General Rulings Summary Updated 2003/07/24


Rulings are collected from many sources. See credits and disclaimer at the end of the file for details.

An open circle is used to mark changes since the last released version on by SEVENTH EDITION. Both of these editions use the same rules.

These rulings are updated monthly. The most recent version is available on the web (WWW) as the following:

An open circle is used to mark changes since the last released version on 2003/06/19

Thanx,

Stephen.

Stephen D'Angelo (dangelo@crystalkeep.com)
Official Magic: The Gathering Rules Summary
Network Representative for Wizards of the Coast, Inc.


Table of Contents:

A - Abilities C - Combat Rules D - DCI Tournament Rules E - Extracted Rulings on Cards G - Game Terms and Rules K - Card and Permanent Types and Information M - Multi-Player Rules P - Phases of the Turn T - Timing of Spells and Abilities U - Unglued Z - Zones of Play Index Acknowledgements and Disclaimers

A - Abilities

A.1 - General Rulings on Abilities A.2 - Activated Abilities A.3 - Static Abilities A.4 - Triggered Abilities A.5 - Delayed Abilities A.6 - Mana Abilities A.7 - Amplify A.8 - Banding A.9 - Bands with Other A.10 - Buyback A.11 - Cumulative Upkeep A.12 - Cycling A.13 - Double Strike A.14 - Echo A.15 - Evasion: A.16 - Fading A.17 - Fear A.18 - First Strike A.19 - Flanking A.20 - Flashback A.21 - Flying A.22 - Haste A.23 - Horsemanship A.24 - Kicker A.25 - Landcycling A.26 - Landhome A.27 - Landwalk A.28 - Madness A.29 - Morph A.30 - Phasing A.31 - Protection A.32 - Provoke A.33 - Rampage A.34 - Shadow A.35 - Storm A.36 - Threshold A.37 - Trample

C - Combat Rules

C.1 - The Combat Phase C.2 - Step 1: Beginning of Combat C.3 - Step 2: Declare Attackers C.4 - Step 3: Declare Blockers C.5 - Step 4: Combat Damage C.6 - Step 5: End of Combat C.7 - Must Attack or Block

D - DCI Tournament Rules

D.1 - Tournament Structure D.2 - Deck Registration D.3 - Warnings, Penalties, and Ejection D.4 - Judges and Rulings D.5 - DCI Rating System D.6 - Card Text To Use D.7 - Card Sleeves D.8 - Deck Contents D.9 - Shuffling D.10 - Rules of Play D.11 - Sideboard D.12 - Other Rules D.13 - Type 1 Tournament Format D.14 - Type 1.5 Tournament Format D.15 - Extended Tournament Format D.16 - Standard Tournament Format D.17 - Sealed Deck Formats D.18 - Block Constructed Deck Formats D.19 - Booster Draft Formats

E - Extracted Rulings on Cards

E.1 - Alternate Cost Spells E.2 - Cantrips E.3 - Comes Into Play Abilities E.4 - Copy Cards E.5 - Face Down Cards E.6 - Fog Effects E.7 - Is Not Blocked Ability E.8 - Licids E.9 - Moving Enchantments E.10 - Poison E.11 - Tap and Hold Abilities E.12 - Templates E.13 - Text Changing E.14 - Vanguard Cards

G - Game Terms and Rules

G.1 - Activation Cost G.2 - Caster G.3 - Color G.4 - Colorless Mana G.5 - Controller G.6 - Costs G.7 - Countering Spells and Abilities G.8 - Counters G.9 - Counts As G.10 - Damage G.11 - Damage Prevention G.12 - Damage Redirection G.13 - Destroy G.14 - Discard G.15 - Draw G.16 - Exchange G.17 - Generic Mana G.18 - Infinity G.19 - Life G.20 - Losing the Game G.21 - Loss of Life G.22 - Mana Burn G.23 - Mana Pool G.24 - Modal Spells and Abilities G.25 - Obsolete Terms G.26 - Owner G.27 - Phasing Out and In G.28 - Put Into Play G.29 - Regeneration G.30 - Remove from the Game G.31 - Reveal G.32 - Rounding G.33 - Sacrifice G.34 - Simultaneous G.35 - Skipping a Draw G.36 - Skipping a Phase or Step G.37 - Summoning Sickness G.38 - Tapping a Permanent G.39 - Targeting--Announcing and Resolving G.40 - Targeting--Is Something Targeted G.41 - Targeting--Valid Targets G.42 - Unblocked G.43 - Untapping a Permanent

K - Card and Permanent Types and Information

K.1 - Artifact K.2 - Artifact Creature K.3 - Card Name K.4 - Card Types K.5 - Changing a Permanent's Type K.6 - Characteristics K.7 - Color of a Spell/Permanent K.8 - Converted Mana Cost K.9 - Creature K.10 - Creature Power and Toughness K.11 - Creature Type K.12 - Enchantment K.13 - Expansion Symbol K.14 - Instant K.15 - Land K.16 - Land Type K.17 - Legendary Permanents K.18 - Mana Cost K.19 - Permanents K.20 - Play Cost K.21 - Snow-Covered Lands K.22 - Sorcery K.23 - Spells K.24 - Split Cards K.25 - Token Creatures K.26 - Tombstone Icon K.27 - Walls K.28 - X Costs

M - Multi-Player Rules

M.1 - Multi-Player Rulings M.2 - Free-For-All Style M.3 - Team Play M.4 - Attacks

P - Phases of the Turn

P.1 - Starting the Game P.2 - Phases of the Turn P.3 - General Phase and Step Rules P.4 - Beginning Phase P.5 - Untap Step P.6 - Upkeep Step P.7 - Draw Step P.8 - First Main Phase P.9 - Combat Phase P.10 - Second Main Phase P.11 - End Phase P.12 - End of Turn Step P.13 - Cleanup Step

T - Timing of Spells and Abilities

T.1 - Types of Spells and Abilities T.2 - Stack T.3 - Life Cycle of Spells and Abilities T.4 - Step 1: Announcing a Spell or Ability T.5 - Step 2: Waiting for Resolution T.6 - Step 3: Resolution T.7 - Types of Effects T.8 - Continuous Effects T.9 - One-Shot Effects T.10 - Replacement and Prevention Effects T.11 - State-Based Effects T.12 - Timing Conflicts

U - Unglued

U.1 - Humor U.2 - Token Cards U.3 - Other

Z - Zones of Play

Z.1 - Zones of Play Z.2 - Ante Z.3 - Graveyard Z.4 - Hand Z.5 - In Play Z.6 - Library Z.7 - Phased Out Z.8 - Removed from Game Z.9 - Stack

Index


Acknowledgements and Disclaimers