Here's the latest edition of the Rulings Summary for Magic: The Gathering
cards.  There are a lot of small changes in this month's edition.  
 
Please check the General Rulings Summary if you do not find the answer
you are looking for in here.

Note that this is the last version of the rulings summaries under the
Revised Edition.  The next release will be under Fourth Edition rules
changes (if any) and will probably also take a new format.
 
The most recent gg-l/mtg-l digest used was "16 Apr 1995 to 17 Apr 1995".
Credits and disclaimer are at the end of the text.
A '+' is used to mark changes since the last released version on 3/20/95.
 
These rulings are available via FTP to "ftp.netcom.com" under 
"pub/da/dangelo/magic" as the files "rule-*" in ASCII text, PostScript and 
HP LaserJet format.  The latter two are formatted for easier reading.  
They can also be found on "marvin.macc.wisc.edu" under "/pub/deckmaster/rules" 
as "rule-*".
 
Stephen.
----
Stephen D'Angelo == dangelo@netcom.com 
 
 
Card Rulings Summary                                     Last Updated 04/24/95
==============================================================================

Printing Information:
  The Limited Edition
    The Limited Edition was printed in two parts--the Alpha printing and Beta
      printing.  The entire Limited Edition was printed with black borders on
      the face of the cards.
    The Alpha printing used a different corner radius on the cards than all
      further printings.  The radius was about 2 mm instead of the 1 mm which
      has been standard since then.  The printing contained 295 unique cards.
      Approximately 2.6 million cards were printed.  Cards were available
      from late August 1993 through late September 1993.
    The Beta printing added one new picture for each of the five lands plus 2
      new cards to the set to raise the total to 302 cards.  Approximately
      7.8 million cards were printed.  Cards were available from mid October
      1993 until mid December 1993.
    In the Alpha printing, 23 cards had errors which were corrected in the
      Beta printing.  These cards are: Basalt Monolith, Birds of Paradise,
      Channel, Circle of Protection: Red, Cyclopean Tomb, Death Ward, Demonic
      Hordes, Drain Life, Elvish Archers, Force of Nature, Icy Manipulator,
      Island Sanctuary, Karma, Mana Short, Orcish Artillery, Orcish
      Oriflamme, Phantasmal Forces, Red Elemental Blast, Rock Hydra, Sedge
      Troll, Tropical Island, Twiddle and Unsummon.
  The Unlimited Edition
    The Unlimited Edition cards were printed with white borders on the face
      of the cards.  In all other ways this edition matched the Beta printing
      of the Limited Edition.  Approximately 40 million cards were printed. 
      Cards were available from mid January 1994 through mid March 1994.
  The Revised Edition
    The Revised Edition was released in order to clean up a number of rules
      problems that the First Edition (another name for the Limited/Unlimited
      Editions) rules had.  The cards still had white borders, but the fake
      3-D beveling was removed, and the art was lightened up considerably.
      Printing size is not known but is estimated to exceed 150 million
      cards.  Cards were available from mid April 1994 through the release of
      this document.
    About half of the cards had text or formatting changes.  The list is too
      long to include here.  35 of the cards in the First Edition were
      retired, and 39 cards from the Arabian Nights and Antiquities
      expansions were added, bringing the total card count to 306 cards.
      Cards which were added or removed are noted in the section for the
      card.

Multilands:
  The Revised edition multilands differ from the Limited and Unlimited
    edition ones in that they say that if "one land type is altered, the
    other is unaffected".  This applies only to spells like Conversion
    which alter a land type.  It does not mean that Phantasmal Terrain or
    any other spell which changes a land card to a different type only
    changes half of a multiland. [PPG Page 223]
  Volcanic Island was not in the Alpha printing of the Limited Edition.
  Tropical Island had the artist's name incorrect in the Alpha printing of
    the Limited Edition.

Aladdin's Lamp:
  This can be used any time you draw a card from the library.  This
    includes Sindbad, Ancestral Recall, and several other spells.  It
    affects only one of the cards drawn this way, though. [bethmo]
  As official errata to the card, add the text "X cannot be zero."
    [Duelist Magazine #4, Page 136]
  Because this effect is played during the resolution of a draw, it is not
    a reaction and cannot be reacted to, or even interrupted.  You may,
    however, tap for mana to pay for it when you need to use it.  
    [Aahz 01/27/95]  This card breaks a few rules, but does not open up any
    general use of effects during card drawing.
  Added in the Revised Edition.  (Migrated from Arabian Nights.)

Aladdin's Ring:
  Added in the Revised Edition.  (Migrated from Arabian Nights.)

Ancestral Recall:
  When used on a person when it is not their turn, they may keep all the
    cards until the discard phase of their next turn when they must discard
    as normal.
+ Can be used on yourself or can target one opposing player. 
    [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.  
  Only in the Limited and Unlimited Editions.

Animate Artifact:
  Artifact becomes an Artifact-Creature.  It follows all the rules of
    creatures while still being an artifact.
  Animated artifacts cannot attack or use any special ability which
    requires it to be tapped until it begins its controller's turn in play.
    [Page 22]  If it was in play on your side before you animated it, you
    may use it immediately.
  The Limited and Unlimited edition cards cannot be cast on
    artifact-creatures. The Revised one can be cast on them but has no
    effect. [Card Text]  Note that the Limited/Unlimited edition card does
    not cause itself to be removed from play once the creature is Animated.
    [Aahz]
  The Limited and Unlimited edition cards say that it destroys zero-cost
    artifacts.  This was meant to restate the obvious, a zero toughness
    creature dies, but the card text did not account for things like Castle
    which give +2 toughness when untapped.  So, the artifact is not
    destroyed just because its casting cost was zero, it is destroyed when
    its toughness reaches zero. [Snark]

Animate Dead:
  In general, an animated creature comes out as if it was just cast.  Any X
    in the casting cost is zero.  So, animating the Clockwork Beast revives
    it totally wound but at -1 power, and animating a Rock Hydra gives you
    a hydra with zero heads.  [PPG Page 92]
  You can Animate a creature which was discarded from a hand and therefore
    was never in play.
  Animate Dead is not an "Enchant Creature" spell and so it does not activate
    the Rabid Wombat or trigger other cards which use creature enchantments.
    It is an "Enchant Dead Creature" spell, which means "Enchant a creature
    card which is in the graveyard". [Aahz 7/26/94]
  Animated creature cannot attack until it begins its controller's turn in
    play. [Page 26]
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [Snark]
  This is a targeted effect.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the effect resolves.  There are other effects which
    may remove a card from the graveyard. [Aahz 10/21/94]
  Cannot be cast on dead creatures which are in play because of another 
    Animate Dead spell, but can be moved using Enchantment Alteration from
    one Animated Creature to another.  If so, you gain control of that 
    creature since your Animate is more recent than the other one.  Control 
    reverts if yours if removed.  [WotC Rules Team 11/16/94] (Clarified by
    Aahz 03/08/95)
  If more than one Animate Dead ends up on a creature, each contributes a
    -1/-0. [Aahz 01/12/95]
+ The caster of Animate Dead is not considered the "caster" of the creature 
    that is brought back into play.  The "caster" is always the "owner.
    [WotC Rules Team 04/12/95]  (This is a Re-REVERSAL of a previous ruling)

Armageddon:
  The destruction can be prevented normally, such as with Consecrated Land
    or Pyramids. [Aahz]

Armageddon Clock:
  During your upkeep, add a counter, then allow people to remove counters, 
    then deal the damage from the clock at the end of upkeep. 
    [Duelist Magazine #2, page 15]
  Players may remove tokens during their upkeeps as well.
    [Duelist Magazine #2, page 15]
  Adding a counter to the Clock is considered an upkeep cost. 
    [WotC Rules Team 10/12/94]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Aspect of Wolf:
  The bonus is recalculated every time the number of Forests you have in
    play changes.  It is not a one-time bonus.  [bethmo]

Atog:
  Cannot use the ability unless you have an artifact to sacrifice.  It is
    part of the cost. [Aahz]
  As with all fast effects, the bonus wears off at the end of the turn.
  Only in the Revised edition.  (Migrated from Antiquities.)

Balance:
  The way this works, is that you look at the table and find the smallest
    number of lands and balance those first.  Then you balance to the smallest
    number of cards in hand.  Finally, you balance number of creatures.
    [Card Text] 
  It is considered errata to the card that the final sentence "Creatures lost
    in this manner are considered buried" should be read as "All lands, cards,
    and creatures lost in this way are considered sacrificed".
    [Duelist Magazine #4, Page 130] 
  All cards destroyed or discarded are considered to go simultaneously.
  Creatures with Protection from White are not ignored by Balance.  This
    is not considered a targeted effect so they are both counted and valid
    choices for being destroyed.  [Aahz 12/02/94]  (This is a REVERSAL of 
    a previous ruling that said that creatures with Protection from White 
    would neither be counted or be destroyed by Balance.)
  Consecrated Land and Pyramids do not protect a land from being sacrificed, 
    and creating Balance is considered to be a sacrificing effect. 
    [Aahz 01/07/95] (This is a REVERSAL.  Balance was not considered a 
    sacrifice until recently.)
  Animated lands are considered both as lands and as creatures.  Just
    remove whatever you have to in order to achieve "balance".  And yes,
    this does mean that they get double-counted :-(  This double counting
    may result in you having less creatures (since creatures are balanced
    last).
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  The word "discarded" on the Limited/Unlimited version of the card should 
    be read as "destroyed" [PPG Page 113]

Basalt Monolith:
  Untapping this card is a fast effect and can be done at any time fast
    effects can be done. [Snark]
  The untapping of a Monolith is not an activation cost. [D'Angelo 02/01/95]
  The Basalt Monolith cannot be untapped with mana from a Basalt Monolith or
    Mana Vault.  This is considered errata to the card in order to stop the 
    abuse of repeatedly tapping and untapping these artifacts.  
    [Duelist Magazine #3, Page 79]
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.

Benalish Hero:
  The artist's name is spelled incorrectly in the Alpha printing of the 
    Limited edition.

Berserk:
  The doubling effect of Berserk is constant.  If the creature's base power
    is changed at any time, recalculate the power of the creature by
    backing up and applying all effects that turn over again in the same
    order they were originally used.  For example: If a 3/3 Plague Rat has
    Giant Growth then Berserk cast on it, it is a 12/6 creature.  If one of
    the other two Plague Rats in play is destroyed, it becomes a 2/2 Plague
    rat with the spells reapplied to get a 10/5 creature. [WotC Rules Team
    1/24/94]
  The creature can regenerate from dying due to attacking under Berserk.
  Note the creature only dies if it attacks, not if it defends.
  A Berserked creature is not considered to be "on its way to the
    graveyard" until the end of the turn is reached.  This means that it
    maybe sacrificed before that time.
  If the card stops being a creature before the end of the turn, it is
    still destroyed.  This happens with Jade Statue, and can happen with
    other animated cards. [WotC Rules Team 02/09/95]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.
  Only in the Limited and Unlimited Editions.

Birds of Paradise:
  Text changed between Alpha and Beta printings to explicitly say "one mana
    of any color" instead of just "one mana".

Black Lotus:
  The card text should be read as "Tap: Sacrifice Black Lotus to add 3 mana
    of any single color to your mana pool.  This ability is played as an
    interrupt."  This is considered official errata. 
    [Duelist Magazine #4, Page 131]
  Treat the word "discarded" as "destroyed" on the card. [PPG Page 113]
  An Animated Lotus cannot benefit from Regeneration because sacrificed
    cards cannot be regenerated.  [WotC Rules Team]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.
  Only in the Limited and Unlimited Editions.

Black Vise:
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It becomes useless but stays in play if the target
    player leaves play. [Duelist Magazine #4, Page 64]

Black Ward:
  Cannot cause itself to be removed.  This is considered errata to the card.
    [Duelist Magazine #3, Page 79]

Blaze of Glory:
  The text "controller of target creature may distribute damage among
    attackers as desired" is a restatement of the combat rules and does not
    override the attacker's right to distribute damage when attacking with
    a banded group. [bethmo]
  Does not allow a tapped creature to block, or allow a creature to block
    any creatures it would not normally be able to block. If a Goblin War
    Drums is in effect and no other creature chooses to block, then this
    creature could not block. [WotC Rules Team 12/15/94]
  As per all fast effects, this lasts only until the end of the turn.
  The wording of this card does not make sense under the Revised edition
    because a creature is not "defending" until after it is declared as a
    blocker.  Read this card under the old rules where a "defending"
    creature is just a creature on the defender's side. [Aahz 6/6/94]
  Only in the Limited and Unlimited Editions.

Blue Ward:
  Cannot cause itself to be removed.  This is considered errata to the card.
    [Duelist Magazine #3, Page 79]

Bottle of Suleiman:
  As official errata to the card, it should begin "1: Sacrifice Bottle of
    Suleiman.". [Duelist Magazine #4, Page 136] Sacrificing the card is part 
    of the activation cost.
  The Djinn is an artifact creature. [Card Text]
  The Djinn is not a card, it is a token.  There are a lot of rulings on
    token creatures in the Token Creatures section of  the General Rulings
    Summary.  Go read those for more information.
  The coin is flipped on resolution and not on declaration of the effect.
    [Aahz 12/21/94]
  It cannot be used to attack in the turn in which it is "created" by
    paying the artifact's cost.  It must be in play at the beginning of
    your turn in order to be used.  Note that you can pay the costs during
    an opponent's turn in order to use it when your turn comes around.
  In multiplayer games you can choose a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
  In the Revised Edition it need not tap it to use it.  It must be untapped
    in order to work, however, and because it does sacrifice itself it can
    only be used once. [Aahz 7/29/94]  The Arabian Nights version was a 
    Mono Artifact and needed to be tapped.
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Braingeyser:
  When used on a person when it is not their turn, they may keep all the
    cards until the discard phase of their next turn when they must discard
    as normal.
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Brass Man:
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Camouflage:
  Can be cast when you have no creatures in play since it does not say it
    needs to be played during an attack. [bethmo]
  (See the Face-Down Cards section of the General Rulings Summary for notes
    on face-down creatures)
  Only in the Limited and Unlimited Editions.

Castle:
  Note that attackers do not get the benefits of Castle. Even though the
    Serra Angel does not tap when attacking it does not get the benefits
    during the attack, but if it does not die in the attack it gets back
    the benefit afterwards (since it will no longer be "attacking").
    [bethmo]
  Tapping a creature removes the +2 toughness from the creature and may
    kill it if it has already taken damage.

Channel:
  This is not damage, it is loss of life.  It cannot be prevented by any
    current spell (including Conservator). [PPG Page 113]
  The amount of life converted into mana is not a decision as part of the
    casting of Channel. [WotC Rules Team]
  Text on this card was changed between the Alpha and Beta printings of the
    Limited Edition.
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Chaos Orb:
  You can arrange your cards any time before the Orb is put into play, but
    not after. [Snark]  In general, you should not stack cards or put them
    in places where your opponent cannot read the names of all of them or
    count them.  This is recommended good gaming practice.  [Aahz 12/03/94]
  You cannot interfere in any physical way with the playing of this card.
    [PPG Page 221]
  It must flip 360 degrees (that's what "flip entirely" means). [FAQ]
    And this flip must be in the air and not in your hand.
  "Cards it touches" refers to cards it touches once it stops moving.
    [Snark]  
  If the Orb does not touch a card because a pente stone or other token is
    between them, the Orb counts as not touching the card. [bethmo]  Same
    goes if there are cards stacked up.  If the card is not touched, it
    is not destroyed.  Note that only counters and tokens placed in play 
    because of the game count for this.  "Tapping" stones and any other 
    markers you have in play should be taken out of the way before using the
    Orb. [Aahz 02/09/95]
  If you have sleeves on cards, they count as the cards. [bethmo]
  Can only affect cards that are in play.  Cards that are in the game but
    not in play (such as the Library and Graveyard) or cards that are held
    out of play by such effects as Oubliette and Tawnos's Coffin cannot be
    affected.
  You cannot regenerate or otherwise save the Chaos Orb when it is
    destroyed in use.  A card which destroys itself is considered to be a
    sacrifice. [WotC Rules Team]
  This is a not a targeted effect.  Creatures with Artifact Ward or other
    means of preventing being targeted by artifacts are destroyed by the
    Orb.  [bethmo]
  Destroying the Orb with Disenchant (or some other effect) in response to
    it being activated will not prevent it from working.  Destroying the
    source of an effect never counters the effect.  The Orb will still get
    flipped onto the table. [D'Angelo 02/09/95]
+ Even if your hand is face up on the table due to an effect like Revelation,
    cards in the hand are not considered "in play" and will not be affected
    by the Orb. [Aahz 04/17/95]
  Ripping the Chaos Orb into confetti and then scattering it (as each piece
    flops 360 degrees) across your opponent's cards was ruled legal at one
    time, but it was suggested that this strategy not be allowed in the final 
    round of a tournament. [bethmo]  This ruling is mostly humorous in value.
    You are very unlikely to get WotC or a NetRep to back this one, but I'm
    listing it because it is funnny.  Also, note that if you remove a card
    from your deck during a tournament then you are disqualified.  You cannot
    remove or shred one of your opponent's cards.
  The word "discarded" should be read as "destroyed".  [PPG Page 113]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 08/01/94.
  Only in the Limited and Unlimited Editions.

Circle of Protection: Black:
  Was not in the Alpha printing of the Limited Edition.

Circle of Protection: Red:
  Artist's name was incorrectly listed in the Alpha printing of the Limited
    Edition.

Circle of Protection: White
  Artist's name was spelled incorrectly in the Alpha printing of the Limited
    Edition.

Clockwork Beast:
  Loses a token at the end of the attack phase in which it attacks or
    defends.  [Duelist Magazine #3, Page 22] This is a REVERSAL of a previous 
    ruling which had the token being removed immediately upon declaration 
    of attack of defense.
  Animate Dead on the Clockwork Beast revives it totally wound but at -1
    power.  [WotC Rules Team 2/7/94]
  Resurrection on the Clockwork Beast revives it totally wound. [WotC Rules
    Team 2/7/94]

Clone:
  There are a lot of rulings dealing with copy cards in the Copy Cards
    section of the General Rulings Summary.  Go read those first.
  Animating a dead Clone gets all the Clone's abilities but it mimics at -1
    power. [WotC Rules Team 2/7/94]
  The Clone of an artifact creature can be Shattered or Disenchanted
    because it is an artifact creature too. [Aahz]
  Can be used to copy a base Doppelganger.  You get a Doppelganger which is
    always blue, and the Clone is mimicking the same creature the
    Doppelganger was until the next upkeep. [PPG Page 223]
  The Limited and Unlimited edition cards said "all normal characteristics"
    instead of "all characteristics".  In either case, this means that you
    treat the Clone as having the exact same text on it as the original
    card had.  This includes name, casting cost, power/toughness, etc.  It
    does not gain any benefits the original creature may have had
    temporarily through instants like Giant Growth or through Enchantments.
    [bethmo]
  The Clone is the same color as the creature it copies.  It is no longer
    blue (even if the card looks blue) unless the creature it copied was
    blue too. [bethmo]
  The decision of what to Clone is part of the casting decisions. [bethmo]
  This spell is targeted, so a creature with Protection from Blue cannot be
    Cloned. [WotC Rules Team]  
  The Clone is targeted and checks its target when declared and when resolving.
    If the target is not valid when the spell resolves, then the Clone
    fizzles.  [WotC Rules Team 02/09/95]  (This is a REVERSAL of the
    REVERSAL put in place in November)
  The Clone is treated as a Summon Creature card even if it is copying an
    artifact creature.  Thus, spells that affect Summon Creatures, such as
    Dance of Many, can be used on a Clone of anything. [Aahz 9/15/94]

Cockatrice:
  In all ways, the Cockatrice is like the Thicket Basilisk.  Look there for
    rulings.

Consecrate Land:
  Prevents direct use of enchantments on the land.  Indirect effect by
    enchantments such as Conversion, Living Lands, Kormus Bell, and Mana
    Flare are not prevented and the land can still be targeted by Gaea's
    Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark]
  The land cannot be targeted by enchantments or land destroying spells
    at all. [WotC Rules Team 9/15/94]
  Does not prevent "remove from game" effects which do not destroy the card.
    This includes Swords to Plowshares (if the land is animated) or 
    Dust to Dust (if the land is an artifact as well). [Aahz 12/21/94]
+ Does not prevent a land from sending itself to the graveyard, as the
    Strip Mine can do.  Cards which send themselves to the graveyard are
    considered to be sacrifices. [bethmo 5/18/94]  Disintegrate is also
    not prevented since the creature never goes to the graveyard.
    [WotC Rules Team 09/15/94]
  A living Consecrated Land cannot be destroyed.  It is effectively an
    unkillable 1/1 creature. [Snark]  
  If it ever takes enough damage to be killed, it automatically is
    regenerated and this regeneration does not cause the land to become
    tapped as normal regeneration would.  [WotC Rules Team 2/7/94]
  If its toughness is reduced to below zero by some effect, the land gets 
    stuck in an infinite loop of dying and regenerating.  Because this 
    regeneration does not cause the land to tap, however, no effect will 
    be noticed.  The land stays alive until the Consecration is removed.
  This power works similarly for immunity to the Basilisk ability,
    Disintegrate, and anything else that would kill it.  [bethmo]
  Note that Trample damage beyond the Land's toughness would still come
    through to the player. [Aahz]
  The Assembly Worker formed from Mishra's Factory follows all the rules
    for any other living land with Consecrate Land on it. 
  Consecrate Land will not override a Legendary Land being buried because it
    is the second one into play. [Wotc Rules Team 7/27/94]
  Concsecrate Land will not remove itself.  It prevents other Enchantments.
  Only in the Limited and Unlimited Editions.

Conservator:
  The card should be read as "prevents up to 2 damage to any player".  This
    is official errata to the card.  [Duelist Magazine #2, page 68]
  Note that the loss of life caused by Channel, Lich, death of a Personal
    Incarnation, Shahrazad, and Bronze Tablet cannot be prevented so the
    Conservator is not useful against those. [PPG Page 113]
  Can prevent zero, one or two points of damage to the player. [WotC Rules
    Team]  This makes it a good way to use up extra mana.

Contract from Below:
  Artist's name was spelled incorrectly in the Alpha printing of the Limited 
    edition.
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Control Magic:
  As errata to the card, the text "You control target creature until Control
    Magic is removed or game ends" should be added to the card.
    [Duelist Magazine #4, Page 131]
  Steals ownership of a creature, but enchantments on the creature are
    still controlled by the caster. [Snark]
  Note that the controlled creature cannot be tapped or used for an attack
    until you begin a turn with the creature in play. [Page 25]
  Control Magic is destroyed if its target ever stops being a creature.
  The last sentence refers to the creature being destroyed and not the
    enchantment. [D'Angelo 03/14/95]
  The word "discarded" should read "until enchantment is removed". [WotC
    Rules Team]

Conversion:
  As errata to the card, the last sentence should read "Pay WW during upkeep
    or Conversion is destroyed." [Duelist Magazine #4, Page 131]
  Once in play, Mountains produce white mana and this white mana is
    acceptable for paying the upkeep cost.
  Mountains are not protected by the Consecrate Land enchantment. [Snark]
  The word "discarded" should be read as "destroyed". [PPG Page 113]
  Affects only the Mountain half of a Revised edition multiland.  The other
    half of the multiland remains unchanged.  It changes the entire land for
    Limited/Unlimited edition multilands. [WotC Rules Team 9/15/94]

Copper Tablet:
  Only in the Limited and Unlimited Editions.

Copy Artifact:
  There are many rules covered in the General Rulings Summary under Copy
    Cards which should be read before reading further.
  The copy of the artifact is still blue.  The copy is both an artifact and
    an enchantment, so it is a blue artifact-enchantment. [Card Text]
  It can be tapped like an artifact and is the only exception to the rule
    that enchantments are never tapped.  [WotC Rules Team]
  The decision of what to copy is part of the casting decisions. [bethmo]
  This spell is targeted and checks its target on declaration and on
    resolution.  If the target becomes invalid before the spell resolves
    then it fizzles. [WotC Rules Team 02/09/95]  (This is a REVERSAL of the
    REVERSAL that was made last November)
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Creature Bond:
  You do not lose life if Swords to Plowshares is used on the creature.
    Swords to Plowshares causes the card to leave the game, not to be
    destroyed. [Snark]
  Creatures "discarded from play" to the graveyard still cause damage
    because "discarded" means the same as "destroyed". [WotC Rules Team] 
    This means that City in a Bottle and other effects which cause
    discarding do trigger this spell.

Crumble:
  Only in the Revised edition.  (Migrated from Antiquities.)

Cyclopean Tomb:
  The lands so changed are not considered "Enchanted" and so Consecrate
    Land will not protect them. [Snark]
  Can be used to change any non-swamp land (not just basic lands) into a
    swamp. [bethmo]
  Cannot change Swamps (or multilands which are part Swamp) into Swamps.
    [Card Text]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [bethmo]
  As errata to the card, the last sentence should read "If Cyclopean Tomb
    leaves play, remove one token..." [Duelist Magazine #3, Page 79]
    If by any chance more than one counter is on the same land, you can 
    remove older ones before newer ones.  For example Mountain changed to 
    Swamp by the Tomb, then someone Phantasmal Terrains the land to Island, 
    then you Swamp it again.  Removing the newest token reverts the land to 
    an Island. Removing the oldest one leaves the newer one in effect. 
    [bethmo 5/9/94]
  No casting cost was listed in the Alpha printing of the Limited edition. 
    This was corrected in the Beta printing to show a cost of 4 colorless
    mana. [Duelist Magazine #2, page 68]
  Only in the Limited and Unlimited Editions.

Dancing Scimitar:
  Only in the Revised edition.  (Migrated from Arabian Nights.)

Darkpact:
  If you use some spell or effect (like Natural Selection) which allows you
    to peek at cards in the library, you can still use Darkpact.
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Dark Ritual:
  Changed to use mana symbols instead of the word black mana between the
    Limited/Unlimited edition and the Revised edition versions of the card.
    The Revised card can not be affected by Sleight of Mind. [Aahz 7/29/94]

Deathgrip:
  The Limited/Unlimited edition version of the card says "destroys a green
    spell as it is being cast" but should be read as "counters a green
    spell". [bethmo]

Death Ward:
  The artist's name was incorrectly listed in the Alpha printing of the
    Limited Edition.

Demonic Attorney:
  In multiplayer games, you choose one target player.  That player can either
    concede or you and he both ante an additional card.  It does not affect
    all players. [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Demonic Hordes:
  May not be tapped until its upkeep is paid for that turn.  [bethmo]
  Paying the Hordes is optional.  You may choose not to pay them but then
    you take the consequences.  [bethmo]
  In multiplayer games you can choose a different player each time a land is
    to be destroyed due to not paying upkeep. [Duelist Magazine #4, Page 64]
  The Alpha printing version of this card had 'B's where the black mana
    symbols are in later printings.

Demonic Tutor:
  This is not a draw and may not be used with Aladdin's Lamp. 
    [D'Angelo 02/27/95]
  You do not show the card you pick out of your library to your opponent.
    [bethmo]
  Artist's name was spelled incorrectly in the Alpha printing of the Limited
    Edition.
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Desert Twister:
  Only in the Revised edition.  (Migrated from Arabian Nights.)

Dingus Egg:
  If multiple lands are destroyed at once, each land causes the Egg to do 2
    points of damage.  These are all from the same source but come in
    separate chunks. [bethmo]
  Triggers by any effect which puts a land into the graveyard from play.
    [WotC Rules Team 12/15/94]  (This is a partial REVERSAL of some previous
    rulings which triggered on removal from game and even loss of control of
    lands.)
  Was on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 05/01/94.  It was removed once 
    Antiquities and Revised edition made it easier to destroy artifacts.

Disenchant:
  Regenerating artifacts can regenerate from Disenchant because "discard"
    from play is the same as "destroyed". [PPG Page 113]

Disintegrate:
  Creatures killed with Disintegrate cannot regenerate.  On the Limited and 
    Unlimited edition versions of the cards this was spelled out.  On the
    Revised edition card this is considered errata. 
    [Duelist Magazine #3, Page 79] 
  Some people feel the language "if it dies this turn" can be misread
    because if something is Regenerated, it does not "die".  This text was
    not cleaned up from Limited/Unlimited edition to the Revised edition. 
    Basically, just read this card to say that it cannot regenerate.
    [Duelist Magazine #2, page 68]
  If creature is not killed by the Disintegrate but is later in the turn
    given enough damage to kill it, it may not regenerate.  This is true
    even if all damage from the Disintegrate is prevented or if zero damage
    is done in the first place (X=0). [WotC Rules Team 2/7/94]
  It may not regenerate even if the damage is redirected to another target.
    The effect is not a nature of the damage, it is an effect of the
    spell. [bethmo]
  Disintegrated creatures do not go to the graveyard at all before
    leaving the game.  They do not trigger effects which happen due to 
    a creature going to the graveyard. [WotC Rules Team 9/15/94]
    This is a REVERSAL of a previous ruling.
  As always "a target" means any creature or player.

Disrupting Scepter:
  Forces discard from opponent's hand and not from cards in play.
  Can only be used during your turn. [Card Text]
  In multiplayer games you can choose a different player each time it is used. 
    [Duelist Magazine #4, Page 64]

Dragon Engine:
  Pumping mana into this all at once counts as one activation, regardless
    of the amount of mana. [bethmo]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Dragon Whelp:
  Can spend up to RRR each turn without it dying.  It does not remember
    between turns as to how much was spent on it. [Chris Page/Revised Card
    Text]

Drain Life:
  You can put as much Black mana as you want into this spell, but you
    cannot drain more life than the creature's toughness.  You may gain up
    to the total toughness of the creature even if it was already damaged.
    [PPG Page 70]
  As errata to the card, the following text should be added: "If you drain
    life from a player, you cannot gain more life than that player's life
    total." [Duelist Magazine #4, Page 131]
  The amount of mana put into the spell is determined at time of casting,
    and is spent at that time but is not considered part of the casting cost. 
    [bethmo]
  The Alpha printing version of this card had a 'B' where the black mana
    symbol is in later printings.

Drain Power:
  Since this is a sorcery, your opponent may use instants and interrupts in
    response to this spell before you get the mana from their mana pool and
    lands.
  If a land can draw more than one color of mana (by choice) then the
    target player (not the caster of this spell) chooses which colors are
    drawn. [bethmo]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  The Limited/Unlimited edition versions of this card required tapping of all
    lands, not just mana producing ones.  The Revised edition version only
    taps lands for mana. [Aahz 7/29/94]

Dwarven Demolition Team:
  Only in the Limited and Unlimited Editions.

Dwarven Warriors:
  Can be tapped at any time to make a creature unblockable.  For example,
    if you had Orcish Oriflamme in play, you could tap the Dwarves to make
    a 2/2 creature unblockable before you declare an attack.  Once the
    attack is declared, the creature is 3/2 because the Oriflamme.
    [bethmo]
  Can enhance the creature any way you want after the Dwarves make it
    unblockable without losing the effect. [bethmo/Revised Card Text]
  Can be used after a creature is blocked but has no effect.  Once a
    creature is blocked, it cannot be unblocked by anything other than
    False Orders. [bethmo]
  Artist's name is spelled incorrectly in the Alpha printing of the Limited
    Edition.

Dwarven Weaponsmith:
  Only in the Revised edition.  (Migrated from Antiquities.)

Earthbind:
  The two damage happens only once, and just like other damage it goes away
    at the end of the turn. [PPG Page 222/Revised Card Text]
  If Flight is cast on an Earthbound creature, it gains flying again.  In
    general, if two enchantments contradict each other, the most recently
    cast wins. [PPG Page 222]
  The Limited and Unlimited editions of this card were only castable on
    flying creatures.  The Revised edition card can be cast on any creature
    but has no effect on non-flying creatures.  Note that the
    Limited/Unlimited versions of this spell do not remove themselves once
    the creature is not flying.

Earthquake:
  This is not a targeted spell, so it may be cast when there are no
    creatures in play. [bethmo]

Ebony Horse:
  The attacking creature is untapped, and it leaves the combat.  It really
    is as if the creature was never declared as an attacker. 
    [WotC Rules Team 12/15/94]
  The Clockwork Beast did not last until the end of combat so it does
    not lose a counter. [bethmo 8/8/94]
  The creature is not considered to have attacked for purposes of "attack or
    die" effects like Siren's Call. [WotC Rules Team 12/15/94] 
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

El-Hajjaj:
  Earns you life for the total amount of unprevented damage inflicted
    regardless of the toughness of the target.  For example, if an
    El-Hajjaj with Unholy Strength is blocked by a 1/1 Goblin, you get 3
    life, but if a Samite Healer prevents one point, you get 2 life. [WotC
    Rules Team]
  Only in the Revised edition.  (Migrated from Arabian Nights.)

Elvish Archers:
  The Alpha printing version of this card was a 1/2 creature.  All further
    printings were corrected to make it a 2/1 creature.

Energy Flux:
  The Guardian Beast will prevent your artifacts from being destroyed, so
    it can make you immune to this effect.
  Only in the Revised Edition.  (Migrated from Antiquities.)

Erg Raiders:
  If tapped and unable to attack, they still do 2 damage to the controller
    of this card. [Snark]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Evil Presence:
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [bethmo]

Eye for an Eye:
  Can be used for damage from creatures, spells and the effects of
    permanents, but not from mana burn. [Card Text]  The Arabian version was
    not usable on artifact damage or from other non creature permanents. 
  Cannot be used on effects that cause loss of life.  This includes
    Shahrazad, Channel, and death of a Personal Incarnation.  It can only
    be used on damage. [bethmo]
  Since it does allow you to reduce damage, you may use a Circle of
    Protection or other form of damage prevention to reduce the damage and
    still do full damage to your opponent. [bethmo]
  Can only be used during a damage prevention in which the player is
    damaged.  It cannot be used retroactively like Reverse Damage and
    Simulacrum can. [Aahz 6/6/94]
  Does white damage to your opponent.
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

False Orders:
  This spell can be cast after defenders are chosen and effectively changes
    a decision made by your opponent as to if and how one creature blocks
    or does not block. [Snark]
  Can only give legal orders to a creature.  If your opponent could not
    make the choice on their own, False Orders cannot make them do it.
    [bethmo]
  You cannot use this spell to make a creature not block a Lured creature
    because that is not a legal action. [bethmo]
  You cannot use this spell to add a creature to block or to remove a creature
    from blocking when Goblin War Drums is in effect, unless the resulting
    block is still legal. [Aahz 01/27/95]
  If something happens between the casting and resolution of False Orders
    which makes the blocking choice illegal, then the spell fizzles. [Aahz
    6/6/94]
  If a creature is removed from being a blocker, any effects on the creature
    that would have happened because it was declared as a blocker still happen.
    For example, a creature which was blocking the Aisling Leprechan and was
    removed still becomes green. [Aahz 03/10/95]
  Only in the Limited and Unlimited Editions.

Farmstead:
  Only one life per turn can be gained from this card.  [bethmo]  Some
    people have read the card to say that it can be used multiple times
    during a turn, but this is incorrect.
  Payment is not an activation cost, so it is not affected by the Revised
    Gloom card. [Aahz 6/6/94]
  Note that the controller of the enchantment is the only one that can pay
    the cost, but the controller of the land is the one that gets the life
    point. [WotC Rules Team 10/12/94]

Fastbond:
  You can only play land cards when it would otherwise be legal to play a
    land.  This means only on your turn during your main phase.
    [WotC Rules Team 9/15/94]
  Playing a land is not a fast effect, so they must be played out one at a
    time.  Only the restriction to one land per turn was removed.  Lands are
    still played the same way they normally are. [Aahz 12/21/94]
  You take damage whether you play a land using Fastbond's effect or using
    any other effect like Gaea's Touch or Eureka. [bethmo 9/20/94]

Fireball:
  If split for multiple targets, each target can receive only one of the
    splits.  You may not multiply target something. [bethmo]
  If the damage to creatures is redirected to the player (via Jade Monolith
    or other effect), each split of the fireball is a separate damage
    packet for purposes of Circle of Protection. [WotC Rules Team 1/24/94]
  The mana spent for extra targets is not part of the casting cost for
    Spell Blast or other reasons. [Peterson 10/14/94]
  As always "a target" means any creature or player.

Flying Carpet:
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Fog:
  Does stop blocking abilities, but does not undo any that have already
    occurred.  For example, it will prevent the Thicket Basilisk's destroy
    ability if used before damage dealing, but it will not undo the
    Aisling Leprechaun's ability once it has taken effect. 
    [Aahz 03/17/95]
  Does not stop abilities which are like "an unblocked creature instead of 
    dealing damage this turn". [Aahz 12/19/94]
  Can be played before an attack, or during an attack before damage is
    dealt. [bethmo]
  The Limited and Unlimited edition versions of this card prevent damage
    during the combat but do not prevent other special effects such as the
    Thicket Basilisk's kill of any creature that blocks it.  This was
    changed in the Revised edition to prevent such effects.

Forcefield:
  In the Revised edition rules, the Forcefield removes all but one point of
    damage from an unblocked creature.  The remaining point of damage
    retains its color and may be prevented or redirected as per normal
    means (including the Veteran Bodyguard).  [PPG Page 113]
  Treat this card as saying "(1): Prevents all but one damage to you from
    an unblocked attacking creature". This is official errata to the
    card.  [Duelist Magazine #3, Page 79]
  The "Errata" article in Duelist Magazine #2 incorrectly lists the cost of
    Forcefield as (T,3).  Ignore this typo.  [Duelist Companion #2, page 3]
  Can not be used to prevent damage caused by a blocked creature with 
    Trample ability. [bethmo]
  Only in the Limited and Unlimited Editions.

Force of Nature:
  It is not mandatory to pay the upkeep cost.  You may choose not to pay
    and to take the damage. [Duelist Magazine #3, Page 15]
  COP:Green can be used to prevent damage due to not paying upkeep.
    [Snark]
  The Alpha printing version of this card had 'G's where the green mana
    symbols are in all further printings.
  Artist's name was spelled incorrectly in the Alpha and Beta printings of
    the Limited edition.

Fork:
  You need not (and may not) pay any additional mana or other costs (like
    sacrifices) to use the spell which is Forked. You get control over a 
    complete copy. [bethmo 07/18/94]
  If mana or other costs need to be spent at resolution of the spell, the 
    caster of Fork would still be responsible for paying that cost. 
    [bethmo 7/18/94]
  You maintain full control over the copy of the spell regardless of who
    cast the original. [Snark]
  The text "just cast" should read as "being cast".  This is official errata
    to the card.  [Duelist Magazine #3, Page 79]
  For spells like Fireball that allow mana to be used for damage or for
    additional targets, the controller of the copy must use the same
    number of targets the original spell did. [Duelist Magazine #3, Page 22]
    (This is a REVERSAL of a long-standing ruling)
  Forking a spell with an X in the cost like Detonate requires you to use  
    the same X value.  In the case of Detonate, you must find an artifact
    with exactly the cost X. [WotC Rules Team 9/30/94]
  Once a Fork is completed, the new copy is placed on top of the current stack.
    The copy will resolve before the original. [bethmo 5/3/94]
  The Fork card itself acts as the copy once Fork resolves.  The Fork becomes
    the spell and will not go to the graveyard until the copy resolves.
  If something happens to the spell card being copied, the Fork will act 
    completely as that card.  For example,  Recall removes itself from the 
    game, so a Fork of Recall will remove the Fork card. [Aahz 02/17/95]
  Note that the copy created by the Fork is itself never actually cast and 
    so it cannot be the target of interrupts.  It is just the result of the 
    casting of Fork. [Aahz 12/14/94]
  When Forking Shahrazad and you lose both sub-games, you lose half of your
    life, and then half of what is left. [WotC Rules Team]
  Will copy changes made by interrupts to the spell prior to the use of Fork, 
    such as Sleight of Mind or Magical Hack. [WotC Rules Team 9/15/94]
  Timing can get complicated if other interrupts are used.  See the General
    Rulings Summary under Timing Issues for more on resolving interrupts.

Frozen Shade:
  Artist's name is spelled incorrectly in the Alpha printing of the Limited
    edition.

Fungusaur:
  Regeneration prevents death, so even if it would have died, it took
    damage and lived so it gets its +1/+1. [bethmo]
  The Limited and Unlimited versions of this card gain +1/+1 every time it
    is damaged and not killed.  This can occur more than once in a turn. 
    The Revised edition card only gains one token at the end of any turn in
    which it is damaged.

Gauntlet of Might:
  Multilands which have Mountain as one of their types produce an extra red
    mana when tapped for either color. [bethmo]
  Mountains do not produce two mana when Conversion is in play because all
    the Mountains are now Plains instead. [Snark]
  If a Mountain is tapped using Twiddle or Icy Manipulator while the
    Gauntlet is in play, the owner of the Mountain gets one red mana added
    to their pool.  The Gauntlet says that if the land gets tapped, an
    additional red mana gets generated. [bethmo]
  Was on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 05/01/94.  It was removed once 
    Antiquities and Revised edition made it easier to destroy artifacts.
  Only in the Limited and Unlimited Editions.

Gaea's Liege:
  If you have 5 Forests and your opponent has 10 Forests and the Liege
    takes 7 damage during an attack, that once the attack is over, the
    Liege is no longer attacking and will be killed. [bethmo]
  The "change to forest" effect cannot be prevented by Consecrate Land or
    removed by Tranquility because it is not an enchantment. [Snark]
  This can change any land (not just basic lands) into a Forest. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [bethmo]
  The Limited and Unlimited edition versions of this card define conditions
    for "attacking" and "defending" when it should say "attacking" and
    "not-attacking". [Duelist Magazine #3, Page 79]

Glasses of Urza:
  In multiplayer games you can choose a different player each time it is used. 
    [Duelist Magazine #4, Page 64]
  Artist's name was spelled incorrectly in the Alpha printing of the Limited
    edition.

Gloom:
  The additional 3 mana cost is colorless. [bethmo]
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only require the original casting cost as X in order to 
    counter the spell. [Aahz 9/2/94]  
  The extra mana is not considered part of the activation cost.  It is a
    separate cost.  [Aahz 9/2/94]  If an artifact enchantment (Copy Artifact) 
    with an activation cost were Purelaced, Power Artifact could be used to 
    reduce the base cost, but not the Gloom cost. [Aahz 12/13/94]
  The cost only applies once per activation even if the activation is multiply
    pumped.  For example, if Holy Armor were pumped with 5 mana in one 
    activation there would be only one Gloom cost and not 5. [Aahz 02/05/95]
  Farmstead's cost is not an activation cost and so it is not affected by
    the Revised Gloom.
  The Limited and Unlimited versions of this card only affected the casting
    of white spells and the use of Circles of Protection.  The Revised
    edition card affects any white spells and the use of white enchantments
    with activation costs.  Players with Holy Armor and such are in for a 
    surprise.  Note that this does not include upkeep costs, and that the 
    Revised card will not affect Circles which are xxxxlaced to another color.

Goblin Balloon Brigade:
  Does not grant flying to all goblins, just this one card. [PPG Page
    225/Revised Card Text]
  Can power it up repeatedly during a turn.  This has no additional effect,
    but can use up a red mana each time. [Aahz]

Goblin King:
  Grants the abilities to all cards which say "Summon Goblins" and not
    itself. [PPG Page 225]
  The abilities begin once the King is in play and immediately cease if it
    leaves play.
  Grants these abilities to Goblins owned by all players. [Snark]
  The Revised edition card is "Summon Lord" while the Limited/Unlimited
    edition one is "Summon Goblin King".  This currently has no effect on 
    play, however. [Aahz 10/6/94]

Green Ward: 
  Cannot cause itself to be removed.  This is considered errata to the card.
    [Duelist Magazine #3, Page 79]

Guardian Angel:
  Unlike most damage prevention effects, this spell targets the creature or
    player in addition to targeting the damage.  This means it cannot be used
    on a creature with Protection from White.  Other damage prevention effects
    normally only target the damage. [Aahz 01/17/95]

Helm of Chatzuk:
  This is a targeted effect so it must have a target in order to be used.
    [Aahz 7/29/94]

The Hive:
  The Wasps created by the Hive are artifact creatures. [Car Text]
  The Wasp is not a card, it is a token.  There are a lot of rulings on
    token creatures in the Token Creatures section of  the General Rulings
    Summary.  Go read those for more information.

Howling Mine:
+ The two draws are separate and are not done at once.  You can draw one,
    do something, then draw the other. [WotC Rules Team 10/12/94]
+ In general, drawing a card during the draw phase is an instant speed 
    effect just like any other.  [WotC Rules Team 10/12/94]  You cannot 
    end your draw phase, however, until you've done the required number 
    of draw effects, and you cannot draw more than once unless required 
    to by another card or effect.

Hurkyl's Recall:
  Retrieves all artifacts owned by the target player regardless of who
    controls them.  Ignores artifacts owned by other players even if target
    player has control of them.
  Treat the word "discarded" as saying "destroyed". [Aahz 7/29/94]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Hurricane:
  This is not a targeted spell, and so it may be cast when there are no
    creatures in play. [bethmo]

Hypnotic Specter:
  Must do at least 1 point of damage to cause opponent to discard because
    the effect is a property of the damage. [WotC Rules Team 2/7/94]
  If damage is redirected to opponent by some spell or effect and is not
    prevented, opponent must discard a card as if they were attacked
    directly. Equally, if damage is redirected away from the player, no
    card needs to be discarded.  [WotC Rules Team 2/7/94]
  If a player discards due to the Specter and later that turn retroactively
    removes the damage (Simulacrum or other effect), the player does not
    get the card back.  [WotC Rules Team 2/7/94]
  Artist's name was spelled incorrectly in the Alpha printing of the Limited
    edition.

Ice Storm:
  Only in the Limited and Unlimited Editions.

Icy Manipulator:
  Opponent gets a chance to use the card being Manipulated during the same
    instant if they so wish.  The "no effect" text can be easily
    misread.  It means that your tapping has no effect, not that your
    opponent cannot respond by using the card to some effect (if that would
    be a legal action).
+ Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the 
    effect will still happen.  The "no effect" text on the Icy only means
    that this tapping will not activate the card.  [D'Angelo 04/12/95]
  Can only target an untapped card.  It cannot be used on an already tapped
    card in order to use up mana, and if the card taps after being targeted
    but before resolution then the Icy effect fizzles. [bethmo 7/9/94]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to include the "no effect" statement.
  Was on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 03/23/94.  It was removed once 
    Antiquities made it easier to destroy artifacts.
  Artist's name was spelled incorrectly in the Alpha printing of the Limited
    edition.
  Only in the Limited and Unlimited Editions.

Illusionary Mask:
  There are a lot of rules dealing with face-down creatures.  See the
    Face-Down Creatures section of the General Rulings Summary for those
    rulings.
  This card does not affect in any way the original spell casting cost 
    (amounts or colors).  It just allows you to spend X additional mana of
    any color to disguise what the real cost was.  [Card Text]
  If the Mask is destroyed, the creatures still remain face-down until one
    of the conditions of turning it over are met.  [bethmo]
  Only usable on summoned creatures, not on artifact creatures or animated
    lands. [bethmo]  Similarly, it can't be used for Resurrected or
    Animated creatures.
  The true casting cost of the spell can be masked.  If your opponent wants
    to Spell Blast the creature, they need to guess at the casting cost of
    the creature exactly.  Overspending on Spell Blast will cause it to
    fizzle. [Aahz 6/24/94]
  Only in the Limited and Unlimited Editions.

Instill Energy:
  The creature so instilled cannot be tapped, untapped, and then tapped
    again all in the same instant.  It may be tapped for some effect, and
    then untapped by the Instill Energy during the resolution of that batch
    of effects. [bethmo]
  Any enchantments (or other effects) which are on the creature that would
    cause it to not be untapped (or have a cost to be untapped) during
    untap  phase do not in any way hinder or imply a cost to use the
    ability to untap once during the turn. [bethmo]
  If cast on a creature the same turn it is summoned, the creature may
    attack that turn. [Card Text]  It may not be tapped for special
    abilities because the card does not say that it can. [bethmo]
  If played on an opponent's creature, the creature will be untapped during
    the controller of the creature's untap phase (unless prevented) and can
    be untapped during the controller of the enchantment's turn. [bethmo]
+ Note that even though the card says "summoned", it applies to any way you
    can get a creature into play on your side. [Aahz 03/30/95]

Invisibility:
  Only in the Limited and Unlimited Editions.

Ironclaw Orcs:
  Only in the Limited and Unlimited Editions.

Island Fish Jasconius:
  Does not untap during untap phase even though the card forgot to say that.
    [Aahz 12/08/94]
  Should say "defending player" instead of "opponent".
    [Duelist Magazine #4, Page 64]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Island Sanctuary:
  Only skip drawing one of your cards on a given turn to get the Sanctuary.
    [bethmo 5/30/94] If Howling Mine is in play, you only get to forego one 
    of the draws, and you can look at the first card before deciding  
    to skip the second.  [Aahz 12/13/94]
  If you have multiple Sanctuaries in play, you may decline to draw a card
    for each of them. [Aahz]
  Does not count as an Island for any spell which expects Islands.
    [bethmo]
  The Alpha printing of the Limited edition version of this card only
    prevented damage from creatures that are not flying or IslandWalking.
    All other printings prevent such creatures from even being used to
    attack.  The distinction is subtle, but with the non-Alpha versions you
    can use the Nettling Imp or Siren's Call to kill off creatures since
    they cannot attack you. [bethmo]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Ivory Tower:
  You can take the bonus life points at any time during your upkeep.  This
    means that you may cast spells after gaining life, and that if a Black
    Vise is in play, you may gain life, cast spells, and then take damage
    from the Vise with (hopefully) fewer cards in your hand.
  Only in the Revised Edition.  (Migrated from Antiquities.)

Jade Statue:
  It can only be a creature during attack phases and therefore can only
    have instants and interrupts cast upon it.  Enchantments cannot be used
    at that time, and so no Enchant Creature spells are usable on the
    Statue. [PPG Page 223]
  Paying mana to use it for defense does not tap it. [bethmo]
  It is legal to power it up even if it is already a creature.  This has no
    effect other than to use up 2 mana. [Aahz]
  It cannot be used for attack the turn in which it is created.  [WotC
    Rules Team]  The Pocket Player's Guide FAQ incorrectly says that you
    can.  Ignore it.  [Duelist's Supplement, 5/94]
  The statue is destroyed at the end of the turn if it attacks when
    Berserked. [Snark]  Similarly for any other effect which kills it at
    the end of the turn, even though it is not a creature then.  [bethmo]
  If Animate Artifact is used on it, you get a 4/4 artifact creature which
    becomes a 3/6 artifact creature during an attack phase if 2 mana are
    spent.  [bethmo]  While animated, it can have enchantments placed on
    it.  Once the Animate Artifact is removed, all Enchant Creatures will
    be removed because they no longer apply. [Page 23]
  The effect can be paid for during the Declare Attackers or Declare Defenders
    steps of the attack phase.  This is one of the only effects which can do
    this.  [Aahz 01/27/95]
  Only in the Limited and Unlimited Editions.

Jandor's Ring:
  When used with Howling Mine, Ancestral Recall, etc. you must draw one
    card at a time and decide with each card if you want to use the Ring. 
    You do not draw all the cards then decide to use the Ring on one of
    them. [Snark]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Jandor's Saddlebags:
  Only in the Revised edition.  (Migrated from Arabian Nights.)

Jayemdae Tome:
  It can be used to draw a card during your upkeep phase.  This may give
    you one chance to get a card to prevent damage caused during upkeep.
    [Snark]
  Can only be used once a turn because tapping is part of the cost of using
    it. [Card Text]
  In the Limited and Unlimited edition, the term "Mono Artifact" was used
    to indicate that tapping was part of the use cost.

Juggernaut:
  Invisibility can make the Juggernaut unblockable.  The "can only be
    blocked by walls" of Invisibility does not override the text on the
    Juggernaut which says it cannot be blocked by walls. [bethmo]
  There is no penalty if for some reason the Juggernaut cannot attack, but
    if it can attack you must do so. [bethmo 8/5/94]

Jump:
  Cannot be used after a blocker is assigned in order to avoid being
    blocked.  (See the Attack Sequence section of the General Rulings
    Summary for more information.)

Karma:
  Is considered one source of white damage and the damage comes in one
    packet. [Aahz 7/29/94]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Kird Ape:
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Kormus Bell:
  Lands are now Creature-Lands and while being creatures in all senses are
    also lands. [Snark]
  This does mean lands owned by any and all players.
  New lands of this type played out cannot be tapped to attack until they
    are in play at the beginning of your turn (as per the creature rules). 
    They may still be tapped for mana though. [WotC Rules Team]
  Lands in play at the beginning of a turn in which they are animated may
    be tapped for mana or to attack immediately.  [WotC Rules Team]
  Wrath of God will destroy them without possibility of regeneration.
  Nevinyrral's Disk and Armageddon will destroy them.
  With Balance, consider them both as lands and as creatures.  Just remove
    whatever you have to in order to achieve "balance".  And yes, this does
    mean that they get double-counted :-(
  Affected by Smoke and Winter Orb. [bethmo]
  Consecrate Land does not protect the land from being affected by the
    Bell. [bethmo]
  A living Consecrated Land cannot be destroyed.  It is effectively an
    unkillable 1/1 creature. [Snark]  (See Consecrate Land for more
    information.)

Kudzu:
  Read this card as "If target land becomes tapped, target land's controller
    moves Kudzu to another land in play and destroys the previous target.
    Destroy Kudzu if it has no valid target."  This is official errata to
    the card. [Duelist Magazine #3, Page 79]
  If the land with Kudzu on it is destroyed by some spell or effect (rather
    than tapping) Kudzu is placed in the graveyard. [Snark]
  Replace the word "may" with "must" on the card.  Kudzu must be moved to
    another land when it is activated. [Snark]
  Yes, you can move it to any other player's land whenever you get to move
    it.  [Card text]
  Leaves play once there are no lands which it can be placed on. 
    Consecrated lands are protected. [bethmo]
  Treat "discarded" as "destroyed" and also note that a card which destroys
    itself cannot have that destruction prevented.  [WotC Rules Team]
  Although the person making choices with this spell changes regularly, the
    "controller" of the enchantment always is the caster.  See General
    Rulings.

Lance:
  Playing this on a creature which already has First Strike has no effect. 
    There is no such thing as double First Strike. [Aahz]

Library of Leng:
  If you are forced to discard from your hand you may discard to the top of
    your library.  This cannot be done with a discard of a card in play.
    [bethmo]
  You can discard to the top of the libary when using Bazaar of Badhdad,
    Sindbad or Wheel of Fortune because they are forcing you to discard.
    [Aahz 7/26/94]
  You cannot discard to the top of the library when using Land's Edge because
    this is a voluntary rather than forced discard. [Aahz 7/25/94]
  The Limited and Unlimited versions of this card would not allow you to
    discard during discard phase even if you had more than 7 cards in your
    hand.  The Revised version of this card causes you to skip the discard
    phase entirely.  This distinction is very subtle, but the Revised card
    allows you to avoid spells such as Cursed Rack.
  If the Limited or Unlimited edition Library of Leng is destroyed during
    the discard phase, then you must discard down to 7 cards as per
    normal.

Lich:
  This can only be played on yourself, not on opponents. [PPG Page 221]
  You cannot destroy a creature which has lethal damage on it if you take
    damage at the same time. [bethmo]
  Cards destroyed by taking damage generate death events and in all ways are
    similar to normal destroy actions. [bethmo]
  Cards are destroyed by the player and not by the Lich.  So Protection
    from Black has no effect. [bethmo]
  The phrase "You lose if this enchantment is destroyed" is an absolute
    statement.  Casting a Healing Salve or using a "lucky charm" after the
    destruction will not save you. [WotC Rules Team 1/29/94]  You lose if
    it leaves play for any reason... not just going to the graveyard.
    [Duelist Magazine #3, Page 22]
  As errata to the card, it should say "If Lich leaves play for any reason,
    you lose the game" and "Cards lost in this way are considered sacrificed".
    [Duelist Magazine #4, Page 133]
  A Lich player is not affected by loss of life effects such as Shahrazad,
    the death of a Personal Incarnation, or anything else like that.
    [Aahz 7/12/94]  Loss of life from the Sylvan Library also has no effect 
    on a Lich.  [Aahz 01/18/95]
  The loss of life from Greed is a payment, so Greed cannot be used by a Lich
    (since a Lich has no life to pay). [Aahz 02/21/95]
  If you play Simulacrum after destroying some cards, you do not get them
    back. [bethmo]
  If you have multiple Lich cards in play, you must destroy 1 card for each
    damage done to you for each Lich.  Similarly, you draw 1 card for 
    each life gained for each Lich.
  Note that because a Lich has no life points, "loss of life" effects do
    nothing to a Lich.   This means that Channel cannot be used, Personal
    Incarnation death and losing in a Shahrazad game do not harm the Lich,
    and Ali from Cairo cannot help because the Lich does not lose life. 
    [Aahz 6/6/94]
  Only in the Limited and Unlimited Editions.

Lifeforce:
  The Limited/Unlimited edition version of the card says "destroys a black
    spell as it is being cast" but should be read as "counters a black
    spell". [bethmo]

Lifetap:
  This card gives one life for each and every Forest tapped. [bethmo]
  Since it detects a Forest becoming tapped, it even works if the Forest is
    tapped with Twiddle or Icy Manipulator.
  It also works if the land being tapped is only part Forest or "counts as
    a Forest" regardless of what mana type it is tapped for. [Aahz 7/28/94]
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It becomes useless but stays in play if the target
    player leaves play. [Duelist Magazine #4, Page 64]

Living Artifact:
  Tokens are associated with the Living Artifact card so, tokens go away if
    the enchantment is removed.  This is errata to the card which incorrectly
    says that the tokens go on the artifact. [Duelist Magazine #2, page 68]
  If you have two or more in play, you may trade in one token from each.
    [WotC Rules Team 2/7/94]
  If you have two or more in play on the same artifact, they cannot use
    each other's tokens.  [Aahz]
  You can play it on your opponent's artifacts.  The controller of the
    enchantment (not the controller of the artifact) uses the Living
    Artifact ability. [bethmo]
  Only gets counters for damage done to you, not for loss of life.
    [Aahz 01/27/95]

Living Lands:
  Living Lands is identical in effect to the Kormus Bell (except it
    animates Forests instead of Swamps), so see its entry for rulings.

Living Wall:
  The card says "Counts as a wall" and it means that it is a Wall in all
    ways. [bethmo 05/03/94]

Llanowar Elves:
  A green mana symbol was put in place of the words "green mana" between the
    Limited/Unlimited and Revised editions of this card.  The Revised edition
    card cannot be affected by Sleight of Mind. [Aahz 7/29/94]

Lord of Atlantis:
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Lord is in play and immediately cease if it
    leaves play.
  Grants the abilities to all Merfolk controlled by all players. [Snark]
  The Revised edition card is "Summon Lord" while the Limited/Unlimited
    edition one is "Summon Lord of Atlantis".  This currently has no effect 
    on play, however. [Aahz 10/6/94]

Lord of the Pit:
  If you have a creature, you must sacrifice it.  The "or take 7 damage"
    option can only be taken if no creature can be sacrificed.  
    [Duelist Magazine #3, Page 15]
  You can sacrifice a Lord of the Pit to a different Lord of the Pit, but
    you cannot simultaneously sacrifice them to each other.  [Aahz 9/14/94]
  A sacrifice of a creature cannot be prevented by either player. [Page
    21]
  Can select creatures with Protection from Black to be sacrificed. [Aahz]
  COP:Black can be used to avoid damage from being unable to pay the upkeep.
    [Snark]
+ The Revised edition version of this card says that it cannot be sacrificed
    to itself while the Limited and Unlimited editions do not say this.
    It seems like errata to the pre-Revised cards will be issued, but it
    has not yet.

Lure:
  Opponent does not have to power special effects in an attempt to make all
    creatures block the Lured creature.  For example, you do not need to
    power a Goblin Balloon Brigade to block a flying creature with Lure,
    but if you do power it, the Brigade must block. [bethmo]
  If a Lured creature is in a band, only blockers able to block the Lured
    creature are affected by the Lure. [bethmo]

Magical Hack:
  Alters all occurrences of a land word on the given card.  These words
    must occur in the text box on the card.  Any card without such a word
    is not a valid target for this spell. [WotC Rules Team]
  Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius.
    [WotC Rules Team]
  The card forgets the change if it goes to the graveyard or is Unsummoned.
    [Chris Page]  In a multiplayer game, this means it persists even after
    the player who cast the Magical Hack leaves the game.

Magnetic Mountain:
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Manabarbs:
  Each land tapped acts a new instance of damage, but all damage is from
    the same source. [bethmo]
  The Limited/Unlimited edition version did damage whenever a land was
    tapped.  The Revised edition version only does damage when the land
    is tapped for mana. [Aahz 7/29/94]

Mana Flare:
  When used with multilands produces 2 of one color, not one of each.
    [bethmo 5/12/94]
  When used with Urza's lands (and other colorless producing lands) they
    produce one extra colorless mana each. [bethmo 5/12/94]
  Only produces extra mana when land is tapped for mana, not when tapped by
    Twiddle or for some other effect. [bethmo]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]

Mana Short:
  Since this is an instant, your opponent may use any fast effects in
    response to the casting of this spell.  Note that such effects will be
    resolved before the mana pool is emptied by the Mana Short. [bethmo]
    This makes it useless as a countermeasure for spells.  To use it
    effectively, you need to use it during Upkeep and even then it will not
    prevent the use of instants and other fast effects.
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Mana Vault:
  Does one damage if it ends your upkeep in the tapped state regardless of
    whether it was untapped at some point during that upkeep. [Aahz
    6/6/94]
  Cannot untap the Mana Vault using mana from a Basalt Monolith or Mana Vault.
    This is considered errata to the card. [Duelist Magazine #3, Page 79]
  The Limited/Unlimited edition version of this card does not require the
    untap cost to be paid during upkeep as the Revised edition version does.
    You can pay to untap it at any time. [bethmo]

Meekstone:
  Note that creatures with power>2 cannot untap once they become tapped
    [Card Text]  Since creatures do not tap when blocking, creatures with
    power>2 are still useful for defense as long as they are untapped.
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo]

Mijae Djinn:
  If Nettling Imp, Siren's Call or similar effect is used on the Djinn and
    the coin toss fails, then it does not attack and will be killed at the
    end of the turn. [bethmo]
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Millstone:
  Library of Leng has no effect on the Millstone because cards are moved to
    the graveyard.  They are not "discarded". [bethmo]
+ Can be used if the opponent has less than 2 cards in their library.  If so,
    then they lose the game immediately. [WotC Questions 03/28/95]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Mind Twist:
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 08/01/94.

Mishra's War Machine:
  You may choose to take damage or to discard. You cannot avoid taking
    damage if you have no cards to discard. [bethmo]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Mox Emerald:
  Have been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.
  Only in the Limited and Unlimited Editions.

Mox Jet:
  See Mox Emerald for rulings.

Mox Pearl:
  See Mox Emerald for rulings.

Mox Ruby:
  See Mox Emerald for rulings.

Mox Sapphire:
  See Mox Emerald for rulings.

Natural Selection:
  Only in the Limited and Unlimited Editions.

Nether Shadow:
  Note that bringing the Shadow back into play from the graveyard is not a
    spell, it is a special ability.  It cannot be counterspelled. [bethmo
    5/14/94]
  There is nothing limiting a Shadow to only coming into play once per Upkeep,
    so you can indeed set up an infinite loop with 4 Shadows and a Life Chisel
    to get an infinite amount of life.  This will probably be fixed in the
    future. [Aahz 11/30/94]
  The Limited/Unlimited edition version of this card required the payment
    of its casting cost in order to return it to play.  The Revised edition
    version returns to play for free. [Aahz 7/29/94]

Nettling Imp:
  Creature nettled is destroyed if it cannot attack.  This includes a Sea
    Serpent which cannot attack if opponent has no Islands, non-flying
    creatures which cannot attack if the opponent has an Island Sanctuary,
    or if the creature is tapped before it is nettled. [Aahz]
  Creature does not have to attack immediately, but it must attack if it is
    not prevented from doing so (by being tapped already, by being tapped
    for a special ability afterwards, or due to some effect). If it does
    not attack, it is destroyed. [PPG Page 224]
  It can nettle a tapped creature. [Snark]
+ If the Imp leaves play before the end of the turn, the creature still
    dies. [D'Angelo 04/12/95]
  Cannot nettle a creature with Protection from Black. [bethmo]
  Cannot nettle any Wall, even an Animated one. [bethmo]
  Creatures can regenerate if they die from being nettled.
  Creatures which are brought into play by means other than Summoning
    (casting from your hand) are not valid targets for the Imp. The card
    should be treated as if it reads "May not be used on creatures which
    cannot attack because they were not in play on their controller's side
    at the beginning of the turn." [Duelist Magazine #2, page 68]
  The "should be played" text can be misinterpreted.  If you choose to
    nettle a creature, it must be done before the player's attack phase.
    [Aahz 6/6/94]
  Can only target a creature controlled by another player and only on that
    player's turn. [Duelist Magazine #4, Page 64]

Nevinyrral's Disk:
  The Disk should be considered to have a Tap symbol as part of the activation
    cost.  This is errata to the card and will appear in future versions of it.
    [WotC Rules Team 12/15/94]
  Creatures can be regenerated although the enchantments on them will still
    be destroyed by the Disk. [PPG Page 222]
  The destruction of the disk is not a sacrifice.  It is destroyed as
    part of the resolution if it is still in play. [WotC Rules Team 12/15/94]
  Like all fast effect, once activated the effect occurs even if it is removed
    from play. [Peterson 11/01/94]

Nightmare:
  If you run out of Swamps, a damage prevention step will happen.  During this
    step, the toughness will be checked but you can use Magical Hack at this
    time to change the land type from Swamps to Plains or something before
    the check occurs... and possibly save the Nightmare. 
    [WotC Rules Team 12/15/94]
  The Beta printing version of this card has a blotch over the word Swamp
    that is not in any of the other printings.

Northern Paladin:
  Treat the word "cancel" as saying "counter". [Aahz 7/29/94]
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.

Onulet:
  As official errata to the card, it should read "If Onulet goes to the 
    graveyard from play..." [Duelist Magazine #4, Page 138]  This means that
    it does not do anything if discarded or countered.
  The incorrect artist is listed on the card.  It should be Anson Maddocks.
  Only in the Revised Edition.  (Migrated from Antiquities.)

Orcish Artillery:
  COP:Red can be used to avoid damage from the artillery.  Makes it a nice
    2 point directed attack.
  You do not take the 3 points of damage if the effect fizzles. [Aahz
    6/6/94]
  The Alpha printing version of this card had a casting cost of "1R".  All
    further printings have has a "1RR" casting cost.

Orcish Oriflamme:
  Was on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 02/23/94.  It was determined to not
    be that great an advantage at that time.
  The casting cost on the Alpha printing version of this card was just
    "1R", and not "3R" as appears in all other printings.

Ornithopter:
  The zero casting cost is not a misprint.
  Only in the Revised Edition.  (Migrated from Antiquities.)

Paralyze:
  Note that enchantment is permanent.  It does not leave once it is paid. 
    This is a common mistake.
  Because Paralyze is paid during upkeep, the creature does avoid
    restrictions on the untap phase such as Smoke, and can untap when
    Stasis is in effect, or untap around the Meekstone.  [bethmo]
  As with all untap costs, you may pay it only once per turn. [bethmo
    5/30/94]
  It is not mandatory that you pay the mana cost.  It is optional, but must
    be paid in order to untap.
  If two Paralyzes are on a creature, 8 mana must be spent to untap it.
    [Snark]
  The creature becomes tapped when Paralyze is resolved, not when it is
    declared. [Aahz 7/29/94]
  Paralyze can be used on creatures which are already tapped.
  The Limited and Unlimited versions of this card said to pay the mana
    during the untap phase.  This is not valid under the Revised rules and
    so it should be paid during the upkeep phase, just like the Revised
    version of the card states. [PPG Page 113]

Personal Incarnation:
  Card should be read as "If Personal Incarnation goes to the graveyard from
    play...".  This is official errata to the card. 
    [Duelist Magazine #4, Page 133]
  The loss of life caused when the Incarnation dies cannot be prevented by
    any spell or effect.  It is not damage, and it is not prevented by the
    Conservator, Circle of Protection, Reverse Damage or anything else. 
    [PPG Page 113]
  You do not lose life if Swords to Plowshares is used on it. [Snark]
  If the Incarnation has Creature Bond on it, when it dies, the controller
    of the Incarnation decides whether to lose the Creature Bond damage 
    before or after the Incarnation's loss of life.  [WotC Rules Team]
  If two Incarnations die at once, you lose half of your life, then half of
    what is left. [WotC Rules Team]
  Note that the owner of the Incarnation loses life when it is destroyed,
    not the controller.  So if you control your opponent's Incarnation you
    can let it die to make them lose life. [bethmo 9/9/94]
  Note that loss of life only occurs if Incarnation goes to the graveyard from
    play, not from your hand. [Duelist Magazine #2, page 68]

Pestilence:
  It is not targeted, so it will damage creatures with Protection from Black,
    but note that Protection from Color immediately reduces all damage of
    that color to zero, so the damage goes away and does not hurt the
    creature. [Page 33]
  It is legal to power it up with X for an X mana single damage or for X
    sequential attacks of 1 damage because it says "B:Effect". [bethmo]
  Each usage is considered a new "damage effect".  As above, a usage may be
    1 or more points of damage. [bethmo]
  It goes away at the end of the turn if no creatures are in play, even if
    a new creature (such as a Rukh) comes into existence at the end of turn
    also.  [Snark]
  It can stay in play if there is a creature which stops being a creature at
    the end of the turn, such as Mishra's Factory.  This is because 
    Pestilence checks for creatures prior to fast effects wearing off.
    [D'Angelo 02/06/95]
  The word "discarded" should be read as "destroyed".  This is offical errata
    to the card.  [Duelist Magazine #4, Page 133]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]

Phantasmal Forces:
  Paying the upkeep is optional, but if you do not pay it the Forces are
    placed in the graveyard. [Aahz]
  The Alpha printing version of this card had a 'U' where the blue mana
    symbol is on all further printings.

Phantasmal Terrain:
  Only the basic land types can be declared.  Multilands are not basic
    types nor are the expansion set lands.  However, multilands and
    expansion set land cards are valid targets for the spell. [bethmo]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    and removes any and all special abilities the land may otherwise have
    had. [bethmo 6/21/94]
  This change lasts until another spell or effect overrides it, or until
    the enchantment is removed. [bethmo 5/3/94]  This works just like all
    other enchantments.

Pirate Ship:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Plague Rats:
  "Plague Rats in play" means Plague Rats in play by any and all players.
  Only counts cards that are "Plague Rats" and not all cards that are
    "Summon Rats".

Power Sink:
  Only lands and mana pool must be expended.  Artifacts and other mana
    sources need not be used to counter this spell. [bethmo]
  Special lands which provide no mana need not be tapped in an attempt
    to pay the Sink.  [WotC Rules Team 9/15/94]  This is a REVERSAL of
    a previous ruling.
  If the land provides mana only for specific purposes (like Mishra's 
    Workshop), it does not contribute to the X mana you have to pay 
    unless that purpose is being filled.  In the Mishra's Workshop
    case this would be only if you are casting an artifact. 
    [WotC Rules Team 9/30/94]
  Does not increase the casting cost of the spell.  It just requires a
    separate expenditure in order for it to succeed. [bethmo 5/5/94]

Power Surge:
  Does damage during upkeep, but damage amount depends on number of
    untapped lands at the start of your turn. [PPG Page 113]
  Is considered one source of red damage and damage comes in one packet.
    [bethmo]
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.
  The Limited and Unlimited edition should be treated as saying "During a
    player's upkeep Power Surge does that player 1 damage for each land
    that player controls that was untapped at the beginning of the turn
    prior to the untap phase." [Duelist Magazine #3, Page 79]

Primal Clay:
  Form is chosen on announcement of the spell and not at resolution.
    [WotC Rules Team 12/15/94]
  Clones and Doppelgangers of this card may not choose a different form
    than the original.  [bethmo]
  Should say "When you bring Primal Clay into play" and not "When Primal
    Clay is cast" in order to cover Resurrection and other ways to bring
    the creature into play. [Aahz 7/29/94]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Prodigal Sorcerer:
  As always "a target" includes any creature or player.
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.

Psionic Blast:
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.
  Only in the Limited and Unlimited Editions.

Psychic Venom:
  Whenever the land is tapped for any reason (including by Twiddle or Icy
    Manipulator), damage is done. [bethmo]

The Rack:
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It becomes useless but stays in play if the target
    player leaves play. [Duelist Magazine #4, Page 64]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Raging River:
  Two Raging Rivers result in one extra long river.  Not more splits.
    [Snark]
  This is not a targeted spell. [bethmo]
  Opponent chooses which side of the river each creature is on before you
    even choose what creatures you are attacking with. [bethmo]
  When using Jade Statue, the defender does not have to decide which side
    it is on until it actually becomes a creature, which will happen after
    attackers are declared.  [bethmo]
  The wording on this card uses "defending" creature in a way that does not
    make sense under the Revised edition rules.  Treat it as saying
    "defending player's creatures". [Aahz 6/6/94]
  Only in the Limited and Unlimited Editions.

Raise Dead:
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Raise Dead a creature which was discarded from your hand and was
    therefore never in play.
  The creature being brought back is chosen on resolution and not on
    declaration of the spell.  [Aahz 12/03/94]

Reconstruction:
  Only in the Revised Edition.  (Migrated from Antiquities.)

Red Elemental Blast:
  The Alpha printing of the Limited edition had this card as an Instant. 
    Because it is able to counter other spells, it is played as an
    Interrupt regardless.  It is an Interrupt in all other printings.

Red Ward:
  Cannot cause itself to be removed.  This is considered errata to the card.
    [Duelist Magazine #3, Page 79]

Regrowth:
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo]
  You can Regrow a card which was discarded from your hand and was
    therefore never in play.
+ This is a targeted effect. [WotC Rules Team 04/13/95]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

Resurrection:
  Resurrected creatures cannot be tapped to attack or to use a special
    effect on the turn in which they come into play.
  Treat the creature like it has been summoned but with zero applied to any
    'X' in the casting cost.  So, a Resurrected Clone would get to choose a
    creature to copy and a Resurrected Rock Hydra would have zero heads.
    [PPG Page 92]
  No creature (including the Serra Angel) can attack on the turn in which
    it is Resurrected because there is a rule that a creature cannot attack
    until it begins a turn in play on your side. [Page 25]
  You can Resurrect a creature which was discarded from your hand and was
    therefore never in play.

Reverse Damage:
  This can be played when the damage occurs (as a form of damage
    prevention) or later in the same turn to retroactively remove damage. 
    If used later in the turn, any effects that were caused by the damage
    (i.e. Hypnotic Specter, Drain Life, etc.) are not undone.  [bethmo]
  If a source does damage to you multiple times in the same turn, you can
    reverse all of it, not just one time. [Card Text]
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell.  [bethmo 6/6/94]
  Can be used on damage from mana burn. [bethmo 8/12/94]

Reverse Polarity:
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team]
  When being used to retroactively affect damage, it is not targeted.  This
    means that it can be used even if you have taken no damage this turn,
    in order to waste the spell.  [bethmo 6/6/94]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Righteousness:
  Can only be used during the attack phase on a blocking creature because
    it says "defending" creature.  [Aahz 6/6/94]
  The benefits last until the end of the turn like all instants.
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.

Rocket Launcher:
  Because it does not have tapping as part of its activation cost, you can
    power it many times in one turn, but it is destroyed at the end of any
    turn in which you use it.  [Card Text]
  Can be powered for more than one point of damage in a single activation
    by putting in all the mana at once. [bethmo]
  Can choose different targets for each use. [bethmo]
  Can be animated and enchanted with Regeneration to become reusable.
    [WotC Rules Team 12/15/94]
  It does not sacrifice itself. [WotC Rules Team 12/15/94]  The Guardian Beast 
    can prevent it from being destroyed.  [Aahz]
  Only in Revised edition.  (Migrated from Antiquities)

Rock Hydra:
  The Rock Hydra loses tokens instead of taking damage until it runs out of
    tokens.  Then damage is applied normally. By spending R, the damage is
    actually being prevented.  Losing a token is another way to prevent the
    damage.  So damage does not accumulate in either of these cases. [WotC
    Rules Team 1/24/94]
  Since the Hydra loses heads due to damage before accumulating damage
    points, instants like Giant Growth are not totally useful with a Rock
    Hydra.  A Hydra with 4 heads and a Giant Growth is 7/7, but after
    taking 4 damage (without paying the mana to keep the heads) it will
    lose all of its heads and die once the Giant Growth wears off.
    [bethmo]
  Regeneration does not make much sense with the Hydra.  It loses a head
    each time it dies until it reaches 0/0.  Regenerating the creature
    results in a creature with exactly as many +1/+1 tokens as it had when
    it died.  If it died due to taking damage, it will have no tokens,
    hence it will, be 0/0 and will only live if its toughness is increased
    by something like Castle.  If, however, it dies by say Blue Elemental
    Blast, it could indeed regenerate and keep its tokens. [Chris Page]
  When it dies it "forgets" how many heads it had, so Resurrection, Animate
    Dead and other cards which pull out of the graveyard result in a 0/0
    creature.  This creature will only live if its toughness is increased
    by something like Castle. [PPG Page 92]
  Note that once a spell is case, any X is considered to be zero when
    calculating its casting cost.  [PPG Page 56]  This means that
    Metamorphosis on a Hydra gives only 2 mana.
  The Alpha printing version of this card had 'R's where the red mana
    symbols are on all further printings.

Royal Assassin:
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    is no longer tapped (it untaps by Twiddle or other effect) when the
    Assassin is resolved, then the effect fizzles. [Aahz]
  Cannot target a creature with Protection from Black. [bethmo]
  You can kill your own creatures. [bethmo]

Sacrifice:
  Cannot be used on a creature with lethal damage, but can be used before
    the creature receives the damage. [bethmo]
  Sacrificing an animated artifact gives the casting cost of the artifact.
    [bethmo]
  Sacrificing an animated land gives no mana since casting cost was zero.
  Sacrifice does not give any mana for the enchantments on the creature.
    [bethmo]
  The Revised edition version of this card actually sacrifices the creature,
    and since sacrifices cannot be prevented , this can be used even on 
    creatures with Protection from Black.  The Limited and Unlimited edition
    versions of this card merely "destroy without possibility of regeneration"
    and so cannot be used on creatures with Protection from Black.
    [Aahz 9/12/94]

Scavenging Ghoul:
  They gather tokens at the end of the turn so they cannot gather tokens
    for dead creatures until that point.  Note that they still get to claim
    tokens even if summoned after the creatures died. [bethmo]
  The Ghoul does not gain for cards "removed from the game".
  The Revised edition version of this card only allows regeneration when
    the Ghoul dies due to taking damage.  It cannot regenerate from being
    simply destroyed by a destroy effect.  The Limited/Unlimited edition
    Ghoul could regenerate whenever it was destroyed by any means.
    [Aahz 9/30/94] 

Sea Serpent:
  Once you run out of Islands, it is immediately buried and a damage prevention
    step happens.  It cannot be Magical Hacked at this time to save it because
    it is already dying. [WotC Rules Team 12/15/94]
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Sedge Troll:
  The artist's name was incorrectly listed on the Alpha printing version of
    this card.

Sengir Vampire:
  Gets tokens when creatures go to the graveyard.  If it dies at the same
    time as a creature it killed, it does not get the token.  If it
    regenerates or otherwise lives past the creature being killed, it gets
    the token. [bethmo]

Serendib Efreet:
  Due to a printing error, this card has a green background and the picture
    of the Ifh-Biff Efreet while having the blue casting cost and
    characteristics of the Serendib Efreet.
  It is a blue card because casting cost sets the color, not the
    background. [WotC Rules Team]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Serra Angel:
  Although not tapped to attack, it must follow the rule all creatures do
    that it cannot attack in the same turn in which it comes into play.
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.

Shatter:
  Regenerating artifacts can regenerate from this because this is a simple 
    "destroy" which is the same as being killed. [Snark]

Shatterstorm:
  Only in the Revised Edition.  (Migrated from Antiquities.)

Simulacrum:
  All damage retains its color when you assign it to a creature. [Snark]
  Cannot be cast unless there is a creature to target the damage to. 
    [bethmo 6/6/94]  Note that it will fizzle if the creature becomes an
    invalid target after it is declared but before it is resolved.
  You cannot Simulacrum damage to a creature with Protection from Black
    because this is a black spell and cannot target such a creature.  [WotC
    Rules Team 1/24/94]
  You can Simulacrum damage due to an unblocked or trampling creature to
    another creature involved in the attack, even if that creature has
    already taken fatal damage, because creatures are not removed until
    after damage prevention is allowed.  [WotC Rules Team 1/24/94]  (Note
    that this only works during the damage prevention step... once
    resolution is over the creature is removed.)
  You cannot Simulacrum Loss of Life to a creature, just damage. [Card
    Text]
  Can be used (in its retroactive damage removal mode) even if no damage
    has been taken this turn. [bethmo 6/6/94]
  Simulacrum does not grant regeneration ability to the target creature, it
    just allows any existing regeneration ability to be used. [bethmo]

Sinkhole:
  Only in the Limited and Unlimited Editions.

Siren's Call:
  This cannot be used after an attack.  The word "should" should be
    interpreted as "can only". [bethmo]
+ Cannot be used after the end of the main phase or the declartion of 
    attackers (whichever comes first). [Aahz 04/11/95]
  The creatures affected must attack unless prevented from doing so (by
    being tapped already, by being tapped for a special ability, or
    otherwise prevented). [PPG Page 224]
  Creatures Called are destroyed if they cannot attack.  This includes a
    Sea Serpent which cannot attack if opponent has no Islands, non-flying
    creatures which cannot attack if the opponent has an active Island
    Sanctuary, or if the creature is tapped before it is nettled. [Aahz]
  Kills creatures even if they were tapped before card was played. [Snark]
  Creatures can regenerate if they die due to not attacking.
  Only creatures in play when the spell is cast are affected.  This means
    that the Jade Statue and any creatures which come into play after this
    spell is cast are not affected. [bethmo]
  Creatures which are brought into play by means other than Summoning
    (casting from your hand) are not valid targets for the Call.  Treat this
    card as if it said "does not affect creatures which cannot attack 
    because they were not in play on their controller's side at the beginning
    of the turn." [Duelist Magazine #2, page 68]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  If this spell is redirected to a player other than the player whose turn it
    is, it has no effect. [WotC Rules Team 02/09/95]

Sleight of Mind:
  Alters all occurrences of the color word on the given card.  These words
    must occur in the text box on the card.  Any card without such a word
    is not a valid target for this spell. [WotC Rules Team]
  You cannot Sleight proper nouns (i.e. card names).  This means that you
    cannot affect Black Vise. [WotC Rules Team]
  Change lasts until the card so-changed is taken out of play.  In a
    multiplayer game, this means it persists even after the player who cast
    the Sleight of Mind leaves the game.  The card forgets the change if it
    goes to the graveyard or is Unsummoned. [Chris Page]
  This spell can be used to change the "flavor text" (the italicized text)
    on the card.  This has no game effect but uses up the spell.  [bethmo]

Smoke:
  Lands animated by Living Lands or Kormus Bell are affected by this
    spell.
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo]

Sol Ring:
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Sorceress Queen:
  It changes the text on the card to read 0/2.  Any counters or
    enchantments which improve (or weaken) the creature's combat values
    remain in effect.  [WotC Rules Team 1/24/94]  Note that this may
    actually make a Rock Hydra stronger or kill a creature with two or more
    -1/-1 tokens on it.
+ Event other fast effects, like Giant Growth, that change the creature's
    power will remain after this effect.  [D'Angelo 04/04/95]  Recalculate
    the power/toughness resolving all effects in the order they were placed
    on the creature.
  May not target herself since it says "another creature" rather than "any
    creature".  [bethmo]
  Creatures with power or toughness calculated (such as Nightmare or Keldon
    Warlord) do not have this number recalculated while the Sorceress effect
    is upon that creature. [Peterson 11/07/94]
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Soul Net:
  Can catch discard from play or destroy events on creatures. [bethmo] This
    card can be used whenever a creature goes to the graveyard from play.
    [Card Text]
  It cannot be used on creatures which are Disintegrated, Swords to
    Plowshared or otherwise removed from the game.
  If animated, it cannot be used for its own destruction since it will not
    be in play after it goes to the graveyard. [Aahz 6/6/94]
  It can only be used at the time a creature goes to the graveyard.  You do
    not have until the end of the turn to use this effect. 
    [WotC Rules Team 10/12/94]

Stasis:
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo]

Steal Artifact:
  As errata, add the text "You control target artifact until Steal Artifact is
    removed or game ends." [Duelist Magazine #4, Page 135]
  Can steal artifact creatures.  [bethmo]
  Is destroyed if its target ever stops being an artfiact. 
  The word "discarded" should be replaced with "until enchantment is
    removed". [WotC Rules Team]

Stone Giant:
  The Giant can throw itself (if its power is enhanced).  [bethmo]  This
    does not seem to do any good since you now have a tapped flying Giant,
    but it might be useful sometime.

Swords to Plowshares:
  The creature does not die and therefore cannot be regenerated or drive
    any effect which is triggered by a creature dying (including Creature
    Bond, Personal Incarnation, Soul Net, etc.).  The creature just leaves
    the game. [bethmo]
  The controller of the creature may decide to "pump up" the creature
    before it leaves in order to get more life out of the deal because the
    total power of the creature (including enchantments and such) is
    counted.
  If the creature has a negative power, the player does not lose life.  It
    the same as if it had a power of zero. [Aahz]

Terror:
  As with all targeted effects, the requirements for targeting are checked
    when declaring the effect and when resolving it.  So, if the creature
    is becomes a black or artifact creature after this spell is declared
    and before it is resolved, then the effect fizzles.

Thicket Basilisk:
  Creatures can regenerate from the Basilisk's power.
  If the Basilisk is killed before damage dealing but after blocking or
    being assigned blockers, the blockers still die.  [bethmo]
  If a group (or banded group) is used to block a Basilisk (or a group
    banded with a Basilisk), all of the non-wall defenders are killed via
    the Basilisk's power. [Garfield]
  Protection from Green does not prevent the Basilisk's power because it is
    not a targeted effect. [WotC Rules Team 2/7/94]
  An attacking Animated Wall which is blocked by a Basilisk dies since only
    blocking walls (not attacking ones) are protected from the Basilisk's
    power.  [Card Text]
  First Strike ability (if given to the Basilisk) only applies to damage
    dealing.  The "destroys all blockers" ability still happens after all
    other damage dealing. [Aahz 5/23/94]
  The Limited and Unlimited versions of Fog do not prevent the Basilisk's
    power from working.  The Revised version does prevent it. (see Fog).

Timetwister:
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.
  Only in the Limited and Unlimited Editions.

Time Vault:
  Can use Twiddle to untap without skipping a turn. [Snark]
  Instill Energy works similarly once the Vault is Animated with Animate
    Artifact. [bethmo]
  The card says to "skip a turn to untap it".  You must skip a turn.  On
    your following turn, it untaps during your untap phase.
  If you have multiple Time Vaults, you must skip a turn for each one you
    wish to untap, not one turn to untap them all.  [bethmo]
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 03/23/94 because it is easy to abuse.  It was
    on the restricted list (only 1 per deck) from 01/25/94 to 03/22/94.
  Only in the Limited and Unlimited Editions.

Time Walk:
  If multiple "extra turn" effects resolve in the same turn, take them in
    the order that the effects resolved. [Aahz 12/02/94]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.
  Only in the Limited and Unlimited Editions.

Titania's Song:
  This spell effectively cancels out all the text in the textbox of the card.
    All abilities are lost. [bethmo 9/22/94]
  Is not prevented by Guardian Beast. [bethmo]
  Only in the Revised Edition.  (Migrated from Antiquities.)

Tranquility:
  The word "discarded" should be read as "destroyed". [PPG Page 113]
  Destroys all cards that read "Enchant xxx" as well as those reading
    "Enchantment". [bethmo]
  Artist's name spelled incorrectly in the Alpha printing of the Limited 
    edition.

Twiddle:
  Can be used to untap the Time Vault without skipping a turn [Snark]
  Tapping an artifact deactivates it. [Page 22]
  Opponent gets a chance to use the card being Twiddled during the same
    instant if they so wish.  The "no effect" text can be easily
    misread.  It means that your tapping has no effect, not that your
    opponent cannot respond by using the card to some effect (if that would
    be a legal action). Note that any enchantments on the card will still
    generate effect when the card is tapped.
+ Note that any cards which might trigger off a card becoming tapped still
    trigger.  Thus, a Psychic Venom on a land that becomes tapped will
    cause 2 damage. [D'Angelo 03/12/95]  Similarly, if the card itself
    triggers on its own tapping, such as City of Brass or Sorrow's Path, the 
    effect will still happen.  The "no effect" text on Twiddle only means
    that this tapping will not activate the card.  [D'Angelo 04/12/95]
  Twiddle to tap can only target an untapped card and Twiddle to untap can
    only target a tapped card. [bethmo 7/9/94]
  Note that this is not a toggle effect.  If you use Twiddle to tap a card
    and before it takes effect your opponent taps it, Twiddle will not
    untap the card. [bethmo]
  The text was changed between the Alpha and Beta printings of the Limited
    Edition to add the "no effect" statement.
  Only in the Limited and Unlimited Editions.

Two-Headed Giant of Foriys:
  Only in the Limited and Unlimited Editions.

Unholy Strength:
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.

Unstable Mutation:
  Only in the Revised Edition.  (Migrated from Arabian Nights.)

Unsummon:
  This can be used all the way up to the damage dealing phase of an attack,
    but cannot be used after that if the creature was killed. [Snark]
  Unsummoning an Animate Dead creature pulls it into the owner's hand.
    [Snark]
  If this causes an opponent to go over 7 cards when it is not their turn
    they need not discard until the discard phase of their next turn.
  An Unsummoned creature forgets its entire previous life.
  Unsummoning a token creature just removes it from the game. [bethmo]
  The word "discarded" should be read as "destroyed". This is official errata
    to the card. [Duelist Magazine #4, Page 135]
  Artist's name spelled incorrectly in the Alpha and Beta printings of the
    Limited edition and in the Unlimited edition.
  The text was changed between the Alpha and Beta printings of the Limited
    Edition.

Uthden Troll:
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.

Verduran Enchantress:
  The effect triggers when the Enchantment is successfully cast and does not
    wait until the effect resolves. [Aahz 9/20/94]
  This ability must be used immediately after casting.  You cannot wait until
    some later time during the turn. [Aahz 01/07/95]

Vesuvan Doppelganger:
  There are many rulings related to this card in the Copy Cards section of
    the General Rulings.  Go read those first.
  The Doppelganger of an artifact creature can be Shattered or Disenchanted.
  Can only switch creatures once per upkeep phase. 
    [Duelist Magazine #2, page 15]
  If switches away from a creature, any upkeep costs on that creature need
    not be paid.  If switching to a creature, the upkeep costs must be paid
    before the end of upkeep (if the creature has any). 
    [Duelist Magazine #3, Page 15]
  Animating a dead Doppelganger gets all the Doppelganger's abilities but 
    it mimics at -1 power. [WotC Rules Team 2/7/94]
  The "normal characteristics" text means that you treat the Doppelganger
    as having the exact same text on it as the original card had.  This
    includes name, casting cost, power/toughness, etc.  It does not gain
    any enhancements the original creature may have had temporarily through
    Instants like Giant Growth or through Enchantments. [bethmo]
  When the Doppelganger switches creatures, the creature it used to be is
    considered to have left play.  This means that if it was a Gaea's
    Liege, converted lands revert to their old form, and that if it was
    Aladdin, stolen artifacts return to the owner as normal. [bethmo]
  Whenever it changes forms, it "resets" and loses any counters or other
    gains it made as the creature it was originally copying. [WotC Rules
    Team 04/12/95]  This affects creatures like Clockwork Beast, Fungusaur, 
    Sengir Vampire and Thallids.
  When changing forms, it keeps counters due to enchantments, effects of 
    other spells or permanents, and targeted effects due to its own abilities 
    that are not represented by counters.  [WotC Rules Team 04/12/95]  
    This includes things like a Giant Growth, pumping up using Fire Breathing,
    or even use of Dwarven Warriors _targeted_ ability.  It does not include
    non-targeted abilities like the Frozen Shade's "B:+1/+1" ability or 
    counters as mentioned above.  Also, if switching from a Thallid, Spore  
    counters gained as the Thallid are lost, but ones from Fungal Bloom will
    stay in case they are useful later. [WotC Rules Team 04/12/95]
  When changing forms, the text changes from Magical Hack and Sleight of Mind 
    are lost in the change along with the old text. [D'Angelo 02/27/95]
  When changing forms, it does not get any counters that the creature being 
    copied would have received when cast, although it would get those counters
    when cast. [WotC Rules Team 02/27/94]  Thus, a Doppel of a Clockwork
    Beast would get counters if it copied the Beast when cast, but would not
    get any if it changes form to a Clockwork Beast.
  A Doppelganger of a Clone is just a copy of the creature the Clone
    copied.[PPG Page 224]
  The decision of what to copy is part of the casting decisions. [bethmo]
  This spell is targeted, so a creature with Protection from Blue cannot be
    copied. [WotC Rules Team]
  The Doppelganger is targeted and will check the validity of the target
    when declared and when resolved.  If the target becomes invalid before
    resolution on casting the Doppelganger, then the spell fizzles.  If it
    becomes invalid before resolution of a shape change, then the change
    fizzles and it keeps its current form. [WotC Rules Team 02/09/95]
    (This is a REVERSAL of a REVERSAL made last November)
  The Doppelganger is treated as a Summon Creature card even if it is 
    copying an artifact creature.  Thus, spells that affect Summon Creatures, 
    such as Dance of Many, can be used on a Doppelganger of anything. 
    [Aahz 9/15/94]

Veteran Bodyguard:
  If a creature is blocked but Trample damage is still done to a player,
    this damage cannot be redirected to the Bodyguard because the Bodyguard
    only takes damage from unblocked creatures. [bethmo]
  If a creature which does Trample damage is not blocked, the damage is
    taken by the Bodyguard.  The damage loses its Trample nature.  [Snark]
  Damage goes to the Bodyguard as long as he is untapped.  This works
    even if he is blocking. [Peterson 11/01/94]
  Cannot be used against spell or other non-creature attack damage.  Note
    that the Prodigal Sorcerer and other creatures have non-attack ways to
    deliver damage, but only attacking creature damage can be used on a
    Bodyguard.
  Redirected damage retains its color. [Snark]
  Using the damage resolution steps (see General Rulings), you may use any
    form of damage prevention (including Circles of Protection) on the
    damage before it redirects to the Bodyguard. [bethmo]
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.
  In the Limited and Unlimited editions, the Bodyguard did not state that
    only one of them could take damage during a given turn, so if two (or
    more) Veteran Bodyguards are in play (for the same player), each of the
    bodyguards takes all of the unblocked damage. [Snark] If a Martyr of
    Korlis is in play, unblocked artifact creature damage must go to a
    Martyr because its text overrides the Veteran Bodyguard.  All other
    unblocked creature damage can and will be taken by your Veteran
    Bodyguard. [Aahz]
  In the Revised edition, only one Bodyguard can take damage during a given
    turn, even if one of the other Bodyguards is a Limited or Unlimited
    edition one, or if it is a Martyr of Korlis.  This means that you may
    choose among your various Bodyguards which one takes creature damage
    (with Martyrs usable for artifact creature damage).  Note that if a
    Martyr takes some artifact damage (creature or not) then none of the
    other Revised Bodyguards may take damage for you, even if the damage is
    not artifact damage.

Volcanic Eruption:
  You can power this spell up for more mana than your opponent has
    Mountains in play.  If you do so, the additional destruction must be
    taken from your own Mountains.  You cannot do more damage than there 
    are Mountains available. [PPG Page 223]
  Can be used with X equal to zero.  This is useful if no Mountains are in
    play. [bethmo]
  You must pick which Mountains are targeted when the spell is cast. [WotC
    Rules Team 2/7/94]
  Casting Magical Hack on Volcanic Eruption will not allow you to change the 
    targets of the spell because you chose the targets when the spell was 
    declared and before a Hack can interrupt it.  The Hack will just cause 
    it to fizzle  [WotC Rules Team 2/7/94]
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.
  The Limited/Unlimited edition version of this card does X damage even if
    the Mountains are removed.  This is because the damage is in no way
    ties to the number of mountains destroyed, just the number of mountains
    originally targeted.  The Revised edition version of this card only
    does damage for each land destroyed. [bethmo]

Weakness:
  Artist's name spelled incorrectly in the Alpha printing of the Limited
    edition.

Wheel of Fortune:
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 03/23/94.

White Ward: 
  Cannot cause itself to be removed.  This is considered errata to the card.
    [Duelist Magazine #3, Page 79]

Wild Growth:
  The Limited and Unlimited versions of this card have the land provide the
    mana no matter how it is tapped.  This includes tapping it for mana,
    tapping to attack (as with a Living Land) or tapping it with Twiddle. 
    The Revised version of this card has the enchantment provide the mana
    only when the land is tapped for mana and makes it useless on lands that
    do not normally provide mana.

Winter Orb:
  Lands animated by Living Lands or Kormus Bell are affected by this
    spell.

Word of Command:
+ The caster of Word of Command controls all aspects of the spell they
    have the opponent cast, including the amount of mana and target of the 
    spell.  Note that if the spell just enables something, you cannot power
    it in addition to casting it.  For example, you cannot cast Pestilence
    then tap additional mana to power the card, or summon a Nether Shadow
    and declare an attack with it.  Spells with an X casting cost have X
    decided by the player. [WotC Rules Team 1/24/94]  The decisions apply
    to ones made on announcement and ones made on resolution. 
    [D'Angelo 04/11/95]
  Since casting this spell is an action, your opponent gets a chance to cast
    interrupts and instants in response to your spell.  Once the current
    batch of effects it resolved, then you can look at your opponent's
    hand.  Note that if damage occurs during this instant, it must be
    resolved before the Commanded spell. [bethmo 5/18/94]  It is standard
    practice to use up any spells or mana you can before letting your
    opponent at your hand.
  Your opponent cannot counter the Word of Command once they let you look at 
    his hand, but they can attempt to counter the spell you force them to
    cast. [WotC rules team 1/24/94]
  You must order your opponent to cast a spell if it is possible to do so.
    [Card Text]
  The spell which is cast is considered as being cast by the player
    targeted by Word of Command and not by the caster of Word of Command.
    [Arab FAQ 1/5/94]
  Consider the spell cast under the effects of Word of Command as being the
    first spell in a new batch of effects.  The spell itself can be responded
    to as any spell can. [WotC Rules Team 9/15/94]  The new spell stack starts
    even before interrupts can be declared. [D'Angelo 02/03/95]
  Only land and mana pool are available to the caster.  Other sources of
    mana are not allowed.
  You do get to choose which lands get tapped. [bethmo]  This means you can
    choose ones with Psychic Venom or other bad effects on them, but does
    not allow you to tap a wrong amount of mana (possibly causing mana
    burn) is there is a possible way to tap the right amount of mana.  For
    example, if one Forest and one Forest with Wild Growth are available,
    you may not use the one with Wild Growth to cast Giant Growth  (cost
    'G'). [Aahz]  You can make them choose an optional mana generating 
    ability of the land that is tapped, such as making them sacrifice a
    Dwarven Ruins. [WotC Rules Team 12/15/94]
  You may Command your opponent to play a land (if they have not already
    done so this turn).  [Aahz]
  With Channel, the amount of mana converted is not a decision in the
    casting of the spell.  [WotC Rules Team 1/24/94]
+ You cannot announce a Word of Command between someone tapping mana for
    a spell and them announcing the spell.  Once mana is being tapped for
    a spell, only interrupts are valid until it is fully announced.
    [D'Angelo 04/19/95]
+ If used with a Demonic Tutor being the card the other player casts, you
    do not get to look through that player's library.  You get to name a card
    for them to take.  If it is in the library, they take it.  If not, you
    name another card.  Repeat until you name one that they have.
    [D'Angelo 04/11/95]
  Targets one opposing player. [Duelist Magazine #4, Page 64]
  Only in the Limited and Unlimited Editions.

Wrath of God:
  White-Warded creatures cannot avoid this spell's effects.  Destruction by
    means of Wrath of God is not targeted. [Snark]

Zombie Master:
  Does not grant the abilities to itself. [PPG Page 225]
  The abilities begin once the Master is in play and immediately cease if
    it leaves play.
  Grant abilities to all Zombies owned by all players. [Snark]
        
Acknowledgments:
  This summary is collected from rulings made by officials and network
    representatives of Wizards of the Coast, along with a number of
    unofficial rulings also collected from the net.  Whenever a source for
    a ruling is known, the name of that person is listed with the ruling. 
    "D'Angelo" is Stephen D'Angelo, the network representative for the
    "mtg-l" mailing list.  "Peterson" is Paul Peterson, the previous "mtg-l"
    representative.  "bethmo" is Beth Moursund, the representative before
    Paul.  "Aahz" is Tom Wylie, the network representative for
    the "rec.games.deckmaster" and "rec.games.trading-cards.magic.*"
    newsgroups.  "Snark" is Dave Howell of WotC.  Official rulings from the
    rules team are marked as "WotC Rules Team".  Rules from the Revised
    Edition rule book are marked with "Page #" and rules from the Pocket
    Player's Guide are marked with "PPG Page #"
  Every attempt has been made to make this summary accurate, but errors do
    creep in.  This work should not be considered official or sponsored by
    Wizards of the Coast.  Nothing in this work is guaranteed to be accurate.
    Use at your own risk.
   Magic: The Gathering and all of the cards listed herein are copyrighted by
    Wizards of the Coast.
