Here's the latest rulings summary for the Fallen Empires expansion to
Magic: The Gathering.  There were few changes this month.

Please check the General Rulings Summary if you do not find the answer
you are looking for in here.

Note that this is the last version of the rulings summaries under the
Revised Edition.  The next release will be under Fourth Edition rules
changes (if any) and will probably also take a new format.
 
The most recent gg-l/mtg-l digest used was "16 Apr 1995 to 17 Apr 1995".
Credits and disclaimer are at the end of the text.
A '+' is used to mark changes since the last released version on 3/20/95.

These rulings are available via FTP to "ftp.netcom.com" under 
"pub/da/dangelo/magic" as the files "rule-*" in ASCII text, PostScript and 
HP LaserJet format.  The latter two are formatted for easier reading.  
They can also be found on "marvin.macc.wisc.edu" under "/pub/deckmaster/rules" 
as "rule-*".
 
Stephen.
----
Stephen D'Angelo == dangelo@netcom.com 


Fallen Empires Rulings Summary                         Last Updated 04/24/95
============================================================================
        
Printing Information:
  The Fallen Empires expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the 
    right hand side of the middle section.  The expansion symbol is a Crown.
    The set contained 187 unique cards, although only 102 unique card names
    and descriptions.  The common cards came in 3 or 4 versions with 
    different artwork.  The printing size is estimated to be between 350 and
    375 million cards.  Cards were available from mid November 1994 to the
    current date.

Bottomless Vault:
  Gets a token if it starts the untap phase tapped and stays tapped throughtout
    it. [Duelist Magazine #4, Page 7]
  Does not get a token if Stasis in in play, but does get one if you don't
    untap it due to Winter Orb.  [WotC Rules Team 11/16/94]  This is because
    Stasis causes the untap phase to be skipped and thereby no chance to get a
    token, and Winter Orb just makes the choice of keeping it tapped easier.
  Can be tapped for zero mana. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and Wild
    Growth even if you choose to take zero mana from it. 
    [WotC Rules Team 12/15/94]
  Mana Short will not draw any of the tokens out of the land.  It just taps
    the land. [Aahz 12/06/94]
  Power Sink and Drain Power both draw mana from lands if they are untapped
    and will draw from the counters on the land... but if you want, you can 
    interrupt either of these spells to tap the land for zero mana and then 
    it won't be drained. [Aahz 12/06/94]  In friendly play, you can assume 
    you are smart enough to defeat this and just assume it taps for zero, 
    but watch out for picky people in tournament play.
  It taps for mana at Interrupt speed.  [WotC Rules Team 12/15/94]
  Enters play tapped even if an immediate effect like Blood Moon immediately
    changes it to something else. [WotC Rules Team 12/15/94]
  Counters are not lost if the land is changed to another land type.  They
    wait around for the land to change back. [Aahz 03/06/95]

Breeding Pit:
+ Must actually be in play at the end of turn in order for you to get a 
    Thrull.  The getting of the Thrull is not part of paying the upkeep, it
    is part of having the card in play. [D'Angelo 04/12/95]

Deep Spawn:
  The two cards put into the graveyard are not discards from your hand and so
    Library of Leng does not apply. [Aahz 11/30/94]
  Does not cause enchantments on it to be removed when the effect is activated.
    An enchantment in play is neither a spell or an effect.  
    [Duelist Magazine #4, Page 7]

Delif's Cone:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Delif's Cube:
  Can be used at any point up until damage is dealt as long as the creature
    is not blocked. [Aahz 12/02/94]
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Dwarven Catapult:
  Count the number of creatures on resolution of the spell and divide X by
    that number at that time. [WotC Rules Team 12/15/94]
  Targets one opposing player. [Duelist Magazine #4, Page 64]

Dwarven Hold:
  See Bottomless Vault for rulings.

Dwarven Ruins:
  When Drain Power or Power Sink are resolve and you are forced to 
    "draw all mana" from your lands, you must sacrifice this land if it
    is untapped.  [D'Angelo 02/15/95]  Note that you can tap the land for
    one mana in response to the Power Sink or Drain Power before they
    resolve and keep the land.

Ebon Stronghold:
  See Dwarven Ruins for rulings.

Elvish Scout:
  Can prevent damage from being dealt but does not prevent special abilities
    like the Basilisk stoning. [Aahz 12/2/94]

Farrelite Priest:
  Mana which changes color as it goes through the Priest forgets its original
    source. [Aahz 01/24/95]

Farrel's Mantle:
  This enchantment gives the creature the ability to deal damage, and therefore
    the damage is considered to come from the creature and not from the
    enchantment. [Aahz 12/02/94]  Creatures like Sengir Vampire that get
    credit for damaging a creature get credit when using the Mantle.
    [D'Angelo 01/18/95]
  The ability can be used even if damage is prevented by Maze of Ith, Fog,
    or some other effect because the card only says "if it is not blocked". 
    [Duelist Magazine #4, Page 6]
  The ability is given to the creature and is used by the creature's 
    controller and not the enchantment's controller. [Aahz 12/13/94]
  The ability is declared as an instant between blocker declaration and
    damage dealing. [WotC Rules Team 12/15/94]
  This ability can be used cumulatively with other "if you do not deal damage"
    effects such as Farrel's Zealot.  [Duelist Magazine #4, Page 6]  
  No more than one of any specific ability can be used, however.  Thus, two of
    this enchantment on the same creature does not allow you to use the 
    ability twice. [Duelist Magazine #4, Page 6]
  The creature's controller (not the enchantment's controller) gets to use
    the ability.  If put on an opponent's creature, you don't make decisions
    about it.  [WotC Rules Team 12/15/94]
  Note that it only says "it deals no damage to your opponent", so if it is
    on your opponent's creature it can both deal damage to you and use the
    Mantle ability. [WotC Rules Team 12/15/94]
  Should be read as saying "any opponent". [Duelist Magazine #4, Page 64]

Farrel's Zealot:
  The ability can be used even if damage is prevented by Maze of Ith, Fog,
    or some other effect because the card only says "if it is not blocked". 
    [Aahz 12/03/94]
  Ability can be used at any time after blockers are declared and before
    damage dealing. [Aahz 01/01/95]
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Goblin Chirurgeon:
  Cannot sacrifice itself. [Aahz 12/02/94]

Goblin Grenade:
  You cannot sacrifice more than one Goblin to get a greater effect.
    [Aahz 11/15/94]
  When Forked, you do not need to sacrifice another Goblin.  The Goblin was
    part of the cost and need not be repaid when using Fork. 
    [Duelist Magazine #4, Page 6]

Goblin Kites:
  In multiplayer games can choose a different opposing player each time it is 
    used. [Duelist Magazine #4, Page 64]

Goblin War Drums:
  Multiple War Drums are not cumulative.  They are just redundant. 
    [Aahz 12/032/94]
  This card can be simply interpretted as saying that a creature cannot be
    blocked by exactly one blocker.
  If a banded group is used, one member of the band must be blocked by at
    least 2 creatures at once.  You do not need 2 creatures for each member 
    of the band and you cannot use 1 creature each on 2 different members of
    a band. [WotC Rules Team 12/15/94]
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Goblin Warrens:
  Yes, the token Goblins can be fed back to the Warrens to generate new
    Goblins.  They are Goblin creatures in every way.  
    [Duelist Magazine #4, Page 7]  Basically, you are paying R2 
    for each Goblin. But, this removes enchantments from existing Goblins 
    and now all 3 of the new ones entered play this turn and cannot be used 
    until next turn.

Hand of Justice:
  Creatures tap as part of the spell resolution. [Aahz 02/02/95]
  "Summoning sickness" does not prevent creatures from being tapped as part
    of a spell resolution. [WotC Rules Team 12/15/94]

Havenwood Battleground:
  See Dwarven Ruins for rulings.

Heroism:
  The cost to avoid the penalty must be paid when the spell resolves.  You
    cannot wait until later to do so. [Aahz 11/30/94]
  Paying the Heroism cost to allow a creature to deal damage does not
    prevent other effects from preventing it from dealing damage.  Paying
    the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]

High Tide:
  Multilands which are part Island produce an extra blue mana in addition to
    whatever you tap it for. [Aahz 12/03/94]
  Non lands or lands which do not say they count as Islands do not produce
    extra mana. [Duelist Magazine #4, Page 6]

Hollow Trees:
  See Bottomless Vault for rulings.

Homarid:
  When it gets 4 counters, only the counters are removed. [Aahz 12/02/94]

Homarid Warrior:
  The ability to make itself not be targeted is a fast effect and can be used
    in response to being targeted.  Since effects resolve in last-to-first
    order, the Warrior becomes untargetable before the targeted effect happens
    and causes the targeted effect to fizzle.  Note that if you use this
    ability before being targeted, that a targeted effect used in the same
    batch will resolve first.  [Aahz 12/01/94]  Note that the ability can
    be powered up more than once if you need it to be.
  Does not cause enchantments on it to be removed when the effect is activated.
    An enchantment in play is neither a spell or an effect.  
    [Duelist Magazine #4, Page 7]
  It taps when the effect resolves if it was not already tapped.  It may be
    used even if it is already tapped. [Aahz 12/02/94]

Icatian Moneychanger:
  A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player
    to take damage and the Moneychanger to get tokens when the copy card itself
    is cast.  A later Doppelganger change to a Moneychanger results in zero
    tokens and zero damage. [Aahz 11/16/94]
  Yes, the damage is preventable and it does not reduce the number of tokens.
    [Aahz 12/01/94]

Icatian Store:
  See Bottomless Vault for rulings.

Initiates of the Ebon Hand:
  Mana which changes color as it goes through the Hand forgets its original
    source. [Aahz 01/24/95]

Merseine:
  When the last token is removed, it stays in play but does nothing.
    [WotC Rules Team 12/15/94]
  The cost that needs to be paid is in any color mana, not the actual cost
    and color of the creature. [Duelist Magazine #4, Page 7]
+ Can remove as many counters per turn as you want to and this can be done
    at any time fast effects are legal. [D'Angelo 03/23/95]

Mindstab Thrull:
  Target player gets to choose which cards they discard. 
    [Duelist Magazine #4, Page 7]
  The ability can be used even if damage is prevented by Maze of Ith, Fog,
    or some other effect because the card only says "if it is not blocked". 
    [Aahz 12/03/94]
  The ability is declared as an instant between blocker declaration and
    damage dealing. [WotC Rules Team 12/15/94]
  This ability can be used cumulatively with other "if you do not deal damage"
    effects such as Farrel's Mantle.  [Aahz 12/14/94]  

Necrite:
  The ability is targeted. [Aahz 12/02/94]
  The ability can be used even if damage is prevented by Maze of Ith, Fog,
    or some other effect because the card only says "if it is not blocked". 
    [Aahz 12/03/94]

Night Soil:
  Token creatures that are destroyed go to the graveyard briefly, but are 
    removed from the game before you can take any actions.  You cannot
    use such creatures for Night Soil. [Aahz 11/30/94]
  The two creatures must come from the same graveyard. 
    [Duelist Magazine #4,Page 6]

Orcish Captain:
  Flip a coin for each activation. [WotC Rules Team 11/16/94]
  In multiplayer games you can choose a different opposing player each time 
    it is used. [Duelist Magazine #4, Page 64]

Orgg:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]
  Cannot attack if opponent has any untapped creatures of power greater than 2.
    [Card Text]  It does not matter if those creatures cannot block.
    [D'Angelo 02/09/95]

Raiding Party:
  As errata to the card, it should read "Tap a white creature he or she
    controls" instead of just "Tap a white creature." 
    [Duelist Magazine #4, Page 138]
  The creatures are tapped during spell resolution and not during the damage
    prevention step. [WotC Rules Team 12/15/94]

Rainbow Vale:
  Only changes controller at the end of a turn in which it was tapped for
    mana.  It does not change controller if it is not tapped or is tapped but
    not for mana. [Duelist Magazine #4, Page 7]
+ Will change control if forced to tap for mana by effects such as Power Sink. 
    [Aahz 12/02/94]
+ Will not change if tapped by Mana Short since Mana Short does not tap a land
    for mana. [D'Angelo 03/22/95]
  Does not change controller if it stops being a Rainbow Vale before the end
    of the turn by effects such as Phantasmal Terrain or Blood Moon.
    [WotC Rules Team 12/15/94]
  If under a player's control due to some lasting effect, it will still
    switch players when tapped. [WotC Rules Team 12/15/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  Player is chosen when you tap the
    land for mana.

Ring of Renewal:
  No, you cannot use this if you have no card to discard. [Aahz 11/16/94]
  The card is discarded when the effect is announced. [Aahz 12/15/94]
  If you have Library of Leng in play, you can discard to the top of your
    library. [Duelist Magazine #4, Page 7]
 
Ruins of Trokair:
  See Dwarven Ruins for rulings.

Sand Silos:
  See Bottomless Vault for rulings.

Seasinger:
  You do not lose control of the stolen creature if it stops being a creature.
    You only lose control if Seasinger leaves your control or becomes untapped.
    [WotC Rules Team 02/09/95]

Soul Exchange:
  Putting a counter on the creature brought into play is not a targeted
    effect and so Protection from Black will not prevent it. [Aahz 01/08/95]

Spore Cloud:
  Prevents damage from being dealt but does not prevent special abilities
    like the Basilisk stoning. [Aahz 12/2/94]

Svyelunite Priest:
  Does not cause enchantments on it to be removed when the effect is activated.
    An enchantment in play is neither a spell or an effect.  
    [Duelist Magazine #4, Page 7]
  The effect prevents spells or the effects of permanents from targeting the
    creature.  Enchantments which confer an ability (such as Lance or 
    Firebreathing) are not prevented.  [Duelist Magazine #4, Page 7]
  Does not prevent sacrifices since sacrifices are not targeted.
    [Duelist Magazine #4, Page 7]

Svylunite Temple:
  See Dwarven Ruins for rulings.

Thelon's Curse:
  Cannot be used to untap your creatures during your opponent's turn.
    [Aahz 12/02/94]

Thelonite Druid:
  The most recent land animating ability takes precedence, so if the Druid
    were used to make your Bayous into 2/3 creatures and then a Kormus Bell
    were put into play, they would become 1/1 instead. 
    [WotC Rules Team 12/15/94]
+ Can sacrifice the Druid to itself. [WotC Rules Team 04/12/95]

Thrull Champion:
  Yes, he gives himself the bonus. [Aahz 12/02/94]
  Yes, he can be used to steal another Thrull Champion. 
    [Duelist Magazine #4, Page 7]
  Does not lose control of Thrulls when he becomes untapped, so he can take
    control of more than one by taking one each turn. 
    [Duelist Magazine #4, Page 7]

Thrull Wizard:
  You can use this ability multiple times on one spell to force your opponent
    to use more than one mana to prevent the spell from being countered.
    You can even use this ability, let them pay, then use this ability
    repeatedly. [Aahz 01/19/95]  This is a REVERSAL of what I put in here
    before.  But the confusion was on my part and not the Wizards.
    (See the Timing Issues section of the General Rulings to read up on 
    interrupts.)

Tidal Flats:
  Can be used more than once in a turn.  Each time, the opponent can pay to
    prevent giving first strike to a creature, but this payment only stops
    the current activation and not future activations of Tidal Flats.
    [D'Angelo 02/06/95]

Tidal Influence:
  As soon as the number of counters on this card changes, so do the ratings
    of all blue creatures. [Aahz 12/02/94]

Tourach's Chant:
  Only checks the type of the land as the land is played.  If the land gets 
    changed afterward (even by a continuous effect like Blood Moon), the Chant 
    causes no additional effect. [Aahz 12/25/94]

Tourach's Gate:
  Tapping the land is part of the cost of using the enchantment's ability,
    so you do not get mana or any other effect out of the land at the same
    time. [Aahz 11/30/94]
+ Sacrificing a Thrull is an instant speed effect with no other costs.
    [WotC Rules Team 04/12/95]  Treat is as if it said "0: Sacrifice a Thrull
    to put 3 counters on Tourach's Gate."  It is valid whenever fast effects
    are.
  It only checks if it has no counters during upkeep. 
    [WotC Rules Team 12/15/94]

Vodalian Knights:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Vodalian War Machine:
  It cannot override "summoning sickness", so it cannot attack on the turn it
    is brought into play.  [WotC Rules Team 12/15/94]


Acknowledgments:
  This summary is collected from rulings made by officials and network
    representatives of Wizards of the Coast, along with a number of
    unofficial rulings also collected from the net.  Whenever a source for
    a ruling is known, the name of that person is listed with the ruling. 
    "D'Angelo" is Stephen D'Angelo, the network representative for the
    "mtg-l" mailing list.  "Peterson" is Paul Peterson, the previous "mtg-l"
    representative.  "bethmo" is Beth Moursund, the representative before
    Paul.  "Aahz" is Tom Wylie, the network representative for
    the "rec.games.deckmaster" and "rec.games.trading-cards.magic.*"
    newsgroups.  "Snark" is Dave Howell of WotC.  Official rulings from the
    rules team are marked as "WotC Rules Team".  Rules from the Revised
    Edition rule book are marked with "Page #" and rules from the Pocket
    Player's Guide are marked with "PPG Page #"
  Every attempt has been made to make this summary accurate, but errors do
    creep in.  This work should not be considered official or sponsored by
    Wizards of the Coast.  Nothing in this work is guaranteed to be accurate.
    Use at your own risk.
   Magic: The Gathering, Fallen Empires and all of the cards listed herein are
    copyrighted by Wizards of the Coast.
