Here's the latest edition of the Rulings Summary for Arabian Nights.
There are a bunch of small changes.  Not a lot of changes this month.
 
Please check the General Rulings Summary if you do not find the answer
you are looking for in here.
 
Note that this is the last version of the rulings summaries under the
Revised Edition.  The next release will be under Fourth Edition rules
changes (if any) and will probably also take a new format.
 
The most recent gg-l/mtg-l digest used was "16 Apr 1995 to 17 Apr 1995".
Credits and disclaimer are at the end of the text.
A '+' is used to mark changes since the last released version on 3/20/95.
 
These rulings are available via FTP to "ftp.netcom.com" under 
"pub/da/dangelo/magic" as the files "rule-*" in ASCII text, PostScript and 
HP LaserJet format.  The latter two are formatted for easier reading.  
They can also be found on "marvin.macc.wisc.edu" under "/pub/deckmaster/rules" 
as "rule-*".
 
Stephen.
----
Stephen D'Angelo == dangelo@netcom.com 


Arabian Nights Rulings Summary                          Last Updated 04/24/95
=============================================================================

Printing Information:
  The Arabian Nights expansion set was printed with black borders on the
    face of the cards.  Cards can be identified by the expansion symbol on
    the right hand side of the middle section of the card.  The 
    expansion symbol is a Scimitar (a sword).  The set contained 78 unique
    cards, but 14 of these have two variants so collectors consider it a 92
    card set.  Approximately 5 million cards were printed.  Cards were
    available from late December 1993 until late January 1994.
  The Erg Raiders, Oubliette, Fishliver Oil, Giant Tortoise, Naf's Asp,
    Wyluli Wolf, Bird Maiden, Rukh Egg, Army of Allah, Moorish Cavalry,
    Piety, and War Elephant have versions with light and dark backgrounded
    colorless mana symbols.  The Hasran Ogress and Stone Throwing Devils
    have a variation with whitish versus orangish black mana symbols in the
    casting cost.

General Rulings:
  Keep in mind that this expansion set was released under the First Edition
    rules and not under Revised Edition.
  The new land types are not considered basic lands.

Abu Ja Far:
  Protection from White will not keep a creature from being destroyed by
    Abu's power because combat abilities are not considered to be targeted.
    [WotC Rules Team]
  If Abu is killed before damage dealing, then all creatures blocked or
    blocking Abu are also killed at that time (and may not be regenerated).
    [bethmo 5/5/94]

Aladdin:
  He can hold onto more than one artifact at a time.  He need not drop one
    in order to pick up another.  Note that you must pay and tap the card
    for each use, however.  [Arab FAQ 1/5/94]
  Any artifact can be taken.  This includes artifact creatures which are
    represented by tokens (e.g. Wasps, Djinn from Bottle of Suleiman).
  Aladdin loses control of artifacts if it leaves play for any reason.
    [bethmo 5/9/94]
  Aladdin does not lose control if the target becomes invalid.  If the
    target stops being an artifact, he keeps control.  He only checks the
    validity of the target on declaration and resolution of his effect.
    [WotC Rules Team 02/09/95]
  If your opponent takes control of Aladdin, they do not take the artifacts
    you already stole, but they are free to use Aladdin's power to take them
    later.  [bethmo]
  Can only target an artifact controlled by another player. 
    [Duelist Magazine #4, Page 64]

Aladdin's Lamp:
  Yes, the casting cost is 10.  They used two circles because 10 did not
    fit into just one. This is not a typo. [Arab FAQ 1/5/94]
  This can be used any time you draw from the library including Sindbad,
    Ancestral Recall and so on.  It affects only one of the cards drawn
    this way, though.  [bethmo]
  As official errata to the card, add the text "X cannot be zero."
    [Duelist Magazine #4, Page 136]
  Because this effect is payed during the resolution of a draw, it is not
    a reaction and cannot be reacted to, or even interrupted.  You may,
    however, tap for mana to pay for it when you need to use it.  
    [Aahz 01/27/95]  This card breaks a few rules, but does not open up any
    general use of effects during card drawing.

Ali Baba:
  May be used to tap more than one wall per turn if you have enough mana.
    [Arab FAQ 1/5/94]
  May tap walls even when Ali Baba is tapped.  [Arab FAQ 1/5/94] May be
    used on the turn summoned.  This is because creature abilities which do
    not require tapping can be used at any time.

Ali from Cairo:
  This card does indeed make you immune to damage that would take you below
    1 life point (which is almost immunity to death). You can still be
    affected by things which reduce your life without doing damage.  [Arab
    FAQ 1/5/94]
  It does not prevent direct loss of life from spells like Lich, Channel,
    etc. [bethmo]
  Even works when he is tapped.  [Arab FAQ 1/5/94]
  The protection ability works up until Ali enters the graveyard, so
    simultaneous damage with Ali's death is prevented, but damage that
    occurs after he goes to the graveyard (i.e. Creature Bond) is not
    prevented. [bethmo]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 01/25/94.

Bazaar of Baghdad:
  Says you can't cast spells between drawing and discarding cards. The
    "can't cast spells" is there to prevent the use of interrupts which
    would otherwise have been allowed.  Note that the rules already prevent
    the playing of land or use of Fast Effects during the resolution of
    tapping a land. [Arab FAQ 1/5/94]
+ You draw 2 cards, add them to your hand, then discard 3 cards. 
    [Card Text]  These are draws even though the text just says "take 2 cards"
    [D'Angelo 04/10/95]
  You can use the Library of Leng ability to put the discarded cards back
    on top of your library. [Aahz 7/25/94]

Bottle of Suleiman:
  As official errata to the card, it should begin "Sacrifice Bottle of
    Suleiman.". [Duelist Magazine #4, Page 136] Sacrificing the card is part 
    of the activation cost.
  The Djinn is an artifact creature. [Card Text]
  The Djinn is not a card, it is a token.  There are a lot of rulings on
    token creatures in the Token Creatures section of  the General Rulings
    Summary.  Go read those for more information.
  The coin is flipped on resolution and not on declaration of the effect.
    [Aahz 12/21/94]
  It cannot be used to attack in the turn in which it is "created" by
    paying the artifact's cost.  It must be in play at the beginning of
    your turn in order to be used.  Note that you can pay the costs during
    an opponent's turn in order to use it when your turn comes around.
  The word "discarded" should read "destroyed".  [PPG Page 113]
  In multiplayer games you can choose a different opposing player who calls the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]

Camel:
  Does offer Desert protection to itself when alone. [WotC Rules Team 11/16/94]

City in a Bottle:
  Removes all Arabian Nights cards from play and prevents any player from
    casting any more of them until the City is removed. 
    [Duelist Magazine #2, page 15] This can result in collecting a lot of 
    cards in your hand.
  If creatures are regenerated, they are immediately destroyed again, so it
    is not worth doing. [Duelist Magazine #2, page 15]
  If tapped by some means, this card does not function in any way. Once
    untapped, all Arabian Nights cards are removed from play and no further
    spells can be cast.  [Duelist Magazine #2, page 15] The rule book says 
    that continuous artifacts do not function when tapped.  This card does 
    not override any rules.
  Oubliette does not save a creature from being destroyed.  In one moment,
    the creature is freed, and the next it is destroyed.  This is faster
    than an interrupt. [Arab FAQ 1/5/94]
  Arabian Nights tokens or counters are not removed. [bethmo]
  Only affects cards with the Arabian Nights scimitar symbol on them.  It
    does not affect Revised Edition cards which came from the Arabian
    Nights expansion.  [bethmo 6/4/94]
  The term "discarded" from play now means "destroyed".  [PPG Page 113]

City of Brass:
  Damage is done if the card is tapped by Twiddle or Icy Manipulator
    because the text on the card specifically detects the card becoming
    tapped.[Arab FAQ 1/5/94]

Cuombajj Witches:
  Your opponent does not get to assign the point of damage if the effect
    fizzles for you. [Aahz 6/6/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Cyclone:
  The word "discarded" should read "destroyed". This is official errata to
    the card.  [Duelist Magazine #4, Page 136]

Dandan:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Desert:
  No, this is not a basic land type. [Snark]
  As errata to the card, it should be read as "Tap: Add 1 to your mana pool.
    Tap: Target attacking creature takes 1 damage at the end of combat.  Play
    the ability before damage is dealt." [Duelist Magazine #4, Page 136]
    (This is a partial REVERSAL of a previous ruling which said damage occurred
    when the targeted creature dealt its damage instead of at the end of
    combat.)
  You have to choose a target creature when tapping the desert.
  Does not do damage to a creature if that creature is removed from the
    combat after the Desert targets it.  Some ways a creature may be
    removed include Ebony Horse and having the creature be killed before
    damage dealing.
  Can be used on any player's attacking creatures.  This includes your own
    and creatures in an attack you are not involved in (multiplayer games).
    [bethmo]
  Multiple deserts can be used to damage the same attacker. [bethmo]  (this
    can be so brutal that some house rules suggest a maximum of 1 damage
    per creature due to desert damage)
  Will do damage even if Fog is played since Fog only prevents creatures from
    damaging each other.  There is still a damage dealing step and Desert 
    does damage at that time. [Aahz 03/08/95]  (This is a REVERSAL of a
    Rules Team ruling from January 1994)
+ If the Desert leaves play before the end of the attack, the creature still
    gets damaged. [D'Angelo 04/12/95]
  Can still target a creature in a Banding group.  Banding only distributes
    creature damage.

Diamond Valley:
  The sacrifice destroys the creature and all effects triggered by that
    destruction work (i.e. Soul Net, Rukh Egg). [bethmo]
  A sacrifice cannot be prevented by either player. [Page 21]
  Cannot sacrifice when fast effects are not allowed.  This includes the
    damage dealing portion of the attack phase and damage prevention steps
    at other times. [bethmo]

Drop of Honey:
  Ignore creatures with Protection from Green in choosing which creature it
    destroys. [WotC Rules Team]
  Creatures with Protection from Green count in determining if Drop of
    Honey stays in play. [WotC Rules Team]
  If the target becomes invalid after declaration of target, you must choose
    another target.  [WotC Rules Team 9/30/94]
  The word "discarded" should read "destroyed". [PPG Page 113]

Ebony Horse:
  The attacking creature is untapped, and it leaves the combat.  It really
    is as if the creature was never declared as an attacker. 
    [WotC Rules Team 12/15/94]
  The Clockwork Beast did not last until the end of combat so it does
    not lose a counter. [bethmo 8/8/94]
  The creature is not considered to have attacked for purposes of "attack or
    die" effects like Siren's Call. [WotC Rules Team 12/15/94] 

El-Hajjaj:
  Earns you lives for the total amount of unprevented damage inflicted
    regardless of the toughness of the target.  For example, if an
    El-Hajjaj with Unholy Strength is blocked by a 1/1 Goblin, you get 3
    life, but if a Samite Healer prevents 1 point, you only get 2 life.
    [WotC Rules Team]

Erg Raiders:
  If tapped and unable to attack, they will still do damage to the
    controller of the card. [Arab FAQ 1/5/94]

Erhnam Djinn:
  In multiplayer games you can choose a different player each time it is used. 
    [Duelist Magazine #4, Page 64]

Eye for an Eye:
  Can be used for damage from creatures and spells, but not from mana
    burn or the effects of non-creature permanents. [Card Text]
  Cannot be used on effects that cause loss of life.  This includes
    Shahrazad, Channel, and death of a Personal Incarnation.  It can only
    be used on damage. [bethmo]
  Since it does allow you to reduce damage, you may use a Circle of
    Protection or other form of damage prevention to reduce the damage and
    still do full damage to your opponent. [bethmo]
  Can only be used during a damage prevention in which the player is
    damaged.  It cannot be used retroactively like Reverse Damage and
    Simulacrum can. [Aahz 6/6/94]
  Does white damage to your opponent.

Flying Carpet:
  Destroyed if creature using it is goes to the graveyard or gets removed
    from the game.  It is not destroyed if the creature regenerates.  [Arab
    FAQ 1/5/94]

Ghazban Ogre:
  As errata to the card, add the text "If you are tied for highest life
    total, Ghazban Ogre does not change controller.  If other players are
    tied for highest life total and you are not, choose randomly which player
    gets control of Ghazban Ogre." [Duelist Magazine #4, Page 136]
  It is up to the current controller as to when during upkeep that the Ogre
    looks for a new master.  This can be before or after any other upkeep
    steps are resolved or spells used. [bethmo]
  If the Ogre is controlled by Control Magic or other means, it will not
    leave each turn.  Think of this as an issue where the Control Magic is
    the most recent control effect.  When the control effect is removed,
    the Ogre will immediately pass to the player with the highest life
    total during the upkeep of the last player that controlled it during
    upkeep.  [Aahz 5/30/94]  (Sounds more complicated than it is, think
    about it)

Guardian Beast:
  Does not prevent an artifact from destroying itself.  An artifact which
    destroys itself is actually a "sacrifice". [Duelist Magazine #2, page 14]
    These include the Black Lotus and Suleiman's Bottle.
  Can prevent cards which say "destroy at end of turn" from being destroyed
    because this is not considered a "sacrifice".  It is not an effect or
    cost of being used. [Aahz]
  Beast can protect against a "discard from play" because "discarded" means
    "destroyed" for most uses. [WotC Rules Team 1/29/94]
  Because "placed in the graveyard" means "sacrifice", such effects cannot
    be prevented by the Beast. [Aahz]
  Does not prevent removal from the game as from Dust to Dust. 
    [WotC Rules Team 10/12/94]
  Does not prevent you from giving back artifacts that were stolen by
    Aladdin or Steal Artifact when Aladdin or Steal Artifact are removed.
    [bethmo]
  Does not protect artifact creatures. [Card Text]  This includes Animated
    artifacts.  Note that it also prevents Animate Artifact from being cast
    on a protected artifact.  [bethmo]
  Does not prevent non-targeted enchantment effects like Titania's Song, or
    targeted effects which are not enchantments like Xenic Poltergeist.
    These are particularly useful since they make the artifact into a creature
    which the Beast will not protect. [Duelist Magazine #2, page 14]

Hurr Jackal:
  The Jackal's power is not usable during damage prevention.  You must use
    it prior to the damage prevention step.  [bethmo]
  Note that it must be used before fatal damage occurs and that it prevents
    regeneration for the rest of the turn.  You may not use it at the time
    when someone tries to regenerate it because this ability is a fast effect
    that is not allowed at that step of damage prevention.

Ifh-Biff Efreet:
  You can pay the Efreet more than once a turn, even more than once in a
    given instant. [Arab FAQ 1/5/94]
  Each payment counts as a separate source  of damage (because the notation
    is not "G:Effect" it is "spend G for effect"). [bethmo]
  The Efreet does indeed damage itself (unless it is no longer flying).
    [Chris Page]

Island Fish Jasconius:
  As errata to the card, add "Island Fish Jasconius does not untap as normal
    during the untap phase." [Duelist Magazine #4, Page 136]
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Island of Wak-Wak:
  This is not considered an Island and cannot be used as a target or an
    enabler for spells which require Islands. [Arab FAQ 1/5/94]
  Effect lasts until the end of the turn (even if Wak-Wak is destroyed).
    [Duelist Magazine #2, page 15]
  Changes creature's current power to zero but does not prevent raising it
    after Wak-Wak has been used on it. [Arab FAQ 1/5/94]  The full effect 
    is to apply a -P/-0 to the creature where P=power of creature when
    Wak-Wak is used. [Aahz]

Jandor's Ring:
  When used with Howling Mine, Ancestral Recall, etc. you must draw one
    card at a time and decide with each card if you want to use the Ring. 
    You do not draw all the cards then decide to use the Ring on one of
    them.  [Arab FAQ 1/5/94]

Jeweled Bird:
  Yes, it does intend for you to make the Bird into your ante.  Your old
    ante goes to your graveyard, and you get to draw a new card to replace
    the bird.
  This is a mono artifact which means tapping is part of its activation
    cost. It may be tapped immediately after entering play.
  Note that the card is exchanged for your entire contribution to the ante.
    This means that it replaces all the cards if you have more than one
    already contributed! [Duelist Magazine #2, page 15]
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it is only used in games for Ante.

Jihad:
  Only the basic colors can be used.  [Arab FAQ 1/5/94] Note that lands and
    artifacts have no color.
  The word "discarded" should read "destroyed". [PPG Page 113]
  In multiplayer games you choose one opposing player on casting and it only
    looks at that one player for the color of their cards.  If that player
    leaves play, they will have no cards of the appropriate color in play
    so Jihad will be destroyed.  [Duelist Magazine #4, Page 64]

Khabal Ghoul:
  Can collect tokens for creatures that died during the turn in which it
    enters play, even if it enters play after they die. [bethmo]

King Suleiman:
  Can destroy any Djinn or Efreet, including the one in the main set, or
    any Clone or Doppelganger of one. [bethmo]

Library of Alexandria:
  You can tap this card before you draw for a turn, and still draw as
    normal. [Arab FAQ 1/5/94]
  You may tap at any other time in which fast effects are valid, and for
    which you meet the card's requirements. [bethmo]
  You may tap multiples of these in the same instant because the
    requirement for 7 cards is checked only at the time of tapping and not
    at the time of drawing.  Only targeted effects are checked at both 
    declaration and resolution.  [Aahz 6/22/94]
  Has been on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments since 05/02/94.

Merchant Ship:
  Should say "defending player" instead of "opponent". 
    [Duelist Magazine #4, Page 64]

Metamorphosis:
  The mana generated by this spell must be used to summon creatures or you
    take mana-burn damage.  You can however split it up among multiple
    summonings or add to it from other mana sources.  [Arab FAQ 1/5/94]
  Since this is a "sacrifice", it may target creatures with Protection from
    Green. [Aahz]

Mijae Djinn:
  If Nettling Imp, Siren's Call or similar effect is used on the Djinn and
    the coin toss fails, then it does not attack and will be killed at the
    end of the turn. [bethmo]
  Should be read as "Tap Mijae Djinn and it does not attack" instead of
    "Mijae Djinn is tapped but does not attack". [WotC Rules Team 02/09/95]
  In multiplayer games you can choose a different opposing player each time 
    it is used. [Duelist Magazine #4, Page 64]

Naf's Asp:
  Can pay the 1 mana at any time after damage is done before the draw phase
    of that player's turn.  This means that you can pay up until the end of
    upkeep.  [Card Text]
  Should be read as saying "any opponent". [Duelist Magazine #4, Page 64]

Old Man of the Sea:
  Can be used at any time to take control of a creature.  This includes
    your opponent's turn.  If used during an attack phase, the creature is
    removed from the attack immediately. [bethmo]
  Control of the creature is lost if the Old Man leaves play for any
    reason. [bethmo 5/9/94]
  You do not lose control of a creature controlled by the Old Man even if you 
    lose control of the Old Man itself.  Interesting Note: if player A
    taps an Old Man to control B's Old Man, and during the same instant B
    taps to control A's Old Man, then at the resolution of the instant, the
    two Old Men switch sides.  Now whoever untaps first will be getting
    both Old Men.  [bethmo]
  You do not lose control if the creature becomes an invalid target at any 
    time after the Old Man steals it.  This includes if the card stops being
    a creature.  The check for stealing the creature is made on declaration 
    and on resolution as with any targeted affect plus it checks constantly
    for the cases listed on the card: power becoming greater than Old Man's
    and Old Man leaving play.  [WotC Rules Team 02/09/95]  (This is REVERSAL 
    of a ruling made in Sept 94)
  Can choose not to untap even if it is not still controlling a creature.
    [WotC Rules Team 12/15/94]

Oubliette:
  The creature is considered "out of the game".  The creature inside will
    survive anything which destroys the enchantment and it is immune to
    being killed. [Duelist Magazine #2, page 15]
  The creature in the Oubliette may be selected (and returned to play) by
    the Ma'ruf's Ring artifact since the card was "out of the game". 
    Note that any enchantments on the creature do not come out.  They remain
    in the Oubliette.  [Duelist Magazine #2, page 15]
  If City in a Bottle is used, the Oubliette does not protect the creature
    inside (if it is an Arabian Nights card) from being affected.  The
    Oubliette is removed from play and then the creature is freed and
    removed from play immediately.  Continuous effect artifacts are
    considered to be faster than an interrupts.  [Duelist Magazine #2, page 15]
  If Oubliette is used on token creatures, they are permanently lost.
    [bethmo]  The Oubliette stays in play. [Aahz]  (See the Token Creatures
    section of the General Rulings Summary for more information.)
  If something happens which removes the creature from the Oubliette, the
    Oubliette still hangs around.  It is not discarded. [bethmo]
  If a creature stops being a creature after it enters the Oubliette, it
    still remains inside.  Examples include a Living Land or an Assembly
    Worker. [Aahz]
  While out of play, time does not pass for the creature.  It does not
    untap, it is not affected by any effects during upkeep, and it cannot
    be targeted by any spell.  In other words, just ignore it for a while
    [Duelist Magazine #2, page 15]
  Any damage on a creature is removed immediately when removed from play. 
    Any scheduled destruction (i.e. destroy at end of turn) is also removed.
    [Duelist Magazine #2, page 15]
  Oubliette targets the creature it is taking out of play, hence Protection
    from Black will prevent this spell.  [WotC Rules Team 2/7/94]
  Remember that the creature, when removed from the Oubliette cannot attack
    or be tapped until you begin a turn with it in play. 
    [Duelist Magazine #2, page 15] 
  If a creature enters the Oubliette, then exits it during the same turn, it
    is considered the same creature and if it was in play at the start of your
    turn you may use it.  [Aahz 9/2/94]
  A creature in the Oubliette is considered to be in suspended animation.  When
    it returns, you need not pay any costs or deal with any effects that
    happen because the creature re-entered play.  For example, you do not
    choose a new creature for a Clone or sacrifice Forests to a Wood Elemental.
    [WotC Rules Team 9/15/94]
  Creatures like Stangg and Hazezon Tamar which get token creatures when they
    enter play do not get those creatures when they re-enter.  
    [WotC Rules Team 9/15/94]
  The creature returns to play, and if not already tapped, it taps at that 
    time.  This does cause any effects which trigger off the creature becoming
    tapped. [WotC Rules Team 9/15/94]

Piety:
  Only affects creatures that are currently declared as blockers.  It does
    not affect non-blocking creatures.  [Aahz 6/6/94]

Pyramids:
  When used on a land animated by Living Lands (or similar effect), this
    effectively prevents the land from being killed by causing the land to
    regenerate without causing it to be tapped like a normal regeneration
    does. [WotC Rules Team 2/7/94]
  Cannot be used on a land which destroys itself (such as Strip Mine)
    because such lands are sacrificing themselves. [Aahz]
  Does not prevent cards which read "place in graveyard" rather than
    "destroy" because this is also a sacrifice. [bethmo]

Ring of Ma'ruf:
  Can acquire a creature which was removed from the game by the Oubliette,
    Disintegrate, Swords to Plowshares, or Tawnos's Coffin. [bethmo]
  Cannot acquire the Ante cards.  They are considered still "in the game"
    as are cards in the library and the graveyard. [bethmo]
  While in a sub-game started by Shahrazad, you cannot take cards from the
    parent game.  This "sub-game" is still part of the larger "game".
    [bethmo]
  Can only acquire cards you own.  [bethmo]
  You do not need to show the card you acquire to your opponent. [bethmo]

Rukh Egg:
  As official errata to the card, it should read "If Rukh Egg goes to the
    graveyard from play...". [Duelist Magazine #4, Page 137]  This means
    that no Rukh hatches if it is discarded or countered.
  You get the benefit of the Egg if it leaves play due to any reason which
    causes it to go to the graveyard from play.  This includes being 
    "destroyed", "discarded", "placed in graveyard" or "sacrificed".
  If the Egg is discarded by City in a Bottle, you get a Rukh.  [Arab FAQ
    1/5/94]
  Note that Disintegrate and Swords to Plowshares remove the Egg from the
    game instead of sending the card to the graveyard, so no Rukh hatches.
    [bethmo]
  The Rukh that hatches is a red creature.  [Card Text]
  The Rukh is not a "card", it is a token.  It follows all the rules for
    token creatures.  See the Token Creatures section of the General
    Rulings Summary for more information.
  The Rukh cannot be used to attack until it begins one of your turns in
    play.
  Animate Dead brings back a -1/3 Egg which will hatch into a fully
    functional Rukh (the Animate Dead goes to the graveyard with the Egg). 
    [Duelist Magazine #2, page 14]
  If a Clone or a Doppelganger of a Rukh Egg is destroyed, it hatches into a
    fully functional Rukh. [bethmo]
  If the Egg is destroyed while under the control of another player, the
    controller of the card gets the Rukh.  This applies to Animate Dead as
    well. [Duelist Magazine #2, page 14]
  If the Rukh Egg card is removed from the graveyard in the same turn it is 
    put there, a Rukh will still hatch. [bethmo 8/10/94]
  Sleight on Mind can be used to change the color of the Rukh that will
    hatch.[bethmo]
  Was on the Duelist's Convocation restricted list (only 1 per deck)
    for tournaments from 01/25/94 to 02/23/94.  It was removed because it
    was considered not to be too great an advantage.

Sandals of Abdallah:
  They are destroyed if the creature wearing them goes to the graveyard or
    is removed from the game. [Arab FAQ 1/5/94]

Sandstorm:
  Can be played during the attack phase before damage dealing.  Creatures
    receive the damage immediately and may be killed off. [Arab FAQ
    1/5/94]

Serendib Djinn:
  If the destruction of the Land selected during upkeep is prevented by any
    means, the Djinn has still been paid.  It is the attempt to destroy
    that makes the Djinn happy.  So, use those Pyramids and Consecrate
    Lands! [WotC Rules Team 11/16/94]
  The Djinn only damages you if an Island is successfully destroyed.
    [bethmo]
  If you have more than one Djinn, you may feed them one at a time. This
    may allow you to feed the same Consecrated Land to all the Djinni.
    [bethmo]

Shahrazad:
  Yes this card is as annoying as you imagine :-(
  If a card is "removed from play" in the sub-game it is still shuffled
    back in before returning to the main game.  [Arab FAQ 1/5/94]
  The player going first in the parent game goes first in the sub-game.
    [Duelist Magazine #2, page 15]
  At the start of the sub-game both players draw 7 cards.  If one player
    has fewer than 7 cards, that player loses.  If both have fewer than 7
    cards, both players lose. [bethmo]
  The loss of life caused by losing the sub-game is not preventable by any
    means, including Conservator. [PPG Page 113]
  In a multiplayer game, all players play and the winner loses no life.  All
    the losers lose 1/2 of their life.  If it is a draw, then all players
    lose 1/2 of their life. [Duelist Magazine #4, Page 64]
  Has been on the Duelist's Convocation banned list (not allowed in a deck)
    for tournaments since 01/25/94 because it really slows down tournaments.

Sindbad:
  You can use the Library of Leng ability to discard to the top of your
    libaray. [Aahz 7/25/94]

Singing Tree:
  Can only be used during an attack phase.
  Effects last until the end of the current attack phase. 
    [Duelist Magazine #2, page 15]
  Changes creature's current power to zero but does not prevent raising it
    after the Tree has been used on it. [Arab FAQ 1/5/94]  The full effect
    is to apply a -P/-0 to the creature where P=power of creature when the
    Tree is used. [Aahz]

Sorceress Queen:
  It changes the text on the card to read 0/2, any counters or enchantments
    which improve (or weaken) the creature's combat values remain in
    effect.  [WotC Rules Team 1/24/94]  Note that this may actually make
    the Rock Hydra stronger or kill a creature with two or more -1/-1
    tokens on it.
  Creatures with power or toughness calculated (such as Nightmare or Keldon
    Warlord) do not have this number recalculated while the Sorceress effect
    is on that creature. [Peterson 11/7/94]
  May not target herself since it says "another creature" rather than "any
    creature". [bethmo]

Unstable Mutation:
  Note that the -1/-1 counters stay even if the enchantment is removed, and
    that the +3/+3 goes away when the enchantment does.  [Card Text]

Ydwen Efreet:
  If the coin flip prevents the Efreet from blocking, you cannot put up a
    different blocker instead.  The coin flip occurs after you assign
    defenders (much like False Orders). [Arab FAQ 1/5/94]
  In multiplayer games you can pick a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
        
Acknowledgments:
  This summary is collected from rulings made by officials and network
    representatives of Wizards of the Coast, along with a number of
    unofficial rulings also collected from the net.  Whenever a source for
    a ruling is known, the name of that person is listed with the ruling. 
    "D'Angelo" is Stephen D'Angelo, the network representative for the
    "mtg-l" mailing list.  "Peterson" is Paul Peterson, the previous "mtg-l"
    representative.  "bethmo" is Beth Moursund, the representative before
    Paul.  "Aahz" is Tom Wylie, the network representative for
    the "rec.games.deckmaster" and "rec.games.trading-cards.magic.*"
    newsgroups.  "Snark" is Dave Howell of WotC.  Official rulings from the
    rules team are marked as "WotC Rules Team".  Rules from the Revised
    Edition rule book are marked with "Page #" and rules from the Pocket
    Player's Guide are marked with "PPG Page #"
  Every attempt has been made to make this summary accurate, but errors do
    creep in.  This work should not be considered official or sponsored by
    Wizards of the Coast.  Nothing in this work is guaranteed to be accurate.
    Use at your own risk.
  Magic: The Gathering, Arabian Nights and all of the cards listed herein 
    are copyrighted by Wizards of the Coast.
