General Rulings Summary Updated 05/16/99


Rulings are collected from many sources. See credits and disclaimer at the end of the file for details.

This is the FINAL release under the FIFTH EDITION rules.

These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following:

If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries.

An open circle is used to mark changes since the last released version on 04/21/99.

Thanx,

Stephen.

Stephen D'Angelo (dangelo@crystalkeep.com)
Official Magic: The Gathering Rules Summary
Network Representative for Wizards of the Coast, Inc.


Table of Contents:

A - Abilities C - Combat Rules D - DCI Tournament Rules E - Extracted Rulings on Cards G - Game Terms and Rules K - Card and Permanent Types and Information M - Multiplayer Rules P - Phases of the Turn T - Timing of Spells and Abilities U - Unglued Z - Zones of Play Index Acknowledgements and Disclaimers

A - Abilities

A.1 - General Rulings on Abilities A.2 - Activated Abilities A.3 - Begin/End of Phase Abilities A.4 - Continuous Abilities A.5 - Phase Abilities A.6 - Phase Cost A.7 - Replacement Abilities A.8 - Triggered Abilities A.9 - Unactivated Abilities A.10 - Untap Costs A.11 - Banding: A.12 - Bands with Other: A.13 - Buyback: A.14 - Cumulative Upkeep: A.15 - Cycling: A.16 - Echo: A.17 - Evasion: A.18 - First Strike: A.19 - Flanking: A.20 - Flying: A.21 - Landhome: A.22 - Landwalk: A.23 - Phasing: A.24 - Protection: A.25 - Rampage: A.26 - Shadow: A.27 - Trample:

C - Combat Rules

C.1 - The Attack Phase C.2 - Step 0: Declaring intention to attack C.3 - Step 1: Beginning of Combat C.4 - Step 2: Declare Attackers C.5 - Step 3: Instants before Blocking C.6 - Step 4: Declare Blockers C.7 - Step 5: Instants after Blocking C.8 - Step 6: Damage Dealing C.9 - Step 7: End of Combat C.10 - Must Attack or Block

D - DCI Tournament Rules

D.1 - Tournament Structure D.2 - Deck Registration D.3 - Warnings, Penalties, and Ejection D.4 - Judges and Rulings D.5 - DCI Rating System D.6 - Card Text To Use D.7 - Card Sleeves D.8 - Deck Contents D.9 - Shuffling D.10 - Rules of Play D.11 - Sideboard D.12 - Other Rules D.13 - Classic Tournament Format D.14 - Classic-Restricted Tournament Format D.15 - Extended Tournament Format D.16 - Standard Tournament Format D.17 - Sealed Deck Formats D.18 - Block Constructed Deck Formats D.19 - Booster Draft Formats

E - Extracted Rulings on Cards

E.1 - Attack or Die Effects E.2 - Cantrips E.3 - Comes Into Play Abilities E.4 - Copy Cards E.5 - Face Down Cards E.6 - Fog Effects E.7 - Is Not Blocked Ability E.8 - Licids E.9 - Moving Enchantments E.10 - Pitch Spells E.11 - Poison E.12 - Tap and Hold Abilities E.13 - Templates E.14 - Vanguard Cards

G - Game Terms and Rules

G.1 - Activation Cost G.2 - Bury G.3 - Caster G.4 - Color G.5 - Colorless Mana G.6 - Controller G.7 - Costs G.8 - Countering Spells and Abilities G.9 - Counters G.10 - Counts As G.11 - Damage G.12 - Damage Prevention G.13 - Damage Redirection G.14 - Destroy G.15 - Discard G.16 - Draw G.17 - Exchange G.18 - Fast Effect G.19 - Fizzle G.20 - Generic Mana G.21 - Infinity G.22 - Life G.23 - Losing the Game G.24 - Loss of Life G.25 - Mana Burn G.26 - Mana Pool G.27 - Modal Spells and Abilities G.28 - On Its Way to the Graveyard G.29 - Owner G.30 - Phasing Out and In G.31 - Put Into Play G.32 - Regeneration G.33 - Remove from the Game G.34 - Rounding G.35 - Sacrifice G.36 - Simultaneous G.37 - Skipping a Draw: G.38 - Skipping a Phase G.39 - Summoning Sickness G.40 - Tapping a Permanent G.41 - Targeting--Announcing and Resolving G.42 - Targeting--Is Something Targeted G.43 - Targeting--Valid Targets G.44 - Unblocked G.45 - Untapping a Permanent

K - Card and Permanent Types and Information

K.1 - Card Types K.2 - Permanents K.3 - Spells K.4 - Characteristics K.5 - Animating Artifacts and Lands K.6 - Artifact K.7 - Artifact Creature K.8 - Card Name K.9 - Casting Cost K.10 - Color of a Spell/Permanent K.11 - Creature K.12 - Creature Power and Toughness K.13 - Creature Type K.14 - Enchantment K.15 - Instant K.16 - Interrupt K.17 - Land K.18 - Land Type K.19 - Legendary Permanents K.20 - Mana Source K.21 - Play Cost K.22 - Snow-Covered Lands K.23 - Sorcery K.24 - Summon K.25 - Token Creatures K.26 - Walls K.27 - X Costs

M - Multi-Player Rules

M.1 - Multi-Player Rulings M.2 - Free-For-All Style M.3 - Team Play

P - Phases of the Turn

P.1 - Starting the Game P.2 - Phases of the Turn P.3 - Structure of a Phase P.4 - Beginning of Turn P.5 - Phase 1: Untap P.6 - Phase 2: Upkeep P.7 - Phase 3: Draw P.8 - Phase 4: Main P.9 - Phase 5: Discard P.10 - Phase 6: Cleanup

T - Timing of Spells and Abilities

T.1 - Types of Spells and Abilities T.2 - Types of Effects T.3 - Life Cycle of Spells and Abilities T.4 - Step 1: Announcing a Spell or Ability T.5 - Step 2: Interrupt Period T.6 - Step 3: Waiting for Resolution T.7 - Step 4: Resolution T.8 - Batch T.9 - Series T.10 - Damage Prevention Step T.11 - Interrupts T.12 - Mana Sources T.13 - Rule Effects T.14 - Order to Apply Effects T.15 - Play As A... T.16 - Timing Conflicts

U - Unglued

U.1 - Humor U.2 - Token Cards U.3 - Other

Z - Zones of Play

Z.1 - Zones of Play Z.2 - Ante Z.3 - Graveyard Z.4 - Hand Z.5 - Library Z.6 - Limbo Z.7 - Out of Game Z.8 - Phased Out Z.9 - Set Aside Z.10 - Territory

Index


Acknowledgements and Disclaimers