to skip your draw phase unless it is in play at the end of your
    upkeep phase.  Fasting allows you to mark the draw phase as "skipped"
    during upkeep prior to Necropotence kicking in.  [Aahz 01/16/96]

Nether Shadow:
  Info: Color=Black     Type=Summon Shadow         Cost=BB           ABUR4(R1)
  Text(4th): 1/1 ; At the end of your upkeep, if Shadow is in your graveyard
    with at least three creature cards above it, you may return it to play.
    Shadow can attack the turn it comes into play.
  Text(RV): 1/1 ; If Shadow is in graveyard with any combination of cards
    above it that includes at least three creatures, it can be returned to
    play during your upkeep.  Shadow can attack on same turn summoned or
    returned to play.
  Text(ABU): 1/1 ; If Shadow is in graveyard with any combination of cards
    above it that includes at least three creatures, it can be returned to
    play during your upkeep for its normal casting cost.  Shadow can attack on
    same turn summoned or returned to play.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Note that bringing the Shadow back into play from the graveyard is not a
    spell and it is not a summoning, it is a special ability.  It cannot be
    counterspelled. [bethmo 05/14/94]
  The Fourth Edition version enters play at the end of upkeep.  The Limited,
    Unlimited and Revised Edition versions could re-enter play at any time
    during upkeep and to even come back more than once.  This made it 
    possible for 4 Shadows and a Life Chisel to generate an infinite loop.
    [Duelist Magazine #5, Page 11]
  The Limited and Unlimited Edition versions of this card required the payment
    of its casting cost in order to return it to play.  The Revised and
    Fourth Edition versions return to play for free. [Aahz 07/29/94]

Nether Void:
  Info: Color=Black     Type=Enchant World         Cost=3B              LG(R1)
  Text(LG): All spells cast are countered unless their casters pay an 
    additional {3}.
  This spell's countering effect triggers immediately upon the spell being
    announced and prior to other interrupts being allowed.  Once the payment
    is made, interrupts can happen as normal. [Duelist Magazine #9, Page 60]
  The countering effect does not take place until after Nether Void resolves
    and is in play.  It does not affect its own casting or any casting in
    the same spell stack. [D'Angelo 12/09/95]

Nettling Imp:
  Info: Color=Black     Type=Summon Imp            Cost=2B            ABUR(U1)
  Text(ABU/RV+errata): 1/1 ; {Tap}: Force a particular one of opponent's 
    non-wall creatures to attack.  If target creature cannot attack, it is 
    killed at end of turn. This ability can only be used during opponent's 
    turn, before the attack. May not be used on creatures which cannot attack
    because they were not in play on their controller's side at the beginning
    of the turn.
  Text(RV): 1/1 ; {Tap}: Force a particular one of opponent's non-wall 
    creatures to attack.  If target creature cannot attack, it is killed at 
    end of turn. This ability can only be used during opponent's turn, before 
    the attack. May not be used on creatures summoned this turn.
  Text(ABU): 1/1 ; {Tap}: Force a particular one of opponent's non-wall 
    creatures to attack.  If target creature cannot attack, it is destroyed at 
    end of turn. Tap shoul only be used during opponent's turn, before 
    the attack. May not be used on creatures summoned this turn.
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  As errata, the card should read "May not be used on creatures which cannot 
    attack because they were not in play on their controller's side at the 
    beginning of the turn." [Duelist Magazine #2, Page 68]  Thus, creatures
    which were not summoned but just entered play cannot be affected.
  As errata, the effect only requires the creature to attack this turn and 
    then wears off.  It is not a permanent effect. [WotC Rules Team 06/27/96]
  If the Imp leaves play before the end of the turn, the creature still
    dies. [D'Angelo 04/12/95]
  Cannot nettle a creature with Protection from Black. [bethmo]
  Cannot nettle any Wall, even an Animated one. [bethmo]
  The "should be played" text can be misinterpreted.  If you choose to
    nettle a creature, it must be done before the player's attack phase.
    [Aahz 06/06/94]  It cannot be done after the end of the main phase.

Nevinyrral's Disk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Creatures can be regenerated although the enchantments on them will still
    be destroyed by the Disk. [PPG Page 222]  Note that regeneration abilities
    are used prior to cards going to the graveyard, so a Regeneration
    enchantment can be used even though it will be destroyed.  Also note that
    you cannot use a regeneration effect from something like a Thrull
    Retainer that requires sacrifice in order to be used since the Retainer
    will also be "on its way to the graveyard".
  The destruction of the disk is not a sacrifice.  It is destroyed as
    part of the resolution if it is still in play. [WotC Rules Team 12/15/94]
  Guardian Beast will not prevent it from destroying itself.
    [WotC Rules Team 07/24/95]  (See Guardian Beast errata)
  Like all fast effect, once activated the effect occurs even if it is removed
    from play. [Peterson 11/01/94]
  The Limited and Unlimited Editions were "Mono Artifacts" so had tap as 
    part of the use cost.  The Revised Edition version was missing the tap
    symbol, but as errata it should be considered to be there.  
    [WotC Rules Team 12/15/94]  The Fourth Edition version is correct.

Niall Silvain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Nicol Bolas:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Nightmare:
  Info: Color=Black     Type=Summon Nightmare      Cost=5B           ABUR4(R1)
  Text(4th): */*, Flying ; Nightmare has power and toughness each equal to 
    the number of swamps its controller controls.
  Text(ABU/RV): */*, Flying ; Nightmare's power and toughness both equal the
    number of swamps its controller has in play.
  If you run out of Swamps, a damage prevention step will happen.  During this
    step, the toughness will be checked but you can use Magical Hack at this
    time to change the land type from Swamps to Plains or something before
    the check occurs... and possibly save the Nightmare. 
    [WotC Rules Team 12/15/94]
  The Beta printing version of this card has a blotch over the word Swamp
    that is not in any of the other printings.

Night Soil:
  Info: Color=Green     Type=Enchantment           Cost=GG              FE(C3)
  Text(FE): {1} : Remove two creatures in any graveyard from the game to put a
    Saproling token into play. Treat this token as a 1/1 green creature.
  See "Creature in the Graveyard" in the General Rulings for more information.
  The two creatures must come from the same graveyard.
    [Duelist Magazine #4,Page 6]
  As of 06/01/96, the creatures are removed from the game during announcement
    and as a cost instead of being removed on resolution.  
    [Duelist Magazine #11, Page 56]  It used to be as an effect.
  Before 06/01/96, you target two creature cards during announcement.  If 
    those creatures are still there on resolution, then they are removed 
    from the game and you get a Saproling.  If neither is still there, then 
    the effect fizzles.  If one is still there, the effect fails to give you 
    a Saproling and you still remove the one legal target from the game. 
    [D'Angelo 06/05/95]
  Token creatures that are destroyed go to the graveyard briefly, but are
    removed from the game before you can take any actions.  You cannot
    use such creatures for Night Soil. [Aahz 11/30/94]
  See the "Token Creatures" entry in the General Rulings for more information.

Norritt:
  Info: Color=Black     Type=Summon Imp            Cost=3B              IA(C1)
  Text(IA): 1/1 ; {Tap}: Untap target blue creature. ; {Tap}: Force target 
    non-wall creature to attack.  If creature cannot attack, destroy it at 
    end of turn.  Use this ability only during target creature's controller's
    turn, before the attack.  Cannot target creatures brought under their 
    controller's control this turn.
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  As errata, the effect only requires the creature to attack this turn and 
    then wears off.  It is not a permanent effect. [WotC Rules Team 06/27/96]
 
Northern Paladin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Limited, Unlimited, and Revised Edition versions only can target 
    black cards while the Fourth Edition on can target any black permanent 
    (including tokens). [Duelist Magazine #5, Page 11]
  The Limited, Unlimited, and Revised Edition versions should have the word
    "cancel" read as saying "counter". [Aahz 07/29/94]

North Star:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot be used to power Drain Life with any color mana because the draining
    portion of drain life is not part of the casting cost. [Aahz 06/27/94]
  Converts the spell to having an entirely "colorless" casting cost.  This
    means that effects like Planar Gate and Mana Matrix might end up paying
    for all the spell's casting cost. [Aahz 09/02/94]

Northern Paladin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Nova Pentacle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot be used if no creatures are in play. [Aahz 06/17/94]
  If you have no creatures, your opponent must still choose a creature even
    if it ends up being one of their own. [Aahz 06/17/94]
  If the targeted creature has an Artifact Ward, the Pentacle's effect
    fails to do anything and the damage is not redirected. [Aahz 09/02/94]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  Can be used to redirect mana burn damage. [D'Angelo 03/01/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

      -      -     *     -     *     - O -     *     -     *     -     -

Oasis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition version has an activation cost, while the Arabian Nights
    version just had an ability. [Duelist Magazine #5, Page 11]

Oath of Lim-Dul:
  Info: Color=Black     Type=Enchantment           Cost=3B              IA(R1)
  Text(IA): For each 1 damage dealt to you or 1 life you lose, sacrifice a 
    permanent you control or choose and discard a card from your hand.  You 
    cannot sacrifice Oath of Lim-Dul in this way.  Ignore this effect if you 
    control no permanents other than Oath of Lim-Dul and have no cards in 
    hand. ; {BB}: Draw a card.
  Cards are destroyed or discarded during step B of damage prevention (which
    is the same time Hypnotic Spectre would make you discard).
    [D'Angelo 12/04/95]
  Payments of life count as lost life for this and all other such effects.
    [Duelist Magazine #10, Page 43]

Obelisk of Undoing:
  Info: Color=Artifact  Type=Artifact              Cost=XX       AQ(U1)/CH(U1)
  Text(CH): {6,Tap}: Return target permanent you control and own to your hand.
  Text(AQ): {6,Tap}: Return any of your permanents in play to your hand;
    enchantments on that permanent are discarded.  Can be used only on
    permanents you cast.
  As errata to the Antiquities version of the card, the word "discarded"
    should be "destroyed". [Duelist Magazine #4, Page 138]
  You must be the owner and the controller of the permanent. [Card Text]
  Only affects one permanent.  All cards which say "any xxx" (where xxx is
    "creature", "land" or something) mean any single xxx in play. 
    [Duelist Magazine #2, Page 15]
  Treat this effect as usable on permanents you "own" rather than card 
    you "cast".  [bethmo 08/10/94]

Obsianus Golem:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Old Man of the Sea:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used, at any time fast effects are allowed, to take control of a
    creature.  This includes your opponent's turn.  If used during an attack 
    phase, the creature is removed from the attack immediately. [bethmo]
  Control of the creature is lost if the Old Man leaves play for any
    reason. [bethmo 05/09/94]
  You do not lose control of a creature controlled by the Old Man even if you
    lose control of the Old Man itself.  Interesting Note: if player A
    taps an Old Man to control B's Old Man, and during the same instant B
    taps to control A's Old Man, then at the resolution of the instant, the
    two Old Men switch sides.  Now whoever untaps first will be getting
    both Old Men.  [bethmo]
  You do not lose control if the creature becomes an invalid target at any
    time after the Old Man steals it.  This includes if the card stops being
    a creature.  The check for stealing the creature is made on declaration
    and on resolution as with any targeted affect plus it checks constantly
    for the cases listed on the card: power becoming greater than Old Man's
    and Old Man leaving play.  [WotC Rules Team 02/09/95]
  Can choose not to untap even if it is not still controlling a creature.
    [WotC Rules Team 12/15/94]
 
Onulet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As official errata to the card, it should read "If Onulet goes to the
    graveyard from play..." [Duelist Magazine #4, Page 138]  This means that
    it does not do anything if discarded or countered.
  The incorrect artist is listed on the card.  It should be Anson Maddocks.

Onyx Talisman:
  Info: Color=Artifact  Type=Artifact              Cost=2               IA(U1)
  Text(IA): {3}: Untap target permanent.  Use this ability only when a black
    spell is successfully cast and only once for each black spell cast.
  See Hematite Talisman for rulings.

Orc General:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Orcish Artillery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  COP:Red can be used to avoid damage from the artillery.  Makes it a nice
    2 point directed attack.
  You do not take the 3 points of damage if the effect fizzles. 
    [Aahz 06/06/94]
  The Alpha printing version of this card had a casting cost of "1R".  All
    further printings have had a "1RR" casting cost.

Orcish Captain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Flip a coin for each time the cost is paid. [WotC Rules Team 11/16/94]
    You cannot pay the cost more than once in a single activation. 
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]
 
Orcish Librarian:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You do get to look at the remaining 4 cards before deciding which order
    to put them back in. [Duelist Magazine #7, Page 99]

Orcish Mechanics:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, it should read "Tap: Sacrifice an artifact.  Orcish
    Mechanics deal 2 damage to any target." [Duelist Magazine #4, Page 138]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  The "place in the graveyard" statement is actually a "sacrifice" and is a
    cost which cannot be prevented. [Duelist Magazine #2, Page 14]

Orcish Oriflamme:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 02/23/94.  It was determined to not
    be that great an advantage at that time.
  The casting cost on the Alpha printing version of this card was just
    "1R", and not "3R" as appears in all other printings.

Orcish Spy:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Orcish Veteran:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Order of Leitbur:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Order of the Ebon Hand:
  Info: Color=Black     Type=Summon Clerics        Cost=BB              FE(C3)
  Text(FE): 2/1, Protection from white ; {BB}: +1/+0 until end of turn. ;
    {B}: First strike until end of turn.

Order of the Sacred Torch:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "Counters black spell" and not "destroys".
    [Aahz 06/08/95]

Orgg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
  Cannot attack if opponent has any untapped creatures of power greater than 
    2.  [Card Text]  It does not matter if those creatures cannot block.
    [D'Angelo 02/09/95]
 
Ornithopter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The zero casting cost is not a misprint.

Osai Vultures:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only gets one counter per turn, not one per creature. [Aahz 06/16/94]
  Does get a counter if creatures died on the turn even if it enters play 
    after they died. [Aahz 12/21/94]
  The Fourth Edition version has an activation cost while the Legends version
    just had an ability. [Duelist Magazine #5, Page 11]
 
Oubliette:
  Info: Color=Black     Type=Enchantment           Cost=1BB             AN(C4)
  Text(AN): Select a creature in play when Oubliette is cast.  That creature 
    is considered out of play as long as Oubliette is in play.  Hence the
    creature cannot be the target of spells and cannot receive damage, use
    special powers, attack, or defend.  All counters and enchantments on the
    creature remain but are also out of play.  If Oubliette is removed,
    creature returns to play tapped.
  The creature in the Oubliette may not be selected (and returned to play) by
    the Ring of Ma'ruf artifact since the card are "out of play" and not "out 
    of the game". [WotC Rules Team 11/10/95] (This is a REVERSAL)
  If City in a Bottle is used, the Oubliette does not protect the creature
    inside (if it is an Arabian Nights card) from being affected.  The
    Oubliette is removed from play and then the creature is freed and
    removed from play immediately.  Continuous effect artifacts are
    considered to be faster than an interrupts.  
    [Duelist Magazine #2, Page 15]
  If Oubliette is used on token creatures, they are permanently lost.
    [bethmo]  The Oubliette stays in play. [Aahz]  See the "Token Creatures"
    entry in the General Rulings for more information.
  If something happens which removes the creature from the Oubliette, the
    Oubliette still hangs around.  It is not discarded. [bethmo]
  If a creature stops being a creature after it enters the Oubliette, it
    still remains inside.  Examples include a Living Land or an Assembly
    Worker. [Aahz]
  While out of play, time does not pass for the creature.  It does not
    untap, it is not affected by any effects during upkeep, and it cannot
    be targeted by any spell.  In other words, just ignore it for a while.
    [Duelist Magazine #2, Page 15]
  Any damage on a creature is removed immediately when removed from play.
    Any "at end of turn" effects (i.e. destroy at end of turn) are also 
    removed. [Duelist Magazine #2, Page 15]
  Oubliette targets the creature it is taking out of play, hence Protection
    from Black will prevent this spell from even targeting the creature.  
    [WotC Rules Team 02/07/94]
  Remember that the creature, when removed from the Oubliette cannot attack
    or be tapped until you begin a turn with it in play.
    [Duelist Magazine #2, Page 15]
  If a creature enters the Oubliette, then exits it during the same turn, it
    is still subject to summoning sickness. [WotC Rules Team 04/12/95]
  If a creature enters the Oubliette after an effect targets it, then exits 
    before that effect resolves, then the creature is still "locked onto" by
    the targeted effect.  [WotC Rules Team 10/18/95]
  A creature in the Oubliette is considered to be in suspended animation.  
    When it returns, you need not pay any costs or deal with any effects that
    happen because the creature re-entered play.  For example, you do not
    choose a new creature for a Clone or sacrifice Forests to a Wood
    Elemental. [WotC Rules Team 09/15/94]
  Creatures like Stangg and Hazezon Tamar which get token creatures when they
    enter play do not get those creatures when they re-enter.
    [WotC Rules Team 09/15/94]
  The creature returns to play, and if not already tapped, it taps at that
    time.  This does cause any effects which trigger off the creature becoming
    tapped. [WotC Rules Team 09/15/94]
  A creature in Oubliette does not have its Cumulative Upkeep continue to
    climb but it also does not reset this value.
    [Duelist Magazine #7, Page 99]
 
      -      -     *     -     *     - P -     *     -     *     -     - 

Palladia-Mors:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Panic:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Paralyze:
  Info: Color=Black     Type=Enchant Creature      Cost=B            ABUR4(C1)
  Text(4th): Target creature does not untap during its controller's untap 
    phase. That player may pay an additional {4} during his or her upkeep to 
    untap it.  Tap target creature when Paralyze comes into play.
  Text(ABU+errata/RV): Target creature is not untapped as normal during untap 
    phase.  Creature's controller may spend {4} to untap during his or her 
    upkeep to untap it.  Tap target creature when Paralyze is cast.
  Text(ABU): Target creature is not untapped as normal during untap phase 
    unless 4 mana are spent.  Tap target creature when Paralyze is cast.
  Note that enchantment is permanent.  It does not leave once it is paid. 
    This is a common mistake.
  Because Paralyze is paid during upkeep, the creature does avoid
    restrictions on the untap phase such as Smoke, and can untap when
    Stasis is in effect, or untap around the Meekstone.  [bethmo]
  May be paid more than once a turn if you have enough mana.  
    [Duelist Magazine #5, Page 123]
  If two Paralyzes are on a creature, 8 mana must be spent to untap it.
    [Snark]
  It is not mandatory that you pay the mana cost.  It is optional, but must
    be paid in order to untap.
  The creature becomes tapped when Paralyze is resolved, not when it is
    declared. [Aahz 07/29/94]
  Paralyze can be used on creatures which are already tapped.
  The Limited and Unlimited versions of this card said to pay the mana
    during the untap phase.  This is not valid under the Fourth Edition rules 
    and so it should be paid during the upkeep phase, just like the Revised
    and Fourth Edition versions of the card state. [PPG Page 113]

Part Water:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The "UXX" casting cost is not a misprint.  It means to spend one blue plus
    two times X colorless to cast the spell. [Duelist Magazine #2, Page 7]

Pavel Maliki:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Pearled Unicorn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Pendelhaven:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Checks the current power/toughness of the creature and not the text printed
    on the bottom corner of the card.  If the creature is enchanted or
    otherwise enhanced to not be 1/1 anymore, you cannot use this card on
    the creature. [D'Angelo 02/03/95]
  The creature is checked to see if it is 1/1 when you declare the effect and
    when it is resolved, so if the creature's total power/toughness is changed
    from 1/1 to something else between declaration and resolution, then it
    fizzles. [bethmo 06/22/94]

Pentagram of the Ages:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not remove all damage done this turn from the source, just all damage
    from that source which is being handled in the current damage prevention
    step.  [Aahz 07/09/95]

People of the Woods:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Personal Incarnation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Card should be read as "If Personal Incarnation goes to the graveyard from
    play...".  This is official errata to the card. 
    [Duelist Magazine #4, Page 133]
  The loss of life caused when the Incarnation dies cannot be prevented by
    any spell or effect.  It is not damage, and it is not prevented by the
    Conservator, Circle of Protection, Reverse Damage or anything else. 
    [PPG Page 113]
  You do not lose life if Swords to Plowshares is used on it since it does
    not go to the graveyard. [Snark]
  If the Incarnation has Creature Bond on it when it dies, the loss of life
    because of the Incarnation happens before the damage from the Creature
    Bond. [Duelist Magazine #6, Page 131]  This is because the loss of life is
    immediate (and unpreventable) and the damage causes a damage prevention 
    step.
  If two Incarnations die at once, you lose half of your life, then half of
    what is left. [WotC Rules Team]
  Note that the owner of the Incarnation loses life when it is destroyed,
    not the controller.  So if you control your opponent's Incarnation you
    can let it die to make them lose life. [bethmo 09/09/94]
  If you have less than zero life when the Incarnation dies, treat it as if
    you had zero life. [Aahz 05/30/95]

Pestilence:
  Info: Color=Black     Type=Enchantment           Cost=2BB          ABUR4(C1)
  Text(4th): At the end of any turn, if there are no creatures in play, bury
    Pestilence. ; {B}: Pestilence deals 1 damage to all creatures and players.
  Text(RV): {B}: Do 1 damage to each creature and to both players.  If there 
    are no creatures in play at the end of any turn, Pestilence must be 
    discarded.
  Text(ABU): {B}: Do 1 damage to each creature and to both players.  
    Pestilence must be discarded at end of any turn in which there are no 
    creatures in play at end of turn.
  There are a number of rulings on the use of this card.  See the "Activation
    Cost" entry in the General Rulings for more information.
  It is not targeted, so it will damage creatures with Protection from Black,
    but note that Protection from Color immediately reduces all damage of
    that color to zero, so the damage goes away and does not hurt the
    creature. [Page 39]
  It is legal to power it up with more than one black mana for a single 
    lump of more than one damage or for sequential attacks of 1 damage each 
    because it says "B:Effect". [bethmo]
  Each activation is considered a new packet of damage.  An activation can
    only be 1 point of damage.  You cannot multiply pump the effect in one
    activation. [Duelist Magazine #12, Page 26] (REVERSAL)
  It goes away at the end of turn if no creatures are in play, even if
    a new creature (such as a Rukh) comes into existence at the end of turn
    also.  [Snark]  Note that the current player can choose the order to
    process "at end of turn" effects and can choose to resolve the Rukh coming
    into play before the Pestilence and save it. [Aahz 07/05/95]
  It can stay in play if there is a creature which stops being a creature at
    the end of the turn, such as Mishra's Factory.  This is because 
    Pestilence checks for creatures prior to fast effects wearing off.
    [D'Angelo 02/06/95]
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, the word "discarded" should be read as "destroyed". 
    [Duelist Magazine #4, Page 133]
  Applies to all players and their creatures in multiplayer games. 
    [Duelist Magazine #4, Page 64]

Pestilence Rats:
  Info: Color=Black     Type=Summon Rats           Cost=2B              IA(C1)
  Text(IA): */3 ; Pestilence Rats has power equal to the total number of other
    Rats in play, no matter who controls them.  For example, as long as there 
    are two other Rats in play, Pestilence Rats has power and toughness 2/3.
  Does not count itself for determining power.  It only counts _other_ Rats.
    [Card Text]

Petra Sphinx:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The turning over of a card for the Sphinx does not count as "drawing" a
    card for purposes of Underworld Dreams or any other effect which looks
    at cards drawn.  [Aahz 06/22/94]
  You will not lose the game if there are no cards in your library when the
    Sphinx is used on you.  It simply does not work. [Aahz 06/22/94]
 
Phantasmal Forces:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Paying the upkeep is optional, but if you do not pay it the Forces are
    placed in the graveyard. [Aahz]
  The Alpha printing version of this card had a 'U' where the blue mana
    symbol is on all further printings.

Phantasmal Terrain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only the basic land types can be declared.  Multilands are not basic
    types nor are the expansion set lands. [bethmo
  Multilands and expansion set land cards are valid targets for the spell. 
    [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    and removes any and all special abilities the land may otherwise have
    had. [Page 60]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  This change lasts until another spell or effect overrides it, or until
    the enchantment is removed. [bethmo 05/03/94]  This works just like all
    other enchantments.

Phantasmal Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The opponent is chosen when the Sphere leaves play. [Bethmo 06/10/96]

Phantom Monster:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Phyrexian Devourer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Is buried immediately upon an effect changing its power to 7 or more.
    [Aahz 05/21/96]  This means a Giant Growth or something can kill it.

Phyrexian Gremlins:
  Info: Color=Black     Type=Summon Gremlins       Cost=2B              AQ(C4)
  Text(AQ): Tap Gremlins to tap an artifact.  As long as Gremlins remain 
    tapped and in play, that artifact does not untap as normal during its 
    controller's untap phase.  You may choose not to untap Gremlins during 
    your untap phase.
  Only prevents artifact from untapping during untap phase.  Ones that
    untap during upkeep are not inhibited. [Aahz]
  Can target a tapped artifact.  [Duelist Magazine #5, Page 22]
  The target artifact cannot untap if the Gremlins start the untap phase
    tapped, even if it is your artifact and you plan on untapping the
    Gremlins.  [Aahz 06/06/94]
  If the Gremlins somehow become an artifact and then tap themselves, they
    can never be untapped during the untap phase.  They must be untapped by
    an external effect.  [Aahz 06/06/94]
  Effect does not end if the target stops being valid.  For example, if it
    stops being an artifact. [WotC Rules Team 02/09/95]
 
Phyrexian Portal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The two piles do not have to be the same size. [Aahz 06/28/96]
  One of the piles can have zero cards if you like. [Aahz 06/28/96]

Piety:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only affects creatures that are currently declared as blockers.  It does
    not affect non-blocking creatures.  [Aahz 06/06/94]
 
Pikemen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Artist's name is spelled incorrectly.
 
Pirate Ship:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Limited, Unlimited and Revised Edition versions of this 
    card, it should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]
  The Fourth Edition version is buried if you have no Islands.  The Limited,
    Unlimited and Revised Edition versions were destroyed.
    [Duelist Magazine #5, Page 11]

Pit Scorpion:
  Info: Color=Black     Type=Summon Scorpion       Cost=2B      LG(C2)/4th(C1)
  Text(4th): 1/1 ; If Pit Scorpion damages a player, he or she gets a poison 
    counter. If a player has ten or more poison counters, he or she loses the 
    game.
  Text(LG): 1/1 ; If scorpion damages opponent, opponent gets a poison 
    counter.  If opponent ever has ten or more poison counters, opponent loses
    game.
  See the "Poison" entry in the General Rulings for more information.
  The Fourth Edition version will give a poison counter to its controller if
    its damage gets redirected there, while the Legends version could only 
    give one to an opponent. [Duelist Magazine #5, Page 11]

Pixie Queen:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Plague Rats:
  Info: Color=Black     Type=Summon Rats           Cost=2B           ABUR4(C1)
  Text(4th): */* ; Plague Rats has power and toughness each equal to the 
    number of Plague Rats in play, no matter who controls them.  For example, 
    if there are two Plague Rats in play, each has power and toughness 2/2.
  Text(RV): */* ; The *s below are the number of Plague Rats in play, counting
    both sides.  Thus if there are two Plague Rats in play, each has power and
    toughness 2/2.
  Text(ABU): X/X ; The X's below are the number of Plague Rats in play, 
    counting both sides.  Thus if there are 2 Plague Rats in play, each has 
    power and toughness 2/2.
  "Plague Rats in play" means Plague Rats in play by any and all players.
  Only counts cards that are "Plague Rats" and not all cards that are
    "Summon Rats".

Plains:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Planar Gate:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only reduces the colorless mana portion of a spell's cost.  If the spell
    does not accept colorless mana or accepts less than 2, you get a reduced
    or null effect from this card. [bethmo 06/15/94]
  Only works for its controller, not all players. [bethmo 06/15/94]
  Only works on Summon spells.  It does not work for Artifact Creatures.
    [Aahz 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount. [bethmo 06/18/94]
    Just think of the Gate as contributing 2 to the cost, not reducing it.
  Multiple Gates do add up.  Two will contribute up to 4 toward the cost,
    and so on. [bethmo 06/29/94]
 
Plateau:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.
  The Limited and Unlimited Edition versions of this card had different art
    than later versions.  This happened because the original art was lost
    or damaged.
  The Revised edition artwork is should be credited to Cornelius Brudi, not 
    Drew Tucker.

Portent:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  This is not a draw effect and will not cause a player to lose if they have
    less than 3 cards in their library.  It will work and allows you to look
    at and reorder or shuffle whatever remaining cards there might be.
    [Duelist Magazine #6, Page 130]

Power Artifact:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be cast on artifacts with no or zero activation costs, but this has
    no effect on them.  It does not increase the cost to one. [bethmo]
  For artifacts with an X use cost (such as the Candelabra of Tawnos or
    Ice Cauldron) this reduces the amount spent by 2 to a minimum of 1.
    [WotC Rules Team 09/22/95]  If you choose X to be zero, you have to still
    pay 1.  Power Artifact lets you pay the greater of 1 or X-2.
    [Aahz 09/29/95]
  Only affects colorless activation costs.  Colored mana costs are not
    affected.  This rule comes into play if a card like the Northern
    Paladin gets changed into an artifact by Ashnod's Transmogrant.
  Is considered to alter the activation cost on the card it modifies.  Thus,
    each activation costs the new reduced cost. [Aahz 03/03/95]
  Does not affect untap costs which are not specified as activation costs.
    [bethmo]  This includes the Basalt Monolith and the Antiquities version
    of Colossus of Sardia.

Power Leak:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Powerleech:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Gives one life whenever an artifact is activated or tapped for any other
    reason(including attacking).  If tapping is part of the cost of
    activation, only one life is given. [bethmo 05/03/94]
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]
 
Power Sink:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only lands and mana pool must be expended.  Artifacts and other mana
    sources need not be used to counter this spell. [bethmo]
  Special lands which provide no mana need not be tapped in an attempt
    to pay the Sink. [WotC Rules Team 09/15/94]  
  If a land has different amounts of mana that can be drawn, the maximum will
    be drawn from the land.  This may cause the land to sacrifice itself (in
    the case of some lands) or to remove counters in the case of other lands.
    [D'Angelo 02/15/95]  Note that such lands can be tapped by your opponent
    at interrupt speeds for the lesser amount of mana prior to Power Sink
    resolving.  If this happens, all you get is what is in their pool.
  If the land provides mana only for specific purposes (like Mishra's
    Workshop), it does not contribute to the X mana you have to pay
    unless that purpose is being filled.  In the Mishra's Workshop
    case this would be only if you are casting an artifact.
    [WotC Rules Team 09/30/94]  The land isn't even tapped. [Aahz 01/16/96]
  Does not increase the casting cost of the spell.  It just requires a
    separate expenditure in order for it to succeed. [bethmo 05/05/94]
  Special purpose mana such as Mishra's Workshop cannot be used to pay the
    additional cost. [WotC Rules Team 10/18/95]

Power Surge:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does damage during upkeep, but damage amount depends on number of
    untapped lands at the start of your turn. [PPG Page 113]
  Is considered one source of red damage and damage comes in one packet.
    [bethmo]
  Affects all players during multiplayer games.
  The Limited and Unlimited Edition should be treated as saying "During a
    player's upkeep Power Surge does that player 1 damage for each land
    that player controls that was untapped at the beginning of the turn
    prior to the untap phase." [Duelist Magazine #3, Page 79]  This really
    means the beginning of the turn prior to any phases.

Pox:
  Info: Color=Black     Type=Sorcery               Cost=BBB             IA(R1)
  Text(IA): Each player loses 1/3 of his or her life; then chooses and 
    discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the 
    creatures he or she controls; and finally sacrifices 1/3 of the lands he 
    or she controls.  Round each loss up.  Effects that prevent or redirect 
    damage cannot be used to counter this loss of life.
  Creatures with Protection from Black are not ignored by Pox.  This is not
    considered a targeted effect so they are both counted and valid choices
    for being destroyed. [D'Angelo 02/01/96]

Pradesh Gypsies:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Preacher:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Opponent may only choose valid creature targets.  A creature with
    Protection from White is not valid.  [bethmo 09/09/94]
  Both you and your opponent choose targets on announcement. 
    [Duelist Magazine #9, Page 60]  The effect fizzles if target creature is 
    not still valid on resolution. [Duelist Magazine #5, Page 123]
  Can choose not to untap even if it is not still controlling a creature.
    [WotC Rules Team 12/15/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Presence of the Master:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This effect triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]

Priest of Yawgmoth:
  Info: Color=Black     Type=Summon Cleric         Cost=1B              AQ(C4)
  Text(AQ+errata): 1/2 ; {Tap}: Sacrifice an artifact you own.  Add an amount 
    of black mana equal to that artifact's casting cost to your mana pool.  
    Play this ability as an interrupt.
  Text(AQ): 1/2 ; Tap to add an amount of black mana equal to target 
    artifact's casting cost to your mana pool.  This effect is played as an 
    interrupt. Target artifact, which must belong to you, is discarded.  This 
    artifact cannot be one that is already on its way to the graveyard, and 
    artifact creatures killed this way may not be regenerated.
  As errata to the card, the text should read "Tap: Sacrifice an artifact you
    own.  Add an amount of black mana equal to that artifact's casting cost
    to your mana pool.  Play this ability as an interrupt."
    [Duelist Magazine #4, Page 138]
  The "place in the graveyard" statement is actually a "sacrifice" and is a
    cost which cannot be prevented. [Duelist Magazine #2, Page 14]
  Can sacrifice any artifact you own regardless of who controls it.  The 
    card text overrides the normal rule that you can only sacrifice things you
    control. [D'Angelo 05/12/95]
 
Primal Clay:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Form is chosen on resolution and not on announcement. 
    [Duelist Magazine #5, Page 11]  This is a REVERSAL.
  Clones and Doppelgangers of this card may not choose a different form
    than the original.  [bethmo]
  Ignore the second sentence on the Antiquities version.  It is just a 
    reminder that other spells can change the power/toughness and abilities 
    of the creature. [bethmo]
  As errata to the Antiquities and Revised Edition versions of this card, 
    it should say "When you bring Primal Clay into play" and not "When you 
    cast Primal Clay" in order to cover other ways to bring the creature into 
    play. [Aahz 07/29/94]

Primitive Justice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot target the same artifact more than once, even with different parts of
    the spell. [Aahz 07/17/96]

Primordial Ooze:
  Info: Color=Red       Type=Summon Ooze           Cost=R        LG(U1)/CH(U3)
  Text(CH): 1/1 ; Must attack each turn if possible. ; At the beginning of
    your upkeep, put a +1/+1 counter on Primordial Ooze. At the end of your
    upkeep, pay {X}, where X is equal to the number of +1/+1 counters on
    Primordial Ooze, or Primordial Ooze deals X damage to you. If Primordial
    Ooze deals damage to you in this way, tap it.
  Text(LG): 1/1 ; Must attack each turn if possible. Gains +1/+1 at end of
    your upkeep. Use counters. Then pay {1} per counter or Ooze deals 1 damage
    to you for each counter and becomes tapped.
  As errata to the Chronicles version of the card, it becomes tapped even if
    the damage is prevented. [Duelist Magazine #7, Page 101]
  The Chronicles version gets a counter at the beginning of upkeep and the
    Legends version does at the end of upkeep. [Duelist Magazine #7, Page 101]

Princess Lucrezia:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Prismatic Ward:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot choose colorless or artifact. [D'Angelo 07/11/95]
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age.

Prodigal Sorcerer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As always a "target" includes any creature or player.

Prophecy:
  Info: Color=White     Type=Sorcery               Cost=W               HL(C1)
  Text(HL): Reveal the top card of target opponent's library to all players.
    If it is a land, gain 1 life. That opponent then shuffles his or her
    library. Draw a card at the beginning of the next turn's upkeep.
  The shuffling and drawing of a card next upkeep happens even if the card is
    not a land. [Aahz 10/25/95]

Psionic Blast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Psionic Entity:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

Psychic Allergy:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not count token creatures because the card says it counts "cards".
    [Aahz 01/24/95]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]

Psychic Purge:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read "Psychic Purge does 1 damage to any target. If a
    spell or effect controlled by an opponent causes you to discard Psychic
    Purge, show Psychic Purge to all players before discarding it. That
    opponent loses 5 life. Effects that prevent or redirect damage may not be
    used to counter this loss of life." [Duelist Magazine #8, Page 51]
  The loss of life cannot be prevented by any means.  It is not damage.
    [bethmo 06/15/94]
  Not triggered by effects which cause the hand to be reshuffled into the
    library like Winds of Change, but is triggered by effects which say to
    discard entire hand such as Wheel of Fortune. [Aahz 06/16/94]
  Not triggered by voluntary discard effects like Land's Edge.
    [D'Angelo 10/11/95]
  Is triggered by Cursed Rack which forces you to discard during discard
    phase.  Note that you can choose to do the normal "discard down to 7"
    after resolving the Cursed Rack during your discard phase.  This means
    that if you had 9 cards in your hand and 5 of them were Purges that
    you could discard all 5 Purges. [Aahz 06/23/94]
  Is triggered even if the discard goes to the top of your library because of
    the Library of Leng. [WotC Rules Team 05/10/95]
  It is not triggered if Psychic Purge is countered and thereby sent to the
    graveyard. [Duelist Magazine #2, Page 9]
  As errata, it should be read as saying "any opponent".
    [Duelist Magazine #4, Page 64]
 
Psychic Venom:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Whenever the land is tapped for any reason (including by Twiddle or Icy
    Manipulator), damage is done. [bethmo]

Puppet Master:
  Info: Color=Blue      Type=Enchant Creature      Cost=UUU      LG(U1)/CH(U3)
  Text(CH): If target creature is put into the graveyard, return it to its
    owner's hand.  {UUU}: Return Puppet Master to its owner's hand. Use this
    ability only when the creature Puppet Master enchants returns to its
    owner's hand.
  Text(LG): If target creature is placed in the graveyard, return creature to
    owner's hand. All enchantments on target creature are destroyed. You may
    pay {UUU} to return Puppet Master to its owner's hand if target creature
    returns to its owner's hand.
  Can pay UUU to reclaim the Puppet Master even if the creature leaves play
    by means of Unsummon or other effect which would normally destroy this
    enchantment. [Duelist Magazine #2, Page 9]
  The cost must be paid immediately upon the sending of the card to the
    graveyard.  You cannot wait until later. [WotC Rules Team 09/15/94]
  The Chronicles version has an activation cost and the Legends verison does
    not. [Duelist Magazine #7, Page 101]

Purelace:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Chaoslace for rulings.

Pyknite:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card next upkeep when casting a Clone or Doppelganger of this 
    card.  [Duelist Magazine #6, Page 132]  You do not draw one when changing
    the Doppelganger form to a Pyknite. [Aahz 06/13/95]

Pyramids:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, Pyramids cannot prevent an effect from destroying a land if the
    land itself is the source of the effect. [Duelist Magazine #7, Page 99]
  Not paying upkeep costs on a land is considered to have the land as the
    source of the destroy effect regardless of the source of the upkeep
    effect.  In other words, if an outside source imposes an upkeep cost on
    a land, the land is still considered to be destroying itself.
    [Duelist Magazine #7, Page 99]  Cumulative upkeep is just a kind of upkeep
    for this purpose.
  When used on a land animated by Living Lands (or similar effect), this
    effectively prevents the land from being killed by causing the land to
    regenerate without causing it to be tapped like a normal regeneration
    does. [WotC Rules Team 02/07/94]
  Cannot be used on a land which destroys itself (such as Strip Mine)
    because such lands are sacrificing themselves. [Aahz]
  Does not prevent cards which read "place in graveyard" rather than
    "destroy" because this is also a sacrifice. [bethmo]

Pyroblast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can target any spell or permanent, it need not be blue.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of 
    the selected type are valid. [WotC Rules Team 09/22/95]

Pyrokinesis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Pitch Spells" in the General Rulings for more information.

Pyrotechnics:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  No, you cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  You cannot choose to do zero damage to a target. [WotC Rules Team 07/19/95]
  You can assign damage to multiple targets and are not forced to assign the
    same amount of damage to each target (like you are with Fireball).
    [D'Angelo 03/07/95]
  No matter how much you assign to a target, it is only targeted once, and so
    damage arrives in one packet per target regardless of the amount of damage
    assigned to that target. [D'Angelo 03/02/95]
 
      -      -     *     -     *     - Q -     *     -     *     -     - 

Quagmire:
  Info: Color=Black     Type=Enchantment           Cost=2B              LG(U1)
  Text(LG): Creatures with swampwalk may be blocked as if they did not have 
    this ability.

Quarum Trench Gnomes:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

      -      -     *     -     *     - R -     *     -     *     -     - 

Rabid Wombat:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If an enchantment is removed from the Wombat, its power and toughness
    change immediately. [bethmo 06/16/94]
  Animate Dead does pump up the Wombat because it counts as an Enchant 
    Creature spell. [Duelist Magazine #6, Page 131]
 
The Rack:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]  The Fourth Edition version says this.
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
  The Fourth Edition version does damage at the end of upkeep.  The
    Antiquities and Revised Edition versions let you choose a time during 
    upkeep to take the damage. [Duelist Magazine #5, Page 11]

Radjan Spirit:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used on a creature without Flying with no effect. 
    [Duelist Magazine #5, Page 23]

Raging Bull:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Raging River:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Two Raging Rivers result in one extra long river.  Not more splits. [Snark]
  This is not a targeted spell. [bethmo]
  Opponent chooses which side of the river each creature is on before you
    even choose what creatures you are attacking with.
    [WotC Rules Team 06/15/95]
  If an attacking creature is stolen by the opponent, it can only block on
    the same side of the river it was assigned, unless it is a flying creature
    then it can go to either side. [WotC Rules Team 06/15/95]
  If a defending creature gains flying after being assigned a side of the
    river, it can block a creature on the other side. [D'Angelo 06/30/95]
  If a creature enters play (or something becomes a creature) after the attack
    is announced, the creature is not limited to one side of the river or the
    other.  It can block creatures on either side just like a Flying creature 
    can. [WotC Rules Team 11/10/95]  If it can block more than one creature,
    it can even block creatures on both sides at once. [Aahz 01/16/96]
  The wording on this card uses "defending" creature in a way that does not
    make sense under the Fourth Edition rules.  Treat it as saying
    "defending player's creatures". [Aahz 06/06/94]

Rag Man:
  Info: Color=Black     Type=Summon Rag Man        Cost=2BB     DK(U1)/4th(R1)
  Text(DK+errata/4th): 2/1 ; {BBB,Tap}: Look at target opponent's hand. If 
    that player has any creature cards in hand, he or she discards one of them
    at random.  Use this ability only during your turn.
  Text(DK): 2/1 ; {BBB,Tap}: Look at opponent's hand. If opponent has any 
    creature cards in hand, he or she discards one of them at random.
    This ability can only be used during controller's turn.
  In multiplayer games can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Ragnar:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Raiding Party:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, it should read "Tap a white creature he or she
    controls" instead of just "Tap a white creature."
    [Duelist Magazine #4, Page 138]
  The creatures are tapped during spell resolution and not during the damage
    prevention step. [WotC Rules Team 12/15/94]
  The color of creature to be tapped is set when the effect is announced and 
    even if you use Sleight of Mind after that, you cannot change what color
    creature needs to be tapped to prevent the destruction. [Aahz 05/09/95]
 
Rainbow Vale:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only changes controller at the end of a turn in which it was tapped for
    mana.  It does not change controller if it is not tapped for mana.
    [Duelist Magazine #4, Page 7]  You choose the player to give it to at
    the time it is tapped for mana.
  Will change control if forced to tap for mana by effects such as Power Sink.
    [Aahz 12/02/94]
  Will not change if tapped by Mana Short since Mana Short does not tap a land
    for mana. [D'Angelo 03/22/95]
  Does change controller even if it stops being a Rainbow Vale before the end
    of the turn (by effects such as Phantasmal Terrain or Blood Moon).  The
    control change locks in when you announce the effect.
    [Duelist Magazine #8, Page 51]
  If under a player's control due to some lasting effect, it will still
    switch players when tapped. [WotC Rules Team 12/15/94]
  Stays in the same tapped/untapped state it is in when it switches
    controllers. [D'Angelo 07/07/95]
  If more than one player manages to tap it for mana in a given turn, then
    two control changes will be scheduled for the end of the turn.  Since the
    current player decides which order to process "at end of turn" events,
    they can decide in which order control changes. [bethmo 07/19/95]
  The land's changing of controllers is a new effect each time it is used so
    it will take precedence over any other control effects.  This means that
    using Conquer on a Rainbow Vale won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  Player is chosen when you tap the
    land for mana.

Raise Dead:
  Info: Color=Black     Type=Sorcery               Cost=B            ABUR4(C1)
  Text(4th): Take target creature from your graveyard and put it into your
    hand.
  Text(RV): Bring one creature from your graveyard to your hand.
  Text(ABU): Return creature from your graveyard to your hand.
  See "Creature in the Graveyard" in the General Rulings for more information.
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Raise Dead a creature which was discarded from your hand and was
    therefore never in play.
  The creature being brought back is chosen on announcement and not on
    resolution of the spell because it is targeted.
    [Duelist Magazine #5, Page 123]

Rakalite:
  Info: Color=Artifact  Type=Artifact              Cost6 X       AQ(U3)/CH(U1)
  Text(CH): {2}: Prevent 1 damage to any creature or player. Return Rakalite
    to owner's hand at end of turn.
  Text(AQ): {2}: Prevent 1 damage to any target.  If Rakalite is used, it
    returns to its owner's hand at end of turn; all enchantments on Rakalite
    are then discarded.
  Only returns to your hand if it is still in play at the end of the turn.
    If it leaves play, it does not return. [bethmo]
  Can be used any number of times during the turn before it leaves play.
  Can choose different targets for each use.
  The Chronicles version only targets the damage while the Antiquities version
    also targets the player or creature. [Duelist Magazine #7, Page 101]

Ramirez DePietro:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ramses Overdark:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Rapid Fire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Rasputin Dreamweaver:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ray of Command:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the creature only taps when you lose control of it at the end of
    the turn.  It will not tap due to any other control changes.
    [Duelist Magazine #9, Page 60]
  Can be used on an untapped creature.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  Only removes "summoning sickness" from the creature.  It does not allow a
    Wall to attack, allow an attack when an attack would be illegal or
    override any other rules. [Duelist Magazine #7, Page 9]
  The creature taps after returning to the opponent (if it is not already
    tapped), so any effects triggered off it tapping happen at that time.
    [Aahz 07/05/95]
  If your creature is untapped, you can use the ability before Ray of Command
    resolves.  If it is tapped, then you cannot use a tap ability before
    it switches controllers.  The creature untaps at the same time that it
    switches controllers, so it cannot be tapped really quickly before it
    switches. [bethmo 07/24/95]
  Note that the creature gets summoning sickness again when it returns so
    it cannot be tapped for an ability or attack until it begins that player's
    turn under their control again. [D'Angelo 08/02/95]

Ray of Erasure:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  Can be played if opponent has no cards in their library.  They do not lose
    the game.  You still get to draw a card next upkeep. [Aahz 06/08/95]

Reality Twist:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]

Rebirth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Recall:
  Info: Color=Blue      Type=Sorcery               Cost=XXU      LG(R1)/CH(U1)
  Text(LG+Errata/CH): Choose and discard X cards from your hand to take X
    target cards from your graveyard and put them into your hand. Remove
    Recall from the game.
  Text(LG): Sacrifice X cards from your hand and then bring X cards from your
    graveyard to your hand. Then remove Recall from the game.
  As errata to the Legends version of this card, it should read "Choose and
    discard X cards from your hand to take X target cards from your graveyard
    and put them into your hand. Remove Recall from the game".
    [Duelist Magazine #6, Page 131]
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]
  Before 06/01/96, choose which cards to discard when announced, discard them
    on resolution.  [Duelist Magazine #6, Page 131]  You must show all 
    players the cards selected for discard on announcement.  You must then 
    discard those cards on resolution.  You are not forced to track specific 
    cards, you only need to discard ones with the same names as the ones you 
    chose.  This means that if you have 2 Swamps that either one of them can 
    be discarded to satisfy the spell. [Duelist Magazine #8, Page 51]
  Before 06/01/96, must discard all of the chosen cards that are still in 
    your hand on resolution.  If any one of the cards is not in your hand and 
    cannot be discarded, then you do not get any cards.  Recall is still 
    removed from the game [Duelist Magazine #6, Page 131]
  Choose which cards in the graveyard are being recalled during announcement.
    [Duelist Magazine #9, Page 34]  As with all spells, targets are chosen
    at the same time costs are being paid, so the discarded cards are not
    valid targets.
  If one or more of the target cards in the graveyard is not there upon
    resolution, you still get the others. [bethmo 03/11/96]
  The "UXX" casting cost is not a misprint.  It means to spend one blue plus
    two times X colorless to cast the spell. [Duelist Magazine #2, Page 7]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for Type I tournaments since 08/01/94.  Was on the restricted list for
    Type II tournaments from 08/01/94 through 04/01/96.

Reconstruction:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Anvil symbol is missing from the Antiquities version of this card.

Red Elemental Blast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [Duelist Magazine #8, Page 50]
  The Limited, Unlimited, and Revised Edition versions only can target blue
    cards or spells while the Fourth Edition on can target any blue
    permanent (including tokens) or spells. [Duelist Magazine #5, Page 11]
  As errata to the Alpha printing of the Limited Edition version of this
    card, the card should be of type "Interrupt" and not "Instant".

Red Mana Battery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Mana Battery for rulings.
 
Red Ward:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Ward for rulings.

Reflecting Mirror:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This spell only changes the target of a spell, and not the caster.  
    [bethmo 08/10/94]
  Can only be used during the period where a spell can be interrupted right
    before it becomes successfully "cast".  You cannot wait until later to 
    use this effect.  [D'Angelo 05/22/95]
  Cannot be used on spells which are not targeted such as Hurricane, nor
    can it be used on redirected spell effects such as with Personal
    Incarnation or Jade Monolith (unless that redirection specifically changes
    the target, so you can Reflecting Mirror someone else's use of Reflecting
    Mirror).  [Aahz 08/12/94]
  Cannot be used on spells in which only one "fork" of the spell targets you.
    For example, you cannot Reflect a Fireball which targets you and one of
    your creatures. [Aahz 09/15/94]
  Spells such as Mind Twist which affect your "opponent" are considered
    targeted and can be reflected. [Duelist Magazine #3, Page 7]
    This includes even spells like Mana Clash. [D'Angelo 01/19/95]
    See other card entries if you have other questions.
  Cannot be used on spells like Eye for An Eye which target something else but
    do damage to you. [WotC Rules Team 11/16/94]
  Cannot be used on effects generated by permanents.  Those are effects and
    not spells.
  Can be used on spells which will become permanents but that are targeted.
    For example, and artifact like Black Vise or an enchantment like Lifetap
    target a player when cast.  But you cannot choose an illegal target.  
    Thus if the spell targets "opponent", you cannot reflect it to target the
    caster. [Duelist Magazine #6, Page 131]
  Note that Siren's Call cannot be reflected since it can only target
    the current player. [Duelist Magazine #6, Page 131]

Regeneration:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  On the Ice Age version of this card, ignore the first sentence up to the
    comma. [Duelist Magazine #6, Page 130]

Regrowth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Regrow a card which was discarded from your hand and was therefore
    never in play.
  This is a targeted effect. [Duelist Magazine #5, Page 123]
  Can use Deflection to force selection of a different card in the Regrowth
    caster's graveyard. [bethmo 04/01/96]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Reincarnation:
  Info: Color=Green     Type=Instant               Cost=1GG             LG(U1)
  Text(LG): If target creature is placed in graveyard this turn, bring a
    creature from that graveyard directly into play under the control of the
    owner of the target creature. Treat this creature as though it were just
    summoned.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Caster selects the creature which comes into play. [Card Text]
  Can bring back the same creature because you select the creature after
    sending the current one to the graveyard. [bethmo 06/29/94]
  This sets up a triggered effect.  When the creature goes to the graveyard,
    the effect will trigger and normal triggered effect resolution takes 
    place. [Aahz 06/14/96]  If cast on a Firestorm Phoenix, the order that
    the two triggered effects resolves in decides if you can choose the
    Phoenix to be returned by Reincarnation or if it will already be in your
    hand and cannot be chosen. [Aahz 06/14/96]
  Spell fizzles if there are no creatures in the graveyard (this is possible
    if the creature it was cast on was a Firestorm Phoenix, Cyclopean Mummy,
    or some other creature that leaves the graveyard immediately after
    entering it. [bethmo [6/29/94]

Relic Barrier:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can target a tapped artifact. [Duelist Magazine #5, Page 23]

Relic Bind:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Legends version of the card, it should read "When target
    artifact that opponent controls is tapped..."
    [Duelist Magazine #4, Page 138]
  It is buried if it ends up on an artifact you control.
    [Aahz 07/29/95]
  As errata, it should be read as saying "any opponent".
    [Duelist Magazine #4, Page 64]

Remove Enchantments:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Read the second sentence as saying "If cast while an opponent is attacking
    you". [Duelist Magazine #4, Page 64]

Remove Soul:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only works on Summon cards.  Cannot counter an Artifact creature or spell
    which brings a creature into play but which does not say "Summon" under
    the picture. [bethmo 06/15/94]

Reset:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Resurrection:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Resurrected creatures cannot be tapped to attack or to use a special effect
    on the turn in which they come into play. [Page 30]
  Treat the creature like it has been summoned but with zero applied to any
    'X' in the casting cost.  So, a Resurrected Clone would get to choose a
    creature to copy and a Resurrected Rock Hydra would have zero heads.
    [PPG Page 92]
  You can Resurrect a creature which was discarded from your hand and was
    therefore never in play.

Retribution:
  Info: Color=Red       Type=Sorcery               Cost=2RR             HL(U3)
  Text(HL): Choose two target creatures controlled by an opponent. Bury one of
    those creatures, and put a -1/-1 counter on the other. That opponent
    chooses which creature is buried.
  The opponent chooses which creature gets what during announcement of the
    effect. [Duelist Magazine #9, Page 37]

Revelation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Reverberation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If used on a sorcery like Hurricane which does X damage to multiple targets,
    it will cause that player to take damage equal to the sum of all damage
    inflicted by the spell.  Ouch! [Duelist Magazine #2, Page 9]
  This spell can only be used during a damage prevention step during which
    damage from a sorcery is present.  It cannot be used on sorceries that
    do not do damage. [WotC Rules Team 05/10/95]
  Damage prevention can be used before this spell resolves.  Only unprevented
    damage upon resolution will be redirected. [D'Angelo 05/31/95]
  Regenerating a creature does not remove the damage from it so that damage 
    will be redirected.  It will also not be "ignored" by any creature or 
    player other than the one that regenerated. [Aahz 06/13/96]

Reverse Damage:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This can be played when the damage occurs (as a form of damage
    prevention) or later in the same turn to retroactively remove damage.
    If used later in the turn, any effects that were caused by the damage
    (i.e. Hypnotic Specter, Drain Life, etc.) are not undone.
    [WotC Rules Team 05/10/95]
  If a source does damage to you multiple times in the same turn, you can
    reverse all of it, not just one time. [Card Text]
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell.  [Duelist Magazine #6, Page 131]  It never
    targets damage, even when it is being used on current damage.
    [Aahz 07/18/95]
  Can be used on damage from mana burn. [bethmo 08/12/94]

Reverse Polarity:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell. [WotC Rules Team 05/10/95]  It never targets
    damage, even when it is being used on current damage. [Aahz 07/18/95]

Righteous Avengers:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Righteousness:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only be used during the attack phase on a blocking creature because
    it says "defending" creature.  [Aahz 06/06/94]
  The benefits last until the end of the turn.

Rime Dryad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot landwalk through a non-snow-covered Forest. 
    [WotC Rules Team 06/15/95]

Ring of Immortals:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ring of Ma'ruf:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can acquire a creature which was removed from the game by the Disintegrate
    or Swords to Plowshares. [bethmo]
  Cannot acquire cards that are in an Oubliette or Tawnos's Coffin.  Those
    cards are simply out of play and not out of the game.
    [Duelist Magazine #9, Page 60] (This is a REVERSAL)
  Cannot acquire the Ante cards.  They are considered still "in the game"
    as are cards in the library and the graveyard. [bethmo]
  Cannot acquire cards in opponent's deck.  They are in the game.
  Cannot acquire cards which are on other cards, such as Ice Cauldron,
    Elkin's Bottle, Necropotence, etc. [WotC Rules Team 10/18/95]
  While in a sub-game started by Shahrazad, you cannot take cards from the
    parent game.  This "sub-game" is still part of the larger "game".
    [WotC Rules Team 11/10/95]
  Can only acquire cards you own.  [bethmo]
  The effect is not targeted even though you choose the card when the effect
    is announced. [Aahz 06/13/96]
  You do need to show the card you acquire to your opponent. [Aahz 06/13/96]
    (REVERSAL)
  It is removed from the game when the effect is announced.
    [D'Angelo 05/31/95]

Ring of Renewal:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read "{5,T}: Discard a card at random to draw two
    cards."  This makes it a "Do A to do B" effect instead of "Do A and do B"
    effect. [Duelist Magazine #7, Page 99]
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  It is not a
    forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]
  Before 06/01/96, the card is discarded when the effect is resolved.
    [WotC Rules Team 05/10/95]
  Before 06/01/96, it can be used if you have no card to discard but it will 
    fizzle and you will not draw a card. [Duelist Magazine #5, Page 22]
  Before 06/01/96, if you have Library of Leng in play, you can discard to 
    the top of your library. [Duelist Magazine #4, Page 7]

Riptide:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Ritual of Subdual:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  All affected lands produce colorless mana and the amount generated is not
    affected. [Duelist Magazine #6, Page 131]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the 3 mana from a Mishra's
    Workshop still is not limited any more.

Riven Turnbull:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

River Merfolk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Rocket Launcher:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Because it does not have tapping as part of its activation cost, you can
    power it many times in one turn, but it is destroyed at the end of any
    turn in which you use it.  [Card Text]
  Cannot be powered for more than one point of damage in a single activation.
    [D'Angelo 06/28/96] (REVERSAL based on Duelist Magazine #12, Page 26)
  Can choose different targets for each use. [bethmo]
  Can be animated and enchanted with Regeneration.  If so, it can regenerate
    from the destroy effect at end of turn. [WotC Rules Team 12/15/94]
  It does not sacrifice itself. [WotC Rules Team 12/15/94]  
  The Guardian Beast cannot prevent it from being destroyed. 
    [WotC Rules Team 07/24/95] (See Guardian Beast errata)

Rock Hydra:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Losing a head is considered to be damage prevention.  So it the payment of
    one red mana.  So, in either case, the damage gets prevented and does not
    accumulate. [Duelist Magazine #11, Page 57] This translates to letting 
    you prevent damage by paying R or paying one head counter.  You cannot 
    end the first sub-step of damage prevention with unprevented damage if 
    the Hydra has any heads left. [D'Angelo 11/15/95]
  Since the Hydra loses heads due to damage before accumulating damage
    points, instants like Giant Growth are not totally useful with a Rock
    Hydra.  A Hydra with 4 heads and a Giant Growth is 7/7, but after
    taking 4 damage (without paying the mana to keep the heads) it will
    lose all of its heads and die once the Giant Growth wears off.
    [bethmo]
  If you use Regeneration on a Hydra, the damage becomes ignored and cannot
    be prevented, so it does not lose heads. [D'Angelo 11/15/95]  This is
    a REVERSAL.
  When it dies it "forgets" how many heads it had, so Resurrection, Animate
    Dead and other cards which pull out of the graveyard result in a 0/0
    creature.  This creature will only live if its toughness is increased
    by something like Castle. [PPG Page 92]
  Note that once a spell is in play, any X is considered to be zero when
    calculating its casting cost.  [PPG Page 56]  This means that
    Metamorphosis on a Hydra gives only 3 mana.
  You can spend more red mana than there is damage to prevent if you do it all
    in one spell stack.  In other words two uses of the pay R to prevent a
    point of damage can target the same point of damage.  The second one to
    resolve will fizzle. [D'Angelo 11/21/95]
  If damage to a Rock Hydra is unpreventable (i.e. Whippoorwill or Lava
    Burst), you cannot spend R to prevent damage or remove heads to prevent 
    damage.  This is a rare case where the Rock Hydra can end damage
    prevention with damage and heads. [Duelist Magazine #11, Page 57]
    (This is a REVERSAL of something I had in here before)
  The Alpha printing version of this card had 'R's where the red mana
    symbols are on all further printings.

Roc of Kher Ridges:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Rod of Ruin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Rohgahh of Kher Keep:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In multiplayer games you can choose a different opposing player each time it
    requires you to. [Duelist Magazine #4, Page 64]
 
Roterothopter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If Power Artifact is placed on it to lower the activation cost to just 1
    mana, it can effectively be pumped up to +4/+0.
    [Duelist Magazine #9, Page 61]

Royal Assassin:
  Info: Color=Black     Type=Summon Assassin       Cost=1BB          ABUR4(R1)
  Text(4th): 1/1 ; {Tap}: Destroy target tapped creature.
  Text(ABU/RV): 1/1 ; {Tap}: Destroy a tapped creature.
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    is no longer tapped (it untaps by Twiddle or other effect) when the
    Assassin is resolved, then the effect fizzles. [Aahz]
  Cannot target a creature with Protection from Black. [bethmo]
  You can kill your own creatures. [bethmo]
  Cannot target itself because you choose the target at the same time you are
    tapping him.  At that time he is not yet tapped. [D'Angelo 07/18/95]

Rubinia Soulsinger:
  Info: Color=Multi     Type=Summon Legend         Cost=2UWG     LG(R1)/CH(U1)
  Text(CH): 2/3 ; You may choose not to untap Rubinia Soulsinger during your
    untap phase. ; {Tap}: Gain control of target creature. Lose control of
    target creature if Rubinia leaves play, if you lose control of Rubinia, or
    if Rubinia becomes untapped.
  Text(LG): 2/3 ; {Tap}: Gain control of target creature. Rubinia does not tap
    or untap this creature. If Rubinia becomes untapped you lose control of
    this creature; you may choose not to untap Rubinia as normal during your
    untap phase. You also lose control of target creature if either Rubinia
    leaves play or you lose control of Rubinia.
  The Legends version only applies the not untapping if you don't want to if
    it was tapped to gain control of a creature.  Also, the player who used
    the ability decides if it untaps and this does not have to be the current
    controller.  The Chronicles version always offers its controller the
    choice of whether to untap or not. [Duelist Magazine #7, Page 101]

Ruins of Trokair:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Dwarven Ruins for rulings.

Rukh Egg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As official errata to the card, it should read "If Rukh Egg goes to the
    graveyard from play...". [Duelist Magazine #4, Page 137]  This means
    that no Rukh hatches if it is discarded or countered.
  You get the benefit of the Egg if it leaves play due to any reason which
    causes it to go to the graveyard from play.  This includes being
    "destroyed", "discarded", "placed in graveyard" or "sacrificed".
  If the Egg is discarded by City in a Bottle, you get a Rukh.  [Arab FAQ
    01/05/94]
  Note that Disintegrate and Swords to Plowshares remove the Egg from the
    game instead of sending the card to the graveyard, so no Rukh hatches.
    [bethmo]
  The Rukh that hatches is a red creature.  [Card Text]
  The Rukh is not a "card", it is a token.  See the "Token Creatures" entry
    in the General Rulings for more information.
  The Rukh cannot be used to attack until it begins one of your turns in
    play. [Page 30]
  Animate Dead brings back a -1/3 Egg which will hatch into a fully
    functional Rukh (the Animate Dead goes to the graveyard with the Egg).
    [Duelist Magazine #2, Page 14]
  If a Clone or a Doppelganger of a Rukh Egg is destroyed, it hatches into a
    fully functional Rukh. [bethmo]
  If the Egg is destroyed while under the control of another player, the
    controller of the Egg gets the Rukh.  This applies to Animate Dead as
    well. [Duelist Magazine #2, Page 14]
  If the Rukh Egg card is removed from the graveyard in the same turn it is
    put there, a Rukh will still hatch. [bethmo 08/10/94]
  Sleight on Mind can be used to change the color of the Rukh that will
    hatch. [bethmo]
  Was on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 02/23/94.  

Runesword:
  Info: Color=Artifact  Type=Artifact              Cost=6        DK(U2)/CH(C2)
  Text(CH): {3,Tap}: Target attacking creature gets +2/+0 until end of turn.
    Any creature damaged by that creature cannot regenerate this turn; if such
    a creature receives lethal damage this turn, remove it from the game. If
    the target leaves play before end of turn, bury Runesword.
  Text(DK): {3,Tap}: Target attacking creature gains +2/+0 until end of turn.
    Any creature damaged by target creature may not be regenerated this turn;
    if such a creature is placed in the graveyard this turn, remove it from
    the game. If target creature leaves play before end of turn, Runesword is
    buried.
  As errata to The Dark version of the card, it should read "{3,Tap}: Target
    attacking creatures gets +2/+0 until end of turn.  Until end of turn, no
    creature assigned damage from that creature may regenerate this turn; if
    such a creature receives lethal damage this turn, remove it from the game.
    If target creature leaves play before end of turn, bury Runesword."
    [Duelist Magazine #6, Page 22]
  As errata to both versions of this card, the creature cannot regenerate and
    is subject to being removed from the game even if the damage is prevented.
    [Duelist Magazine #7, Page 101]
  The Dark version of the card has creatures go to the graveyard before 
    leaving the game. [WotC Rules Team 09/30/94]  The Chronicles version of 
    the card has them leave the game when they have lethal damage and before
    going to the graveyard. [Aahz 02/04/96]

Rust:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only counter effects which read "Cost: Effect" so ones like Life Chisel
    are excluded. [Duelist Magazine #2, Page 9]
  The player does not get back any costs spent to generate the effect being
    countered.  [bethmo 09/20/94]  This means that any sacrifices (even if the
    artifact sacrifices itself) are not undone.  The cards are lost.
    [Aahz 12/02/94]
 
      -      -     *     -     *     - S -     *     -     *     -     -

Sacred Boon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Targets the creature which is having damage prevented on it.  This is an 
    exception to the normal way damage prevention spells work.  Normally they
    only target the damage and not the creature. [bethmo 02/12/96]

Sacrifice:
  Info: Color=Black     Type=Interrupt             Cost=C             ABUR(U1)
  Text(RV): Sacrifice one of your creatures to add to your mana pool a number 
    of black mana equal to that creature's casting cost.
  Text(ABU): Destroy one of your creatures without regenerating it, and add to
    your mana pool a number of black mana equal to creature's casting cost.
  Cannot be used on a creature with lethal damage, but can be used before
    the creature receives the damage. [bethmo]
  Sacrificing an animated artifact gives the casting cost of the artifact.
    [bethmo]
  Sacrificing an animated land gives no mana since casting cost was zero.
  Sacrifice does not give any mana for the enchantments on the creature.
    [bethmo]
  The Revised Edition version of this card actually sacrifices the creature, 
    and since sacrifices cannot be prevented, this can be used even on 
    creatures with Protection from Black.  The Limited and Unlimited Edition 
    versions of this card merely "destroy without possibility of regeneration"
    and so cannot be used on creatures with Protection from Black. 
    [Aahz 09/12/94]

Safe Haven:
  Info: Color=Land      Type=Land                  Cost=         DK(U1)/CH(U1)
  Text(CH): {2,Tap}: Remove target creature you control from the game. Play
    this ability as an interrupt. ; {0}: Sacrifice Safe Haven to return all
    creatures it has removed from the game directly into play under their
    owners' control as though they were just summoned. Use this ability only
    during your upkeep.
  Text(DK): {2,Tap}: Remove target creature you control from game. This
    ability is played as an interrupt. During your upkeep, sacrifice Safe
    Haven to return all creatures it has removed from game directly into play.
    Treat this as if they were just summoned.
  When the creature leaves play any damage or "will be destroyed at some
    future time" effects are removed from the creature.
  Enchantments and counters on creatures are destroyed when the creatures are
    sent to the Haven.  [WotC Rules Team 09/30/94]
  When creatures return to play, they come back as if just summoned with any
    counters or such due them on summoning.  Creatures with X in the casting
    cost are treated as X is zero. [WotC Rules Team 09/30/94]  Creatures which
    can pay costs when summoned to determine abilities must have those costs
    paid at this time.
  Creatures return to play in any order you choose.  If a Clone enters play
    and there is no creature to copy, it fizzles and is placed in the
    graveyard. [WotC Rules Ream 10/12/94]
  Creatures return to the control of their owners, regardless of who controls
    the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
    (This is a REVERSAL of something I had in here for a while which was
    a misreading of the actual ruling)
  If the Haven is destroyed, any creatures it pulled out of the game are
    simply lost.  [Duelist Magazine #3, Page 7]
  All cards in the Haven stay there even if they cease to be creatures.  When
    the Haven is sacrificed, the cards come back into play whether or not
    they are creatures. [Duelist Magazine #5, Page 123]
  Token creatures are removed from the game when this effect is used on them.
    So they cannot be brought back like cards can.
    [Duelist Magazine #5, Page 123]
  If changed to another land type using a spell such as Phantasmal Terrain,
    creatures are not lost but cannot be released until the land is reverted
    to normal. [Duelist Magazine #3, Page 7]
  The last sentence should read "Treat this as if they were just cast".
    [Aahz 10/06/94]
  The ability is an interrupt and can be used at any time interrupts are legal,
    including during damage prevention.  It can be used on a creature which
    is "on its way to the graveyard". [D'Angelo 10/31/95]
  The Chronicles version has an activation cost while The Dark version does
    not. [Duelist Magazine #7, Page 101]

Sage of Lat-Nam:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, it should read "Tap: Sacrifice an artifact to draw
    a card." [Duelist Magazine #4, Page 138]
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  The "place in the graveyard" statement is actually a "sacrifice" and is a
    cost which cannot be prevented. [Duelist Magazine #2, Page 14]

Samite Alchemist:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You choose to prevent between 0 and 4 damage at announce time. 
    [bethmo 03/11/96]

Samite Healer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Fourth Edition version only targets the damage, while the Limited,
    Unlimited and Revised Edition versions targeted the creature or player
    and the damage. [Duelist Magazine #5, Page 11]
 
Sandals of Abdallah:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Destroyed if creature using it is goes to the graveyard.  It is not 
    destroyed if the creature regenerates.  [Arab FAQ 01/05/94]  It is not
    destroyed if the creature is removed from the game (unless it goes to the
    graveyard first). [Aahz 06/13/96]
 
Sand Silos:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Bottomless Vault for rulings.
 
Sandstorm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be played during the attack phase before damage dealing.  Creatures
    receive the damage immediately and may be killed off. [Arab FAQ
    01/05/94]

Savaen Elves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Savannah:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Savannah Lions:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Scaled Wurm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Scarecrow:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Even prevents non-combat damage from flying creatures.  This can include
    damage from Ifh-Biff Efreet or even not paying upkeep to the Lord of
    the Pit (but this is a difficult situation to arrange since you'd
    have to pay the Scarecrow and somehow have it be destroyed before the
    Lord tries to take it as a sacrifice).  [Aahz 02/07/95]
 
Scars of the Veteran:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See "Pitch Spells" in the General Rulings for more information.

Scarwood Bandits:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only take control of an artifact controlled by another player.  That
    player is the one able to pay to cancel the effect.
    [Duelist Magazine #4, Page 64]
 
Scarwood Goblins:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as Doppelganger.
    [Duelist Magazine #3, Page 22]
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2
    on page 86. [WotC Rules Team 09/15/94]

Scarwood Hag:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Scathe Zombies:
  Info: Color=Black     Type=Summon Zombies        Cost=2B           ABUR4(C1)
  Text(ABU/RV/4th): 2/2
 
Scavenger Folk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Artist's name is spelled incorrectly.
 
Scavenging Ghoul:
  Info: Color=Black     Type=Summon Ghoul          Cost=3B           ABUR4(U1)
  Text(4th): 2/2 ; At the end of each turn, put a corpse counter on Scavenging
    Ghoul for each creature put into the graveyard during that turn. ; 
    {0}: Remove a corpse counter from Scavenging Ghoul to regenerate it.
  Text(RV): 2/2 ; At the end of each turn, put one counter on Ghoul for each
    other creature that was placed in the graveyard during the turn.  If Ghoul
    takes lethal damage you may use a counter to regenerate it; counters 
    remain until used.
  Text(ABU): 2/2 ; At the end of each turn, put one counter on Ghoul for each
    other creature that was destroyed without regenerating during the turn.  
    If Ghoul dies you may use a counter to regenerate it; counters remain 
    until used.
  They gather counters at the end of the turn so they cannot gather counters
    for dead creatures until that point.  Note that the Ghoul still gets to 
    claim counters even if it enters play after the creatures died. [bethmo]
  The Ghoul does not gain for cards "removed from the game".
  The Revised Edition version of this card only allows regeneration when
    the Ghoul dies due to taking damage.  It cannot regenerate from being
    simply destroyed by a destroy effect.  The Limited, Unlimited and Fourth
    Edition Ghouls can regenerate whenever it is destroyed by any means.
    [Duelist Magazine #5, Page 11]

Scrubland:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Scryb Sprites:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Seafarer's Quay:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Adventurers' Guildhouse for rulings.

Sea King's Blessing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Sea Serpent:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Once you run out of Islands, it is immediately buried and a damage 
    prevention step happens.  It cannot be Magical Hacked at this time to 
    save it because it is already dying. [WotC Rules Team 12/15/94]
  As errata, the Limited, Unlimited and Revised Edition version should say
    say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]  The Fourth Edition version is correct.

Seasinger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You do not lose control of the stolen creature if it stops being a creature.
    You only lose control if Seasinger leaves your control or becomes
    untapped.  [WotC Rules Team 02/09/95]

Season of the Witch:
  Info: Color=Black     Type=Enchantment           Cost=BBB             DK(U1)
  Text(DK): At the end of each player's turn, all of his or her untapped 
    creatures that could have attacked but did not are destroyed. If you do 
    not pay 2 life during your upkeep, Season of the Witch is destroyed. 
    Effects that prevent or redirect damage may not be used to counter this 
    loss of life.
  Any creatures which cannot attack for some reason are exempted. [Card Text]
    Island Sanctuary, Moat, Arboria, and other effects or creature limitations
    such as the Sea Serpent's "opponent must have islands" may cause creatures
    to be unable to attack.  [Aahz 08/09/94]
  You do not have to pay to enable a creature like a Leviathan to attack. 
    [Aahz 06/13/96]
  You are not forced to do everything in your power to make something attack.
    For example, a Wall of Wonder won't be destroyed if you don't pay to
    animate it. [Aahz 09/02/94]
  If you don't declare an attack, it checks which creatures could have
    attacked at the end of the main phase. [WotC Rules Team 11/10/95]
  It looks back to see which creatures could have attacked during the "declare
    attackers" step of the attack (or at the end of the main phase if there
    was no attack) even if it was not in play when the attack was declared or
    even the end of the main phase. [WotC Rules Team 11/10/95]

Sedge Troll:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Seeker:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Segovian Leviathan:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Seizures:
  Info: Color=Black     Type=Enchant Creature      Cost=1B              IA(C1)
  Text(IA): Whenever target creature becomes tapped, that creature's 
    controller pays {3} or Seizures deals 3 damage to him or her.

Sengir Autocrat:
  Info: Color=Black     Type=Summon Autocrat       Cost=3B              HL(U1)
  Text(HL): 2/2; When Sengir Autocrat comes into play, put three Serf tokens
    into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat
    leaves play, bury all Serf tokens.
  When it leaves play, it buries all Serfs in play and not just the ones it
    generated or just the ones under your control. 
    [Duelist Magazine #9, Page 37]

Sengir Bats:
  Info: Color=Black     Type=Summon Bats           Cost=1BB             HL(C4)
  Text(HL): 1/2, Flying ; Whenever a creature is put into the graveyard the 
    same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats.

Sengir Vampire:
  Info: Color=Black     Type=Summon Vampire        Cost=3BB          ABUR4(U1)
  Text(4th): 4/4, Flying ; Put a +1/+1 counter on Sengir Vampire each time a 
    creature is put into the graveyard the same turn Sengir Vampire damaged 
    it.
  Text(RV): 4/4, Flying ; Vampire gets a +1/+1 counter each time a creature 
    dies during a turn in which Vampire damaged it.
  Text(ABU): 4/4, Flying ; Vampire gets a +1/+1 counter each time a creature 
    dies during a turn in which Vampire damaged it unless the dead creature is
    regenerated..
  Gets counters when creatures go to the graveyard.  If it dies at the same
    time as a creature it killed, it does not get the counter.  If it
    regenerates or otherwise lives past the creature being killed, it gets
    the counter. [bethmo]
  Gets a counter if it damages a creature and that creature's permanent is
    put in the graveyard that turn, even if the permanent is no longer a 
    creature when it goes to the graveyard. [WotC Rules Team 09/22/95]

Sentinel:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4        LG(R1)/CH(U1)
  Text(CH): 1/* ; When Sentinel comes into play, its toughness is equal to 1.
    {0}: Change Sentinel's toughness to 1 plus the power of target creature
    blocking or blocked by Sentinel.
  Text(LG): 1/* ; The * in the lower right hand corner is 1 when cast. While
    blocking, you may choose to change * to equal one plus the power of target
    creature sentinel blocks this turn. While attacking, you may choose to
    change * to equal one plus the power of target creature that blocks
    Sentinel this turn.
  Although it is not clear, the Sentinel keeps the change to its toughness
    until it changes again.  It does not wear off at the end of the turn.
    [Duelist Magazine #2, Page 9]
  The Legends version of this card only allows the ability to be used once
    per combat.  You cannot continue to change it if the other creature's
    power changes. [Duelist Magazine #2, Page 9]  The Chronicles version
    has an activation cost and can be used as often as you want so it can keep
    pace with power changes in the opposing creature.
    [Duelist Magazine #7, Page 101]

Seraph:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]

Serendib Djinn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Djinn sacrifices a land rather than just destroying it.
    [Duelist Magazine #7, Page 99]  This is a REVERSAL of a lot of rulings
    about ways to prevent it from being destroyed.

Serendib Efreet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Due to a printing error, the Revised Edition version of this card has a
    green background and the picture of the Ifh-Biff Efreet while having the
    blue casting cost and characteristics of the Serendib Efreet.
  The Revised Edition version is a blue card because casting cost sets the
    color, not the background color. [Page 10]

Serpent Generator:
  Info: Color=Artifact  Type=Artifact              Cost=6        LG(R1)/CH(U1)
  Text(CH): {4,Tap}: Put a Poison Snake token into play. Treat this token as a
    1/1 artifact creature. Whenever a Poison Snake damages a player, he or she
    gets a poison counter. When a player has ten or more poison counters, he
    or she loses the game.
  Text(LG): {4,Tap}: Put a Poison Snake token into play. Treat this token as a
    1/1 artifact creature. If this creature damages opponent, opponent gets a
    poison counter. If opponent ever has ten or more poison counters, opponent
    loses game.
  See the "Token Creatures" entry in the General Rulings for more information.
  See the "Poison" entry in the General Rulings for more information.
  The Chronicles version can give you a poison counter if it damages you while
    the Legends version could only give one to an opponent.
    [Duelist Magazine #7, Page 101]

Serra Angel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Although not tapped to attack, it must follow the rule all creatures do
    that it cannot attack in the same turn in which it comes into play.

Sewers of Estark:
  Info: Color=Black     Type=Instant               Cost=2BB             PR(AR)
  Text(PR): If target creature is attacking, it cannot be blocked until end of
    turn; play before defense is chosen.  If target creature is blocking, it 
    and all creatures it blocks do no damage during combat.

Shahrazad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Yes this card is as annoying as you imagine :-(
  If a card is removed from the game (from Disintegrate or whatever) in the
    sub-game it is not shuffled back in before returning to the main game.
    [WotC Rules Team 11/10/95] (This is a REVERSAL)
  The player going first in the parent game goes first in the sub-game.
    [Duelist Magazine #2, Page 15]
  At the start of the sub-game both players draw 7 cards.  If one player
    has fewer than 7 cards, that player loses.  If both have fewer than 7
    cards, both players lose. [bethmo]
  The loss of life caused by losing the sub-game is not preventable by any
    means, including Conservator. [PPG Page 113]
  In a multiplayer game, all players play and the winner loses no life.  All
    the losers lose 1/2 of their life.  If it is a draw, then all players
    lose 1/2 of their life. [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it really slows down tournaments.

Shahrazad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Shanodin Dryads:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Shapeshifter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If it begins upkeep with power of 2 or 1, the Dwarven Warriors may be
    tapped to make it unblockable before you change the Shapeshifter to be
    a 6/1 creature. [Aahz]
  Can only change form once a turn. [Duelist Magazine #2, Page 15]
  The Antiquities version of this card can change from 0/7 to 6/1.  The 
    Fourth Edition version goes all the way to 7/0. 
    [Duelist Magazine #5, Page 11]
 
Shatter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Regenerating artifacts can regenerate from this because this is a simple 
    "destroy" and not a "bury" effect. [Snark]

Shatterstorm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Shelkin Brownie:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can only remove "Bands with Other" and not normal "Banding" ability.
    [Duelist Magazine #2, Page 9]

Sheltered Valley:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have another Sheltered Valley in play which is currently changed to
    a different land type (using Phantasmal Terrain) or something, then it is
    not buried when a new one enters play.  Additionally, when the first one
    reverts to being a Sheltered Valley because the changing effect stops,
    you do not have to bury anything and can keep both in play. 
    [WotC Rules Team 07/29/96]

Shield Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It gets the -0/-1 counter as soon as it blocks which is long before damage 
    dealing.  When it is at 0/1 and it blocks, it will die immediately after
    blocking... but the creature it blocked is still blocked. 
    [bethmo 06/28/96]

Shield Wall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Shimian Night Stalker:
  Info: Color=Black    Type=Summon Night Stalker   Cost=3BB      LG(U1)/CH(U3)
  Text(CH): 4/4 ; {B,Tap}: Redirect to Shimian Night Stalker all damage dealt
    to you by any attacking creature. The source of the damage does not
    change.
  Text(LG): 4/4 ; {B,Tap}: Redirect all damage done to you from any one
    attacking creature to the Shimian Night Stalker.
  Can only redirect damage dealt during damage dealing step of combat.
    [Duelist Magazine #7, Page 99]

Shivan Dragon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should have "until end of turn"
    added to its ability. [WotC Rules Team 09/22/95]

Shyft:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The color change is permanent and does not wear off at the end of the turn.
    [Duelist Magazine #8, Page 50]

Sibilant Spirit:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Your opponent does not have to draw a card if they don't want to.
    [D'Angelo 08/10/95]

Silhouette:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Simulacrum:
  Info: Color=Black     Type=Instant               Cost=1B           ABUR4(U1)
  Text(4th): All damage done to you so far this turn is instead retroactively 
    applied to a target creature you control.  Further damage this turn is 
    treated normally.
  Text(RV): All damage done to you so far this turn is instead retroactively
    applied to one of your creatures in play.  Even if there's more than 
    enough damage to kill the creature, you don't suffer any of it.  Further
    damage this turn is treated normally.
  Text(ABU): All damage done to you so far this turn is instead retroactively
    applied to one of your creatures in play.  If this damage kills the 
    creature, it can be regenerated; even if there's more than enough damage 
    to kill the creature, you don't suffer any of it.  Further damage this 
    turn is treated normally.
  All damage retains its color and special abilities if you assign it to a
    creature immediately.  If used retroactively, then the damage remembers
    its color and everything else about the source but not any of the
    abilities associated with the damage (such as Hypnotic Spectre or Sengir
    Vampire). [WotC Rules Team 05/10/95]
  Retroactive damage redirection removes abilities inherent in the damage 
    (such as the Sengir Vampire's) but does not remove any knowledge of the 
    source of the damage.  [D'Angelo 01/06/96]
  Can be used (in its retroactive damage removal mode) even if no damage
    has been taken this turn. [WotC Rules Team 05/10/95]
  Cannot be cast unless there is a creature to target the damage to.
    [bethmo 06/06/94]  Note that it will fizzle if the creature becomes an
    invalid target after it is declared but before it is resolved.
  You cannot Simulacrum damage to a creature with Protection from Black
    because this is a black spell and cannot target such a creature.
    [WotC Rules Team 01/24/94]
  You can Simulacrum damage due to an unblocked or trampling creature to
    another creature involved in the attack, even if that creature has
    already taken fatal damage, because creatures are not removed until
    after damage prevention is allowed.  [WotC Rules Team 01/24/94]  (Note
    that this only works during the damage prevention step... once
    resolution is over the creature is removed.)
  You cannot Simulacrum Loss of Life to a creature, just damage. 
  Simulacrum does not grant regeneration ability to the target creature, it
    just allows any existing regeneration ability to be used. [bethmo]
  Does not target the damage.  It just affects the player and targets the
    creature to receive the damage. [Aahz 07/18/95]

Sindbad:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "Tap: Draw a card, and show that card to
    all players.  If the card is not a land, discard it."
    [Duelist Magazine #8, Page 51]
  You can use the Library of Leng ability to discard to the top of your
    library. [Aahz 07/25/94]

Singing Tree:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the effect only lasts until the end of the turn.
    [WotC Rules Team 09/22/95]
  Can only be used during an attack phase.
  Effects last until the end of the current attack phase.
    [Duelist Magazine #2, Page 15]
  Changes creature's current power to zero but does not prevent raising it
    after the Tree has been used on it. [Arab FAQ 01/05/94]  The full effect
    is to apply a -P/-0 to the creature where P=power of creature when the
    Tree is used. [Aahz]

Sinkhole:
  Info: Color=Black     Type=Sorcery               Cost=BB             ABU(C1)
  Text(ABU): Destroys any one land.

Siren's Call:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Attack or Die Effects" entry in the General Rulings for more
    information.
  As errata, the Limited, Unlimited and Revised Edition cards should have
    the last part read "May not be used on creatures which cannot attack 
    because they were not in play on their controller's side at the beginning
    of the turn." [Duelist Magazine #2, Page 68]
  As errata, the effect only requires the creature to attack this turn and 
    then wears off.  It is not a permanent effect. [WotC Rules Team 06/27/96]
  This cannot be used after an attack.  The word "should" should be
    interpreted as "can only". [bethmo]
  Only creatures in play when the spell is cast are affected.  This means
    that the Jade Statue and any creatures which come into play after this
    spell is cast are not affected. [bethmo]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  This spell cannot be redirected to another player.  It can only be used
    on the player whose turn it is. [Duelist Magazine #6, Page 131]

Sir Shandlar of Eberyn:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Sisters of the Flame:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Sivitri Scarzam:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Skull of Orm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can bring back any enchantment.  This includes enchantment, enchant creature,
    enchant world and so on. [Aahz 01/01/95]

Sleight of Mind:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Alters all occurrences of the color word on the given card.  These words
    must occur in the text box on the card.  [WotC Rules Team]
  Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  Cannot change a color word to the same color word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  You cannot Sleight proper nouns (i.e. card names).  This means that you
    cannot affect Black Vise. [WotC Rules Team 04/26/95]
  You cannot Sleight references to a card's own color.  This applies to cards
    like the Dark Heart of the Wood, various Kobolds, and Fork.
    [Duelist Magazine #6, Page 132]
  Change lasts until the card so-changed is taken out of play.  In a
    multiplayer game, this means it persists even after the player who cast
    the Sleight of Mind leaves the game.  The card forgets the change if it
    goes to the graveyard or is Unsummoned. [Chris Page]
  This spell can be used to change the "flavor text" (the italicized text)
    on the card.  This has no game effect but uses up the spell.  [bethmo]
  The Limited, Unlimited, and Revised Edition versions only can target 
    cards or spells while the Fourth Edition on can target any permanent 
    (including tokens) or spells. [Duelist Magazine #5, Page 11]

Smoke:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Lands animated by Living Lands or Kormus Bell are affected by this spell.
    If in play with a Winter Orb as well, untapping a living Land will count
    as the one creature and the one land you can untap... thereby limiting
    you to one thing to be untapped.  You can choose to untap a non-creature
    land and an other creature if you want. [bethmo 02/12/96]
  Does not prevent cards from being untapped outside the untap phase. [bethmo]

Snowfall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Islands produce one blue mana only usable for cumulative upkeep regardless
    of the type of mana the Island would be producing at the time.  In other
    words, this is not affected by Naked Singularity.
    [WotC Rules Team 11/10/95]  This is because of the order of resolving
    what mana lands produce.  See the "Land" entry in the General Rulings
    for more information.

Soldevi Excavations:    
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Mana Flare will let you make an extra Blue or Colorless mana of your choice.
    [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  If you let it be buried, there is a chance during the
    damage prevention step to tap it for mana.  This way you can effectively
    play the land for mana without losing any other lands. [bethmo 07/02/96]
    This trick is especially nasty with Storm Cauldron, since the Cauldron
    will unsummon the land instead of letting it be buried. [bethmo 07/02/96]

Soldevi Golem:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The ability is an untap cost and is cumulative with Paralyze and other
    untap cost abilities. [Duelist Magazine #9, Page 61]
  As of 06/01/96, the opponent's creature is untapped during announcement of 
    and as a cost instead of being untapped during resolution.  
    [Duelist Magazine #11, Page 56]

Soldevi Machinist:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Mana from the effect can only be used to activate an artifact.  It cannot
    be used to pay any penalties on the cost of activation imposed by other
    effects.  [WotC Rules Team 10/18/95]

Sol'kanar the Swamp King:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot trigger off its own casting. [Aahz 07/27/94]
 
Sol Ring:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Songs of the Damned:
  Info: Color=Black     Type=Interrupt             Cost=B               IA(C1)
  Text(IA): Add <B> to your mana pool for each creature in your graveyard.
  See "Creature in the Graveyard" in the General Rulings for more information.

Sorceress Queen:
  Info: Color=Black     Type=Summon Sorceress      Cost=1BB      AN(U3)/R4(R1)
  Text(4th): 1/1 ; {Tap}: Target creature other than Sorceress Queen 
    becomes 0/2 until end of turn.
  Text(RV): 1/1 ; {Tap}: Make another creature 0/2 until end of turn.  Treat 
    this exactly as if the numbers in the lower right of the target card 
    were 0/2.  All special characteristics and enchantments on the creature 
    are unaffected
  Text(AN): 1/1 ; Tap to make another creature 0/2 until end of turn.  Treat 
    this exactly as if the numbers in the lower right of the target card 
    were 0/2.  All special characteristics on the creature are unaffected
  It changes the text on the card to read 0/2.  Any counters or
    enchantments which improve (or weaken) the creature's combat values
    remain in effect.  [WotC Rules Team 01/24/94]  Note that this may
    actually make a Rock Hydra stronger or kill a creature with two or more
    -1/-1 counters on it.
  Even other fast effects, like Giant Growth, that change the creature's
    power will remain after this effect.  Recalculate the power/toughness
    resolving all effects in the order they were placed on the creature.
    [Page 17]
  May not target herself since it says "another creature" rather than "any
    creature".  [bethmo]  Can target a different Sorceress Queen in play,
    however. [D'Angelo 12/13/95]
  Creatures with power or toughness calculated (such as Nightmare or Keldon
    Warlord) have their power/toughness fixed at 0/2 and will not have their
    normal ability to have their power/toughness recalculated work while the
    Sorceress effect is upon that creature. [Peterson 11/07/94]  Same goes
    for Angry Mob. [bethmo 01/30/96]

Sorrow's Path:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The damage is done whenever and however Sorrow's Path is tapped.  It is not
    linked to using the effect and the damage occurs immediately upon tapping.
    [bethmo 08/15/94]
  If a creature is removed from being a blocker of a specific creature, the
    effects that would have happened because it was declared as a blocker
    may or may not happen depending on the creature's blocking effect.
    [WotC Rules Team 09/22/95]  If the card text said that creatures 
    "assigned to block" or "blocks" then the effect is not removed by 
    removing the blocker.  If the card text said "blocking", then the effect 
    probably does not happen.  See individual cards for rulings.
  If a creature is added as a blocker to a specific creature, the blocking 
    effect of that creature may or may not happen depending on the creature's
    blocking effect. [WotC Rules Team 09/22/95]  If the card text said that
    creatures "blocking" then the effect happens.  If the card text said
    "assigned to block" or "blocks", then the effect probably does not happen.
    See individual cards for rulings.
  Only usable if you are not the defending player.
    [Duelist Magazine #4, Page 64]

Soul Barrier:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Damage happens when the spell becomes successfully cast. [Aahz 07/31/95]
 
Soul Burn:
  Info: Color=Black     Type=Sorcery               Cost=2B              IA(C1)
  Text(IA+errata): Soul Burn deals 1 damage to a single target creature or 
    player for each {B} or {R} you pay in addition to the casting cost.  
    Gain 1 life for each {B} you spend in this way.  You cannot gain more life
    than the toughness of the targeted creature or the total life of the 
    targeted player at the time this effect resolves.
  Text(IA): Soul Burn deals 1 damage to a single target creature or player for
    each {B} or {R} you pay in addition to the casting cost.  Gain 1 life for 
    each {B} you spend in this way.  You cannot gain more life than the 
    toughness of the creature or the total life of the targeted player.
  As errata, the toughness of the target creature or life total of the target 
    player is checked on resolution and not before. [WotC Rules Team 02/06/96]
    It was unclear if toughness limited the effect or not.
  Preventing or redirecting the damage will not change how much life is
    gained. [Duelist Magazine #10, Page 43]
  Will give 1 life for each black mana used even if the damage is prevented.
    This is limited to the creature's toughness or player's life.
    [Duelist Magazine #6, Page 132]

Soul Exchange:
  Info: Color=Black     Type=Sorcery               Cost=BB              FE(U3)
  Text(FE): Sacrifice a creature, but remove it from the game instead of
    putting it in your graveyard. Take a creature from your graveyard and put
    it directly into play as though it were just summoned. Put a +2/+2 counter
    on this creature if the creature sacrificed was a Thrull.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Putting a counter on the creature brought into play is not a targeted
    effect and so Protection from Black will not prevent it. [Aahz 01/08/95]
 
Soul Kiss:
  Info: Color=Black     Type=Enchant Creature      Cost=2B              IA(C1)
  Text(FE+errata): Choose target creature. ; {B}: Pay 1 life to give creature 
    Soul Kiss enchants +2/+2 until end of turn.  You cannot spend more than 
    {BBB} in this way each turn.  Effects that prevent or redirect damage 
    cannot be used to counter this loss of life.
  Text(FE): When Soul Kiss comes into play, choose target creature. ;
    {B}: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of 
    turn.  You cannot spend more than {BBB} in this way each turn.  Effects 
    that prevent or redirect damage cannot be used to counter this loss of 
    life.
  As errata, ignore the first sentence of this card up to the comma.
    [Duelist Magazine #6, Page 130]

Soul Net:
  Info: Color=Artifact  Type=Artifact              Cost=1            ABUR4(U1)
  Text(4th): <1>: Gain 1 life when a creature is put into the graveyard from
    play.  Use this effect only once each time a creature is put into the
    graveyard.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once each time" means.
  This card can be used whenever a creature goes to the graveyard from play.
    [Card Text]
  It cannot be used on creatures which are Disintegrated, Swords to
    Plowshared or otherwise removed from the game.
  If animated, it cannot be used for its own destruction since it will not
    be in play after it goes to the graveyard. [Aahz 06/06/94]
  It can only be used at the time a creature goes to the graveyard.  You do
    not have until the end of the turn to use this effect.
    [WotC Rules Team 10/12/94]
  Because this is a triggered effect it is used in a timing bubble where its
    effect cannot be countered. [Aahz 06/25/95]

Spectral Bears:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  They check if your opponent has black cards only at the time they are
    declared as an attacker.  They do not check again later, so if black cards
    enter or leave play, it will not affect the bonus. [Bethmo 05/14/96]

Spectral Cloak:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, the following should be added "Spectral Cloak does
    not cause any enchantments on target creature to be destroyed."
    [Duelist Magazine #4, Page 138]
  This spell does not remove itself. [Duelist Magazine #2, Page 9]
  Note that interrupts are considered "fast effects" and are prevented from
    targeting a Cloaked creature. [D'Angelo 02/07/95]

Spell Blast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Spinal Villain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Spiny Starfish:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It generates a token at the end of the turn as an end-of-turn effect as not
    as a triggered effect of it being regenerated.  The token generation is
    not part of the regeneration effect. [Aahz 06/06/96] 
  Regeneration through any effect counts, not just regeneration using its own
    ability. [bethmo 08/07/96]
 
Spirit Link:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You only gain life for damage which is not prevented regardless of what
    the creature damages (player or another creature) or the toughness of
    the blocking creature.  If you put Spirit Link on a Shivan Dragon and
    it is blocked by a Scryb Sprite, you still gain 5 life points.  If the
    Sprite has Protection from Red, you gain zero life since the protection
    reduces the damage to zero.  [bethmo 07/08/94]
  If a creature has more than one Spirit Link on it, they all work.
    [Aahz 07/15/94]
  Works for damage due to combat or due to any special ability of the
    creature.  For example, you would get one life for tapping a Prodigal
    Sorcerer to do damage. [Duelist Magazine #2, Page 9]  Note that this is
    great for creatures which damage you, such as not paying the Force of
    Nature's upkeep, since you will get as much life as you take in damage.

Spirit Shackle:
  Info: Color=Black     Type=Enchant Creature      Cost=BB        LG(C1)/4(U1)
  Text(4th): Put a -0/-2 counter on target creature every time it becomes 
    tapped.  These counters remain even if Spirit Shackle is removed.
  Text(LG): Put a -0/-2 counter on target creature every time it becomes 
    tapped.  These counters remain even if enchantment is removed.

Spirit Shield:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Tap and Hold Effects" entry in the General Rulings.

Spiritual Sanctuary:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Spitting Slug:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "1G: Spitting Slug gains first strike 
    until end of turn.  If this ability is not activated, all creatures
    Spitting Slug blocks or is blocked by gain first strike until end of 
    turn." [WotC Rules Team 09/22/95]
  A creature gains first strike if the ability is not activated prior to the
    creature becoming a blocker or blockee of the Spitting Slug.  The creature
    gains first strike when the creature is assigned to block or is blocked by
    the Spitting Slug, or when the creature is added as a blocked by being 
    part of a band that was blocked or by an effect such as General Jarkeld.  
    The first strike is not lost if the creature is removed from the blocking 
    situation by an effect such as General Jarkeld. [WotC Rules Team 09/22/95]

Spoils of Evil:
  Info: Color=Black     Type=Interrupt             Cost=2B              IA(R1)
  Text(IA): For each artifact or creature in target opponent's graveyard, add
    one colorless mana to your mana pool and gain 1 life.
  See "Creature in the Graveyard" in the General Rulings for more information.
  The text "for each artifact or creature" means the sum of cards which are
    either creature and/or artifact. [D'Angelo 10/31/95]

Spoils of War:
  Info: Color=Black     Type=Sorcery               Cost=XB              IA(R1)
  Text(IA): Put X +1/+1 counters on any number of target creatures,
    distributed any way you choose, where X is equal to the number of
    creatures and artifacts in target opponent's graveyard.
  See "Creature in the Graveyard" in the General Rulings for more information.
  Targets an opponent with X creatures and artifacts in their graveyard.  It
    will fizzle if there are not X there when it resolves.
    [Duelist Magazine #7, Page 98]  (REVERSAL)
  If this spell is to be redirected or Forked, it can only be directed to a
    player with exactly X creatures and artifacts in the graveyard.
    [Duelist Magazine #7, Page 98]
  You decide where the counters go during announcement and not at resolution.
    [WotC Rules Team 06/15/95]
  The text "creatures and artifacts" means the sum of cards which are either
    creature and/or artifact. [D'Angelo 06/19/95]
  You cannot use the spell with X less than or greater than the total card
    count.  It must be exactly the total card count. [D'Angelo 09/13/95]
 
Spore Cloud:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings for more information
  Only taps blockers that have been declared before the spell is cast.  Only
    makes attackers or blockers that have been declared before the spell is
    cast unable to untap as normal next turn.  So, if used before attackers 
    or blockers are declared, it is simply a Fog-like effect.  If used after 
    attackers are declared but before blockers are declared, it does the Fog 
    effect and makes attackers not untap as normal.  If done after blockers
    are declared, it has full effect.  [D'Angelo 05/16/95]

Spore Flower:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Squire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Artist's name is spelled incorrectly.

Staff of the Ages:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It does not remove Landwalk from creatures.  It just makes creatures with
    landwalk blockable as if they did not have the ability.
    [D'Angelo 10/16/95]

Staff of Zegon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Standing Stones:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Stangg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.
  A Clone (or other copy) of Stangg will also get a twin as it comes into
    play.  Both the copy and the twin will then be buried because they are
    duplicates of Legends.  The only reason this is mentioned here is that
    two death events get generated for the likes of the Soul Net.
    [Aahz 08/12/94]
  If Stangg or the Twin are put into Tawnos' Coffin or Oubliette, then the
    other one will be buried.  The Twin will also be destroyed if put into
    either of these.  [WotC Rules Team 09/15/94]  When Stangg returns from
    either of these, he will not get a new Twin, but he will not be buried
    either.  This is because Stangg is only buried if the Twin leaves play
    while he is in play.  If he enters play without a Twin, that is okay.
    [Aahz 10/21/94]
 
Stasis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not prevent cards from being untapped outside the untap phase. [bethmo]

Steal Artifact:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, add the text "You control target artifact until Steal Artifact is
    removed or game ends." [Duelist Magazine #4, Page 135]
  Can steal artifact creatures. [bethmo]
  Is buried if its target ever stops being an artifact. 
  The word "discarded" on the Limited, Unlimited and Revised Edition version
    of this card should be replaced with "until enchantment is removed".
    [WotC Rules Team]

Stench of Evil:
  Info: Color=Black     Type=Sorcery               Cost=2BB             IA(U1)
  Text(IA): Destroy all plains.  Stench of Evil deals 1 damage to each player
    for each plains he or she controls that is destroyed in this way.  Each
    player may pay {2} for each 1 damage he or she wishes to prevent from
    Stench of Evil.
  All the damage is done in one packet and not one per land. 
    [bethmo 10/05/95]

Stone Calendar:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not change the cost of the spell, it just pays part of it for you.
    [bethmo 09/22/94]  So the cost is still the full cost for reasons of
    Spell Blast of other such effects.
  Only contributes one colorless toward the spell casting cost.  This cannot
    reduced your payment below zero even when combined with Mana Matrix or
    Planar Gate.  You must always pay the colored mana part of the spell cost.
    [bethmo 08/10/94]
  Only contributes to the colorless mana portion of a spell's cost.  If the
    spell does not accept colorless mana or accepts less than 2, you get a
    reduced or null effect from this card. [Aahz 12/06/94]
  You may choose not to use the Calendar's bonus. [bethmo 08/17/94]
 
Stone Giant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The Giant can throw itself (if its power is enhanced). [bethmo]  This
    does not seem to do any good since you now have a tapped flying Giant,
    but it might be useful sometime.

Stone Rain:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Stone-Throwing Devils:
  Info: Color=Black     Type=Summon Devils         Cost=B               AN(C4)
  Text(AN): 1/1, First strike

Stormbind:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the cards are discarded from your hand during announcement
    and as a cost instead of being discarded on resolution.  
    [Duelist Magazine #11, Page 56]  It is not a forced discard, so it cannot 
    be used with Library of Leng.

Storm Cauldron:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If a land is tapped for mana, it is returned to its owner's hand before even
    interrupts can be used. [Aahz 06/17/96]
  If a land is tapped for mana and sacrificed all in one action, it goes to
    the graveyard before the Storm Cauldron can return it to the player's
    hand. [Duelist Magazine #12, Page 32]

Storm Seeker:
  Info: Color=Green     Type=Instant               Cost=3G       LG(U1)/CH(U3)
  Text(LG+Errata/CH): Storm Seeker deals 1 damage to target player for each
    card in his or her hand.
  Text(LG): Storm Seeker does 1 damage to opponent for every card in his or
    her hand.
  Your opponent may cast any interrupts or instants in their hand before this
    spell is resolved in order to take less damage.
    [Duelist Magazine #2, Page 9]
  As errata to the Legends version of the card, it should read "target player"
    instead of "opponent".  This means you can use it on yourself.
    [Duelist Magazine #4, Page 64]

Storm World:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Stream of Life:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Strip Mine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Antiquities version of this card, "place Strip Mine in your
    graveyard" should read "sacrifice Strip Mine". 
    [Duelist Magazine #4, Page 138]
  Tapping is part of the cost of destroying another land, so the Strip Mine
    must be untapped before you use it. [bethmo]
  Consecrate Land and Pyramids will not prevent the Strip Mine from sending
    itself to the graveyard. [bethmo]
  Will trigger Dingus Egg or anything else which triggers on lands being
    destroyed or sent to the graveyard. [bethmo]
  Tapping a land for something other than mana is an instant speed (not 
    interrupt speed) effect. [bethmo]
 
Stromgald Cabal:
  Info: Color=Black     Type=Summon Knights        Cost=1BB             IA(R1)
  Text(IA): 2/2 ; {Tap}: Pay 1 life to counter target white spell.  Effects 
    that prevent or redirect damage cannot be used to counter this loss of 
    life.  Play this ability as an interrupt.

Stromgald Spy:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Is Not Blocked" entry in the General Rulings for more information.

Stunted Growth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is not a discard effect and will not trigger Psychic Purge.
    [D'Angelo 10/06/95]

Su-Chi:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As official errata to the card, it should read "If Su-Chi goes to the
    graveyard from play..." [Duelist Magazine #4, Page 138]  This means that
    it does not do anything if discarded or countered.
  You cannot choose not to get the 4 mana when Su-Chi is destroyed.
  Note that if it dies during damage dealing, you get 4 colorless mana. You
    can only use damage prevention spells and lucky charms at this time, and
    your mana pool will be emptied (causing "mana burn") once damage
    prevention is over and before you can use even a fast effect!  So you
    cannot use this mana to power a Dragon Engine, spell or other fast
    effect. [bethmo 05/09/94] You can use it on a Soul Net or as part of a
    damage prevention spell like Guardian Angel.

Subdue:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "Target creature deals no damage during 
    combat this turn but gains X toughness until end of turn; X is target 
    creature's casting cost." [WotC Rules Team 09/22/95]

Suffocation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It means "red sorcery or red instant" not "red sorcery or any instant".
    [Aahz 06/24/96]

Sunastian Falconer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Sunglasses of Urza:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Sunken City:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Sustaining Spirit:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Prevents just enough damage at the end of the damage prevention step to
    prevent you from going below 1 life.  You choose which damage points are
    prevented, so you can choose to prevent Hypnotic Specter damage and leave
    some other damage. [Duelist Magazine #12, Page 26]
  Does not affect damage if you are already at zero or negative life.  You
    still take it all. [Duelist Magazine #12, Page 32]
  The protection ability works up until it enters the graveyard, so
    simultaneous damage with its death is prevented, but damage that occurs
    after it goes to the graveyard (i.e. Creature Bond) is not prevented.
  This effect is considered to be preventing the damage, so if you are at 
    one life and are hit with a Hypnotic Spectre, you do not discard a card.
    [Aahz 06/18/96]
 
Svyelunite Priest:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does not cause enchantments on it to be removed when the effect is 
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #4, Page 7]
  The effect prevents spells or the effects of permanents from targeting the
    creature.  Enchantments which confer an ability (such as Lance or
    Firebreathing) are not prevented.  [Duelist Magazine #4, Page 7]
  Does not prevent sacrifices since sacrifices are not targeted. [Page 62]
 
Svyelunite Temple:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Dwarven Ruins for rulings.

Swamp:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Swamp Mosquito:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Triggers immediately after blocking is declared if at that time no blockers
    are assigned to it. [bethmo 06/28/96]
 
Sword of the Ages:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can't sacrifice creatures you don't control. [Page 62]
  Was on the Duelists' Convocation restricted list (only 1 per deck) for 
    tournaments from 08/01/94 to 04/01/96.
 
Swords to Plowshares:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The creature does not die and therefore cannot be regenerated or drive
    any effect which is triggered by a creature dying (including Creature
    Bond, Personal Incarnation, Soul Net, etc.).  The creature just leaves
    the game. [bethmo]
  The controller of the creature may decide to "pump up" the creature
    before it leaves in order to get more life out of the deal because the
    total power of the creature (including enchantments and such) is
    counted.
  If the creature has a negative power, the player does not lose life.  It
    the same as if it had a power of zero. [Aahz]

Sylvan Library:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  All effects in magic are resolved one at a time, so if you use multiple
    Sylvan Libraries at once, each will resolve in sequence.  You do not
    get to draw all the cards at once then put them all back at once.
    [WotC Rules Team 09/15/94]
  You may wait until after your normal draw before deciding whether or not to
    use this effect. [Duelist Magazine #2, Page 9]
  You can return zero, one or two cards. [WotC Rules Team 09/15/94]
  This is all one effect.  You draw 2 and return 2 cards all as one
    indivisible action.  No spells or effects can be announced in between.
    Even triggered effects or things that happen because of a draw wait until
    after it is done before doing their thing. [D'Angelo 07/11/95]  Note that
    Aladdin's Lamp breaks this rule and lets you use the lamp on a draw even
    if it is in the middle of resolving an effect. [Aahz 08/07/95]
  This will count as 2 draws but anything that affects "drawn cards" can only
    affect ones still in your hand when the effect is completely resolved.
    [D'Angelo 07/11/95]

Syphon Soul:
  Info: Color=Black     Type=Sorcery               Cost=2B              LG(C2)
  Text(LG): Syphon Soul does 2 damage to all players except caster. Caster 
    gains life points equal to the amount of damage done by Syphon Soul.
 
      -      -     *     -     *     - T -     *     -     *     -     - 

The Tabernacle at Pendrell Vale:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The upkeep cost is not mandatory.  [Aahz 06/15/94]
 
Tablet of Epityr:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.
  Only works when artifact goes to the graveyard from play, not from a
    player's hand.  At that time, the card is not an artifact.  [bethmo]
  Cannot be used on itself because it is used after an artifact goes to the
    graveyard. [Aahz 06/06/94]
 
Taiga:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Takklemaggot:
  Info: Color=Black     Type=Enchant Creature      Cost=2BB      LG(U1)/CH(U3)
  Text(CH): During target creature's controller's upkeep, put a -0/-1 counter
    on that creature. If the creature is put into the graveyard, its
    controller chooses a new target creature for Takklemaggot. If there are no
    legal targets, Takklemaggot becomes an enchantment; during his or her
    upkeep, Takklemaggot deals 1 damage to the controller of the last creature
    Takklemaggot enchanted. Control of Takklemaggot does not change when its
    target changes or when it becomes an enchantment.
  Text(LG): Put a 0/-1 counter on target creature during its controller's
    upkeep.  If the creature is placed in the graveyard, its controller
    chooses a new target for Takklemaggot. If there are no legal targets,
    Takklemaggot becomes an enchantment AND does 1 damage to the controller of
    the last creature Takklemaggot was on, during his or her upkeep.
    Takklemaggot does not revert to a creature enchantment even if other
    creatures are afterwards brought into play.
  This spell is cast on a creature.  On the upkeep of the player controlling
    the creature, the creature gets a -0/-1 counter.  When the creature is
    destroyed (by the counters or any other means), the controller of the
    creature gets to place Takklemaggot on a creature of their choice.  If
    there are no creatures to put it on, then Takklemaggot becomes a simple
    enchantment. [Card Text]
  If the creature leaves play without going to the graveyard (via Unsummon
    or something like that), Takklemaggot is simply destroyed.
    [bethmo 08/23/94]
  Note that Takklemaggot is always "controlled" in the game sense by the
    player who cast it, even though decisions are being made by the player
    whose creature is affected. [Aahz 07/06/94]
  Moving Takklemaggot is not considered to be a spell or effect, so it can
    be moved onto creatures which cannot be targeted by spells and effects
    (such as Autumn Willow). [Duelist Magazine #10, Page 44]  See the "Moving
    Enchantements" entry in the General Rulings.

Tangle Kelp:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Tawnos's Coffin:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Tap and Hold Effects" entry in the General Rulings.
  All damage and scheduled destruction (i.e. dies at end of turn) are
    removed when the creature goes out of play. [Duelist Magazine #2, Page 15]
  Note that token creatures which are removed from play leave the game
    permanently. [Page 63]
  Remember that the creature, when removed from the Coffin cannot attack or
    be tapped until you begin a turn with it in play. [Page 30]
  If a creature enters the Coffin, then exits it during the same turn, it
    is still subject to Summoning Sickness. [WotC Rules Team 04/12/95]
  If a creature enters the Coffin after an effect targets it, then exits
    before that effect resolves, then the creature is still "locked onto" by
    the targeted effect.  [Duelist Magazine #9, Page 61]
  A creature in the Coffin is considered to be in suspended animation.  When
    it returns, you need not pay any costs or deal with any effects that
    happen because the creature re-entered play.  For example, you do not
    choose a new creature for a Clone or sacrifice Forests to a Wood
    Elemental. [WotC Rules Team 09/15/94]
  Creatures like Stangg and Hazezon Tamar which get token creatures when they
    enter play do not get those creatures when they re-enter.
    [WotC Rules Team 09/15/94]
  The creature returns to play, and if not already tapped, it taps at that
    time.  This does cause any effects which trigger off the creature becoming
    tapped. [WotC Rules Team 09/15/94]
  A creature in the Coffin does not have its Cumulative Upkeep continue to
    climb but it also does not reset this value.
    [Duelist Magazine #7, Page 99]
  The creature in the Coffin may not be selected (and returned to play) by
    the Ring of Ma'ruf artifact since the card are "out of play" and not "out 
    of the game". [WotC Rules Team 11/10/95] (This is a REVERSAL)

Tawnos's Wand:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The second sentence should read "after the Wand is used" instead of
    "after defense is chosen".
  The Antiquities version of this card made the creature blockable only by
    artifact creatures.  The Fourth Edition version makes the creature 
    totally unblockable. [Duelist Magazine #5, Page 11]
 
Tawnos's Weaponry:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Tap and Hold Effects" entry in the General Rulings.
  There is a variant of this card on which the colorless mana circle is
    missing behind the activation cost.
 
Telekinesis:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Fog Effects" entry in the General Rulings for more information.

Teleport:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Tempest Efreet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation banned list (not allowed in a deck)
    for tournaments since 08/01/94 because it is only used in games for Ante.
 
Terror:
  Info: Color=Black     Type=Instant               Cost=1B           ABUR4(C1)
  Text(ABU+errata/RV+errata/4th): Bury target non-black, non-artifact 
    creature.
  Text(RV): Buries target creature.  Cannot target black creatures or artifact
    creatures.
  Text(ABU): Destroys target creature without possibility of regeneration.  
    Does not affect black creatures and artifact creatures.
  As errata, the Limited, Unlimited and Revised versions of this card should
    read "Bury target non-black, non-artifact creature." [Aahz 09/05/95]
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    is becomes a black or artifact creature after this spell is declared
    and before it is resolved, then the effect fizzles.

Tetravus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.
  When the counters are off the Tetravus and acting as 1/1 Flying artifact
    creatures, they are token creatures and follow the rules of token
    creatures. [bethmo]  
  A token creature cannot attack on the turn it enters play. [Page 30]
  If the Tetravus is destroyed when the Flyers are off the card, they are
    not destroyed, they are just orphaned. [bethmo]
  Tokens can only be moved back to the same Tetravus they came from.
    [Duelist Magazine #2, Page 15]
  Moving a counter on or off the Tetravus is a fast effect.  You can move
    as many as you want during upkeep, but each can only be moved once.
    [WotC Rules Team 10/12/94]
  Orcish Oriflamme and other non-targeted effects can enhance the token
    creatures. [bethmo]
  A Clone of Tetravus does get the counters since this is done at casting
    time.  A Doppelganger only gets tokens if it copies the Tetravus at
    casting time and not as a later doppel effect. [WotC Rules Team 07/27/94]
  If your opponent controls some of the token creatures, you can still
    merge them back into the Tetravus and effectively get them back.
    [WotC Rules Team 10/12/94]
  Merging them back in erases all changes and effects of any sort from the
    token creature. [WotC Rules Team 10/12/94]
  Tetravite token creatures always come into existence untapped regardless of
    the tap state of the Tetravus. [D'Angelo 08/03/95]  But they are subject
    to any other effects which might change this.  For example, Kismet will
    make them enter play tapped. [D'Angelo 01/22/96]

Tetsuo Umezawa:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Thallid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.

Thallid Devourer:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Token Creatures" entry in the General Rulings for more information.

Thelonite Druid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The most recent land animating ability takes precedence, so if the Druid
    were used to make your Bayous into 2/3 creatures and then a Kormus Bell
    were put into play, they would become 1/1 instead.
    [WotC Rules Team 12/15/94]
  The 2/3 creature effect does not wear off if the land stops being a Forest.
    It continues until the end of the turn. [WotC Rules Team 11/10/95]
  Can sacrifice the Druid to itself. [Duelist Magazine #5, Page 123]
  Only affects Forests that are in play when the effect resolves.
    [Aahz 11/22/95]

Thelonite Monk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Thelon's Chant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only checks the type of the land as the land is played.  If the land gets
    changed afterward (even by a continuous effect like Blood Moon), the Chant
    causes no additional effect. [Aahz 12/25/94]
 
Thelon's Curse:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Cannot be used to untap your creatures during your opponent's turn.
    [Aahz 12/02/94]
 
Thicket Basilisk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Creatures can regenerate from the Basilisk's power.
  A non-wall creature blocking or any creature blocked by this card is marked
    for destruction when it is assigned as a blocker or this card is assigned
    to block it.  A mark is added to a creature which becomes a blocker by 
    any means, including being part of a band which is blocked or by being 
    moved into blocking or being blocked by an effect such as General Jarkeld.
    This mark stays even if the creature is removed from the blocking 
    situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  Protection from Green does not prevent the Basilisk's power because it is
    not a targeted effect. [Page 63]
  Being destroyed at "end of combat" happens after damage resolution for 
    normal damage dealing.  This can result in a regenerating creature having
    to regenerate twice... once for damage dealing and once at "end of combat".
    [Aahz 01/19/95]
  The Fourth Edition version of this card destroys creatures at the end of
    combat.  The Limited, Unlimited and Revised Editions destroyed the 
    creature during the normal damage dealing step (first strike on the
    Basilisk does not affect when it destroys the creature). [Aahz 05/23/94]
  The Fourth Edition version of this card will never destroy a Wall, while the
    Limited, Unlimited and Revised Edition versions will destroy an attacking
    wall which the Basilisk blocks. [Duelist Magazine #5, Page 11]
  The Limited and Unlimited versions of Fog do not prevent the Basilisk's
    power from working.  The Revised version does prevent it.  See Fog for
    more information.

Thorn Thallid:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Thoughtlace:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Chaoslace for rulings.

Throne of Bone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Thrull Champion:
  Info: Color=Black     Type=Summon Thrull         Cost=4B              FE(U1)
  Text(FE): 2/2 ; All Thrulls get +1/+1. ; {Tap}: Take control of a target 
    Thrull. You lose control of target Thrull if Thrull Champion leaves play 
    or you lose control of Thrull Champion.
  Yes, he gives himself the bonus. [Aahz 12/02/94]
  Yes, he can be used to steal another Thrull Champion.
    [Duelist Magazine #4, Page 7]
  Does not lose control of Thrulls when he becomes untapped, so he can take
    control of more than one by taking one each turn.
    [Duelist Magazine #4, Page 7]

Thrull Retainer:
  Info: Color=Black     Type=Enchant Creature      Cost=B               FE(U3)
  Text(FE): Target creature gets +1/+1. Sacrifice Thrull Retainer to 
    regenerate the creature it enchants.
 
Thrull Wizard:
  Info: Color=Black     Type=Summon Thrull         Cost=2B              FE(U3)
  Text(FE): 1/1 ; {1B}: Counters a target black spell if caster of target 
    spell does not pay an additional {B} or {3}. Play this ability as an 
    interrupt.
  You can use this ability multiple times on one spell to force your opponent
    to use more than one mana to prevent the spell from being countered.
    You can even use this ability, let them pay, then use this ability
    repeatedly. [Aahz 01/19/95]

Thunder Spirit:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Tidal Flats:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used more than once in a turn.  Each time, the opponent can pay to
    prevent giving first strike to a creature, but this payment only stops
    the current activation and not future activations of Tidal Flats.
    [D'Angelo 02/06/95]
  The payment is made when Tidal Flats resolves. [D'Angelo 06/27/95]
  First Strike is assigned to your creatures currently blocking non-Flyers
    when this effect resolves.  So, if the blocking assignments change 
    before resolution (with General Jarkeld for instance) you might get a
    different effect than you expected. [WotC Rules Team 09/22/95]
 
Tidal Influence:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As soon as the number of counters on this card changes, so do the ratings
    of all blue creatures. [Aahz 12/02/94]
  You can put multiples of these into play due to Eureka because they are not
    being "cast". [WotC Rules Team 04/26/95]

Timber Wolves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Time Elemental:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the last two sentences should read "If Time Elemental is 
    assigned to attack or to block, destroy it at end of combat.  In this
    case, Time Elemental deals 5 damage to its controller."
    [WotC Rules Team 09/22/95]
  This card is marked with a "destroy at end of combat" effect at the end of
    the Declare Attackers or Declare Blockers step of the attack in which it
    is assigned as an attacker or blocker. [WotC Rules Team 09/22/95]
  The 5 damage is done to you when it is assigned as an attacker or blocker.
    This damage does not wait until the end of the combat to happen.
    The destroy effect is still at the end of combat. 
    [Duelist Magazine #10, Page 44]
  The self-destruction is not considered a blocking ability which is prevented
    by Revised Edition Fog. [Aahz 03/07/95]
 
Timetwister:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Time Vault:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "Comes into play tapped.  Does not untap as 
    normal.  If Time Vault is tapped and does not have a turn counter, you may
    skip your turn to untap Time Vault and put a turn counter on it.  
    {Tap}: Remove the turn counter from Time Vault to take an additional turn 
    immediately before the next normal turn." 
    [WotC Rules Team 05/08/96]
  You use the untap effect right as your turn would begin and skip your turn
    instead of proceeding to the untap phase. [Aahz 03/04/96]  You cannot
    decide to skip your turn during another player's turn.
  Before the errata, there were a lot of tricks to getting infinite turns.
    The errata stops all of them.
  If you have multiple Time Vaults, you must skip a turn for each one you
    wish to untap, not one turn to untap them all. [bethmo]
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]  This is because they
    get inserted before your next "normal" turn and so they will not be
    inserted before an "extra" turn (which is considered to not be "normal").
    [Aahz 03/08/96]
  Was on the Duelists' Convocation banned list (not allowed in a deck) for 
    tournaments from 03/23/94 to 04/01/96 because it is easy to abuse.  It was
    removed when the errata was issued.  It was on the restricted list (only 
    one per deck) from 01/25/94 to 03/22/94.

Time Walk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Timmerian Fiends:
  Info: Color=Black     Type=Summon Fiends         Cost=1BB             HL(U1)
  Text(HL): 1/1 ; Remove Timmerian Fiends from your deck before playing if not
    playing for ante. ; {BBB}: Sacrifice Timmerian Fiends to bury target 
    artifact that any opponent owns in your graveyard. Put Timmerian Fiends 
    into that opponent's graveyard. This change in ownership is permanent. The
    opponent may ante an additional card to counter this effect.

Tinder Wall:
  Info: Color=Green     Type=Summon Wall           Cost=G               IA(C1)
  Text(IA): 0/3 ; {0}: Sacrifice Tinder Wall to add {RR} to your mana pool.
    Play this ability as an interrupt. ; {R}: Sacrifice Tinder Wall to have it
    deal 2 damage to target creature it blocks.
  The ability to do 2 damage is used when it is blocking, not as it blocks or
    after combat. [Aahz 11/08/95]

Titania's Song:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the effects lasts until end of turn if Titania's song leaves 
    play. [WotC Rules Team 07/29/96]  It used to last until just before untap
    of the next turn.
  This spell effectively cancels out all the text in the textbox of the card.
    All abilities are lost. [bethmo 09/22/94]
  Is not prevented by Guardian Beast. [bethmo]

Tivadar's Crusade:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Artist's name is spelled incorrectly.

Tobias Andrion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Tolaria:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Tor Wauki:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Tormod's Crypt:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Torsten Von Ursus:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Torture:
  Info: Color=Black     Type=Enchant Creature      Cost=B               HL(C4)
  Text(HL): Choose target creature. ; {1B}: Put -1/-1 counter on creature 
    Torture enchants.

Total War:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Destroys creatures at the end of the Declare Attackers step. [Aahz 06/08/95]
  Creatures which start your turn on your side, leave your side and then 
    return will be destroyed by this effect since you cannot attack with them
    and they are not exempted from the effect. [Aahz 06/08/95]

Touch of Darkness:
  Info: Color=Black     Type=Instant               Cost=B               LG(U1)
  Text(LG): Changes the color of one or more target creatures to black until 
    end of turn. You choose which and how many creatures are affected. Cost 
    to tap, maintain, or to use a special ability of target creatures remains
    entirely unchanged.
 
Touch of Death:
  Info: Color=Black     Type=Sorcery               Cost=2B              IA(C1)
  Text(IA): Touch of Death deals 1 damage to target player, and you gain 1 
    life. Draw a card at the beginning of the next turn's upkeep.
  See the "Cantrip" entry in the General Rulings for more information.

Touch of Vitae:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  You cannot attack when it is not your turn or at any other illegal time.
    [Duelist Magazine #7, Page 9]  It only overrides Summoning Sickness.  It
    does not override any other rules. [bethmo 06/24/96]
  The creature's controller (and not necessarily the caster of this spell)
    decides whether and when to untap the creature that turn.
    [Duelist Magazine #7, Page 99]

Tourach's Chant:
  Info: Color=Black     Type=Enchantment           Cost=1BB             FE(U3)
  Text(FE): During your upkeep, pay {B} or bury Tourach's Chant. Whenever a 
    player puts a forest into play, Tourach's Chant deals 3 damage to him or 
    her unless that player puts a -1/-1 counter on a target creature he or she
    controls.
  Only checks the type of the land as the land is played.  If the land gets
    changed afterward (even by a continuous effect like Blood Moon), the Chant
    causes no additional effect. [Aahz 12/25/94]

Tourach's Gate:
  Info: Color=Black     Type=Enchant Land          Cost=1BB             FE(U1)
  Text(FE+errata): Can only be played on a target land you control. Sacrifice 
    a Thrull to put three time counters on Tourach's Gate. During your upkeep, 
    remove a time counter from Tourach's Gate. If there are no counters on 
    Tourach's Gate, bury it. ; {0}: Tap target land Tourach's Gate enchants. 
    to give all your attacking creatures +2/-1 until end of turn.
  Text(FE): Can only be played on a target land you control. Sacrifice a 
    Thrull to put three time counters on Tourach's Gate. During your upkeep, 
    remove a time counter from Tourach's Gate. If there are no counters on 
    Tourach's Gate, bury it. ; {0}: Tap land Tourach's Gate enchants. All 
    attacking creatures you control get +2/-1 until end of turn.
  As errata, the card should read "Can only be played on a target land you 
    control. Sacrifice a Thrull to put 3 time counters in Tourach's Gate. 
    During your upkeep, remove a time counter from Tourach's Gate. If there 
    are no counters on Tourach's Gate, bury it. 0: Tap target land Tourach's 
    Gate enchants to give all your attacking creatures +2/-1 until end of 
    turn." [Duelist Magazine #5, Page 23]
  See the "Enchant Land" entry in the General Rulings for more information.
  As of 06/01/96, the land is tapped during announcement and as a cost 
    instead of being tapped during resolution.  
    [Duelist Magazine #11, Page 56]
  Before 06/01/96, tapping the land is part of the effect of using the 
    enchantment's ability, so you do not get mana or any other effect out of 
    the land at the same time. [Aahz 11/30/94]
  Sacrificing a Thrull is an instant speed effect with no other costs.
    [Duelist Magazine #5, Page 123]  Treat is as if it said "0: Sacrifice a 
    Thrull to put 3 counters on Tourach's Gate" but remember that it is not 
    an activation cost.  This is just an equivalent wording to help it make
    sense.  The effect is valid whenever fast effects are.
  It gets buried when the last counter is removed during upkeep.
    [WotC Rules Team 12/15/94]

Tower of Coireall:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Tracker:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Giving him First Strike does not affect his ability. [bethmo 08/29/94]
  The amount of damage he does is fixed when the effect is announced.  The
    amount of damage the target does back is decided when the effect is
    resolved. [Aahz 03/07/95]
  If Tracker leaves play before his effect resolves, the target creature is
    still damaged. [D'Angelo 05/23/95]
  If the target creature leaves play before the effect resolves, then the
    whole effect fizzles. [D'Angelo 05/25/95]
 
Tranquility:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, the word "discarded" should be read as "destroyed". [PPG Page 113]
  Destroys all cards that read "Enchant xxx" as well as those reading
    "Enchantment". [bethmo]

Transmutation:
  Info: Color=Black     Type=Instant               Cost=1B       LG(C1)/CH(C3)
  Text(CH): Until end of turn, switch target creature's power and toughness.
    Effects that alter power alter toughness instead, and vice versa.
  Text(LG): Until end of turn, target creature's power and toughness are
    switched.  Effects that alter power alter toughness instead, and vice
    versa.
  This can effectively kill a creature with a power of zero, but there is
    still a chance to increase the power of the creature using fast effects
    before this takes effect. [bethmo 06/14/94]
 
Transmute Artifact:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, the first sentence should read "Sacrifice an 
    artifact.  Search through your library for one artifact and immediately 
    place it into play." [Duelist Magazine #4, Page 138]
  Additional mana spent to cover the differences in casting costs is not
    part of the casting cost of this spell for Spell Blast or any other
    reasons. It is spent during spell resolution.  [bethmo]  If it is not
    spent, the spell fails and the sacrificed artifact is left in the
    graveyard.
  Picking an artifact from your library is part of the resolution. [bethmo]
  The one from the library enters play when the spell is resolved, and this
    does not count as the casting of an artifact or destruction of an
    artifact.  It will not trigger off events which Urza's Chalice or
    Citanul Druid can react to. [bethmo]
 
Triassic Egg:
  Info: Color=Artifact  Type=Artifact              Cost=4        LG(R1)/CH(U1)
  Text(CH): {3,Tap}: Put a hatchling counter on Triassic Egg. ; {0}: Sacrifice
    Triassic Egg to take target creature from your hand or graveyard and put
    it directly into play as though it were just summoned. Use this ability
    only when there are at least two hatchling counters on Triassic Egg.
  Text(LG): {3,Tap}: Put one counter on Triassic Egg. If there are at least
    two such counters, you may sacrifice Triassic Egg to take any creature
    from your hand or graveyard and put it directly into play. Treat this
    creature as though it were just summoned.
  See "Creature in the Graveyard" in the General Rulings for more information.
  The sacrifice of the egg is part of the effect, so you can sacrifice it
    at the same time you put on the second counter. [WotC Rules Team 09/15/94]
  Can hatch as soon as it has two counters on it and is untapped.  This can
    be on the same turn you added the second counter or on your opponent's
    turn as long as it is untapped. [Aahz 06/28/94]
  Can only hatch one creature no matter how many counters are on it.
    [bethmo 06/20/94]

Triskelion:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is legal to attack (or defend) with the Triskelion and then if it
    survives the attack you can use some of the +1/+1 counters to do damage
    to a creature after the attack. [bethmo]
  Can still use its ability even when tapped because this is a creature
    ability.
  The text "any time" on the Antiquities version of the card means "any time
    fast effects are legal" [Aahz 07/05/95]
  Counters can be used on the turn it enters play because it does not require
    tapping. [bethmo]
  Can only use the counters which it gets when cast as part of the ability.
    +1/+1 counters gained by other means cannot be used. [D'Angelo 07/07/95]
  The Fourth Edition version has an activation cost to remove a counter
    while the Antiquities version just had an ability.
    [Duelist Magazine #5, Page 11]
 
Tropical Island:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Tsunami:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Tuknir Deathlock:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Tundra:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Tundra Wolves:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Tunnel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Twiddle:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Tapping an artifact (which is not also a creature or a land) deactivates it.
    [Page 31]
  Opponent gets a chance to use the card being Twiddled during the same
    instant if they so wish.
  Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the
    effect will still happen. [D'Angelo 04/12/95]
  The decision to tap or untap is made on announcement before target is
    selected.  This decision cannot be changed if the spell is Forked or
    redirected. [Duelist Magazine #8, Page 50]
  The choice of target gives free range of lands, creatures and artifacts.
    You do not lock in on one type as a casting decision.  If the spell is
    Forked or redirected, the type is not fixed.
    [Duelist Magazine #8, Page 50]
  Twiddle to tap can target a tapped card and Twiddle to untap can target an
    untapped card. [Duelist Magazine #5, Page 23]
  Note that this is not a toggle effect.  If you use Twiddle to tap a card
    and before it takes effect your opponent taps it, Twiddle will not
    untap the card. [bethmo]
  Can be used to untap the Time Vault without skipping a turn. [Snark]  Note
    that with the new Time Vault text that this can mess up the use of the
    Vault.
  The Unlimited Edition version of this card has an extra statement about
    "no effects are generated by the target card".  This statement does
    not make the target unusable, it is just a reminder that tapping a card
    with an effect (rather than tapping as part of a cost) does not activate
    any abilities on the card.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to add the "no effect" statement.

Two-Headed Giant of Foriys:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Typhoon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Number of Islands is counted on resolution and not on announcement.
    [D'Angelo 10/05/95]

      -      -     *     -     *     - U -     *     -     *     -     - 

Uncle Istvan:
  Info: Color=Black     Type=Summon Uncle Istvan   Cost=1BBB    DK(U2)/4th(U1)
  Text(DK/4th): 1/3 ; All damage done to Uncle Istvan by creatures is reduced
    to 0
  Works even on damage from special abilities of creatures such as the 
    Prodigal Sorcerer ability. [Aahz 08/09/94]
 
Underground Sea:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.

Undertow:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Underworld Dreams:
  Info: Color=Black     Type=Enchantment           Cost=BBB             LG(U1)
  Text(LG+errata): Underworld Dreams does one damage to target opponent for 
    each card he or she draws.
  Text(LG): Underworld Dreams does one damage to opponent for each card he or
    she draws.
  Only affects the drawing of cards.  It does not affect spells like Demonic
    Tutor, Millstone, or Petra Sphinx which affect the library but do not
    say "draw" a card. [bethmo 06/22/94]
  You choose one opposing player on casting and it only affects that one 
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play. 
    [Duelist Magazine #4, Page 64]
  Affects all draws even if you have to put the cards back afterwards.  This
    ruling applies to things like Sylvan Library and Brainstorm.
    [D'Angelo 07/11/95]
  It triggers separately on each card drawn, even if more than one card is
    drawn by a single effect. [D'Angelo 07/15/96]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 08/01/94.
 
Unholy Citadel:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Adventurers' Guildhouse for rulings.
 
Unholy Strength:
  Info: Color=Black     Type=Enchant Creature      Cost=B            ABUR4(C1)
  Text(4th): Target creature gets +2/+1.
  Text(ABU/RV): Target creature gains +2/+1.
  The Fourth Edition version of this card has a different version of the card
    art.  All previous versions had a red pentagram in the background.

Unlikely Alliance:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The bonus is not lost if the creature later becomes an attacker or blocker.
    The limitation is just there to prevent the effect from being used late
    in an attack. [bethmo 06/20/96]

Unstable Mutation:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The -1/-1 counters stay even if the enchantment is removed, and that the 
    +3/+3 goes away when the enchantment does.  [Card Text]
  It's effect is not an upkeep cost, it's just an upkeep effect. 
    [Aahz 02/12/96]

Unsummon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This can be used all the way up to the damage dealing phase of an attack,
    but cannot be used after that if the creature was killed. [Snark]
  Unsummoning a creature with Animate Dead on it puts the creature into the 
    owner's hand. [Snark]
  If this causes an opponent to go over 7 cards when it is not their turn
    they need not discard until the discard phase of their next turn.
  An Unsummoned creature forgets its entire previous life.
  Unsummoning a token creature just removes it from the game. [bethmo]
  As errata to the Limited, Unlimited and Revised Edition versions of this
    card, the word "discarded" should be read as "destroyed". 
    [Duelist Magazine #4, Page 135]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Untamed Wilds:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]

Updraft:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.

Urborg:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Can be used on a creature without First Strike or Swampwalk but has no 
    effect. [Duelist Magazine #5, Page 23]
 
Ur-Drago:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Allows any creature controlled by any player to block SwampWalking creatures
    as if they did not have this ability.  It is not limited to just Ur-Drago.
    [Aahz 06/17/94]

Urza's Avenger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The -1/-1 is not permanent.  It lasts until the end of the turn as do the
    abilities that give the -1/-1. [Duelist Magazine #2, Page 15]

Urza's Bauble:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Cantrip" entry in the General Rulings for more information.
  You draw a card on the upkeep of the turn after you use the effect.
    [Aahz 06/08/95]

Urza's Chalice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  May not be used on its own casting.  It must be in play at the time the
    artifact becomes successfully cast. [Aahz 07/27/94]

Urza's Mine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have at least one of each of the three Urza's lands in play, you
    must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  The amount of mana to be gained is set on announcement and is not changed
    if you lose or gain lands before resolution.
    [Duelist Magazine #8, Page 50]
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 101]

Urza's Miter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, the last sentence should read "May not be used when
    an artifact was placed in the graveyard due to being sacrificed."
    [Duelist Magazine #4, Page 138]
  Only works when artifact goes to the graveyard from play, not from a
    player's hand.  At that time, the card is not an Artifact.  [bethmo]
    You must be the controller of the artifact to use this.
  Cannot be used on itself because it cannot be used after it goes to the
    graveyard.

Urza's Power Plant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have at least one of each of the three Urza's lands in play, you
    must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  The amount of mana to be gained is set on announcement and is not changed
    if you lose or gain lands before resolution.
    [Duelist Magazine #8, Page 50]
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 101]

Urza's Tower:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If you have at least one of each of the three Urza's lands in play, you
    must take the 3 mana instead of just one. [Duelist Magazine #2, Page 15]
  The amount of mana to be gained is set on announcement and is not changed
    if you lose or gain lands before resolution.
    [Duelist Magazine #8, Page 50]
  The Chronicles version has an activation cost and the Antiquities version
    does not. [Duelist Magazine #7, Page 101]

Uthden Troll:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

      -      -     *     -     *     - V -     *     -     *     -     -

Vaevictis Asmadi:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Vampire Bats:
  Info: Color=Black     Type=Summon Bats           Cost=B       LG(C2)/4th(C1)
  Text(4th): 0/1, Flying ; {B}: +1/+0 until end of turn. You cannot spend more
    than {BB} in this way each turn.
  Text(LG): 0/1, Flying ; {B}: +1/+0 until end of turn. No more than {BB} may
    be spent in this way per turn.

Veldrane of Sengir:
  Info: Color=Black     Type=Summon Legend         Cost=5BB             HL(U1)
  Text(HL): 5/5 ; {1BB}: Forestwalk and -3/-0 until end of turn.

Venarian Gold:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to the card, it should read "Put X counters on Venarian Gold..."
    [Duelist Magazine #4, Page 138]  Even though it says to put the counters
    on the creature, they go away if the enchantment is removed. It should
    say that they go on the enchantment.
  Once all the counters are gone, it just sits there as an inert enchantment.
    [bethmo 06/17/94]
  If the enchantment is moved with Enchantment Alteration, the number of
    counters is set to 0 (since X is zero while a card is in play) and is 
    not increased or left the same. [D'Angelo 07/15/96] This is based on a 
    ruling made by the Rules Team on 9/22/95 regarding Cocoon.

Venom:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A non-wall creature blocking or any creature blocked by this card is marked
    for destruction when it is assigned as a blocker or this card is assigned
    to block it.  A mark is added to a creature which becomes a blocker by
    any means, including being part of a band which is blocked or by being
    moved into blocking or being blocked by an effect such as General Jarkeld.
    This mark stays even if the creature is removed from the blocking
    situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  If this enchantment is moved onto a creature after blockers are assigned,
    all creatures blocked by the new creature at any time during this turn
    are immediately marked by this effect for destruction. [D'Angelo 10/23/95]
  Being destroyed at "end of combat" happens after damage resolution for
    normal damage dealing.  This can result in a regenerating creature having
    to regenerate twice... once for damage dealing and once at "end of
    combat". [Aahz 01/19/95]

Venomous Breath:
  Info: Color=Green     Type=Instant               Cost=3G              IA(U1)
  Text(IA): At end of combat, destroy all creatures blocking or blocked by
    target creature this turn.
  If cast before blockers are assigned, the effect lasts until end of turn
    and marks all creatures that block or are blocked by the target creature
    for destruction at the end of the turn.  A mark is added to a creature
    which becomes a blocker by any means, including being part of a band
    which is blocked or by being moved into blocking or being blocked by an
    effect such as General Jarkeld.  This mark stays even if the creature is
    removed from the blocking situation by an effect like General Jarkeld.
    [D'Angelo 10/23/95]
  If cast after blockers are assigned, all creatures blocked by the target
    creature at any time during this turn are immediately marked by this
    effect for destruction. [D'Angelo 10/23/95]  This is a preliminary ruling
    and may be overturned.

Verduran Enchantress:
  Info: Color=Green     Type=Summon Enchantress    Cost=1GG          ABUR4(R1)
  Text(4th): 0/2 ; {0}: Draw a card when you successfully cast an enchantment.
    Use this effect only once for each enchantment cast.
  Text(ABU/RV): 0/2 ; While Enchantress is in play, you may immediately draw
    a card from your library each time you cast an enchantment.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "use this effect only once" means.
  The effect is a triggered effect.  Whenever you successfully cast an
    enchantment, you immediately get the option of drawing a card.  This
    draw effect resolves immediately.  It does not wait for other spells
    to be announced or resolved. [Aahz 01/07/95]
  Does not trigger on the moving of an enchantment from one permanent to
    another. [D'Angelo 07/25/95]
  The Fourth Edition version has an activation cost while the Limited,
    Unlimited, and Revised Editions just had an ability.
    [Duelist Magazine #5, Page 11]

Vesuvan Doppelganger:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Copy Cards" entry in the General Rulings for more information.
  The Doppelganger of an artifact creature can be Shattered or Disenchanted.
  Can only switch creatures once per upkeep phase. 
    [Duelist Magazine #2, Page 15]
  Cannot switch to the same creature it is currently a copy of.  But if
    there are two of those creatures, it could copy one on one upkeep and
    copy the other the next.  [Duelist Magazine #7, Page 100]
  If switches away from a creature, any upkeep costs on that creature need
    not be paid.  If switching to a creature, the upkeep costs must be paid
    before the end of upkeep (if the creature has any).
    [Duelist Magazine #3, Page 15]
  Damage is not removed when it changes forms. [D'Angelo 09/09/95]
  Animating a dead Doppelganger gets all the Doppelganger's abilities but
    it mimics at -1 power. [WotC Rules Team 02/07/94]
  The "normal characteristics" text means that you treat the Doppelganger
    as having the exact same text on it as the original card had.  This
    includes name, casting cost, power/toughness, etc.  It does not gain
    any enhancements the original creature may have had temporarily through
    Instants like Giant Growth or through Enchantments. [bethmo]
  When the Doppelganger switches creatures, the creature it used to be is
    considered to have left play.  This means that if it was a Gaea's
    Liege, converted lands revert to their old form, and that if it was
    Aladdin, stolen artifacts return to the owner as normal. [bethmo]
  When it switches forms, the new form is not considered to be entering play.
    Effects that trigger off it entering play, even on the card itself, will
    not trigger.  Thus, switching to a Pyknite will not allow you to draw a
    card. [D'Angelo 12/21/95]
  If it is a Tetravus and changes forms to something else (leaving some 
    Tetravite tokens in play) then changes back to a Tetravus later, the old
    tokens will not consider this to be the same Tetravus they came from, so
    they will not be able to move onto the Doppelganger/Tetravus.
    [Aahz 03/02/96]
  Whenever it changes forms, it "resets" and loses any counters or other
    gains it made as the creature it was originally copying. 
    [Duelist Magazine #5, Page 123] This affects creatures like Clockwork 
    Beast, Fungusaur, Sengir Vampire and Thallids.
  When changing forms, it keeps counters due to enchantments, effects of 
    other spells or permanents, and targeted effects due to its own abilities 
    whether or not they are not represented by counters.  
    [Duelist Magazine #5, Page 123] This includes things like a Giant Growth,
    pumping up using Fire Breathing, or even use of Dwarven Warriors' or
    Dwarven Weaponsmith's _targeted_ abilities.  It does not include 
    non-targeted abilities like the Frozen Shade's "B:+1/+1" ability or 
    counters such as the Sengir Vampire gets.  Also, if switching from a 
    Thallid, Spore counters gained as the Thallid are lost, but ones from 
    Fungal Bloom will stay in case they are useful later. 
    [Duelist Magazine #5, Page 123]
  When changing forms, the text changes from Magical Hack and Sleight of Mind 
    are lost in the change along with the old text. [D'Angelo 02/27/95]
  When changing forms, it does not get any counters that the creature being 
    copied would have received when cast, although it would get those counters
    when cast. [WotC Rules Team 02/27/94]  Thus, a Doppel of a Clockwork
    Beast would get counters if it copied the Beast when cast, but would not
    get any if it changes form to a Clockwork Beast.
  The Shyft color is a built in ability and the color set is lost when 
    changing away from this form. [WotC Rules Team 10/18/95]
  A Doppelganger of a Clone is just a copy of the creature the Clone
    copied. [PPG Page 224]
  This spell is targeted, so a creature with Protection from Blue cannot be
    copied. [WotC Rules Team]
  The Doppelganger is targeted and will check the validity of the target
    when declared and when resolved.  If the target becomes invalid before
    resolution on casting the Doppelganger, then the spell fizzles.  If it
    becomes invalid before resolution of a shape change, then the change
    fizzles and it keeps its current form. [WotC Rules Team 02/09/95]
  The Doppelganger is treated as a Summon Creature card even if it is 
    copying an artifact creature.  Thus, spells that affect Summon Creatures, 
    such as Dance of Many, can be used on a Doppelganger of anything. 
    [Aahz 09/15/94]
  When it switches forms, cumulative upkeep on the creature it was copying
    stops and any new cumulative upkeep for the new form starts over.  If the
    cumulative upkeep is on the Doppelganger itself, however, it does not
    reset. [Aahz 03/02/96]

Veteran Bodyguard:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  If a creature is blocked but Trample damage is still done to a player,
    this damage cannot be redirected to the Bodyguard because the Bodyguard
    only takes damage from unblocked creatures. [bethmo]
  If a creature which does Trample damage is not blocked, the damage is
    taken by the Bodyguard.  The damage loses its Trample nature.  [Snark]
  Damage goes to the Bodyguard as long as he is untapped.  This works
    even if he is blocking. [Peterson 11/01/94]
  The redirection takes place automatically at the end of the first step of 
    damage prevention.  This is not a fast effect used during damage
    prevention but you can use other prevention effects before this one
    kicks in.  If there is more than one automatic effect, the person
    damaged can choose which order to apply them.  This damage will result
    in a second damage prevention step to follow this one.
    [WotC Rules Team 06/15/95]
  Cannot be used against spell or other non-creature attack damage.  Note
    that the Prodigal Sorcerer and other creatures have non-attack ways to
    deliver damage, but only attacking creature damage can be used on a
    Bodyguard.
  Only usable on damage from unblocked attacking creatures that is dealt due
    to the attack.  Any damage from effects (even while it is attacking and
    is unblocked) is not valid. [Duelist Magazine #7, Page 99]
  Redirected damage retains its color and any other abilities. [Snark]
  In the Limited and Unlimited Editions, the Bodyguard did not state that
    only one of them could take damage during a given turn, so if two (or
    more) Veteran Bodyguards are in play (for the same player), each of the
    bodyguards takes all of the unblocked damage. [Snark] If a Martyr of
    Korlis is in play, unblocked artifact creature damage must go to a
    Martyr because its text overrides the Veteran Bodyguard.  All other
    unblocked creature damage can and will be taken by your Veteran
    Bodyguard. [Aahz]
  In the Revised Edition, only one Bodyguard can take damage during a given
    turn, even if one of the other Bodyguards is a Limited or Unlimited
    Edition one, or if it is a Martyr of Korlis.  This means that you may
    choose among your various Bodyguards which one takes creature damage
    (with Martyrs usable for artifact creature damage).  Note that if a
    Martyr takes some artifact damage (creature or not) then none of the
    other Revised Bodyguards may take damage for you, even if the damage is
    not artifact damage.

Veteran's Voice:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [Duelist Magazine #12, Page 32]

Vexing Arcanix:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The target player names a card on announcement and not on resolution.
    [WotC Rules Team 06/27/96] (REVERSAL)
  If the player has no cards in their library, the effect does nothing.  It
    does not cause any damage. [WotC Rules Team 05/08/96]

Vibrating Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  It is possible for the Sphere to kill a creature prior to the start of 
    untap.  A damage prevention step will happen at that time if this happens.
    [Aahz 07/23/96]

Visions:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You cannot rearrange the cards.  You put them back in the same order or
    you shuffle the whole library. [bethmo 08/31/94]
  If there are less than 5 cards in the the library, you look at whatever ones
    remain and you still get the option to shuffle.
    [Duelist Magazine #6, Page 130]
  This is not a draw and will not cause a player to lose if there are less
    than 5 cards in the library. [Duelist Magazine #6, Page 130]

Vodalian Knights:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]

Vodalian Mage:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Vodalian Soldiers:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Vodalian War Machine:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As of 06/01/96, the Merfolk are tapped during announcement and as a cost 
    instead of being tapped during resolution.  
    [Duelist Magazine #11, Page 56]
  It cannot override "summoning sickness", so it cannot attack on the turn it
    is brought into play. [WotC Rules Team 12/15/94]
 
Volcanic Eruption:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You can power this spell up for more mana than your opponent has
    Mountains in play.  If you do so, the additional destruction must be
    taken from your own Mountains.  You cannot do more damage than there 
    are Mountains available. [PPG Page 223]
  Can be used with X equal to zero.  This is useful if no Mountains are in
    play. [bethmo]
  You must pick which Mountains are targeted when the spell is cast. 
    [WotC Rules Team 02/07/94]
  Casting Magical Hack on Volcanic Eruption will not allow you to change the 
    targets of the spell because you chose the targets when the spell was 
    declared and before a Hack can interrupt it.  The Hack will just cause 
    it to fizzle.  [WotC Rules Team 02/07/94]
  The Limited/Unlimited Edition version of this card does X damage even if
    some of the Mountains are removed.  This is because the damage is in no 
    way tied to the number of mountains destroyed, just the number of mountains
    originally targeted.  It does zero damage, however, if all the mountains
    are removed since a spell fizzles if all of its targets are invalid.
    The Revised Edition version of this card only does damage for each land 
    destroyed. [D'Angelo 07/15/96]

Volcanic Island:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Badlands for rulings.
  Volcanic Island was not in the Alpha printing of the Limited Edition.

Voodoo Doll:
  Info: Color=Artifact  Type=Artifact              Cost=6        LG(R1)/CH(U1)
  Text(CH): At the beginning of your upkeep, put one pin counter on Voodoo
    Doll. If Voodoo Doll is untapped at the end of your turn, it deals X
    damage to you, where X is equal to the number of pin counters on Voodoo
    Doll. If Voodoo Doll deals damage to you in this way, destroy it.
    {XX,Tap}: Voodoo Doll deals X damage to target creature or player, where
    X is equal to the number of pin counters on Voodoo Doll.
  Text(LG): Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll
    is not tapped at end of your turn, it does X damage to you and is
    destroyed. X equals the number of counters on Voodoo Doll. ; {XX,Tap}:
    Voodoo Doll does X damage to any one target.
  As errata to the Chronicles version, the card is destroyed at the end of 
    your turn if it is untapped, regardless of whether or not the damage is 
    prevented. [Duelist Magazine #11, Page 56]  This makes it just like the
    Legends version of the card.
  All of the 'X's on this card refer to the number of counters on the card.
    Paying twice the number of counters and tapping the Doll does damage
    equal to the number of counters. [bethmo 06/15/94]
  If Power Artifact is applied to the Doll, each activation will cost X+X-2
    with a minimum cost of 1. [Aahz 07/25/94]
  Adding a counter to the Doll is considered an upkeep cost.  This cost must
    be paid before you can use the card. [Duelist Magazine #5, Page 123]
  The Chronicles version gets a counter at the beginning of upkeep while the
    Legends version got one at any time during upkeep.  
    [Duelist Magazine #7, Page 101]

      -      -     *     -     *     - W -     *     -     *     -     -

Walking Dead:
  Info: Color=Black     Type=Summon Walking Dead   Cost=1B              LG(C1)
  Text(LG): 1/1 ; {B}: Regenerates

Walking Wall:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4               IA(U1)
  Text(IA): 0/6, Counts as a wall ; {3}: Walking Wall gets +3/-1 until end of
    turn and can attack this turn.  Walking Wall cannot attack the turn it
    comes under your control.  Use this ability only once a turn.
  See the "Activation Cost" entry in the General Rulings for more information
    on what "once a turn" means.
  The ability to allow it to attack only overrides the rule that a Wall cannot
    attack but it does not override summoning sickness or allow any other
    kind of illegal attack. [Duelist Magazine #7, Page 9]

Wall of Air:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Bone:
  Info: Color=Black     Type=Summon Wall           Cost=2B           ABUR4(U1)
  Text(4th): 1/4 ; {B}: Regenerate
  Text(ABU/RV): 1/4 ; {B}: Regenerates

Wall of Brambles:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Caltrops:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As a clarification, the card works as if it read "If Wall of Caltrops, at 
    least one other wall, and no non-wall creatures are assigned to block an 
    attacker, Wall of Caltrops gains banding until end of turn." 
    [WotC Rules Team 09/22/95]
  The bonus is gained at the end of the Declare Blockers step of the attack
    if the criteria is met. [WotC Rules Team 09/22/95]

Wall of Dust:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  A creature blocked by this card is marked with a "cannot attack next turn"
    effect when this card is assigned to block it.  A creature is also marked 
    if it is blocked by any means, including being part of a band which is 
    blocked or by being moved into being blocked by an effect such as General 
    Jarkeld.  The effect is not removed if the creature is removed from the 
    blocking situation by an effect like General Jarkeld. 
    [WotC Rules Team 09/22/95]
  Remove the counters during the Heal Creatures portion of the affected 
    creature's controller's next turn. [bethmo 06/16/94]
  As errata, read "your opponent" as "their controller". 
    [Duelist Magazine #4, Page 64]

Wall of Earth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Fire:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should have "until end of turn"
    added to its ability. [WotC Rules Team 09/22/95]

Wall of Heat:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Ice
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Light:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Opposition:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Putrid Flesh:
  Info: Color=Black     Type=Summon Wall           Cost=2B              LG(U1)
  Text(LG): 2/4, Protection from white ; Damage done to wall by creatures with
    enchantment cards played on them is reduced to 0.
 
Wall of Shadows:
  Info: Color=Black     Type=Summon Wall           Cost=1BB      LG(C2)/CH(C3)
  Text(CH): 0/1 ; Damage dealt to Wall of Shadows by creatures it blocks is
    reduced to 0. Wall of Shadows cannot be the target of spells or effects
    that can target only walls.
  Text(LG): 0/1 ; Damage Wall of Shadows receives from creatures it blocks is
    reduced to 0. Effects that target only walls may not target Wall of
    Shadows.
  As errata, it should read "Damage dealt to Wall of Shadows by creatures it
    is blocking is reduced to 0.  Effects that target only walls may not
    target Wall of Shadows." [WotC Rules Team 09/22/95]
  By the original wording, once a creature was blocked by the Wall, the
    creature could not damage the wall for the remainder of that turn.  Under
    the new wording, the creature cannot damage the wall by any means during
    the combat.  If an Instill Energy was on an attacking Prodigal Sorcerer,
    and the Sorcerer untapped after attacking and being blocked by the Wall,
    if it tried to poke the Wall before the end of combat, the damage would
    reduced to zero. [D'Angelo 09/25/95]
  Can be destroyed by a Battering Ram because combat effects are not
    targeted. [Page 63]
  The Chronicles version of this card has an Antiquities anvil symbol instead
    of the Legends symbol on it.  As errata, it should be played as if it
    had a Legends symbol on it. [Duelist Magazine #7, Page 98]
  It is not affected by the Golgothian Sylex. [D'Angelo 08/16/95]
 
Wall of Spears:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The card says "Counts as a wall" and it means that it is a Wall in all
    ways. [bethmo 05/03/94]

Wall of Stone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wall of Swords:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Wall of Tombstones:
  Info: Color=Black     Type=Summon Wall           Cost=1B              LG(U1)
  Text(LG): 0/1+* ; At the end of your upkeep, the * below is set to the
    number of creatures in your graveyard.
  See "Creature in the Graveyard" in the General Rulings for more information.
  When first brought into play, * is zero. [Duelist Magazine #2, Page 9]

Wall of Vapor:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should read "Damage dealt to Wall of Vapor by creatures it
    is blocking is reduced to 0." [WotC Rules Team 09/22/95]
  By the original wording, once a creature was blocked by the Wall, the
    creature could not damage the wall for the remainder of that turn.  Under
    the new wording, the creature cannot damage the wall by any means during
    the combat.  If an Instill Energy was on an attacking Prodigal Sorcerer,
    and the Sorcerer untapped after attacking and being blocked by the Wall,
    if it tried to poke the Wall before the end of combat, the damage would
    reduced to zero. [D'Angelo 09/25/95]

Wall of Water:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Revised Edition version should add "until end of turn" to the
    ability. [WotC Rules Team 09/22/95]  All other versions are correct.
 
Wall of Wonder:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the Legends version should add "until end of turn" to the 
    ability. [WotC Rules Team 09/22/95]
  Paying to make the Wall capable of attacking does not override the normal
    rule that a creature may not attack unless it began your turn in play.
    [Duelist Magazine #2, Page 9]
  You can apply the +4/-4 bonus as many times as you have mana to pay for it. 
    Of course if it does not have enough toughness, it'll die. [Aahz 06/16/94]

Wall of Wood:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Wanderlust:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Wand of Ith:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Any X in the casting cost of a spell is zero for purposes of the Wand.
    [Aahz 08/10/94]  
  The card is picked during resolution of this effect.  [D'Angelo 02/01/95]
    This gives the player a chance to cast any instant speed spells prior
    to having a random card selected from their hand.

War Barge:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

War Elephant:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

War Mammoth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Warp Artifact:
  Info: Color=Black     Type=Enchant Artifact      Cost=BB           ABUR4(R1)
  Text(4th): Warp Artifact deals 1 damage to target artifact's controller 
    during his or her upkeep.
  Text(RV): Warp Artifact does 1 damage to target artifact's controller 
    during his or her upkeep.
  Text(ABU): Warp Artifact does 1 damage to target artifact's controller 
    at start of each turn.
  The Limited and Unlimited edition versions of this card says it does damage
    "at the start of each turn".  It means "each of the controller's turns".
    [D'Angelo 04/29/96]

Water Elemental:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Water Wurm:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Only gets the bonus once even if more than one opponent has an Island in
    play. [Aahz 12/25/94]
  Gets the bonus in a multiplayer game if any opponent controls an Island
    [WotC Rules Team 01/27/95]  (This is a correction to the text in
    Duelist Magazine #4, Page 64 that says only the defending player
    counts)
 
Weakness:
  Info: Color=Black     Type=Enchant Creature      Cost=B            ABUR4(C1)
  Text(4th): Target creature gets -2/-1.
  Text(RV): Target creature loses -2/-1.
  Text(ABU): Target creature loses -2/-1. If this drops creature's toughness 
    below 1, it is dead.

Weakstone:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The -1/-0 applies to attacking creatures from all players. [Aahz]

Web:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Wheel of Fortune:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is a discard and so Library of Leng can be used.
    [D'Angelo 07/13/95]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Whippoorwill:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Trample damage is not considered damage redirection and so is not prevented
    by Whippoorwill. [Aahz 12/06/94]
 
Whirling Dervish:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should be read as saying "any opponent". 
    [Duelist Magazine #4, Page 64]

White Knight:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

White Mana Battery:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Mana Battery for rulings.
 
White Ward: 
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See Black Ward for rulings.

Wiitigo:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The last sentence about ignoring the effect applies to the entire card.
    Once it runs out of counters, it can never gain or lose counters again.
    [Duelist Magazine #10, Page 43]
  Only the +1/+1 counters he gives himself work for the ability.  You cannot
    use externally gathered +1/+1 counters. [Aahz 07/24/95]

Wild Growth:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata to all versions of Wild Growth, it always provides mana when the
    land is tapped for mana and adds that mana to the land's controller's
    mana pool. [Duelist Magazine #6, Page 131]
  Before the errata, the Limited and Unlimited versions of this card had the
    land provide the mana no matter how it is tapped.  This includes tapping 
    it for mana, tapping to attack (as with a Living Land) or tapping it with
    Twiddle. The Revised, Fourth Edition and Ice Age versions of this card had
    the enchantment provide the mana only when the land is tapped for mana and 
    makes it useless on lands that do not normally provide mana.
  Before the errata, the Limited and Unlimited versions of this have the land
    provide the mana, so the land's controller gets the mana.  The Fourth 
    Edition and Ice Age versions had the enchantment provide the mana, so the
    controller of the enchantment (and not the land) gets the mana.  The 
    Revised Edition one is unclear, so was assumed to follow the Limited and 
    Unlimited Edition one.

Will-O'-The-Wisp:
  Info: Color=Black     Type=Summon Will-O'-The-Wisp Cost=B          ABUR4(R1)
  Text(4th): 0/1, Flying ; {B}: Regenerate
  Text(ABU/RV): 0/1, Flying ; {B}: Regenerates

Willow Satyr:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Willow Priestess:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Bringing a Faerie into play is a normal instant speed effect and it can be
    used at any time instants are allowed. [D'Angelo 04/12/96]

Windseeker Centaur:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Winds of Change:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The number of cards you "originally" had is the number of cards in your hand
    when this spell is resolved, and not when it it cast.  In other words, if
    you start with 7 cards, cast Winds of Change, and then cast 5 other
    instants in the same batch, then you will get 1 new card and not 6 or 7.
    [Aahz 09/06/94]

Winter Blast:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Will succeed on already tapped creatures and do damage to them.
    [Duelist Magazine #5, Page 22]
  Checks if the creatures are Flying on resolution and not on announcement.  
    [D'Angelo 10/05/95]
 
Winter Orb:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Lands animated by Living Lands or Kormus Bell are affected by this spell.

Winter's Chill:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  The payments are made when the spell resolves. [Aahz 06/08/95]  The three 
    options are: pay 2 to let creature act as normal, pay 1 to have creature
    niether deal or receive damage, or pay nothing and the creature does
    not deal or receive damage and it will be destroyed at end of combat.

Witch Hunter:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, it should be read as saying "any opponent". 
    [Duelist Magazine #4, Page 64]

Withering Wisps:
  Info: Color=Black     Type=Enchantment           Cost=1BB             IA(U1)
  Text(IA): At the end of any turn, if there are no creatures in play, bury 
    Withering Wisps. ; {B}: Withering Wisps deals 1 damage to each creature 
    and each player.  You cannot spend more {B} in this way each turn than the
    number of snow-covered swamps you control.

Wolverine Pack:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
Wood Elemental:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  You cannot sacrifice lands you don't control. [Page 62]
  You do not choose how many to sacrifice until it enters play.
    [D'Angelo 11/21/95]
  The *'s are equal to the number of Forests sacrificed when the creature
    is brought into play.  This includes Clone, Doppelganger, Animate Dead,
    or Resurrection.  In all these cases Forests need to be sacrificed.
    [bethmo 06/25/94]
  A creature leaving Oubliette or Tawnos's Coffin does not cause "comes
    into play" effects to happen again so it will not require a sacrifice
    in those cases. [Aahz 07/05/95]
  A Doppelganger switching forms to a Wood Elemental will not require a
    sacrifice.  [Aahz 07/05/95]
  The Forests are sacrificed as a triggered effect just after the Elemental
    enters play.  This means you can use Magical Hack to change the land type
    which needs to be sacrificed. [D'Angelo 10/27/95]  The change must be made
    during casting.  Using Magical Hack once it is in play accomplishes
    nothing. [bethmo 09/22/94]

Wooden Sphere:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Lucky Charms" entry in the General Rulings for related rulings.

Word of Binding:
  Info: Color=Black     Type=Sorcery               Cost=XBB       DK(C3)/4(C1)
  Text(4th): Tap X target creatures.
  Text(DK): X target creatures become tapped.
 
Word of Command:
  Info: Color=Black     Type=Instant               Cost=BB             ABU(R1)
  Text(ABU): You may look at opponent's hand and choose any card opponent can 
    legally play using mana from his or her mana pool or lands.  Opponent must
    play this card immediately; you make all the decisions it calls for.  This
    spell may not be countered after you have looked at opponent's hand.
  The caster of Word of Command controls all aspects of the spell they
    have the opponent cast, including the amount of mana and target of the 
    spell.  Note that if the spell just enables something, you cannot power
    it in addition to casting it.  For example, you cannot cast Pestilence
    then tap additional mana to power the card, or summon a Nether Shadow
    and declare an attack with it.  Spells with an X casting cost have X
    decided by the player. [WotC Rules Team 01/24/94]  The decisions apply
    to ones made on announcement and ones made on resolution. 
    [D'Angelo 04/11/95]
  Since casting this spell is an action, your opponent gets a chance to cast
    interrupts and instants in response to your spell.  Once the current
    batch of effects it resolved, then you can look at your opponent's
    hand.  Note that if damage occurs during this instant, it must be
    resolved before the Commanded spell. [bethmo 05/18/94]  It is standard
    practice to use up any spells or mana you can before letting your
    opponent at your hand.
  Your opponent cannot counter the Word of Command once they let you look at 
    his hand, but they can attempt to counter the spell you force them to
    cast. [WotC rules team 01/24/94]
  You must order your opponent to cast a spell if it is possible to do so.
    [Card Text]
  The spell which is cast is considered as being cast by the player
    targeted by Word of Command and not by the caster of Word of Command.
    [Arab FAQ 01/05/94]
  The words "legally cast" are there to remind you that you are ordering the
    player to cast something and you can't make them cast something that 
    they could not have legally cast at that time on their own.  So no
    summonings unless it is their main phase, etc. [D'Angelo 08/11/95]
  Consider the spell cast under the effects of Word of Command as being the
    first spell in a new batch of effects.  The spell itself can be responded
    to as any spell can. [WotC Rules Team 09/15/94]  The new spell stack starts
    even before interrupts can be declared. [D'Angelo 02/03/95]
  Only land and mana pool are available to the caster.  Other sources of
    mana are not allowed.
  You do get to choose which lands get tapped. [bethmo]  This means you can
    choose ones with Psychic Venom or other bad effects on them, but does
    not allow you to tap a wrong amount of mana (possibly causing mana
    burn) is there is a possible way to tap the right amount of mana.  For
    example, if one Forest and one Forest with Wild Growth are available,
    you may not use the one with Wild Growth to cast Giant Growth  (cost
    'G'). [Aahz]  You can make them choose an optional mana generating 
    ability of the land that is tapped, such as making them sacrifice a
    Dwarven Ruins. [WotC Rules Team 12/15/94]
  You may Command your opponent to play a land (if they have not already
    done so this turn).  [Aahz]
  With Channel, the amount of mana converted is not a decision in the
    casting of the spell.  [WotC Rules Team 01/24/94]
  You cannot announce a Word of Command between someone tapping mana for
    a spell and them announcing the spell. [Aahz 07/09/95]  (This is a 
    REVERSAL of a ruling I had in here before)
  If used with a Demonic Tutor being the card the other player casts, you
    do not get to look through that player's library.  You get to name a card
    for them to take.  If it is in the library, they take it.  If not, you
    name another card.  Repeat until you name one that they have.
    [D'Angelo 04/11/95]
  As errata to the card, it should read "target player" instead of "opponent".
    This means you can use it on yourself.  [Duelist Magazine #4, Page 64]

Word of Undoing:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Worms of the Earth:
  Info: Color=Black     Type=Enchantment           Cost=2BBB            DK(U1)
  Text(DK): No new land may be brought into play. During any player's upkeep, 
    any player may destroy Worms of the Earth by sacrificing two lands or 
    taking 5 damage from Worms of the Earth.
  A land which is somehow put in an Oubliette or Tawnos's Coffin can return
    to play since it is not considered a "new land". 
    [Duelist Magazine #6, Page 132]
  A land which is somehow put into a Safe Haven will leave the game forever
    if it tries to return while Worms of the Earth is in play.
    [Duelist Magazine #6, Page 132]
  If you play an effect like Untamed Wilds which lets you put a land into 
    play, the effect fails.  With Untamed Wilds you still shuffle the library.
    [Duelist Magazine #6, Page 132]
  Eureka will not allow a land to enter play. [WotC Rules Team 06/15/95]

Wormwood Treefolk:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Wrath of God:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  White-Warded creatures cannot avoid this spell's effects.  Destruction by
    means of Wrath of God is not targeted. [Snark]

The Wretched:
  Info: Color=Black     Type=Summon Wretched       Cost=3BB      LG(R1)/CH(U1)
  Text(CH): 2/5 ; At end of combat, gain control of all creatures blocking The
    Wretched. Lose control of these creatures if The Wretched leaves play or
    if you lose control of The Wretched.
  Text(LG): 2/5 ; At the end of combat take control of all creatures that
    blocked The Wretched. The Wretched does not tap or untap these creatures.
    You lose control of these creatures if The Wretched leaves play or if you
    lose control of The Wretched.
  As errata, the card should read "At end of combat, gain control of all
    creatures that are blocking The Wretched..." [WotC Rules Team 09/22/95]
  This means it affects ones currently being blocked by this card at the end
    of combat and not ones that might have been removed by an effect such as
    General Jarkeld. [Duelist Magazine #8, Page 47]

Wyluli Wolf:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

      -      -     *     -     *     - X -     *     -     *     -     -

Xenic Poltergeist:
  Info: Color=Black     Type=Summon Poltergeist    Cost=1BB       AQ(U3)/4(R1)
  Text(4th): 1/1 ; {Tap}: Target non-creature artifact becomes an artifact 
    creature with power and toughness each equal to its casting cost.  Target
    retains all original abilities.  This change lasts until your next upkeep.
  Text(AQ): 1/1 ; Tap to turn non-creature artifact into an artifact creature
    with both power and toughness equal to its casting cost.  This
    transformation lasts until your next upkeep; target retains all its
    original abilities as well.
  Allows the creature to attack as long as the artifact began play on your
    side this turn. [bethmo]
  Wears off at the beginning of the upkeep, not during upkeep. [bethmo]

Xira Arien:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
      -      -     *     -     *     - Y -     *     -     *     -     - 

Yawgmoth Demon:
  Info: Color=Black     Type=Summon Demon          Cost=4BB      AQ(CH(U1)
  Text(CH+Errata): 6/6, Flying, first strike ; During your upkeep, sacrifice
    an artifact or Yawgmoth Demon becomes tapped and deals 2 damage to you.
  Text(CH): 6/6, Flying, first strike ; During your upkeep, sacrifice an
    artifact or Yawgmoth Demon deals 2 damage to you. If Yawgmoth Demon deals
    damage to you in this way, tap it.
  Text(AQ+Errata): 6/6, Flying, first strike ; Sacrifice an artifact during
    your upkeep or Yawgmoth Demon becomes tapped and deals 2 damage to you.
  Text(AQ): 6/6, Flying, first strike ; During your upkeep, choose one of your
    artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes
    tapped and deals 2 points of damage to you.  Artifact creatures destroyed
    in this way may not be regenerated.
  As errata to the Chronicles version of this card, the Demon becomes tapped
    whether or not the damage is prevented. [Duelist Magazine #7, Page 101]
  As errata to the Antiquities version of this card, it should be read as
    "Flying, first strike. Sacrifice an artifact during your upkeep or
    Yawgmoth Demon becomes tapped and deals 2 damage to you."
    [Duelist Magazine #4, Page 138]
  The sacrificing of an artifact is not mandatory.  You can choose not to
    sacrifice an artifact but will pay the consequences.  [Aahz 11/02/94]

Ydwen Efreet:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  As errata, the card should read "If Ydwen Efreet is assigned to block, flip 
    a coin; opponent calls heads or tails while coin is in the air. If the 
    flip ends up in opponent's favor, Ydwen Efreet cannot block this turn."
    [WotC Rules Team 09/22/95]
  The coin flip occurs at the end of the Declare Blockers step of the attack. 
    [WotC Rules Team 09/22/95]  
+ Any effects that trigger when it blocks (such as Venom) will not trigger if
    the block fails to happen.  If there was a cost to declare it as a blocker
    and the declaration fails, you do not get the cost back.  If there was a
    limitation imposed when you declared it as a blocker (as with Caverns of 
    Despair) you do not get to go back and redo things after the block fails.
    [D'Angelo 09/09/96]
  If the coin flip prevents the Efreet from blocking, you cannot put up a
    different blocker instead.  [Arab FAQ 01/05/94]
  In multiplayer games you can pick a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]

Yotian Soldier:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
 
      -      -     *     -     *     - Z -     *     -     *     -     - 

Zelyon Sword:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  See the "Tap and Hold Effects" entry in the General Rulings.

Zephyr Falcon:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)

Zombie Master:
  Info: Color=Black     Type=Summon Lord           Cost=1BB          ABUR4(R1)
  Text(4th): 2/3 ; All zombies gain swampwalk and "{B}: Regenerate".
  Text(ABU/RV): 2/3 ; All zombies in play gain swampwalk and '{B}:Regenerates'
    for as long as this card remains in play.
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Master is in play and immediately cease if
    it leaves play.
  Grants abilities to all Zombies owned by all players. [Snark]

Zuran Orb:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  Has been on the Duelists' Convocation restricted list (only 1 per deck)
    for tournaments since 11/01/95.

Zur's Weirding:
  Info: Color=XX        Type=XX                    Cost=XX              XX(XX)
  This is a triggered effect that goes off when a draw effect completely
    resolves.  If a spell/effect causes more than one card to be drawn, wait
    for the effect to resolve completely.  If that player has any of those
    cards still in their hand (which they might not if the effect was a
    Sylvan Library for example), then you can pay to make them discard.
    [Duelist Magazine #7, Page 100]
  This does not make it as if the player never drew, it is really a discard.
    If you have a Library of Leng, you can discard to the top of your
    library. [D'Angelo 07/12/95]
  Will trigger a Psychic Purge. [Aahz 06/30/95]


Acknowledgments and Disclaimers
------------------------------------------------------------------------------
  This summary is collected from rulings made by officials and network
    representatives of Wizards of the Coast, along with a number of
    unofficial rulings also collected from the net.  Whenever a source for
    a ruling is known, the name of that person is listed with the ruling. 
    "bethmo" is Beth Moursund, the network representative for the "mtg-l"
    mailing list.  "D'Angelo" is Stephen D'Angelo, the previous "mtg-l"
    representative.  "Peterson" is Paul Peterson, the previous "mtg-l"
    representative.  "bethmo" was also the representative before Paul.
    "Aahz" is Tom Wylie, the network representative for the 
    "rec.games.deckmaster" and "rec.games.trading-cards.magic.*"
    newsgroups.  "Snark" is Dave Howell of WotC.  Official rulings from the
    rules team are marked as "WotC Rules Team".  Rules from the Fourth
    Edition rule book are marked with "Page #" (the Ice Age rulebook is
    exactly the same except add 2 pages to the page #) and rules from the 
    Pocket Player's Guide are marked with "PPG Page #"
  These files may be freely copied and posted anywhere you'd like.  The
    contents can also be included in other formats (such as HTML or databases)
    or in products, but there are two restrictions.  I insist that the files
    are not sold for profit.  Anything you put them in must be available at
    no more than cost of duplication.  Also, you must give credit to me and
    list the version date your work is derived from.  Thanks.
  Every attempt has been made to make this summary accurate, but errors do
    creep in.  This work should not be considered official or sponsored by
    Wizards of the Coast.  Nothing in this work is guaranteed to be accurate.
    Use at your own risk.
  Magic: The Gathering and all of the cards listed herein are copyrighted by
    Wizards of the Coast.


